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d7060c212f
Use the setting "profiler.load" to enable profiling. Other settings can be found in settingtypes.txt. * /profiler print [filter] - report statistics to in-game console * /profiler dump [filter] - report statistics to STDOUT and debug.txt * /profiler save [format [filter]] - saves statistics to a file in your worldpath * txt (default) - same treetable format as used by the dump and print commands * csv - ready for spreadsheet import * json - useful for adhoc D3 visualizations * json_pretty - line wrapped and intended json for humans * lua - serialized lua table of the profile-data, for adhoc scripts * /profiler reset - reset all gathered profile data. This can be helpful to discard of any startup measurements that often spike during loading or to get more useful min-values. [filter] allows limiting the output of the data via substring/pattern matching against the modname. Note: Serialized data structures might be subject to change with changed or added measurements. csv might be the most stable, due to flat structure. Changes to the previous version include: * Updated and extended API monitoring * Correct calculation of average (mean) values (undistorted by idleness) * Reduce instrumentation overhead. * Fix crashes related to missing parameters for the future and occasional DIV/0's. * Prevent issues caused by timetravel (overflow, timejump, NTP corrections) * Prevent modname clashes with internal names. * Measure each instrumentation individually and label based on registration order. * Labeling of ABM's and LBM's for easier classification. Giving several ABM's or LBM's the same label will treat them as one. Missing labels will be autogenerated based on name or registration order. * Configurable instrumentation and reporting. Skip e.g. builtin if you don't need it. * Profile the profiler to measure instrumentation overhead.
922 lines
27 KiB
Lua
922 lines
27 KiB
Lua
-- Minetest: builtin/chatcommands.lua
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--
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-- Chat command handler
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--
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core.chatcommands = {}
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function core.register_chatcommand(cmd, def)
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def = def or {}
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def.params = def.params or ""
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def.description = def.description or ""
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def.privs = def.privs or {}
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def.mod_origin = core.get_current_modname() or "??"
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core.chatcommands[cmd] = def
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end
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core.register_on_chat_message(function(name, message)
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local cmd, param = string.match(message, "^/([^ ]+) *(.*)")
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if not param then
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param = ""
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end
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local cmd_def = core.chatcommands[cmd]
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if not cmd_def then
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return false
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end
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local has_privs, missing_privs = core.check_player_privs(name, cmd_def.privs)
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if has_privs then
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core.set_last_run_mod(cmd_def.mod_origin)
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local success, message = cmd_def.func(name, param)
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if message then
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core.chat_send_player(name, message)
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end
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else
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core.chat_send_player(name, "You don't have permission"
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.. " to run this command (missing privileges: "
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.. table.concat(missing_privs, ", ") .. ")")
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end
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return true -- Handled chat message
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end)
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if core.setting_getbool("profiler.load") then
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-- Run after register_chatcommand and its register_on_chat_message
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-- Before any chattcommands that should be profiled
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profiler.init_chatcommand()
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end
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-- Parses a "range" string in the format of "here (number)" or
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-- "(x1, y1, z1) (x2, y2, z2)", returning two position vectors
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local function parse_range_str(player_name, str)
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local p1, p2
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local args = str:split(" ")
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if args[1] == "here" then
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p1, p2 = core.get_player_radius_area(player_name, tonumber(args[2]))
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if p1 == nil then
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return false, "Unable to get player " .. player_name .. " position"
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end
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else
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p1, p2 = core.string_to_area(str)
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if p1 == nil then
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return false, "Incorrect area format. Expected: (x1,y1,z1) (x2,y2,z2)"
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end
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end
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return p1, p2
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end
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--
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-- Chat commands
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--
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core.register_chatcommand("me", {
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params = "<action>",
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description = "chat action (eg. /me orders a pizza)",
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privs = {shout=true},
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func = function(name, param)
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core.chat_send_all("* " .. name .. " " .. param)
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end,
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})
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core.register_chatcommand("admin", {
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description = "Show the name of the server owner",
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func = function(name)
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local admin = minetest.setting_get("name")
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if admin then
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return true, "The administrator of this server is "..admin.."."
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else
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return false, "There's no administrator named in the config file."
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end
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end,
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})
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core.register_chatcommand("help", {
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privs = {},
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params = "[all/privs/<cmd>]",
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description = "Get help for commands or list privileges",
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func = function(name, param)
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local function format_help_line(cmd, def)
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local msg = core.colorize("#00ffff", "/"..cmd)
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if def.params and def.params ~= "" then
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msg = msg .. " " .. def.params
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end
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if def.description and def.description ~= "" then
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msg = msg .. ": " .. def.description
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end
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return msg
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end
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if param == "" then
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local msg = ""
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local cmds = {}
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for cmd, def in pairs(core.chatcommands) do
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if core.check_player_privs(name, def.privs) then
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cmds[#cmds + 1] = cmd
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end
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end
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table.sort(cmds)
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return true, "Available commands: " .. table.concat(cmds, " ") .. "\n"
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.. "Use '/help <cmd>' to get more information,"
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.. " or '/help all' to list everything."
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elseif param == "all" then
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local cmds = {}
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for cmd, def in pairs(core.chatcommands) do
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if core.check_player_privs(name, def.privs) then
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cmds[#cmds + 1] = format_help_line(cmd, def)
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end
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end
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table.sort(cmds)
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return true, "Available commands:\n"..table.concat(cmds, "\n")
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elseif param == "privs" then
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local privs = {}
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for priv, def in pairs(core.registered_privileges) do
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privs[#privs + 1] = priv .. ": " .. def.description
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end
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table.sort(privs)
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return true, "Available privileges:\n"..table.concat(privs, "\n")
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else
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local cmd = param
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local def = core.chatcommands[cmd]
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if not def then
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return false, "Command not available: "..cmd
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else
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return true, format_help_line(cmd, def)
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end
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end
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end,
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})
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core.register_chatcommand("privs", {
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params = "<name>",
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description = "print out privileges of player",
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func = function(name, param)
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param = (param ~= "" and param or name)
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return true, "Privileges of " .. param .. ": "
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.. core.privs_to_string(
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core.get_player_privs(param), ' ')
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end,
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})
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core.register_chatcommand("grant", {
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params = "<name> <privilege>|all",
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description = "Give privilege to player",
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func = function(name, param)
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if not core.check_player_privs(name, {privs=true}) and
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not core.check_player_privs(name, {basic_privs=true}) then
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return false, "Your privileges are insufficient."
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end
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local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)")
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if not grantname or not grantprivstr then
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return false, "Invalid parameters (see /help grant)"
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elseif not core.auth_table[grantname] then
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return false, "Player " .. grantname .. " does not exist."
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end
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local grantprivs = core.string_to_privs(grantprivstr)
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if grantprivstr == "all" then
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grantprivs = core.registered_privileges
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end
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local privs = core.get_player_privs(grantname)
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local privs_unknown = ""
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local basic_privs =
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core.string_to_privs(core.setting_get("basic_privs") or "interact,shout")
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for priv, _ in pairs(grantprivs) do
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if not basic_privs[priv] and
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not core.check_player_privs(name, {privs=true}) then
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return false, "Your privileges are insufficient."
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end
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if not core.registered_privileges[priv] then
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privs_unknown = privs_unknown .. "Unknown privilege: " .. priv .. "\n"
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end
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privs[priv] = true
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end
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if privs_unknown ~= "" then
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return false, privs_unknown
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end
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core.set_player_privs(grantname, privs)
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core.log("action", name..' granted ('..core.privs_to_string(grantprivs, ', ')..') privileges to '..grantname)
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if grantname ~= name then
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core.chat_send_player(grantname, name
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.. " granted you privileges: "
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.. core.privs_to_string(grantprivs, ' '))
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end
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return true, "Privileges of " .. grantname .. ": "
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.. core.privs_to_string(
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core.get_player_privs(grantname), ' ')
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end,
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})
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core.register_chatcommand("revoke", {
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params = "<name> <privilege>|all",
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description = "Remove privilege from player",
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privs = {},
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func = function(name, param)
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if not core.check_player_privs(name, {privs=true}) and
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not core.check_player_privs(name, {basic_privs=true}) then
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return false, "Your privileges are insufficient."
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end
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local revoke_name, revoke_priv_str = string.match(param, "([^ ]+) (.+)")
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if not revoke_name or not revoke_priv_str then
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return false, "Invalid parameters (see /help revoke)"
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elseif not core.auth_table[revoke_name] then
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return false, "Player " .. revoke_name .. " does not exist."
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end
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local revoke_privs = core.string_to_privs(revoke_priv_str)
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local privs = core.get_player_privs(revoke_name)
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local basic_privs =
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core.string_to_privs(core.setting_get("basic_privs") or "interact,shout")
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for priv, _ in pairs(revoke_privs) do
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if not basic_privs[priv] and
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not core.check_player_privs(name, {privs=true}) then
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return false, "Your privileges are insufficient."
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end
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end
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if revoke_priv_str == "all" then
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privs = {}
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else
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for priv, _ in pairs(revoke_privs) do
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privs[priv] = nil
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end
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end
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core.set_player_privs(revoke_name, privs)
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core.log("action", name..' revoked ('
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..core.privs_to_string(revoke_privs, ', ')
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..') privileges from '..revoke_name)
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if revoke_name ~= name then
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core.chat_send_player(revoke_name, name
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.. " revoked privileges from you: "
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.. core.privs_to_string(revoke_privs, ' '))
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end
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return true, "Privileges of " .. revoke_name .. ": "
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.. core.privs_to_string(
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core.get_player_privs(revoke_name), ' ')
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end,
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})
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core.register_chatcommand("setpassword", {
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params = "<name> <password>",
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description = "set given password",
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privs = {password=true},
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func = function(name, param)
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local toname, raw_password = string.match(param, "^([^ ]+) +(.+)$")
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if not toname then
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toname = param:match("^([^ ]+) *$")
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raw_password = nil
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end
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if not toname then
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return false, "Name field required"
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end
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local act_str_past = "?"
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local act_str_pres = "?"
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if not raw_password then
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core.set_player_password(toname, "")
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act_str_past = "cleared"
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act_str_pres = "clears"
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else
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core.set_player_password(toname,
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core.get_password_hash(toname,
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raw_password))
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act_str_past = "set"
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act_str_pres = "sets"
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end
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if toname ~= name then
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core.chat_send_player(toname, "Your password was "
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.. act_str_past .. " by " .. name)
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end
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core.log("action", name .. " " .. act_str_pres
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.. " password of " .. toname .. ".")
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return true, "Password of player \"" .. toname .. "\" " .. act_str_past
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end,
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})
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core.register_chatcommand("clearpassword", {
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params = "<name>",
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description = "set empty password",
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privs = {password=true},
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func = function(name, param)
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local toname = param
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if toname == "" then
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return false, "Name field required"
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end
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core.set_player_password(toname, '')
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core.log("action", name .. " clears password of " .. toname .. ".")
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return true, "Password of player \"" .. toname .. "\" cleared"
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end,
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})
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core.register_chatcommand("auth_reload", {
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params = "",
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description = "reload authentication data",
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privs = {server=true},
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func = function(name, param)
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local done = core.auth_reload()
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return done, (done and "Done." or "Failed.")
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end,
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})
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core.register_chatcommand("teleport", {
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params = "<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>",
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description = "teleport to given position",
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privs = {teleport=true},
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func = function(name, param)
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-- Returns (pos, true) if found, otherwise (pos, false)
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local function find_free_position_near(pos)
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local tries = {
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{x=1,y=0,z=0},
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{x=-1,y=0,z=0},
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{x=0,y=0,z=1},
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{x=0,y=0,z=-1},
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}
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for _, d in ipairs(tries) do
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local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z}
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local n = core.get_node_or_nil(p)
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if n and n.name then
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local def = core.registered_nodes[n.name]
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if def and not def.walkable then
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return p, true
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end
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end
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end
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return pos, false
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end
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local teleportee = nil
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local p = {}
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p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
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p.x = tonumber(p.x)
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p.y = tonumber(p.y)
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p.z = tonumber(p.z)
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if p.x and p.y and p.z then
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local lm = tonumber(minetest.setting_get("map_generation_limit") or 31000)
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if p.x < -lm or p.x > lm or p.y < -lm or p.y > lm or p.z < -lm or p.z > lm then
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return false, "Cannot teleport out of map bounds!"
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end
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teleportee = core.get_player_by_name(name)
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if teleportee then
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teleportee:setpos(p)
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return true, "Teleporting to "..core.pos_to_string(p)
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end
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end
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local teleportee = nil
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local p = nil
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local target_name = nil
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target_name = param:match("^([^ ]+)$")
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teleportee = core.get_player_by_name(name)
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if target_name then
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local target = core.get_player_by_name(target_name)
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if target then
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p = target:getpos()
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end
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end
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if teleportee and p then
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p = find_free_position_near(p)
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teleportee:setpos(p)
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return true, "Teleporting to " .. target_name
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.. " at "..core.pos_to_string(p)
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end
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if not core.check_player_privs(name, {bring=true}) then
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return false, "You don't have permission to teleport other players (missing bring privilege)"
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end
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local teleportee = nil
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local p = {}
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local teleportee_name = nil
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teleportee_name, p.x, p.y, p.z = param:match(
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"^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
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p.x, p.y, p.z = tonumber(p.x), tonumber(p.y), tonumber(p.z)
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if teleportee_name then
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teleportee = core.get_player_by_name(teleportee_name)
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end
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if teleportee and p.x and p.y and p.z then
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teleportee:setpos(p)
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return true, "Teleporting " .. teleportee_name
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.. " to " .. core.pos_to_string(p)
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end
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local teleportee = nil
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local p = nil
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local teleportee_name = nil
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local target_name = nil
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teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
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if teleportee_name then
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teleportee = core.get_player_by_name(teleportee_name)
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end
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if target_name then
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local target = core.get_player_by_name(target_name)
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if target then
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p = target:getpos()
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end
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end
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if teleportee and p then
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p = find_free_position_near(p)
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teleportee:setpos(p)
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return true, "Teleporting " .. teleportee_name
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.. " to " .. target_name
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.. " at " .. core.pos_to_string(p)
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end
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return false, 'Invalid parameters ("' .. param
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.. '") or player not found (see /help teleport)'
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end,
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})
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core.register_chatcommand("set", {
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params = "[-n] <name> <value> | <name>",
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description = "set or read server configuration setting",
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privs = {server=true},
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func = function(name, param)
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local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)")
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if arg and arg == "-n" and setname and setvalue then
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core.setting_set(setname, setvalue)
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return true, setname .. " = " .. setvalue
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end
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local setname, setvalue = string.match(param, "([^ ]+) (.+)")
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if setname and setvalue then
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if not core.setting_get(setname) then
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return false, "Failed. Use '/set -n <name> <value>' to create a new setting."
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end
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core.setting_set(setname, setvalue)
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return true, setname .. " = " .. setvalue
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end
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local setname = string.match(param, "([^ ]+)")
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if setname then
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local setvalue = core.setting_get(setname)
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if not setvalue then
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setvalue = "<not set>"
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end
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return true, setname .. " = " .. setvalue
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end
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return false, "Invalid parameters (see /help set)."
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end,
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})
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local function emergeblocks_callback(pos, action, num_calls_remaining, ctx)
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if ctx.total_blocks == 0 then
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ctx.total_blocks = num_calls_remaining + 1
|
|
ctx.current_blocks = 0
|
|
end
|
|
ctx.current_blocks = ctx.current_blocks + 1
|
|
|
|
if ctx.current_blocks == ctx.total_blocks then
|
|
core.chat_send_player(ctx.requestor_name,
|
|
string.format("Finished emerging %d blocks in %.2fms.",
|
|
ctx.total_blocks, (os.clock() - ctx.start_time) * 1000))
|
|
end
|
|
end
|
|
|
|
local function emergeblocks_progress_update(ctx)
|
|
if ctx.current_blocks ~= ctx.total_blocks then
|
|
core.chat_send_player(ctx.requestor_name,
|
|
string.format("emergeblocks update: %d/%d blocks emerged (%.1f%%)",
|
|
ctx.current_blocks, ctx.total_blocks,
|
|
(ctx.current_blocks / ctx.total_blocks) * 100))
|
|
|
|
core.after(2, emergeblocks_progress_update, ctx)
|
|
end
|
|
end
|
|
|
|
core.register_chatcommand("emergeblocks", {
|
|
params = "(here [radius]) | (<pos1> <pos2>)",
|
|
description = "starts loading (or generating, if inexistent) map blocks "
|
|
.. "contained in area pos1 to pos2",
|
|
privs = {server=true},
|
|
func = function(name, param)
|
|
local p1, p2 = parse_range_str(name, param)
|
|
if p1 == false then
|
|
return false, p2
|
|
end
|
|
|
|
local context = {
|
|
current_blocks = 0,
|
|
total_blocks = 0,
|
|
start_time = os.clock(),
|
|
requestor_name = name
|
|
}
|
|
|
|
core.emerge_area(p1, p2, emergeblocks_callback, context)
|
|
core.after(2, emergeblocks_progress_update, context)
|
|
|
|
return true, "Started emerge of area ranging from " ..
|
|
core.pos_to_string(p1, 1) .. " to " .. core.pos_to_string(p2, 1)
|
|
end,
|
|
})
|
|
|
|
core.register_chatcommand("deleteblocks", {
|
|
params = "(here [radius]) | (<pos1> <pos2>)",
|
|
description = "delete map blocks contained in area pos1 to pos2",
|
|
privs = {server=true},
|
|
func = function(name, param)
|
|
local p1, p2 = parse_range_str(name, param)
|
|
if p1 == false then
|
|
return false, p2
|
|
end
|
|
|
|
if core.delete_area(p1, p2) then
|
|
return true, "Successfully cleared area ranging from " ..
|
|
core.pos_to_string(p1, 1) .. " to " .. core.pos_to_string(p2, 1)
|
|
else
|
|
return false, "Failed to clear one or more blocks in area"
|
|
end
|
|
end,
|
|
})
|
|
|
|
core.register_chatcommand("mods", {
|
|
params = "",
|
|
description = "List mods installed on the server",
|
|
privs = {},
|
|
func = function(name, param)
|
|
return true, table.concat(core.get_modnames(), ", ")
|
|
end,
|
|
})
|
|
|
|
local function handle_give_command(cmd, giver, receiver, stackstring)
|
|
core.log("action", giver .. " invoked " .. cmd
|
|
.. ', stackstring="' .. stackstring .. '"')
|
|
local itemstack = ItemStack(stackstring)
|
|
if itemstack:is_empty() then
|
|
return false, "Cannot give an empty item"
|
|
elseif not itemstack:is_known() then
|
|
return false, "Cannot give an unknown item"
|
|
end
|
|
local receiverref = core.get_player_by_name(receiver)
|
|
if receiverref == nil then
|
|
return false, receiver .. " is not a known player"
|
|
end
|
|
local leftover = receiverref:get_inventory():add_item("main", itemstack)
|
|
local partiality
|
|
if leftover:is_empty() then
|
|
partiality = ""
|
|
elseif leftover:get_count() == itemstack:get_count() then
|
|
partiality = "could not be "
|
|
else
|
|
partiality = "partially "
|
|
end
|
|
-- The actual item stack string may be different from what the "giver"
|
|
-- entered (e.g. big numbers are always interpreted as 2^16-1).
|
|
stackstring = itemstack:to_string()
|
|
if giver == receiver then
|
|
return true, ("%q %sadded to inventory.")
|
|
:format(stackstring, partiality)
|
|
else
|
|
core.chat_send_player(receiver, ("%q %sadded to inventory.")
|
|
:format(stackstring, partiality))
|
|
return true, ("%q %sadded to %s's inventory.")
|
|
:format(stackstring, partiality, receiver)
|
|
end
|
|
end
|
|
|
|
core.register_chatcommand("give", {
|
|
params = "<name> <ItemString>",
|
|
description = "give item to player",
|
|
privs = {give=true},
|
|
func = function(name, param)
|
|
local toname, itemstring = string.match(param, "^([^ ]+) +(.+)$")
|
|
if not toname or not itemstring then
|
|
return false, "Name and ItemString required"
|
|
end
|
|
return handle_give_command("/give", name, toname, itemstring)
|
|
end,
|
|
})
|
|
|
|
core.register_chatcommand("giveme", {
|
|
params = "<ItemString>",
|
|
description = "give item to yourself",
|
|
privs = {give=true},
|
|
func = function(name, param)
|
|
local itemstring = string.match(param, "(.+)$")
|
|
if not itemstring then
|
|
return false, "ItemString required"
|
|
end
|
|
return handle_give_command("/giveme", name, name, itemstring)
|
|
end,
|
|
})
|
|
|
|
core.register_chatcommand("spawnentity", {
|
|
params = "<EntityName> [<X>,<Y>,<Z>]",
|
|
description = "Spawn entity at given (or your) position",
|
|
privs = {give=true, interact=true},
|
|
func = function(name, param)
|
|
local entityname, p = string.match(param, "^([^ ]+) *(.*)$")
|
|
if not entityname then
|
|
return false, "EntityName required"
|
|
end
|
|
core.log("action", ("%s invokes /spawnentity, entityname=%q")
|
|
:format(name, entityname))
|
|
local player = core.get_player_by_name(name)
|
|
if player == nil then
|
|
core.log("error", "Unable to spawn entity, player is nil")
|
|
return false, "Unable to spawn entity, player is nil"
|
|
end
|
|
if p == "" then
|
|
p = player:getpos()
|
|
else
|
|
p = core.string_to_pos(p)
|
|
if p == nil then
|
|
return false, "Invalid parameters ('" .. param .. "')"
|
|
end
|
|
end
|
|
p.y = p.y + 1
|
|
core.add_entity(p, entityname)
|
|
return true, ("%q spawned."):format(entityname)
|
|
end,
|
|
})
|
|
|
|
core.register_chatcommand("pulverize", {
|
|
params = "",
|
|
description = "Destroy item in hand",
|
|
func = function(name, param)
|
|
local player = core.get_player_by_name(name)
|
|
if not player then
|
|
core.log("error", "Unable to pulverize, no player.")
|
|
return false, "Unable to pulverize, no player."
|
|
end
|
|
if player:get_wielded_item():is_empty() then
|
|
return false, "Unable to pulverize, no item in hand."
|
|
end
|
|
player:set_wielded_item(nil)
|
|
return true, "An item was pulverized."
|
|
end,
|
|
})
|
|
|
|
-- Key = player name
|
|
core.rollback_punch_callbacks = {}
|
|
|
|
core.register_on_punchnode(function(pos, node, puncher)
|
|
local name = puncher:get_player_name()
|
|
if core.rollback_punch_callbacks[name] then
|
|
core.rollback_punch_callbacks[name](pos, node, puncher)
|
|
core.rollback_punch_callbacks[name] = nil
|
|
end
|
|
end)
|
|
|
|
core.register_chatcommand("rollback_check", {
|
|
params = "[<range>] [<seconds>] [limit]",
|
|
description = "Check who has last touched a node or near it,"
|
|
.. " max. <seconds> ago (default range=0,"
|
|
.. " seconds=86400=24h, limit=5)",
|
|
privs = {rollback=true},
|
|
func = function(name, param)
|
|
if not core.setting_getbool("enable_rollback_recording") then
|
|
return false, "Rollback functions are disabled."
|
|
end
|
|
local range, seconds, limit =
|
|
param:match("(%d+) *(%d*) *(%d*)")
|
|
range = tonumber(range) or 0
|
|
seconds = tonumber(seconds) or 86400
|
|
limit = tonumber(limit) or 5
|
|
if limit > 100 then
|
|
return false, "That limit is too high!"
|
|
end
|
|
|
|
core.rollback_punch_callbacks[name] = function(pos, node, puncher)
|
|
local name = puncher:get_player_name()
|
|
core.chat_send_player(name, "Checking " .. core.pos_to_string(pos) .. "...")
|
|
local actions = core.rollback_get_node_actions(pos, range, seconds, limit)
|
|
if not actions then
|
|
core.chat_send_player(name, "Rollback functions are disabled")
|
|
return
|
|
end
|
|
local num_actions = #actions
|
|
if num_actions == 0 then
|
|
core.chat_send_player(name, "Nobody has touched"
|
|
.. " the specified location in "
|
|
.. seconds .. " seconds")
|
|
return
|
|
end
|
|
local time = os.time()
|
|
for i = num_actions, 1, -1 do
|
|
local action = actions[i]
|
|
core.chat_send_player(name,
|
|
("%s %s %s -> %s %d seconds ago.")
|
|
:format(
|
|
core.pos_to_string(action.pos),
|
|
action.actor,
|
|
action.oldnode.name,
|
|
action.newnode.name,
|
|
time - action.time))
|
|
end
|
|
end
|
|
|
|
return true, "Punch a node (range=" .. range .. ", seconds="
|
|
.. seconds .. "s, limit=" .. limit .. ")"
|
|
end,
|
|
})
|
|
|
|
core.register_chatcommand("rollback", {
|
|
params = "<player name> [<seconds>] | :<actor> [<seconds>]",
|
|
description = "revert actions of a player; default for <seconds> is 60",
|
|
privs = {rollback=true},
|
|
func = function(name, param)
|
|
if not core.setting_getbool("enable_rollback_recording") then
|
|
return false, "Rollback functions are disabled."
|
|
end
|
|
local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
|
|
if not target_name then
|
|
local player_name = nil
|
|
player_name, seconds = string.match(param, "([^ ]+) *(%d*)")
|
|
if not player_name then
|
|
return false, "Invalid parameters. See /help rollback"
|
|
.. " and /help rollback_check."
|
|
end
|
|
target_name = "player:"..player_name
|
|
end
|
|
seconds = tonumber(seconds) or 60
|
|
core.chat_send_player(name, "Reverting actions of "
|
|
.. target_name .. " since "
|
|
.. seconds .. " seconds.")
|
|
local success, log = core.rollback_revert_actions_by(
|
|
target_name, seconds)
|
|
local response = ""
|
|
if #log > 100 then
|
|
response = "(log is too long to show)\n"
|
|
else
|
|
for _, line in pairs(log) do
|
|
response = response .. line .. "\n"
|
|
end
|
|
end
|
|
response = response .. "Reverting actions "
|
|
.. (success and "succeeded." or "FAILED.")
|
|
return success, response
|
|
end,
|
|
})
|
|
|
|
core.register_chatcommand("status", {
|
|
description = "Print server status",
|
|
func = function(name, param)
|
|
return true, core.get_server_status()
|
|
end,
|
|
})
|
|
|
|
core.register_chatcommand("time", {
|
|
params = "<0..23>:<0..59> | <0..24000>",
|
|
description = "set time of day",
|
|
privs = {},
|
|
func = function(name, param)
|
|
if param == "" then
|
|
local current_time = math.floor(core.get_timeofday() * 1440)
|
|
local minutes = current_time % 60
|
|
local hour = (current_time - minutes) / 60
|
|
return true, ("Current time is %d:%02d"):format(hour, minutes)
|
|
end
|
|
local player_privs = core.get_player_privs(name)
|
|
if not player_privs.settime then
|
|
return false, "You don't have permission to run this command " ..
|
|
"(missing privilege: settime)."
|
|
end
|
|
local hour, minute = param:match("^(%d+):(%d+)$")
|
|
if not hour then
|
|
local new_time = tonumber(param)
|
|
if not new_time then
|
|
return false, "Invalid time."
|
|
end
|
|
-- Backward compatibility.
|
|
core.set_timeofday((new_time % 24000) / 24000)
|
|
core.log("action", name .. " sets time to " .. new_time)
|
|
return true, "Time of day changed."
|
|
end
|
|
hour = tonumber(hour)
|
|
minute = tonumber(minute)
|
|
if hour < 0 or hour > 23 then
|
|
return false, "Invalid hour (must be between 0 and 23 inclusive)."
|
|
elseif minute < 0 or minute > 59 then
|
|
return false, "Invalid minute (must be between 0 and 59 inclusive)."
|
|
end
|
|
core.set_timeofday((hour * 60 + minute) / 1440)
|
|
core.log("action", ("%s sets time to %d:%02d"):format(name, hour, minute))
|
|
return true, "Time of day changed."
|
|
end,
|
|
})
|
|
|
|
core.register_chatcommand("days", {
|
|
description = "Display day count",
|
|
func = function(name, param)
|
|
return true, "Current day is " .. core.get_day_count()
|
|
end
|
|
})
|
|
|
|
core.register_chatcommand("shutdown", {
|
|
description = "shutdown server",
|
|
privs = {server=true},
|
|
func = function(name, param)
|
|
core.log("action", name .. " shuts down server")
|
|
core.request_shutdown()
|
|
core.chat_send_all("*** Server shutting down (operator request).")
|
|
end,
|
|
})
|
|
|
|
core.register_chatcommand("ban", {
|
|
params = "<name>",
|
|
description = "Ban IP of player",
|
|
privs = {ban=true},
|
|
func = function(name, param)
|
|
if param == "" then
|
|
return true, "Ban list: " .. core.get_ban_list()
|
|
end
|
|
if not core.get_player_by_name(param) then
|
|
return false, "No such player."
|
|
end
|
|
if not core.ban_player(param) then
|
|
return false, "Failed to ban player."
|
|
end
|
|
local desc = core.get_ban_description(param)
|
|
core.log("action", name .. " bans " .. desc .. ".")
|
|
return true, "Banned " .. desc .. "."
|
|
end,
|
|
})
|
|
|
|
core.register_chatcommand("unban", {
|
|
params = "<name/ip>",
|
|
description = "remove IP ban",
|
|
privs = {ban=true},
|
|
func = function(name, param)
|
|
if not core.unban_player_or_ip(param) then
|
|
return false, "Failed to unban player/IP."
|
|
end
|
|
core.log("action", name .. " unbans " .. param)
|
|
return true, "Unbanned " .. param
|
|
end,
|
|
})
|
|
|
|
core.register_chatcommand("kick", {
|
|
params = "<name> [reason]",
|
|
description = "kick a player",
|
|
privs = {kick=true},
|
|
func = function(name, param)
|
|
local tokick, reason = param:match("([^ ]+) (.+)")
|
|
tokick = tokick or param
|
|
if not core.kick_player(tokick, reason) then
|
|
return false, "Failed to kick player " .. tokick
|
|
end
|
|
local log_reason = ""
|
|
if reason then
|
|
log_reason = " with reason \"" .. reason .. "\""
|
|
end
|
|
core.log("action", name .. " kicks " .. tokick .. log_reason)
|
|
return true, "Kicked " .. tokick
|
|
end,
|
|
})
|
|
|
|
core.register_chatcommand("clearobjects", {
|
|
params = "[full|quick]",
|
|
description = "clear all objects in world",
|
|
privs = {server=true},
|
|
func = function(name, param)
|
|
local options = {}
|
|
if param == "" or param == "full" then
|
|
options.mode = "full"
|
|
elseif param == "quick" then
|
|
options.mode = "quick"
|
|
else
|
|
return false, "Invalid usage, see /help clearobjects."
|
|
end
|
|
|
|
core.log("action", name .. " clears all objects ("
|
|
.. options.mode .. " mode).")
|
|
core.chat_send_all("Clearing all objects. This may take long."
|
|
.. " You may experience a timeout. (by "
|
|
.. name .. ")")
|
|
core.clear_objects(options)
|
|
core.log("action", "Object clearing done.")
|
|
core.chat_send_all("*** Cleared all objects.")
|
|
end,
|
|
})
|
|
|
|
core.register_chatcommand("msg", {
|
|
params = "<name> <message>",
|
|
description = "Send a private message",
|
|
privs = {shout=true},
|
|
func = function(name, param)
|
|
local sendto, message = param:match("^(%S+)%s(.+)$")
|
|
if not sendto then
|
|
return false, "Invalid usage, see /help msg."
|
|
end
|
|
if not core.get_player_by_name(sendto) then
|
|
return false, "The player " .. sendto
|
|
.. " is not online."
|
|
end
|
|
core.log("action", "PM from " .. name .. " to " .. sendto
|
|
.. ": " .. message)
|
|
core.chat_send_player(sendto, "PM from " .. name .. ": "
|
|
.. message)
|
|
return true, "Message sent."
|
|
end,
|
|
})
|
|
|
|
core.register_chatcommand("last-login", {
|
|
params = "[name]",
|
|
description = "Get the last login time of a player",
|
|
func = function(name, param)
|
|
if param == "" then
|
|
param = name
|
|
end
|
|
local pauth = core.get_auth_handler().get_auth(param)
|
|
if pauth and pauth.last_login then
|
|
-- Time in UTC, ISO 8601 format
|
|
return true, "Last login time was " ..
|
|
os.date("!%Y-%m-%dT%H:%M:%SZ", pauth.last_login)
|
|
end
|
|
return false, "Last login time is unknown"
|
|
end,
|
|
})
|