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d6da80fe24
closes #14985
18 lines
285 B
GLSL
18 lines
285 B
GLSL
uniform lowp vec4 materialColor;
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varying lowp vec4 varColor;
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varying highp vec3 eyeVec;
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void main(void)
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{
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gl_Position = mWorldViewProj * inVertexPosition;
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vec4 color = inVertexColor;
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color *= materialColor;
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varColor = color;
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eyeVec = -(mWorldView * inVertexPosition).xyz;
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}
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