mirror of
https://github.com/minetest/minetest.git
synced 2024-08-20 13:34:17 +02:00
238 lines
5.6 KiB
C++
238 lines
5.6 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "irrlichttypes_bloated.h"
|
|
#include "inventory.h"
|
|
#include "constants.h"
|
|
#include "network/networkprotocol.h"
|
|
#include "util/basic_macros.h"
|
|
#include <list>
|
|
#include <mutex>
|
|
|
|
#define PLAYERNAME_SIZE 20
|
|
|
|
#define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_"
|
|
#define PLAYERNAME_ALLOWED_CHARS_USER_EXPL "'a' to 'z', 'A' to 'Z', '0' to '9', '-', '_'"
|
|
|
|
struct PlayerFovSpec
|
|
{
|
|
f32 fov;
|
|
|
|
// Whether to multiply the client's FOV or to override it
|
|
bool is_multiplier;
|
|
|
|
// The time to be take to trasition to the new FOV value.
|
|
// Transition is instantaneous if omitted. Omitted by default.
|
|
f32 transition_time;
|
|
};
|
|
|
|
struct PlayerControl
|
|
{
|
|
PlayerControl() = default;
|
|
|
|
PlayerControl(
|
|
bool a_up, bool a_down, bool a_left, bool a_right,
|
|
bool a_jump, bool a_aux1, bool a_sneak,
|
|
bool a_zoom,
|
|
bool a_dig, bool a_place,
|
|
float a_pitch, float a_yaw,
|
|
float a_movement_speed, float a_movement_direction
|
|
)
|
|
{
|
|
// Encode direction keys into a single value so nobody uses it accidentally
|
|
// as movement_{speed,direction} is supposed to be the source of truth.
|
|
direction_keys = (a_up&1) | ((a_down&1) << 1) |
|
|
((a_left&1) << 2) | ((a_right&1) << 3);
|
|
jump = a_jump;
|
|
aux1 = a_aux1;
|
|
sneak = a_sneak;
|
|
zoom = a_zoom;
|
|
dig = a_dig;
|
|
place = a_place;
|
|
pitch = a_pitch;
|
|
yaw = a_yaw;
|
|
movement_speed = a_movement_speed;
|
|
movement_direction = a_movement_direction;
|
|
}
|
|
|
|
#ifndef SERVER
|
|
// For client use
|
|
u32 getKeysPressed() const;
|
|
inline bool isMoving() const { return movement_speed > 0.001f; }
|
|
#endif
|
|
|
|
// For server use
|
|
void unpackKeysPressed(u32 keypress_bits);
|
|
|
|
u8 direction_keys = 0;
|
|
bool jump = false;
|
|
bool aux1 = false;
|
|
bool sneak = false;
|
|
bool zoom = false;
|
|
bool dig = false;
|
|
bool place = false;
|
|
// Note: These four are NOT available on the server
|
|
float pitch = 0.0f;
|
|
float yaw = 0.0f;
|
|
float movement_speed = 0.0f;
|
|
float movement_direction = 0.0f;
|
|
};
|
|
|
|
struct PlayerPhysicsOverride
|
|
{
|
|
float speed = 1.f;
|
|
float jump = 1.f;
|
|
float gravity = 1.f;
|
|
|
|
bool sneak = true;
|
|
bool sneak_glitch = false;
|
|
// "Temporary" option for old move code
|
|
bool new_move = true;
|
|
};
|
|
|
|
struct PlayerSettings
|
|
{
|
|
bool free_move = false;
|
|
bool pitch_move = false;
|
|
bool fast_move = false;
|
|
bool continuous_forward = false;
|
|
bool always_fly_fast = false;
|
|
bool aux1_descends = false;
|
|
bool noclip = false;
|
|
bool autojump = false;
|
|
|
|
const std::string setting_names[8] = {
|
|
"free_move", "pitch_move", "fast_move", "continuous_forward", "always_fly_fast",
|
|
"aux1_descends", "noclip", "autojump"
|
|
};
|
|
void readGlobalSettings();
|
|
};
|
|
|
|
class Map;
|
|
struct CollisionInfo;
|
|
struct HudElement;
|
|
class Environment;
|
|
|
|
class Player
|
|
{
|
|
public:
|
|
|
|
Player(const char *name, IItemDefManager *idef);
|
|
virtual ~Player() = 0;
|
|
|
|
DISABLE_CLASS_COPY(Player);
|
|
|
|
virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
|
|
{}
|
|
virtual void move(f32 dtime, Environment *env, f32 pos_max_d,
|
|
std::vector<CollisionInfo> *collision_info)
|
|
{}
|
|
|
|
v3f getSpeed() const
|
|
{
|
|
return m_speed;
|
|
}
|
|
|
|
void setSpeed(v3f speed)
|
|
{
|
|
m_speed = speed;
|
|
}
|
|
|
|
const char *getName() const { return m_name; }
|
|
|
|
u32 getFreeHudID()
|
|
{
|
|
size_t size = hud.size();
|
|
for (size_t i = 0; i != size; i++) {
|
|
if (!hud[i])
|
|
return i;
|
|
}
|
|
return size;
|
|
}
|
|
|
|
v3f eye_offset_first;
|
|
v3f eye_offset_third;
|
|
|
|
Inventory inventory;
|
|
|
|
f32 movement_acceleration_default;
|
|
f32 movement_acceleration_air;
|
|
f32 movement_acceleration_fast;
|
|
f32 movement_speed_walk;
|
|
f32 movement_speed_crouch;
|
|
f32 movement_speed_fast;
|
|
f32 movement_speed_climb;
|
|
f32 movement_speed_jump;
|
|
f32 movement_liquid_fluidity;
|
|
f32 movement_liquid_fluidity_smooth;
|
|
f32 movement_liquid_sink;
|
|
f32 movement_gravity;
|
|
|
|
v2s32 local_animations[4];
|
|
float local_animation_speed;
|
|
|
|
std::string inventory_formspec;
|
|
std::string formspec_prepend;
|
|
|
|
PlayerControl control;
|
|
const PlayerControl& getPlayerControl() { return control; }
|
|
PlayerPhysicsOverride physics_override;
|
|
PlayerSettings &getPlayerSettings() { return m_player_settings; }
|
|
static void settingsChangedCallback(const std::string &name, void *data);
|
|
|
|
// Returns non-empty `selected` ItemStack. `hand` is a fallback, if specified
|
|
ItemStack &getWieldedItem(ItemStack *selected, ItemStack *hand) const;
|
|
void setWieldIndex(u16 index);
|
|
u16 getWieldIndex() const { return m_wield_index; }
|
|
|
|
void setFov(const PlayerFovSpec &spec)
|
|
{
|
|
m_fov_override_spec = spec;
|
|
}
|
|
|
|
const PlayerFovSpec &getFov() const
|
|
{
|
|
return m_fov_override_spec;
|
|
}
|
|
|
|
HudElement* getHud(u32 id);
|
|
u32 addHud(HudElement* hud);
|
|
HudElement* removeHud(u32 id);
|
|
void clearHud();
|
|
|
|
u32 hud_flags;
|
|
s32 hud_hotbar_itemcount;
|
|
|
|
protected:
|
|
char m_name[PLAYERNAME_SIZE];
|
|
v3f m_speed;
|
|
u16 m_wield_index = 0;
|
|
PlayerFovSpec m_fov_override_spec = { 0.0f, false, 0.0f };
|
|
|
|
std::vector<HudElement *> hud;
|
|
private:
|
|
// Protect some critical areas
|
|
// hud for example can be modified by EmergeThread
|
|
// and ServerThread
|
|
std::mutex m_mutex;
|
|
PlayerSettings m_player_settings;
|
|
};
|