minetest/src/script/lua_api/l_metadata.h
SmallJoker 3d66622772
Send only changed node metadata to clients instead of whole mapblock (#5268)
Includes newer style changes and fixes by est31

Improve the block position de-serialization
Add type NodeMetadataMap
2018-12-04 20:37:48 +01:00

82 lines
2.1 KiB
C++

/*
Minetest
Copyright (C) 2013-8 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2017-8 rubenwardy <rw@rubenwardy.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "irrlichttypes_bloated.h"
#include "lua_api/l_base.h"
class Metadata;
/*
NodeMetaRef
*/
class MetaDataRef : public ModApiBase
{
public:
virtual ~MetaDataRef() = default;
protected:
static MetaDataRef *checkobject(lua_State *L, int narg);
virtual void reportMetadataChange(const std::string *name = nullptr) {}
virtual Metadata *getmeta(bool auto_create) = 0;
virtual void clearMeta() = 0;
virtual void handleToTable(lua_State *L, Metadata *meta);
virtual bool handleFromTable(lua_State *L, int table, Metadata *meta);
// Exported functions
// contains(self, name)
static int l_contains(lua_State *L);
// get(self, name)
static int l_get(lua_State *L);
// get_string(self, name)
static int l_get_string(lua_State *L);
// set_string(self, name, var)
static int l_set_string(lua_State *L);
// get_int(self, name)
static int l_get_int(lua_State *L);
// set_int(self, name, var)
static int l_set_int(lua_State *L);
// get_float(self, name)
static int l_get_float(lua_State *L);
// set_float(self, name, var)
static int l_set_float(lua_State *L);
// to_table(self)
static int l_to_table(lua_State *L);
// from_table(self, table)
static int l_from_table(lua_State *L);
// equals(self, other)
static int l_equals(lua_State *L);
};