mirror of
https://github.com/minetest/minetest.git
synced 2024-11-30 19:43:45 +01:00
0a020dbcc8
Players can now be set to meshes using the following test script: function switch_player_visual() prop = { mesh="player.obj", texture="player.png", visual="mesh", } for _, obj in pairs(minetest.get_connected_players()) do obj:set_properties(prop) end minetest.after(1.0, switch_player_visual) end minetest.after(1.0, switch_player_visual)
6682 lines
169 KiB
C++
6682 lines
169 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "scriptapi.h"
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#include <iostream>
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#include <list>
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extern "C" {
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#include <lua.h>
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#include <lualib.h>
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#include <lauxlib.h>
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}
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#include "log.h"
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#include "server.h"
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#include "porting.h"
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#include "filesys.h"
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#include "serverobject.h"
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#include "script.h"
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#include "object_properties.h"
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#include "content_sao.h" // For LuaEntitySAO and PlayerSAO
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#include "itemdef.h"
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#include "nodedef.h"
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#include "craftdef.h"
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#include "main.h" // For g_settings
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#include "settings.h" // For accessing g_settings
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#include "nodemetadata.h"
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#include "mapblock.h" // For getNodeBlockPos
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#include "content_nodemeta.h"
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#include "tool.h"
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#include "daynightratio.h"
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#include "noise.h" // PseudoRandom for LuaPseudoRandom
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#include "util/pointedthing.h"
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#include "rollback.h"
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static void stackDump(lua_State *L, std::ostream &o)
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{
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int i;
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int top = lua_gettop(L);
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for (i = 1; i <= top; i++) { /* repeat for each level */
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int t = lua_type(L, i);
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switch (t) {
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case LUA_TSTRING: /* strings */
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o<<"\""<<lua_tostring(L, i)<<"\"";
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break;
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case LUA_TBOOLEAN: /* booleans */
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o<<(lua_toboolean(L, i) ? "true" : "false");
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break;
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case LUA_TNUMBER: /* numbers */ {
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char buf[10];
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snprintf(buf, 10, "%g", lua_tonumber(L, i));
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o<<buf;
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break; }
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default: /* other values */
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o<<lua_typename(L, t);
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break;
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}
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o<<" ";
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}
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o<<std::endl;
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}
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static void realitycheck(lua_State *L)
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{
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int top = lua_gettop(L);
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if(top >= 30){
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dstream<<"Stack is over 30:"<<std::endl;
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stackDump(L, dstream);
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script_error(L, "Stack is over 30 (reality check)");
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}
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}
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class StackUnroller
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{
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private:
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lua_State *m_lua;
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int m_original_top;
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public:
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StackUnroller(lua_State *L):
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m_lua(L),
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m_original_top(-1)
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{
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m_original_top = lua_gettop(m_lua); // store stack height
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}
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~StackUnroller()
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{
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lua_settop(m_lua, m_original_top); // restore stack height
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}
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};
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class ModNameStorer
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{
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private:
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lua_State *L;
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public:
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ModNameStorer(lua_State *L_, const std::string modname):
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L(L_)
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{
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// Store current modname in registry
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lua_pushstring(L, modname.c_str());
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lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
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}
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~ModNameStorer()
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{
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// Clear current modname in registry
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lua_pushnil(L);
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lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
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}
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};
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/*
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Getters for stuff in main tables
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*/
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static Server* get_server(lua_State *L)
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{
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// Get server from registry
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lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
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Server *server = (Server*)lua_touserdata(L, -1);
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lua_pop(L, 1);
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return server;
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}
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static ServerEnvironment* get_env(lua_State *L)
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{
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// Get environment from registry
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lua_getfield(L, LUA_REGISTRYINDEX, "minetest_env");
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ServerEnvironment *env = (ServerEnvironment*)lua_touserdata(L, -1);
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lua_pop(L, 1);
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return env;
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}
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static void objectref_get(lua_State *L, u16 id)
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{
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// Get minetest.object_refs[i]
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "object_refs");
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_pushnumber(L, id);
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lua_gettable(L, -2);
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lua_remove(L, -2); // object_refs
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lua_remove(L, -2); // minetest
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}
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static void luaentity_get(lua_State *L, u16 id)
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{
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// Get minetest.luaentities[i]
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "luaentities");
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_pushnumber(L, id);
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lua_gettable(L, -2);
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lua_remove(L, -2); // luaentities
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lua_remove(L, -2); // minetest
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}
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/*
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Table field getters
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*/
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static bool getstringfield(lua_State *L, int table,
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const char *fieldname, std::string &result)
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{
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lua_getfield(L, table, fieldname);
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bool got = false;
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if(lua_isstring(L, -1)){
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size_t len = 0;
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const char *ptr = lua_tolstring(L, -1, &len);
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result.assign(ptr, len);
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got = true;
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}
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lua_pop(L, 1);
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return got;
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}
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static bool getintfield(lua_State *L, int table,
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const char *fieldname, int &result)
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{
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lua_getfield(L, table, fieldname);
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bool got = false;
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if(lua_isnumber(L, -1)){
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result = lua_tonumber(L, -1);
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got = true;
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}
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lua_pop(L, 1);
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return got;
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}
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static bool getfloatfield(lua_State *L, int table,
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const char *fieldname, float &result)
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{
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lua_getfield(L, table, fieldname);
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bool got = false;
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if(lua_isnumber(L, -1)){
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result = lua_tonumber(L, -1);
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got = true;
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}
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lua_pop(L, 1);
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return got;
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}
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static bool getboolfield(lua_State *L, int table,
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const char *fieldname, bool &result)
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{
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lua_getfield(L, table, fieldname);
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bool got = false;
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if(lua_isboolean(L, -1)){
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result = lua_toboolean(L, -1);
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got = true;
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}
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lua_pop(L, 1);
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return got;
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}
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static std::string checkstringfield(lua_State *L, int table,
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const char *fieldname)
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{
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lua_getfield(L, table, fieldname);
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std::string s = luaL_checkstring(L, -1);
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lua_pop(L, 1);
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return s;
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}
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static std::string getstringfield_default(lua_State *L, int table,
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const char *fieldname, const std::string &default_)
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{
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std::string result = default_;
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getstringfield(L, table, fieldname, result);
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return result;
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}
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static int getintfield_default(lua_State *L, int table,
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const char *fieldname, int default_)
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{
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int result = default_;
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getintfield(L, table, fieldname, result);
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return result;
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}
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static float getfloatfield_default(lua_State *L, int table,
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const char *fieldname, float default_)
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{
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float result = default_;
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getfloatfield(L, table, fieldname, result);
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return result;
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}
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static bool getboolfield_default(lua_State *L, int table,
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const char *fieldname, bool default_)
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{
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bool result = default_;
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getboolfield(L, table, fieldname, result);
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return result;
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}
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struct EnumString
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{
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int num;
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const char *str;
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};
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static bool string_to_enum(const EnumString *spec, int &result,
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const std::string &str)
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{
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const EnumString *esp = spec;
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while(esp->str){
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if(str == std::string(esp->str)){
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result = esp->num;
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return true;
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}
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esp++;
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}
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return false;
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}
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/*static bool enum_to_string(const EnumString *spec, std::string &result,
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int num)
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{
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const EnumString *esp = spec;
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while(esp){
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if(num == esp->num){
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result = esp->str;
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return true;
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}
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esp++;
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}
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return false;
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}*/
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static int getenumfield(lua_State *L, int table,
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const char *fieldname, const EnumString *spec, int default_)
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{
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int result = default_;
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string_to_enum(spec, result,
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getstringfield_default(L, table, fieldname, ""));
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return result;
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}
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static void setintfield(lua_State *L, int table,
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const char *fieldname, int value)
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{
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lua_pushinteger(L, value);
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if(table < 0)
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table -= 1;
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lua_setfield(L, table, fieldname);
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}
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static void setfloatfield(lua_State *L, int table,
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const char *fieldname, float value)
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{
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lua_pushnumber(L, value);
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if(table < 0)
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table -= 1;
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lua_setfield(L, table, fieldname);
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}
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static void setboolfield(lua_State *L, int table,
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const char *fieldname, bool value)
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{
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lua_pushboolean(L, value);
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if(table < 0)
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table -= 1;
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lua_setfield(L, table, fieldname);
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}
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static void warn_if_field_exists(lua_State *L, int table,
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const char *fieldname, const std::string &message)
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{
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lua_getfield(L, table, fieldname);
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if(!lua_isnil(L, -1)){
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infostream<<script_get_backtrace(L)<<std::endl;
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infostream<<"WARNING: field \""<<fieldname<<"\": "
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<<message<<std::endl;
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}
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lua_pop(L, 1);
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}
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/*
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EnumString definitions
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*/
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struct EnumString es_ItemType[] =
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{
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{ITEM_NONE, "none"},
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{ITEM_NODE, "node"},
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{ITEM_CRAFT, "craft"},
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{ITEM_TOOL, "tool"},
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{0, NULL},
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};
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struct EnumString es_DrawType[] =
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{
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{NDT_NORMAL, "normal"},
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{NDT_AIRLIKE, "airlike"},
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{NDT_LIQUID, "liquid"},
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{NDT_FLOWINGLIQUID, "flowingliquid"},
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{NDT_GLASSLIKE, "glasslike"},
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{NDT_ALLFACES, "allfaces"},
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{NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
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{NDT_TORCHLIKE, "torchlike"},
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{NDT_SIGNLIKE, "signlike"},
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{NDT_PLANTLIKE, "plantlike"},
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{NDT_FENCELIKE, "fencelike"},
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{NDT_RAILLIKE, "raillike"},
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{NDT_NODEBOX, "nodebox"},
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{0, NULL},
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};
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struct EnumString es_ContentParamType[] =
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{
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{CPT_NONE, "none"},
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{CPT_LIGHT, "light"},
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{0, NULL},
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};
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struct EnumString es_ContentParamType2[] =
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{
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{CPT2_NONE, "none"},
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{CPT2_FULL, "full"},
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{CPT2_FLOWINGLIQUID, "flowingliquid"},
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{CPT2_FACEDIR, "facedir"},
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{CPT2_WALLMOUNTED, "wallmounted"},
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{0, NULL},
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};
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struct EnumString es_LiquidType[] =
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{
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{LIQUID_NONE, "none"},
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{LIQUID_FLOWING, "flowing"},
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{LIQUID_SOURCE, "source"},
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{0, NULL},
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};
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struct EnumString es_NodeBoxType[] =
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{
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{NODEBOX_REGULAR, "regular"},
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{NODEBOX_FIXED, "fixed"},
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{NODEBOX_WALLMOUNTED, "wallmounted"},
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{0, NULL},
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};
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|
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struct EnumString es_CraftMethod[] =
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{
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{CRAFT_METHOD_NORMAL, "normal"},
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{CRAFT_METHOD_COOKING, "cooking"},
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{CRAFT_METHOD_FUEL, "fuel"},
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{0, NULL},
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};
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|
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struct EnumString es_TileAnimationType[] =
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{
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{TAT_NONE, "none"},
|
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{TAT_VERTICAL_FRAMES, "vertical_frames"},
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{0, NULL},
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};
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|
|
/*
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C struct <-> Lua table converter functions
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*/
|
|
|
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static void push_v3f(lua_State *L, v3f p)
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|
{
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lua_newtable(L);
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lua_pushnumber(L, p.X);
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lua_setfield(L, -2, "x");
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lua_pushnumber(L, p.Y);
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lua_setfield(L, -2, "y");
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lua_pushnumber(L, p.Z);
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lua_setfield(L, -2, "z");
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}
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|
|
|
static v2s16 read_v2s16(lua_State *L, int index)
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|
{
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v2s16 p;
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luaL_checktype(L, index, LUA_TTABLE);
|
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lua_getfield(L, index, "x");
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p.X = lua_tonumber(L, -1);
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lua_pop(L, 1);
|
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lua_getfield(L, index, "y");
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p.Y = lua_tonumber(L, -1);
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lua_pop(L, 1);
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return p;
|
|
}
|
|
|
|
static v2f read_v2f(lua_State *L, int index)
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|
{
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v2f p;
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luaL_checktype(L, index, LUA_TTABLE);
|
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lua_getfield(L, index, "x");
|
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p.X = lua_tonumber(L, -1);
|
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lua_pop(L, 1);
|
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lua_getfield(L, index, "y");
|
|
p.Y = lua_tonumber(L, -1);
|
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lua_pop(L, 1);
|
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return p;
|
|
}
|
|
|
|
static v3f read_v3f(lua_State *L, int index)
|
|
{
|
|
v3f pos;
|
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luaL_checktype(L, index, LUA_TTABLE);
|
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lua_getfield(L, index, "x");
|
|
pos.X = lua_tonumber(L, -1);
|
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lua_pop(L, 1);
|
|
lua_getfield(L, index, "y");
|
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pos.Y = lua_tonumber(L, -1);
|
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lua_pop(L, 1);
|
|
lua_getfield(L, index, "z");
|
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pos.Z = lua_tonumber(L, -1);
|
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lua_pop(L, 1);
|
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return pos;
|
|
}
|
|
|
|
static v3f check_v3f(lua_State *L, int index)
|
|
{
|
|
v3f pos;
|
|
luaL_checktype(L, index, LUA_TTABLE);
|
|
lua_getfield(L, index, "x");
|
|
pos.X = luaL_checknumber(L, -1);
|
|
lua_pop(L, 1);
|
|
lua_getfield(L, index, "y");
|
|
pos.Y = luaL_checknumber(L, -1);
|
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lua_pop(L, 1);
|
|
lua_getfield(L, index, "z");
|
|
pos.Z = luaL_checknumber(L, -1);
|
|
lua_pop(L, 1);
|
|
return pos;
|
|
}
|
|
|
|
static void pushFloatPos(lua_State *L, v3f p)
|
|
{
|
|
p /= BS;
|
|
push_v3f(L, p);
|
|
}
|
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|
|
static v3f checkFloatPos(lua_State *L, int index)
|
|
{
|
|
return check_v3f(L, index) * BS;
|
|
}
|
|
|
|
static void push_v3s16(lua_State *L, v3s16 p)
|
|
{
|
|
lua_newtable(L);
|
|
lua_pushnumber(L, p.X);
|
|
lua_setfield(L, -2, "x");
|
|
lua_pushnumber(L, p.Y);
|
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lua_setfield(L, -2, "y");
|
|
lua_pushnumber(L, p.Z);
|
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lua_setfield(L, -2, "z");
|
|
}
|
|
|
|
static v3s16 read_v3s16(lua_State *L, int index)
|
|
{
|
|
// Correct rounding at <0
|
|
v3f pf = read_v3f(L, index);
|
|
return floatToInt(pf, 1.0);
|
|
}
|
|
|
|
static v3s16 check_v3s16(lua_State *L, int index)
|
|
{
|
|
// Correct rounding at <0
|
|
v3f pf = check_v3f(L, index);
|
|
return floatToInt(pf, 1.0);
|
|
}
|
|
|
|
static void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
|
|
{
|
|
lua_newtable(L);
|
|
lua_pushstring(L, ndef->get(n).name.c_str());
|
|
lua_setfield(L, -2, "name");
|
|
lua_pushnumber(L, n.getParam1());
|
|
lua_setfield(L, -2, "param1");
|
|
lua_pushnumber(L, n.getParam2());
|
|
lua_setfield(L, -2, "param2");
|
|
}
|
|
|
|
static MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
|
|
{
|
|
lua_getfield(L, index, "name");
|
|
const char *name = luaL_checkstring(L, -1);
|
|
lua_pop(L, 1);
|
|
u8 param1;
|
|
lua_getfield(L, index, "param1");
|
|
if(lua_isnil(L, -1))
|
|
param1 = 0;
|
|
else
|
|
param1 = lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
u8 param2;
|
|
lua_getfield(L, index, "param2");
|
|
if(lua_isnil(L, -1))
|
|
param2 = 0;
|
|
else
|
|
param2 = lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
return MapNode(ndef, name, param1, param2);
|
|
}
|
|
|
|
static video::SColor readARGB8(lua_State *L, int index)
|
|
{
|
|
video::SColor color;
|
|
luaL_checktype(L, index, LUA_TTABLE);
|
|
lua_getfield(L, index, "a");
|
|
if(lua_isnumber(L, -1))
|
|
color.setAlpha(lua_tonumber(L, -1));
|
|
lua_pop(L, 1);
|
|
lua_getfield(L, index, "r");
|
|
color.setRed(lua_tonumber(L, -1));
|
|
lua_pop(L, 1);
|
|
lua_getfield(L, index, "g");
|
|
color.setGreen(lua_tonumber(L, -1));
|
|
lua_pop(L, 1);
|
|
lua_getfield(L, index, "b");
|
|
color.setBlue(lua_tonumber(L, -1));
|
|
lua_pop(L, 1);
|
|
return color;
|
|
}
|
|
|
|
static aabb3f read_aabb3f(lua_State *L, int index, f32 scale)
|
|
{
|
|
aabb3f box;
|
|
if(lua_istable(L, index)){
|
|
lua_rawgeti(L, index, 1);
|
|
box.MinEdge.X = lua_tonumber(L, -1) * scale;
|
|
lua_pop(L, 1);
|
|
lua_rawgeti(L, index, 2);
|
|
box.MinEdge.Y = lua_tonumber(L, -1) * scale;
|
|
lua_pop(L, 1);
|
|
lua_rawgeti(L, index, 3);
|
|
box.MinEdge.Z = lua_tonumber(L, -1) * scale;
|
|
lua_pop(L, 1);
|
|
lua_rawgeti(L, index, 4);
|
|
box.MaxEdge.X = lua_tonumber(L, -1) * scale;
|
|
lua_pop(L, 1);
|
|
lua_rawgeti(L, index, 5);
|
|
box.MaxEdge.Y = lua_tonumber(L, -1) * scale;
|
|
lua_pop(L, 1);
|
|
lua_rawgeti(L, index, 6);
|
|
box.MaxEdge.Z = lua_tonumber(L, -1) * scale;
|
|
lua_pop(L, 1);
|
|
}
|
|
return box;
|
|
}
|
|
|
|
static std::vector<aabb3f> read_aabb3f_vector(lua_State *L, int index, f32 scale)
|
|
{
|
|
std::vector<aabb3f> boxes;
|
|
if(lua_istable(L, index)){
|
|
int n = lua_objlen(L, index);
|
|
// Check if it's a single box or a list of boxes
|
|
bool possibly_single_box = (n == 6);
|
|
for(int i = 1; i <= n && possibly_single_box; i++){
|
|
lua_rawgeti(L, index, i);
|
|
if(!lua_isnumber(L, -1))
|
|
possibly_single_box = false;
|
|
lua_pop(L, 1);
|
|
}
|
|
if(possibly_single_box){
|
|
// Read a single box
|
|
boxes.push_back(read_aabb3f(L, index, scale));
|
|
} else {
|
|
// Read a list of boxes
|
|
for(int i = 1; i <= n; i++){
|
|
lua_rawgeti(L, index, i);
|
|
boxes.push_back(read_aabb3f(L, -1, scale));
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
}
|
|
return boxes;
|
|
}
|
|
|
|
static NodeBox read_nodebox(lua_State *L, int index)
|
|
{
|
|
NodeBox nodebox;
|
|
if(lua_istable(L, -1)){
|
|
nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
|
|
es_NodeBoxType, NODEBOX_REGULAR);
|
|
|
|
lua_getfield(L, index, "fixed");
|
|
if(lua_istable(L, -1))
|
|
nodebox.fixed = read_aabb3f_vector(L, -1, BS);
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, index, "wall_top");
|
|
if(lua_istable(L, -1))
|
|
nodebox.wall_top = read_aabb3f(L, -1, BS);
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, index, "wall_bottom");
|
|
if(lua_istable(L, -1))
|
|
nodebox.wall_bottom = read_aabb3f(L, -1, BS);
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, index, "wall_side");
|
|
if(lua_istable(L, -1))
|
|
nodebox.wall_side = read_aabb3f(L, -1, BS);
|
|
lua_pop(L, 1);
|
|
}
|
|
return nodebox;
|
|
}
|
|
|
|
/*
|
|
Groups
|
|
*/
|
|
static void read_groups(lua_State *L, int index,
|
|
std::map<std::string, int> &result)
|
|
{
|
|
if (!lua_istable(L,index))
|
|
return;
|
|
result.clear();
|
|
lua_pushnil(L);
|
|
if(index < 0)
|
|
index -= 1;
|
|
while(lua_next(L, index) != 0){
|
|
// key at index -2 and value at index -1
|
|
std::string name = luaL_checkstring(L, -2);
|
|
int rating = luaL_checkinteger(L, -1);
|
|
result[name] = rating;
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Privileges
|
|
*/
|
|
static void read_privileges(lua_State *L, int index,
|
|
std::set<std::string> &result)
|
|
{
|
|
result.clear();
|
|
lua_pushnil(L);
|
|
if(index < 0)
|
|
index -= 1;
|
|
while(lua_next(L, index) != 0){
|
|
// key at index -2 and value at index -1
|
|
std::string key = luaL_checkstring(L, -2);
|
|
bool value = lua_toboolean(L, -1);
|
|
if(value)
|
|
result.insert(key);
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
|
|
/*
|
|
ToolCapabilities
|
|
*/
|
|
|
|
static ToolCapabilities read_tool_capabilities(
|
|
lua_State *L, int table)
|
|
{
|
|
ToolCapabilities toolcap;
|
|
getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
|
|
getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
|
|
lua_getfield(L, table, "groupcaps");
|
|
if(lua_istable(L, -1)){
|
|
int table_groupcaps = lua_gettop(L);
|
|
lua_pushnil(L);
|
|
while(lua_next(L, table_groupcaps) != 0){
|
|
// key at index -2 and value at index -1
|
|
std::string groupname = luaL_checkstring(L, -2);
|
|
if(lua_istable(L, -1)){
|
|
int table_groupcap = lua_gettop(L);
|
|
// This will be created
|
|
ToolGroupCap groupcap;
|
|
// Read simple parameters
|
|
getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel);
|
|
getintfield(L, table_groupcap, "uses", groupcap.uses);
|
|
// DEPRECATED: maxwear
|
|
float maxwear = 0;
|
|
if(getfloatfield(L, table_groupcap, "maxwear", maxwear)){
|
|
if(maxwear != 0)
|
|
groupcap.uses = 1.0/maxwear;
|
|
else
|
|
groupcap.uses = 0;
|
|
infostream<<script_get_backtrace(L)<<std::endl;
|
|
infostream<<"WARNING: field \"maxwear\" is deprecated; "
|
|
<<"should replace with uses=1/maxwear"<<std::endl;
|
|
}
|
|
// Read "times" table
|
|
lua_getfield(L, table_groupcap, "times");
|
|
if(lua_istable(L, -1)){
|
|
int table_times = lua_gettop(L);
|
|
lua_pushnil(L);
|
|
while(lua_next(L, table_times) != 0){
|
|
// key at index -2 and value at index -1
|
|
int rating = luaL_checkinteger(L, -2);
|
|
float time = luaL_checknumber(L, -1);
|
|
groupcap.times[rating] = time;
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
// Insert groupcap into toolcap
|
|
toolcap.groupcaps[groupname] = groupcap;
|
|
}
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
return toolcap;
|
|
}
|
|
|
|
static void set_tool_capabilities(lua_State *L, int table,
|
|
const ToolCapabilities &toolcap)
|
|
{
|
|
setfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
|
|
setintfield(L, table, "max_drop_level", toolcap.max_drop_level);
|
|
// Create groupcaps table
|
|
lua_newtable(L);
|
|
// For each groupcap
|
|
for(std::map<std::string, ToolGroupCap>::const_iterator
|
|
i = toolcap.groupcaps.begin(); i != toolcap.groupcaps.end(); i++){
|
|
// Create groupcap table
|
|
lua_newtable(L);
|
|
const std::string &name = i->first;
|
|
const ToolGroupCap &groupcap = i->second;
|
|
// Create subtable "times"
|
|
lua_newtable(L);
|
|
for(std::map<int, float>::const_iterator
|
|
i = groupcap.times.begin(); i != groupcap.times.end(); i++){
|
|
int rating = i->first;
|
|
float time = i->second;
|
|
lua_pushinteger(L, rating);
|
|
lua_pushnumber(L, time);
|
|
lua_settable(L, -3);
|
|
}
|
|
// Set subtable "times"
|
|
lua_setfield(L, -2, "times");
|
|
// Set simple parameters
|
|
setintfield(L, -1, "maxlevel", groupcap.maxlevel);
|
|
setintfield(L, -1, "uses", groupcap.uses);
|
|
// Insert groupcap table into groupcaps table
|
|
lua_setfield(L, -2, name.c_str());
|
|
}
|
|
// Set groupcaps table
|
|
lua_setfield(L, -2, "groupcaps");
|
|
}
|
|
|
|
static void push_tool_capabilities(lua_State *L,
|
|
const ToolCapabilities &prop)
|
|
{
|
|
lua_newtable(L);
|
|
set_tool_capabilities(L, -1, prop);
|
|
}
|
|
|
|
/*
|
|
DigParams
|
|
*/
|
|
|
|
static void set_dig_params(lua_State *L, int table,
|
|
const DigParams ¶ms)
|
|
{
|
|
setboolfield(L, table, "diggable", params.diggable);
|
|
setfloatfield(L, table, "time", params.time);
|
|
setintfield(L, table, "wear", params.wear);
|
|
}
|
|
|
|
static void push_dig_params(lua_State *L,
|
|
const DigParams ¶ms)
|
|
{
|
|
lua_newtable(L);
|
|
set_dig_params(L, -1, params);
|
|
}
|
|
|
|
/*
|
|
HitParams
|
|
*/
|
|
|
|
static void set_hit_params(lua_State *L, int table,
|
|
const HitParams ¶ms)
|
|
{
|
|
setintfield(L, table, "hp", params.hp);
|
|
setintfield(L, table, "wear", params.wear);
|
|
}
|
|
|
|
static void push_hit_params(lua_State *L,
|
|
const HitParams ¶ms)
|
|
{
|
|
lua_newtable(L);
|
|
set_hit_params(L, -1, params);
|
|
}
|
|
|
|
/*
|
|
PointedThing
|
|
*/
|
|
|
|
static void push_pointed_thing(lua_State *L, const PointedThing& pointed)
|
|
{
|
|
lua_newtable(L);
|
|
if(pointed.type == POINTEDTHING_NODE)
|
|
{
|
|
lua_pushstring(L, "node");
|
|
lua_setfield(L, -2, "type");
|
|
push_v3s16(L, pointed.node_undersurface);
|
|
lua_setfield(L, -2, "under");
|
|
push_v3s16(L, pointed.node_abovesurface);
|
|
lua_setfield(L, -2, "above");
|
|
}
|
|
else if(pointed.type == POINTEDTHING_OBJECT)
|
|
{
|
|
lua_pushstring(L, "object");
|
|
lua_setfield(L, -2, "type");
|
|
objectref_get(L, pointed.object_id);
|
|
lua_setfield(L, -2, "ref");
|
|
}
|
|
else
|
|
{
|
|
lua_pushstring(L, "nothing");
|
|
lua_setfield(L, -2, "type");
|
|
}
|
|
}
|
|
|
|
/*
|
|
SimpleSoundSpec
|
|
*/
|
|
|
|
static void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
|
|
{
|
|
if(index < 0)
|
|
index = lua_gettop(L) + 1 + index;
|
|
if(lua_isnil(L, index)){
|
|
} else if(lua_istable(L, index)){
|
|
getstringfield(L, index, "name", spec.name);
|
|
getfloatfield(L, index, "gain", spec.gain);
|
|
} else if(lua_isstring(L, index)){
|
|
spec.name = lua_tostring(L, index);
|
|
}
|
|
}
|
|
|
|
/*
|
|
ObjectProperties
|
|
*/
|
|
|
|
static void read_object_properties(lua_State *L, int index,
|
|
ObjectProperties *prop)
|
|
{
|
|
if(index < 0)
|
|
index = lua_gettop(L) + 1 + index;
|
|
if(!lua_istable(L, index))
|
|
return;
|
|
|
|
prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
|
|
|
|
getboolfield(L, -1, "physical", prop->physical);
|
|
|
|
getfloatfield(L, -1, "weight", prop->weight);
|
|
|
|
lua_getfield(L, -1, "collisionbox");
|
|
if(lua_istable(L, -1))
|
|
prop->collisionbox = read_aabb3f(L, -1, 1.0);
|
|
lua_pop(L, 1);
|
|
|
|
getstringfield(L, -1, "visual", prop->visual);
|
|
|
|
getstringfield(L, -1, "mesh", prop->mesh);
|
|
getstringfield(L, -1, "texture", prop->texture);
|
|
|
|
lua_getfield(L, -1, "visual_size");
|
|
if(lua_istable(L, -1))
|
|
prop->visual_size = read_v2f(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "textures");
|
|
if(lua_istable(L, -1)){
|
|
prop->textures.clear();
|
|
int table = lua_gettop(L);
|
|
lua_pushnil(L);
|
|
while(lua_next(L, table) != 0){
|
|
// key at index -2 and value at index -1
|
|
if(lua_isstring(L, -1))
|
|
prop->textures.push_back(lua_tostring(L, -1));
|
|
else
|
|
prop->textures.push_back("");
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "spritediv");
|
|
if(lua_istable(L, -1))
|
|
prop->spritediv = read_v2s16(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "initial_sprite_basepos");
|
|
if(lua_istable(L, -1))
|
|
prop->initial_sprite_basepos = read_v2s16(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
getboolfield(L, -1, "is_visible", prop->is_visible);
|
|
getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
|
|
getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
|
|
}
|
|
|
|
/*
|
|
ItemDefinition
|
|
*/
|
|
|
|
static ItemDefinition read_item_definition(lua_State *L, int index,
|
|
ItemDefinition default_def = ItemDefinition())
|
|
{
|
|
if(index < 0)
|
|
index = lua_gettop(L) + 1 + index;
|
|
|
|
// Read the item definition
|
|
ItemDefinition def = default_def;
|
|
|
|
def.type = (ItemType)getenumfield(L, index, "type",
|
|
es_ItemType, ITEM_NONE);
|
|
getstringfield(L, index, "name", def.name);
|
|
getstringfield(L, index, "description", def.description);
|
|
getstringfield(L, index, "inventory_image", def.inventory_image);
|
|
getstringfield(L, index, "wield_image", def.wield_image);
|
|
|
|
lua_getfield(L, index, "wield_scale");
|
|
if(lua_istable(L, -1)){
|
|
def.wield_scale = check_v3f(L, -1);
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
def.stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
|
|
if(def.stack_max == 0)
|
|
def.stack_max = 1;
|
|
|
|
lua_getfield(L, index, "on_use");
|
|
def.usable = lua_isfunction(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
|
|
|
|
warn_if_field_exists(L, index, "tool_digging_properties",
|
|
"deprecated: use tool_capabilities");
|
|
|
|
lua_getfield(L, index, "tool_capabilities");
|
|
if(lua_istable(L, -1)){
|
|
def.tool_capabilities = new ToolCapabilities(
|
|
read_tool_capabilities(L, -1));
|
|
}
|
|
|
|
// If name is "" (hand), ensure there are ToolCapabilities
|
|
// because it will be looked up there whenever any other item has
|
|
// no ToolCapabilities
|
|
if(def.name == "" && def.tool_capabilities == NULL){
|
|
def.tool_capabilities = new ToolCapabilities();
|
|
}
|
|
|
|
lua_getfield(L, index, "groups");
|
|
read_groups(L, -1, def.groups);
|
|
lua_pop(L, 1);
|
|
|
|
// Client shall immediately place this node when player places the item.
|
|
// Server will update the precise end result a moment later.
|
|
// "" = no prediction
|
|
getstringfield(L, index, "node_placement_prediction",
|
|
def.node_placement_prediction);
|
|
|
|
return def;
|
|
}
|
|
|
|
/*
|
|
TileDef
|
|
*/
|
|
|
|
static TileDef read_tiledef(lua_State *L, int index)
|
|
{
|
|
if(index < 0)
|
|
index = lua_gettop(L) + 1 + index;
|
|
|
|
TileDef tiledef;
|
|
|
|
// key at index -2 and value at index
|
|
if(lua_isstring(L, index)){
|
|
// "default_lava.png"
|
|
tiledef.name = lua_tostring(L, index);
|
|
}
|
|
else if(lua_istable(L, index))
|
|
{
|
|
// {name="default_lava.png", animation={}}
|
|
tiledef.name = "";
|
|
getstringfield(L, index, "name", tiledef.name);
|
|
getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
|
|
tiledef.backface_culling = getboolfield_default(
|
|
L, index, "backface_culling", true);
|
|
// animation = {}
|
|
lua_getfield(L, index, "animation");
|
|
if(lua_istable(L, -1)){
|
|
// {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
|
|
tiledef.animation.type = (TileAnimationType)
|
|
getenumfield(L, -1, "type", es_TileAnimationType,
|
|
TAT_NONE);
|
|
tiledef.animation.aspect_w =
|
|
getintfield_default(L, -1, "aspect_w", 16);
|
|
tiledef.animation.aspect_h =
|
|
getintfield_default(L, -1, "aspect_h", 16);
|
|
tiledef.animation.length =
|
|
getfloatfield_default(L, -1, "length", 1.0);
|
|
}
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
return tiledef;
|
|
}
|
|
|
|
/*
|
|
ContentFeatures
|
|
*/
|
|
|
|
static ContentFeatures read_content_features(lua_State *L, int index)
|
|
{
|
|
if(index < 0)
|
|
index = lua_gettop(L) + 1 + index;
|
|
|
|
ContentFeatures f;
|
|
|
|
/* Cache existence of some callbacks */
|
|
lua_getfield(L, index, "on_construct");
|
|
if(!lua_isnil(L, -1)) f.has_on_construct = true;
|
|
lua_pop(L, 1);
|
|
lua_getfield(L, index, "on_destruct");
|
|
if(!lua_isnil(L, -1)) f.has_on_destruct = true;
|
|
lua_pop(L, 1);
|
|
lua_getfield(L, index, "after_destruct");
|
|
if(!lua_isnil(L, -1)) f.has_after_destruct = true;
|
|
lua_pop(L, 1);
|
|
|
|
/* Name */
|
|
getstringfield(L, index, "name", f.name);
|
|
|
|
/* Groups */
|
|
lua_getfield(L, index, "groups");
|
|
read_groups(L, -1, f.groups);
|
|
lua_pop(L, 1);
|
|
|
|
/* Visual definition */
|
|
|
|
f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype", es_DrawType,
|
|
NDT_NORMAL);
|
|
getfloatfield(L, index, "visual_scale", f.visual_scale);
|
|
|
|
// tiles = {}
|
|
lua_getfield(L, index, "tiles");
|
|
// If nil, try the deprecated name "tile_images" instead
|
|
if(lua_isnil(L, -1)){
|
|
lua_pop(L, 1);
|
|
warn_if_field_exists(L, index, "tile_images",
|
|
"Deprecated; new name is \"tiles\".");
|
|
lua_getfield(L, index, "tile_images");
|
|
}
|
|
if(lua_istable(L, -1)){
|
|
int table = lua_gettop(L);
|
|
lua_pushnil(L);
|
|
int i = 0;
|
|
while(lua_next(L, table) != 0){
|
|
// Read tiledef from value
|
|
f.tiledef[i] = read_tiledef(L, -1);
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
i++;
|
|
if(i==6){
|
|
lua_pop(L, 1);
|
|
break;
|
|
}
|
|
}
|
|
// Copy last value to all remaining textures
|
|
if(i >= 1){
|
|
TileDef lasttile = f.tiledef[i-1];
|
|
while(i < 6){
|
|
f.tiledef[i] = lasttile;
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
// special_tiles = {}
|
|
lua_getfield(L, index, "special_tiles");
|
|
// If nil, try the deprecated name "special_materials" instead
|
|
if(lua_isnil(L, -1)){
|
|
lua_pop(L, 1);
|
|
warn_if_field_exists(L, index, "special_materials",
|
|
"Deprecated; new name is \"special_tiles\".");
|
|
lua_getfield(L, index, "special_materials");
|
|
}
|
|
if(lua_istable(L, -1)){
|
|
int table = lua_gettop(L);
|
|
lua_pushnil(L);
|
|
int i = 0;
|
|
while(lua_next(L, table) != 0){
|
|
// Read tiledef from value
|
|
f.tiledef_special[i] = read_tiledef(L, -1);
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
i++;
|
|
if(i==6){
|
|
lua_pop(L, 1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
f.alpha = getintfield_default(L, index, "alpha", 255);
|
|
|
|
/* Other stuff */
|
|
|
|
lua_getfield(L, index, "post_effect_color");
|
|
if(!lua_isnil(L, -1))
|
|
f.post_effect_color = readARGB8(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
|
|
es_ContentParamType, CPT_NONE);
|
|
f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
|
|
es_ContentParamType2, CPT2_NONE);
|
|
|
|
// Warn about some deprecated fields
|
|
warn_if_field_exists(L, index, "wall_mounted",
|
|
"deprecated: use paramtype2 = 'wallmounted'");
|
|
warn_if_field_exists(L, index, "light_propagates",
|
|
"deprecated: determined from paramtype");
|
|
warn_if_field_exists(L, index, "dug_item",
|
|
"deprecated: use 'drop' field");
|
|
warn_if_field_exists(L, index, "extra_dug_item",
|
|
"deprecated: use 'drop' field");
|
|
warn_if_field_exists(L, index, "extra_dug_item_rarity",
|
|
"deprecated: use 'drop' field");
|
|
warn_if_field_exists(L, index, "metadata_name",
|
|
"deprecated: use on_add and metadata callbacks");
|
|
|
|
// True for all ground-like things like stone and mud, false for eg. trees
|
|
getboolfield(L, index, "is_ground_content", f.is_ground_content);
|
|
f.light_propagates = (f.param_type == CPT_LIGHT);
|
|
getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
|
|
// This is used for collision detection.
|
|
// Also for general solidness queries.
|
|
getboolfield(L, index, "walkable", f.walkable);
|
|
// Player can point to these
|
|
getboolfield(L, index, "pointable", f.pointable);
|
|
// Player can dig these
|
|
getboolfield(L, index, "diggable", f.diggable);
|
|
// Player can climb these
|
|
getboolfield(L, index, "climbable", f.climbable);
|
|
// Player can build on these
|
|
getboolfield(L, index, "buildable_to", f.buildable_to);
|
|
// Whether the node is non-liquid, source liquid or flowing liquid
|
|
f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
|
|
es_LiquidType, LIQUID_NONE);
|
|
// If the content is liquid, this is the flowing version of the liquid.
|
|
getstringfield(L, index, "liquid_alternative_flowing",
|
|
f.liquid_alternative_flowing);
|
|
// If the content is liquid, this is the source version of the liquid.
|
|
getstringfield(L, index, "liquid_alternative_source",
|
|
f.liquid_alternative_source);
|
|
// Viscosity for fluid flow, ranging from 1 to 7, with
|
|
// 1 giving almost instantaneous propagation and 7 being
|
|
// the slowest possible
|
|
f.liquid_viscosity = getintfield_default(L, index,
|
|
"liquid_viscosity", f.liquid_viscosity);
|
|
getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
|
|
// Amount of light the node emits
|
|
f.light_source = getintfield_default(L, index,
|
|
"light_source", f.light_source);
|
|
f.damage_per_second = getintfield_default(L, index,
|
|
"damage_per_second", f.damage_per_second);
|
|
|
|
lua_getfield(L, index, "node_box");
|
|
if(lua_istable(L, -1))
|
|
f.node_box = read_nodebox(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, index, "selection_box");
|
|
if(lua_istable(L, -1))
|
|
f.selection_box = read_nodebox(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
// Set to true if paramtype used to be 'facedir_simple'
|
|
getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
|
|
// Set to true if wall_mounted used to be set to true
|
|
getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
|
|
|
|
// Sound table
|
|
lua_getfield(L, index, "sounds");
|
|
if(lua_istable(L, -1)){
|
|
lua_getfield(L, -1, "footstep");
|
|
read_soundspec(L, -1, f.sound_footstep);
|
|
lua_pop(L, 1);
|
|
lua_getfield(L, -1, "dig");
|
|
read_soundspec(L, -1, f.sound_dig);
|
|
lua_pop(L, 1);
|
|
lua_getfield(L, -1, "dug");
|
|
read_soundspec(L, -1, f.sound_dug);
|
|
lua_pop(L, 1);
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
return f;
|
|
}
|
|
|
|
/*
|
|
Inventory stuff
|
|
*/
|
|
|
|
static ItemStack read_item(lua_State *L, int index);
|
|
static std::vector<ItemStack> read_items(lua_State *L, int index);
|
|
// creates a table of ItemStacks
|
|
static void push_items(lua_State *L, const std::vector<ItemStack> &items);
|
|
|
|
static void inventory_set_list_from_lua(Inventory *inv, const char *name,
|
|
lua_State *L, int tableindex, int forcesize=-1)
|
|
{
|
|
if(tableindex < 0)
|
|
tableindex = lua_gettop(L) + 1 + tableindex;
|
|
// If nil, delete list
|
|
if(lua_isnil(L, tableindex)){
|
|
inv->deleteList(name);
|
|
return;
|
|
}
|
|
// Otherwise set list
|
|
std::vector<ItemStack> items = read_items(L, tableindex);
|
|
int listsize = (forcesize != -1) ? forcesize : items.size();
|
|
InventoryList *invlist = inv->addList(name, listsize);
|
|
int index = 0;
|
|
for(std::vector<ItemStack>::const_iterator
|
|
i = items.begin(); i != items.end(); i++){
|
|
if(forcesize != -1 && index == forcesize)
|
|
break;
|
|
invlist->changeItem(index, *i);
|
|
index++;
|
|
}
|
|
while(forcesize != -1 && index < forcesize){
|
|
invlist->deleteItem(index);
|
|
index++;
|
|
}
|
|
}
|
|
|
|
static void inventory_get_list_to_lua(Inventory *inv, const char *name,
|
|
lua_State *L)
|
|
{
|
|
InventoryList *invlist = inv->getList(name);
|
|
if(invlist == NULL){
|
|
lua_pushnil(L);
|
|
return;
|
|
}
|
|
std::vector<ItemStack> items;
|
|
for(u32 i=0; i<invlist->getSize(); i++)
|
|
items.push_back(invlist->getItem(i));
|
|
push_items(L, items);
|
|
}
|
|
|
|
/*
|
|
Helpful macros for userdata classes
|
|
*/
|
|
|
|
#define method(class, name) {#name, class::l_##name}
|
|
|
|
/*
|
|
LuaItemStack
|
|
*/
|
|
|
|
class LuaItemStack
|
|
{
|
|
private:
|
|
ItemStack m_stack;
|
|
|
|
static const char className[];
|
|
static const luaL_reg methods[];
|
|
|
|
// Exported functions
|
|
|
|
// garbage collector
|
|
static int gc_object(lua_State *L)
|
|
{
|
|
LuaItemStack *o = *(LuaItemStack **)(lua_touserdata(L, 1));
|
|
delete o;
|
|
return 0;
|
|
}
|
|
|
|
// is_empty(self) -> true/false
|
|
static int l_is_empty(lua_State *L)
|
|
{
|
|
LuaItemStack *o = checkobject(L, 1);
|
|
ItemStack &item = o->m_stack;
|
|
lua_pushboolean(L, item.empty());
|
|
return 1;
|
|
}
|
|
|
|
// get_name(self) -> string
|
|
static int l_get_name(lua_State *L)
|
|
{
|
|
LuaItemStack *o = checkobject(L, 1);
|
|
ItemStack &item = o->m_stack;
|
|
lua_pushstring(L, item.name.c_str());
|
|
return 1;
|
|
}
|
|
|
|
// get_count(self) -> number
|
|
static int l_get_count(lua_State *L)
|
|
{
|
|
LuaItemStack *o = checkobject(L, 1);
|
|
ItemStack &item = o->m_stack;
|
|
lua_pushinteger(L, item.count);
|
|
return 1;
|
|
}
|
|
|
|
// get_wear(self) -> number
|
|
static int l_get_wear(lua_State *L)
|
|
{
|
|
LuaItemStack *o = checkobject(L, 1);
|
|
ItemStack &item = o->m_stack;
|
|
lua_pushinteger(L, item.wear);
|
|
return 1;
|
|
}
|
|
|
|
// get_metadata(self) -> string
|
|
static int l_get_metadata(lua_State *L)
|
|
{
|
|
LuaItemStack *o = checkobject(L, 1);
|
|
ItemStack &item = o->m_stack;
|
|
lua_pushlstring(L, item.metadata.c_str(), item.metadata.size());
|
|
return 1;
|
|
}
|
|
|
|
// clear(self) -> true
|
|
static int l_clear(lua_State *L)
|
|
{
|
|
LuaItemStack *o = checkobject(L, 1);
|
|
o->m_stack.clear();
|
|
lua_pushboolean(L, true);
|
|
return 1;
|
|
}
|
|
|
|
// replace(self, itemstack or itemstring or table or nil) -> true
|
|
static int l_replace(lua_State *L)
|
|
{
|
|
LuaItemStack *o = checkobject(L, 1);
|
|
o->m_stack = read_item(L, 2);
|
|
lua_pushboolean(L, true);
|
|
return 1;
|
|
}
|
|
|
|
// to_string(self) -> string
|
|
static int l_to_string(lua_State *L)
|
|
{
|
|
LuaItemStack *o = checkobject(L, 1);
|
|
std::string itemstring = o->m_stack.getItemString();
|
|
lua_pushstring(L, itemstring.c_str());
|
|
return 1;
|
|
}
|
|
|
|
// to_table(self) -> table or nil
|
|
static int l_to_table(lua_State *L)
|
|
{
|
|
LuaItemStack *o = checkobject(L, 1);
|
|
const ItemStack &item = o->m_stack;
|
|
if(item.empty())
|
|
{
|
|
lua_pushnil(L);
|
|
}
|
|
else
|
|
{
|
|
lua_newtable(L);
|
|
lua_pushstring(L, item.name.c_str());
|
|
lua_setfield(L, -2, "name");
|
|
lua_pushinteger(L, item.count);
|
|
lua_setfield(L, -2, "count");
|
|
lua_pushinteger(L, item.wear);
|
|
lua_setfield(L, -2, "wear");
|
|
lua_pushlstring(L, item.metadata.c_str(), item.metadata.size());
|
|
lua_setfield(L, -2, "metadata");
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// get_stack_max(self) -> number
|
|
static int l_get_stack_max(lua_State *L)
|
|
{
|
|
LuaItemStack *o = checkobject(L, 1);
|
|
ItemStack &item = o->m_stack;
|
|
lua_pushinteger(L, item.getStackMax(get_server(L)->idef()));
|
|
return 1;
|
|
}
|
|
|
|
// get_free_space(self) -> number
|
|
static int l_get_free_space(lua_State *L)
|
|
{
|
|
LuaItemStack *o = checkobject(L, 1);
|
|
ItemStack &item = o->m_stack;
|
|
lua_pushinteger(L, item.freeSpace(get_server(L)->idef()));
|
|
return 1;
|
|
}
|
|
|
|
// is_known(self) -> true/false
|
|
// Checks if the item is defined.
|
|
static int l_is_known(lua_State *L)
|
|
{
|
|
LuaItemStack *o = checkobject(L, 1);
|
|
ItemStack &item = o->m_stack;
|
|
bool is_known = item.isKnown(get_server(L)->idef());
|
|
lua_pushboolean(L, is_known);
|
|
return 1;
|
|
}
|
|
|
|
// get_definition(self) -> table
|
|
// Returns the item definition table from minetest.registered_items,
|
|
// or a fallback one (name="unknown")
|
|
static int l_get_definition(lua_State *L)
|
|
{
|
|
LuaItemStack *o = checkobject(L, 1);
|
|
ItemStack &item = o->m_stack;
|
|
|
|
// Get minetest.registered_items[name]
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "registered_items");
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
lua_getfield(L, -1, item.name.c_str());
|
|
if(lua_isnil(L, -1))
|
|
{
|
|
lua_pop(L, 1);
|
|
lua_getfield(L, -1, "unknown");
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// get_tool_capabilities(self) -> table
|
|
// Returns the effective tool digging properties.
|
|
// Returns those of the hand ("") if this item has none associated.
|
|
static int l_get_tool_capabilities(lua_State *L)
|
|
{
|
|
LuaItemStack *o = checkobject(L, 1);
|
|
ItemStack &item = o->m_stack;
|
|
const ToolCapabilities &prop =
|
|
item.getToolCapabilities(get_server(L)->idef());
|
|
push_tool_capabilities(L, prop);
|
|
return 1;
|
|
}
|
|
|
|
// add_wear(self, amount) -> true/false
|
|
// The range for "amount" is [0,65535]. Wear is only added if the item
|
|
// is a tool. Adding wear might destroy the item.
|
|
// Returns true if the item is (or was) a tool.
|
|
static int l_add_wear(lua_State *L)
|
|
{
|
|
LuaItemStack *o = checkobject(L, 1);
|
|
ItemStack &item = o->m_stack;
|
|
int amount = lua_tointeger(L, 2);
|
|
bool result = item.addWear(amount, get_server(L)->idef());
|
|
lua_pushboolean(L, result);
|
|
return 1;
|
|
}
|
|
|
|
// add_item(self, itemstack or itemstring or table or nil) -> itemstack
|
|
// Returns leftover item stack
|
|
static int l_add_item(lua_State *L)
|
|
{
|
|
LuaItemStack *o = checkobject(L, 1);
|
|
ItemStack &item = o->m_stack;
|
|
ItemStack newitem = read_item(L, 2);
|
|
ItemStack leftover = item.addItem(newitem, get_server(L)->idef());
|
|
create(L, leftover);
|
|
return 1;
|
|
}
|
|
|
|
// item_fits(self, itemstack or itemstring or table or nil) -> true/false, itemstack
|
|
// First return value is true iff the new item fits fully into the stack
|
|
// Second return value is the would-be-left-over item stack
|
|
static int l_item_fits(lua_State *L)
|
|
{
|
|
LuaItemStack *o = checkobject(L, 1);
|
|
ItemStack &item = o->m_stack;
|
|
ItemStack newitem = read_item(L, 2);
|
|
ItemStack restitem;
|
|
bool fits = item.itemFits(newitem, &restitem, get_server(L)->idef());
|
|
lua_pushboolean(L, fits); // first return value
|
|
create(L, restitem); // second return value
|
|
return 2;
|
|
}
|
|
|
|
// take_item(self, takecount=1) -> itemstack
|
|
static int l_take_item(lua_State *L)
|
|
{
|
|
LuaItemStack *o = checkobject(L, 1);
|
|
ItemStack &item = o->m_stack;
|
|
u32 takecount = 1;
|
|
if(!lua_isnone(L, 2))
|
|
takecount = luaL_checkinteger(L, 2);
|
|
ItemStack taken = item.takeItem(takecount);
|
|
create(L, taken);
|
|
return 1;
|
|
}
|
|
|
|
// peek_item(self, peekcount=1) -> itemstack
|
|
static int l_peek_item(lua_State *L)
|
|
{
|
|
LuaItemStack *o = checkobject(L, 1);
|
|
ItemStack &item = o->m_stack;
|
|
u32 peekcount = 1;
|
|
if(!lua_isnone(L, 2))
|
|
peekcount = lua_tointeger(L, 2);
|
|
ItemStack peekaboo = item.peekItem(peekcount);
|
|
create(L, peekaboo);
|
|
return 1;
|
|
}
|
|
|
|
public:
|
|
LuaItemStack(const ItemStack &item):
|
|
m_stack(item)
|
|
{
|
|
}
|
|
|
|
~LuaItemStack()
|
|
{
|
|
}
|
|
|
|
const ItemStack& getItem() const
|
|
{
|
|
return m_stack;
|
|
}
|
|
ItemStack& getItem()
|
|
{
|
|
return m_stack;
|
|
}
|
|
|
|
// LuaItemStack(itemstack or itemstring or table or nil)
|
|
// Creates an LuaItemStack and leaves it on top of stack
|
|
static int create_object(lua_State *L)
|
|
{
|
|
ItemStack item = read_item(L, 1);
|
|
LuaItemStack *o = new LuaItemStack(item);
|
|
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
|
luaL_getmetatable(L, className);
|
|
lua_setmetatable(L, -2);
|
|
return 1;
|
|
}
|
|
// Not callable from Lua
|
|
static int create(lua_State *L, const ItemStack &item)
|
|
{
|
|
LuaItemStack *o = new LuaItemStack(item);
|
|
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
|
luaL_getmetatable(L, className);
|
|
lua_setmetatable(L, -2);
|
|
return 1;
|
|
}
|
|
|
|
static LuaItemStack* checkobject(lua_State *L, int narg)
|
|
{
|
|
luaL_checktype(L, narg, LUA_TUSERDATA);
|
|
void *ud = luaL_checkudata(L, narg, className);
|
|
if(!ud) luaL_typerror(L, narg, className);
|
|
return *(LuaItemStack**)ud; // unbox pointer
|
|
}
|
|
|
|
static void Register(lua_State *L)
|
|
{
|
|
lua_newtable(L);
|
|
int methodtable = lua_gettop(L);
|
|
luaL_newmetatable(L, className);
|
|
int metatable = lua_gettop(L);
|
|
|
|
lua_pushliteral(L, "__metatable");
|
|
lua_pushvalue(L, methodtable);
|
|
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
|
|
|
|
lua_pushliteral(L, "__index");
|
|
lua_pushvalue(L, methodtable);
|
|
lua_settable(L, metatable);
|
|
|
|
lua_pushliteral(L, "__gc");
|
|
lua_pushcfunction(L, gc_object);
|
|
lua_settable(L, metatable);
|
|
|
|
lua_pop(L, 1); // drop metatable
|
|
|
|
luaL_openlib(L, 0, methods, 0); // fill methodtable
|
|
lua_pop(L, 1); // drop methodtable
|
|
|
|
// Can be created from Lua (LuaItemStack(itemstack or itemstring or table or nil))
|
|
lua_register(L, className, create_object);
|
|
}
|
|
};
|
|
const char LuaItemStack::className[] = "ItemStack";
|
|
const luaL_reg LuaItemStack::methods[] = {
|
|
method(LuaItemStack, is_empty),
|
|
method(LuaItemStack, get_name),
|
|
method(LuaItemStack, get_count),
|
|
method(LuaItemStack, get_wear),
|
|
method(LuaItemStack, get_metadata),
|
|
method(LuaItemStack, clear),
|
|
method(LuaItemStack, replace),
|
|
method(LuaItemStack, to_string),
|
|
method(LuaItemStack, to_table),
|
|
method(LuaItemStack, get_stack_max),
|
|
method(LuaItemStack, get_free_space),
|
|
method(LuaItemStack, is_known),
|
|
method(LuaItemStack, get_definition),
|
|
method(LuaItemStack, get_tool_capabilities),
|
|
method(LuaItemStack, add_wear),
|
|
method(LuaItemStack, add_item),
|
|
method(LuaItemStack, item_fits),
|
|
method(LuaItemStack, take_item),
|
|
method(LuaItemStack, peek_item),
|
|
{0,0}
|
|
};
|
|
|
|
static ItemStack read_item(lua_State *L, int index)
|
|
{
|
|
if(index < 0)
|
|
index = lua_gettop(L) + 1 + index;
|
|
|
|
if(lua_isnil(L, index))
|
|
{
|
|
return ItemStack();
|
|
}
|
|
else if(lua_isuserdata(L, index))
|
|
{
|
|
// Convert from LuaItemStack
|
|
LuaItemStack *o = LuaItemStack::checkobject(L, index);
|
|
return o->getItem();
|
|
}
|
|
else if(lua_isstring(L, index))
|
|
{
|
|
// Convert from itemstring
|
|
std::string itemstring = lua_tostring(L, index);
|
|
IItemDefManager *idef = get_server(L)->idef();
|
|
try
|
|
{
|
|
ItemStack item;
|
|
item.deSerialize(itemstring, idef);
|
|
return item;
|
|
}
|
|
catch(SerializationError &e)
|
|
{
|
|
infostream<<"WARNING: unable to create item from itemstring"
|
|
<<": "<<itemstring<<std::endl;
|
|
return ItemStack();
|
|
}
|
|
}
|
|
else if(lua_istable(L, index))
|
|
{
|
|
// Convert from table
|
|
IItemDefManager *idef = get_server(L)->idef();
|
|
std::string name = getstringfield_default(L, index, "name", "");
|
|
int count = getintfield_default(L, index, "count", 1);
|
|
int wear = getintfield_default(L, index, "wear", 0);
|
|
std::string metadata = getstringfield_default(L, index, "metadata", "");
|
|
return ItemStack(name, count, wear, metadata, idef);
|
|
}
|
|
else
|
|
{
|
|
throw LuaError(L, "Expecting itemstack, itemstring, table or nil");
|
|
}
|
|
}
|
|
|
|
static std::vector<ItemStack> read_items(lua_State *L, int index)
|
|
{
|
|
if(index < 0)
|
|
index = lua_gettop(L) + 1 + index;
|
|
|
|
std::vector<ItemStack> items;
|
|
luaL_checktype(L, index, LUA_TTABLE);
|
|
lua_pushnil(L);
|
|
while(lua_next(L, index) != 0){
|
|
// key at index -2 and value at index -1
|
|
items.push_back(read_item(L, -1));
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
return items;
|
|
}
|
|
|
|
// creates a table of ItemStacks
|
|
static void push_items(lua_State *L, const std::vector<ItemStack> &items)
|
|
{
|
|
// Get the table insert function
|
|
lua_getglobal(L, "table");
|
|
lua_getfield(L, -1, "insert");
|
|
int table_insert = lua_gettop(L);
|
|
// Create and fill table
|
|
lua_newtable(L);
|
|
int table = lua_gettop(L);
|
|
for(u32 i=0; i<items.size(); i++){
|
|
ItemStack item = items[i];
|
|
lua_pushvalue(L, table_insert);
|
|
lua_pushvalue(L, table);
|
|
LuaItemStack::create(L, item);
|
|
if(lua_pcall(L, 2, 0, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
}
|
|
lua_remove(L, -2); // Remove table
|
|
lua_remove(L, -2); // Remove insert
|
|
}
|
|
|
|
/*
|
|
InvRef
|
|
*/
|
|
|
|
class InvRef
|
|
{
|
|
private:
|
|
InventoryLocation m_loc;
|
|
|
|
static const char className[];
|
|
static const luaL_reg methods[];
|
|
|
|
static InvRef *checkobject(lua_State *L, int narg)
|
|
{
|
|
luaL_checktype(L, narg, LUA_TUSERDATA);
|
|
void *ud = luaL_checkudata(L, narg, className);
|
|
if(!ud) luaL_typerror(L, narg, className);
|
|
return *(InvRef**)ud; // unbox pointer
|
|
}
|
|
|
|
static Inventory* getinv(lua_State *L, InvRef *ref)
|
|
{
|
|
return get_server(L)->getInventory(ref->m_loc);
|
|
}
|
|
|
|
static InventoryList* getlist(lua_State *L, InvRef *ref,
|
|
const char *listname)
|
|
{
|
|
Inventory *inv = getinv(L, ref);
|
|
if(!inv)
|
|
return NULL;
|
|
return inv->getList(listname);
|
|
}
|
|
|
|
static void reportInventoryChange(lua_State *L, InvRef *ref)
|
|
{
|
|
// Inform other things that the inventory has changed
|
|
get_server(L)->setInventoryModified(ref->m_loc);
|
|
}
|
|
|
|
// Exported functions
|
|
|
|
// garbage collector
|
|
static int gc_object(lua_State *L) {
|
|
InvRef *o = *(InvRef **)(lua_touserdata(L, 1));
|
|
delete o;
|
|
return 0;
|
|
}
|
|
|
|
// is_empty(self, listname) -> true/false
|
|
static int l_is_empty(lua_State *L)
|
|
{
|
|
InvRef *ref = checkobject(L, 1);
|
|
const char *listname = luaL_checkstring(L, 2);
|
|
InventoryList *list = getlist(L, ref, listname);
|
|
if(list && list->getUsedSlots() > 0){
|
|
lua_pushboolean(L, false);
|
|
} else {
|
|
lua_pushboolean(L, true);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// get_size(self, listname)
|
|
static int l_get_size(lua_State *L)
|
|
{
|
|
InvRef *ref = checkobject(L, 1);
|
|
const char *listname = luaL_checkstring(L, 2);
|
|
InventoryList *list = getlist(L, ref, listname);
|
|
if(list){
|
|
lua_pushinteger(L, list->getSize());
|
|
} else {
|
|
lua_pushinteger(L, 0);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// get_width(self, listname)
|
|
static int l_get_width(lua_State *L)
|
|
{
|
|
InvRef *ref = checkobject(L, 1);
|
|
const char *listname = luaL_checkstring(L, 2);
|
|
InventoryList *list = getlist(L, ref, listname);
|
|
if(list){
|
|
lua_pushinteger(L, list->getWidth());
|
|
} else {
|
|
lua_pushinteger(L, 0);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// set_size(self, listname, size)
|
|
static int l_set_size(lua_State *L)
|
|
{
|
|
InvRef *ref = checkobject(L, 1);
|
|
const char *listname = luaL_checkstring(L, 2);
|
|
int newsize = luaL_checknumber(L, 3);
|
|
Inventory *inv = getinv(L, ref);
|
|
if(newsize == 0){
|
|
inv->deleteList(listname);
|
|
reportInventoryChange(L, ref);
|
|
return 0;
|
|
}
|
|
InventoryList *list = inv->getList(listname);
|
|
if(list){
|
|
list->setSize(newsize);
|
|
} else {
|
|
list = inv->addList(listname, newsize);
|
|
}
|
|
reportInventoryChange(L, ref);
|
|
return 0;
|
|
}
|
|
|
|
// set_width(self, listname, size)
|
|
static int l_set_width(lua_State *L)
|
|
{
|
|
InvRef *ref = checkobject(L, 1);
|
|
const char *listname = luaL_checkstring(L, 2);
|
|
int newwidth = luaL_checknumber(L, 3);
|
|
Inventory *inv = getinv(L, ref);
|
|
InventoryList *list = inv->getList(listname);
|
|
if(list){
|
|
list->setWidth(newwidth);
|
|
} else {
|
|
return 0;
|
|
}
|
|
reportInventoryChange(L, ref);
|
|
return 0;
|
|
}
|
|
|
|
// get_stack(self, listname, i) -> itemstack
|
|
static int l_get_stack(lua_State *L)
|
|
{
|
|
InvRef *ref = checkobject(L, 1);
|
|
const char *listname = luaL_checkstring(L, 2);
|
|
int i = luaL_checknumber(L, 3) - 1;
|
|
InventoryList *list = getlist(L, ref, listname);
|
|
ItemStack item;
|
|
if(list != NULL && i >= 0 && i < (int) list->getSize())
|
|
item = list->getItem(i);
|
|
LuaItemStack::create(L, item);
|
|
return 1;
|
|
}
|
|
|
|
// set_stack(self, listname, i, stack) -> true/false
|
|
static int l_set_stack(lua_State *L)
|
|
{
|
|
InvRef *ref = checkobject(L, 1);
|
|
const char *listname = luaL_checkstring(L, 2);
|
|
int i = luaL_checknumber(L, 3) - 1;
|
|
ItemStack newitem = read_item(L, 4);
|
|
InventoryList *list = getlist(L, ref, listname);
|
|
if(list != NULL && i >= 0 && i < (int) list->getSize()){
|
|
list->changeItem(i, newitem);
|
|
reportInventoryChange(L, ref);
|
|
lua_pushboolean(L, true);
|
|
} else {
|
|
lua_pushboolean(L, false);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// get_list(self, listname) -> list or nil
|
|
static int l_get_list(lua_State *L)
|
|
{
|
|
InvRef *ref = checkobject(L, 1);
|
|
const char *listname = luaL_checkstring(L, 2);
|
|
Inventory *inv = getinv(L, ref);
|
|
inventory_get_list_to_lua(inv, listname, L);
|
|
return 1;
|
|
}
|
|
|
|
// set_list(self, listname, list)
|
|
static int l_set_list(lua_State *L)
|
|
{
|
|
InvRef *ref = checkobject(L, 1);
|
|
const char *listname = luaL_checkstring(L, 2);
|
|
Inventory *inv = getinv(L, ref);
|
|
InventoryList *list = inv->getList(listname);
|
|
if(list)
|
|
inventory_set_list_from_lua(inv, listname, L, 3,
|
|
list->getSize());
|
|
else
|
|
inventory_set_list_from_lua(inv, listname, L, 3);
|
|
reportInventoryChange(L, ref);
|
|
return 0;
|
|
}
|
|
|
|
// add_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
|
|
// Returns the leftover stack
|
|
static int l_add_item(lua_State *L)
|
|
{
|
|
InvRef *ref = checkobject(L, 1);
|
|
const char *listname = luaL_checkstring(L, 2);
|
|
ItemStack item = read_item(L, 3);
|
|
InventoryList *list = getlist(L, ref, listname);
|
|
if(list){
|
|
ItemStack leftover = list->addItem(item);
|
|
if(leftover.count != item.count)
|
|
reportInventoryChange(L, ref);
|
|
LuaItemStack::create(L, leftover);
|
|
} else {
|
|
LuaItemStack::create(L, item);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// room_for_item(self, listname, itemstack or itemstring or table or nil) -> true/false
|
|
// Returns true if the item completely fits into the list
|
|
static int l_room_for_item(lua_State *L)
|
|
{
|
|
InvRef *ref = checkobject(L, 1);
|
|
const char *listname = luaL_checkstring(L, 2);
|
|
ItemStack item = read_item(L, 3);
|
|
InventoryList *list = getlist(L, ref, listname);
|
|
if(list){
|
|
lua_pushboolean(L, list->roomForItem(item));
|
|
} else {
|
|
lua_pushboolean(L, false);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// contains_item(self, listname, itemstack or itemstring or table or nil) -> true/false
|
|
// Returns true if the list contains the given count of the given item name
|
|
static int l_contains_item(lua_State *L)
|
|
{
|
|
InvRef *ref = checkobject(L, 1);
|
|
const char *listname = luaL_checkstring(L, 2);
|
|
ItemStack item = read_item(L, 3);
|
|
InventoryList *list = getlist(L, ref, listname);
|
|
if(list){
|
|
lua_pushboolean(L, list->containsItem(item));
|
|
} else {
|
|
lua_pushboolean(L, false);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// remove_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
|
|
// Returns the items that were actually removed
|
|
static int l_remove_item(lua_State *L)
|
|
{
|
|
InvRef *ref = checkobject(L, 1);
|
|
const char *listname = luaL_checkstring(L, 2);
|
|
ItemStack item = read_item(L, 3);
|
|
InventoryList *list = getlist(L, ref, listname);
|
|
if(list){
|
|
ItemStack removed = list->removeItem(item);
|
|
if(!removed.empty())
|
|
reportInventoryChange(L, ref);
|
|
LuaItemStack::create(L, removed);
|
|
} else {
|
|
LuaItemStack::create(L, ItemStack());
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
public:
|
|
InvRef(const InventoryLocation &loc):
|
|
m_loc(loc)
|
|
{
|
|
}
|
|
|
|
~InvRef()
|
|
{
|
|
}
|
|
|
|
// Creates an InvRef and leaves it on top of stack
|
|
// Not callable from Lua; all references are created on the C side.
|
|
static void create(lua_State *L, const InventoryLocation &loc)
|
|
{
|
|
InvRef *o = new InvRef(loc);
|
|
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
|
luaL_getmetatable(L, className);
|
|
lua_setmetatable(L, -2);
|
|
}
|
|
static void createPlayer(lua_State *L, Player *player)
|
|
{
|
|
InventoryLocation loc;
|
|
loc.setPlayer(player->getName());
|
|
create(L, loc);
|
|
}
|
|
static void createNodeMeta(lua_State *L, v3s16 p)
|
|
{
|
|
InventoryLocation loc;
|
|
loc.setNodeMeta(p);
|
|
create(L, loc);
|
|
}
|
|
|
|
static void Register(lua_State *L)
|
|
{
|
|
lua_newtable(L);
|
|
int methodtable = lua_gettop(L);
|
|
luaL_newmetatable(L, className);
|
|
int metatable = lua_gettop(L);
|
|
|
|
lua_pushliteral(L, "__metatable");
|
|
lua_pushvalue(L, methodtable);
|
|
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
|
|
|
|
lua_pushliteral(L, "__index");
|
|
lua_pushvalue(L, methodtable);
|
|
lua_settable(L, metatable);
|
|
|
|
lua_pushliteral(L, "__gc");
|
|
lua_pushcfunction(L, gc_object);
|
|
lua_settable(L, metatable);
|
|
|
|
lua_pop(L, 1); // drop metatable
|
|
|
|
luaL_openlib(L, 0, methods, 0); // fill methodtable
|
|
lua_pop(L, 1); // drop methodtable
|
|
|
|
// Cannot be created from Lua
|
|
//lua_register(L, className, create_object);
|
|
}
|
|
};
|
|
const char InvRef::className[] = "InvRef";
|
|
const luaL_reg InvRef::methods[] = {
|
|
method(InvRef, is_empty),
|
|
method(InvRef, get_size),
|
|
method(InvRef, set_size),
|
|
method(InvRef, get_width),
|
|
method(InvRef, set_width),
|
|
method(InvRef, get_stack),
|
|
method(InvRef, set_stack),
|
|
method(InvRef, get_list),
|
|
method(InvRef, set_list),
|
|
method(InvRef, add_item),
|
|
method(InvRef, room_for_item),
|
|
method(InvRef, contains_item),
|
|
method(InvRef, remove_item),
|
|
{0,0}
|
|
};
|
|
|
|
/*
|
|
NodeMetaRef
|
|
*/
|
|
|
|
class NodeMetaRef
|
|
{
|
|
private:
|
|
v3s16 m_p;
|
|
ServerEnvironment *m_env;
|
|
|
|
static const char className[];
|
|
static const luaL_reg methods[];
|
|
|
|
static NodeMetaRef *checkobject(lua_State *L, int narg)
|
|
{
|
|
luaL_checktype(L, narg, LUA_TUSERDATA);
|
|
void *ud = luaL_checkudata(L, narg, className);
|
|
if(!ud) luaL_typerror(L, narg, className);
|
|
return *(NodeMetaRef**)ud; // unbox pointer
|
|
}
|
|
|
|
static NodeMetadata* getmeta(NodeMetaRef *ref, bool auto_create)
|
|
{
|
|
NodeMetadata *meta = ref->m_env->getMap().getNodeMetadata(ref->m_p);
|
|
if(meta == NULL && auto_create)
|
|
{
|
|
meta = new NodeMetadata(ref->m_env->getGameDef());
|
|
ref->m_env->getMap().setNodeMetadata(ref->m_p, meta);
|
|
}
|
|
return meta;
|
|
}
|
|
|
|
static void reportMetadataChange(NodeMetaRef *ref)
|
|
{
|
|
// NOTE: This same code is in rollback_interface.cpp
|
|
// Inform other things that the metadata has changed
|
|
v3s16 blockpos = getNodeBlockPos(ref->m_p);
|
|
MapEditEvent event;
|
|
event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
|
|
event.p = blockpos;
|
|
ref->m_env->getMap().dispatchEvent(&event);
|
|
// Set the block to be saved
|
|
MapBlock *block = ref->m_env->getMap().getBlockNoCreateNoEx(blockpos);
|
|
if(block)
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
|
"NodeMetaRef::reportMetadataChange");
|
|
}
|
|
|
|
// Exported functions
|
|
|
|
// garbage collector
|
|
static int gc_object(lua_State *L) {
|
|
NodeMetaRef *o = *(NodeMetaRef **)(lua_touserdata(L, 1));
|
|
delete o;
|
|
return 0;
|
|
}
|
|
|
|
// get_string(self, name)
|
|
static int l_get_string(lua_State *L)
|
|
{
|
|
NodeMetaRef *ref = checkobject(L, 1);
|
|
std::string name = luaL_checkstring(L, 2);
|
|
|
|
NodeMetadata *meta = getmeta(ref, false);
|
|
if(meta == NULL){
|
|
lua_pushlstring(L, "", 0);
|
|
return 1;
|
|
}
|
|
std::string str = meta->getString(name);
|
|
lua_pushlstring(L, str.c_str(), str.size());
|
|
return 1;
|
|
}
|
|
|
|
// set_string(self, name, var)
|
|
static int l_set_string(lua_State *L)
|
|
{
|
|
NodeMetaRef *ref = checkobject(L, 1);
|
|
std::string name = luaL_checkstring(L, 2);
|
|
size_t len = 0;
|
|
const char *s = lua_tolstring(L, 3, &len);
|
|
std::string str(s, len);
|
|
|
|
NodeMetadata *meta = getmeta(ref, !str.empty());
|
|
if(meta == NULL || str == meta->getString(name))
|
|
return 0;
|
|
meta->setString(name, str);
|
|
reportMetadataChange(ref);
|
|
return 0;
|
|
}
|
|
|
|
// get_int(self, name)
|
|
static int l_get_int(lua_State *L)
|
|
{
|
|
NodeMetaRef *ref = checkobject(L, 1);
|
|
std::string name = lua_tostring(L, 2);
|
|
|
|
NodeMetadata *meta = getmeta(ref, false);
|
|
if(meta == NULL){
|
|
lua_pushnumber(L, 0);
|
|
return 1;
|
|
}
|
|
std::string str = meta->getString(name);
|
|
lua_pushnumber(L, stoi(str));
|
|
return 1;
|
|
}
|
|
|
|
// set_int(self, name, var)
|
|
static int l_set_int(lua_State *L)
|
|
{
|
|
NodeMetaRef *ref = checkobject(L, 1);
|
|
std::string name = lua_tostring(L, 2);
|
|
int a = lua_tointeger(L, 3);
|
|
std::string str = itos(a);
|
|
|
|
NodeMetadata *meta = getmeta(ref, true);
|
|
if(meta == NULL || str == meta->getString(name))
|
|
return 0;
|
|
meta->setString(name, str);
|
|
reportMetadataChange(ref);
|
|
return 0;
|
|
}
|
|
|
|
// get_float(self, name)
|
|
static int l_get_float(lua_State *L)
|
|
{
|
|
NodeMetaRef *ref = checkobject(L, 1);
|
|
std::string name = lua_tostring(L, 2);
|
|
|
|
NodeMetadata *meta = getmeta(ref, false);
|
|
if(meta == NULL){
|
|
lua_pushnumber(L, 0);
|
|
return 1;
|
|
}
|
|
std::string str = meta->getString(name);
|
|
lua_pushnumber(L, stof(str));
|
|
return 1;
|
|
}
|
|
|
|
// set_float(self, name, var)
|
|
static int l_set_float(lua_State *L)
|
|
{
|
|
NodeMetaRef *ref = checkobject(L, 1);
|
|
std::string name = lua_tostring(L, 2);
|
|
float a = lua_tonumber(L, 3);
|
|
std::string str = ftos(a);
|
|
|
|
NodeMetadata *meta = getmeta(ref, true);
|
|
if(meta == NULL || str == meta->getString(name))
|
|
return 0;
|
|
meta->setString(name, str);
|
|
reportMetadataChange(ref);
|
|
return 0;
|
|
}
|
|
|
|
// get_inventory(self)
|
|
static int l_get_inventory(lua_State *L)
|
|
{
|
|
NodeMetaRef *ref = checkobject(L, 1);
|
|
getmeta(ref, true); // try to ensure the metadata exists
|
|
InvRef::createNodeMeta(L, ref->m_p);
|
|
return 1;
|
|
}
|
|
|
|
// to_table(self)
|
|
static int l_to_table(lua_State *L)
|
|
{
|
|
NodeMetaRef *ref = checkobject(L, 1);
|
|
|
|
NodeMetadata *meta = getmeta(ref, true);
|
|
if(meta == NULL){
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
lua_newtable(L);
|
|
// fields
|
|
lua_newtable(L);
|
|
{
|
|
std::map<std::string, std::string> fields = meta->getStrings();
|
|
for(std::map<std::string, std::string>::const_iterator
|
|
i = fields.begin(); i != fields.end(); i++){
|
|
const std::string &name = i->first;
|
|
const std::string &value = i->second;
|
|
lua_pushlstring(L, name.c_str(), name.size());
|
|
lua_pushlstring(L, value.c_str(), value.size());
|
|
lua_settable(L, -3);
|
|
}
|
|
}
|
|
lua_setfield(L, -2, "fields");
|
|
// inventory
|
|
lua_newtable(L);
|
|
Inventory *inv = meta->getInventory();
|
|
if(inv){
|
|
std::vector<const InventoryList*> lists = inv->getLists();
|
|
for(std::vector<const InventoryList*>::const_iterator
|
|
i = lists.begin(); i != lists.end(); i++){
|
|
inventory_get_list_to_lua(inv, (*i)->getName().c_str(), L);
|
|
lua_setfield(L, -2, (*i)->getName().c_str());
|
|
}
|
|
}
|
|
lua_setfield(L, -2, "inventory");
|
|
return 1;
|
|
}
|
|
|
|
// from_table(self, table)
|
|
static int l_from_table(lua_State *L)
|
|
{
|
|
NodeMetaRef *ref = checkobject(L, 1);
|
|
int base = 2;
|
|
|
|
if(lua_isnil(L, base)){
|
|
// No metadata
|
|
ref->m_env->getMap().removeNodeMetadata(ref->m_p);
|
|
lua_pushboolean(L, true);
|
|
return 1;
|
|
}
|
|
|
|
// Has metadata; clear old one first
|
|
ref->m_env->getMap().removeNodeMetadata(ref->m_p);
|
|
// Create new metadata
|
|
NodeMetadata *meta = getmeta(ref, true);
|
|
// Set fields
|
|
lua_getfield(L, base, "fields");
|
|
int fieldstable = lua_gettop(L);
|
|
lua_pushnil(L);
|
|
while(lua_next(L, fieldstable) != 0){
|
|
// key at index -2 and value at index -1
|
|
std::string name = lua_tostring(L, -2);
|
|
size_t cl;
|
|
const char *cs = lua_tolstring(L, -1, &cl);
|
|
std::string value(cs, cl);
|
|
meta->setString(name, value);
|
|
lua_pop(L, 1); // removes value, keeps key for next iteration
|
|
}
|
|
// Set inventory
|
|
Inventory *inv = meta->getInventory();
|
|
lua_getfield(L, base, "inventory");
|
|
int inventorytable = lua_gettop(L);
|
|
lua_pushnil(L);
|
|
while(lua_next(L, inventorytable) != 0){
|
|
// key at index -2 and value at index -1
|
|
std::string name = lua_tostring(L, -2);
|
|
inventory_set_list_from_lua(inv, name.c_str(), L, -1);
|
|
lua_pop(L, 1); // removes value, keeps key for next iteration
|
|
}
|
|
reportMetadataChange(ref);
|
|
lua_pushboolean(L, true);
|
|
return 1;
|
|
}
|
|
|
|
public:
|
|
NodeMetaRef(v3s16 p, ServerEnvironment *env):
|
|
m_p(p),
|
|
m_env(env)
|
|
{
|
|
}
|
|
|
|
~NodeMetaRef()
|
|
{
|
|
}
|
|
|
|
// Creates an NodeMetaRef and leaves it on top of stack
|
|
// Not callable from Lua; all references are created on the C side.
|
|
static void create(lua_State *L, v3s16 p, ServerEnvironment *env)
|
|
{
|
|
NodeMetaRef *o = new NodeMetaRef(p, env);
|
|
//infostream<<"NodeMetaRef::create: o="<<o<<std::endl;
|
|
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
|
luaL_getmetatable(L, className);
|
|
lua_setmetatable(L, -2);
|
|
}
|
|
|
|
static void Register(lua_State *L)
|
|
{
|
|
lua_newtable(L);
|
|
int methodtable = lua_gettop(L);
|
|
luaL_newmetatable(L, className);
|
|
int metatable = lua_gettop(L);
|
|
|
|
lua_pushliteral(L, "__metatable");
|
|
lua_pushvalue(L, methodtable);
|
|
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
|
|
|
|
lua_pushliteral(L, "__index");
|
|
lua_pushvalue(L, methodtable);
|
|
lua_settable(L, metatable);
|
|
|
|
lua_pushliteral(L, "__gc");
|
|
lua_pushcfunction(L, gc_object);
|
|
lua_settable(L, metatable);
|
|
|
|
lua_pop(L, 1); // drop metatable
|
|
|
|
luaL_openlib(L, 0, methods, 0); // fill methodtable
|
|
lua_pop(L, 1); // drop methodtable
|
|
|
|
// Cannot be created from Lua
|
|
//lua_register(L, className, create_object);
|
|
}
|
|
};
|
|
const char NodeMetaRef::className[] = "NodeMetaRef";
|
|
const luaL_reg NodeMetaRef::methods[] = {
|
|
method(NodeMetaRef, get_string),
|
|
method(NodeMetaRef, set_string),
|
|
method(NodeMetaRef, get_int),
|
|
method(NodeMetaRef, set_int),
|
|
method(NodeMetaRef, get_float),
|
|
method(NodeMetaRef, set_float),
|
|
method(NodeMetaRef, get_inventory),
|
|
method(NodeMetaRef, to_table),
|
|
method(NodeMetaRef, from_table),
|
|
{0,0}
|
|
};
|
|
|
|
/*
|
|
ObjectRef
|
|
*/
|
|
|
|
class ObjectRef
|
|
{
|
|
private:
|
|
ServerActiveObject *m_object;
|
|
|
|
static const char className[];
|
|
static const luaL_reg methods[];
|
|
public:
|
|
static ObjectRef *checkobject(lua_State *L, int narg)
|
|
{
|
|
luaL_checktype(L, narg, LUA_TUSERDATA);
|
|
void *ud = luaL_checkudata(L, narg, className);
|
|
if(!ud) luaL_typerror(L, narg, className);
|
|
return *(ObjectRef**)ud; // unbox pointer
|
|
}
|
|
|
|
static ServerActiveObject* getobject(ObjectRef *ref)
|
|
{
|
|
ServerActiveObject *co = ref->m_object;
|
|
return co;
|
|
}
|
|
private:
|
|
static LuaEntitySAO* getluaobject(ObjectRef *ref)
|
|
{
|
|
ServerActiveObject *obj = getobject(ref);
|
|
if(obj == NULL)
|
|
return NULL;
|
|
if(obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
|
|
return NULL;
|
|
return (LuaEntitySAO*)obj;
|
|
}
|
|
|
|
static PlayerSAO* getplayersao(ObjectRef *ref)
|
|
{
|
|
ServerActiveObject *obj = getobject(ref);
|
|
if(obj == NULL)
|
|
return NULL;
|
|
if(obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
|
|
return NULL;
|
|
return (PlayerSAO*)obj;
|
|
}
|
|
|
|
static Player* getplayer(ObjectRef *ref)
|
|
{
|
|
PlayerSAO *playersao = getplayersao(ref);
|
|
if(playersao == NULL)
|
|
return NULL;
|
|
return playersao->getPlayer();
|
|
}
|
|
|
|
// Exported functions
|
|
|
|
// garbage collector
|
|
static int gc_object(lua_State *L) {
|
|
ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
|
|
//infostream<<"ObjectRef::gc_object: o="<<o<<std::endl;
|
|
delete o;
|
|
return 0;
|
|
}
|
|
|
|
// remove(self)
|
|
static int l_remove(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
ServerActiveObject *co = getobject(ref);
|
|
if(co == NULL) return 0;
|
|
verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
|
|
co->m_removed = true;
|
|
return 0;
|
|
}
|
|
|
|
// getpos(self)
|
|
// returns: {x=num, y=num, z=num}
|
|
static int l_getpos(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
ServerActiveObject *co = getobject(ref);
|
|
if(co == NULL) return 0;
|
|
v3f pos = co->getBasePosition() / BS;
|
|
lua_newtable(L);
|
|
lua_pushnumber(L, pos.X);
|
|
lua_setfield(L, -2, "x");
|
|
lua_pushnumber(L, pos.Y);
|
|
lua_setfield(L, -2, "y");
|
|
lua_pushnumber(L, pos.Z);
|
|
lua_setfield(L, -2, "z");
|
|
return 1;
|
|
}
|
|
|
|
// setpos(self, pos)
|
|
static int l_setpos(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
//LuaEntitySAO *co = getluaobject(ref);
|
|
ServerActiveObject *co = getobject(ref);
|
|
if(co == NULL) return 0;
|
|
// pos
|
|
v3f pos = checkFloatPos(L, 2);
|
|
// Do it
|
|
co->setPos(pos);
|
|
return 0;
|
|
}
|
|
|
|
// moveto(self, pos, continuous=false)
|
|
static int l_moveto(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
//LuaEntitySAO *co = getluaobject(ref);
|
|
ServerActiveObject *co = getobject(ref);
|
|
if(co == NULL) return 0;
|
|
// pos
|
|
v3f pos = checkFloatPos(L, 2);
|
|
// continuous
|
|
bool continuous = lua_toboolean(L, 3);
|
|
// Do it
|
|
co->moveTo(pos, continuous);
|
|
return 0;
|
|
}
|
|
|
|
// punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
|
|
static int l_punch(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
ObjectRef *puncher_ref = checkobject(L, 2);
|
|
ServerActiveObject *co = getobject(ref);
|
|
ServerActiveObject *puncher = getobject(puncher_ref);
|
|
if(co == NULL) return 0;
|
|
if(puncher == NULL) return 0;
|
|
v3f dir;
|
|
if(lua_type(L, 5) != LUA_TTABLE)
|
|
dir = co->getBasePosition() - puncher->getBasePosition();
|
|
else
|
|
dir = read_v3f(L, 5);
|
|
float time_from_last_punch = 1000000;
|
|
if(lua_isnumber(L, 3))
|
|
time_from_last_punch = lua_tonumber(L, 3);
|
|
ToolCapabilities toolcap = read_tool_capabilities(L, 4);
|
|
dir.normalize();
|
|
// Do it
|
|
co->punch(dir, &toolcap, puncher, time_from_last_punch);
|
|
return 0;
|
|
}
|
|
|
|
// right_click(self, clicker); clicker = an another ObjectRef
|
|
static int l_right_click(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
ObjectRef *ref2 = checkobject(L, 2);
|
|
ServerActiveObject *co = getobject(ref);
|
|
ServerActiveObject *co2 = getobject(ref2);
|
|
if(co == NULL) return 0;
|
|
if(co2 == NULL) return 0;
|
|
// Do it
|
|
co->rightClick(co2);
|
|
return 0;
|
|
}
|
|
|
|
// set_hp(self, hp)
|
|
// hp = number of hitpoints (2 * number of hearts)
|
|
// returns: nil
|
|
static int l_set_hp(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
luaL_checknumber(L, 2);
|
|
ServerActiveObject *co = getobject(ref);
|
|
if(co == NULL) return 0;
|
|
int hp = lua_tonumber(L, 2);
|
|
/*infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
|
|
<<" hp="<<hp<<std::endl;*/
|
|
// Do it
|
|
co->setHP(hp);
|
|
// Return
|
|
return 0;
|
|
}
|
|
|
|
// get_hp(self)
|
|
// returns: number of hitpoints (2 * number of hearts)
|
|
// 0 if not applicable to this type of object
|
|
static int l_get_hp(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
ServerActiveObject *co = getobject(ref);
|
|
if(co == NULL){
|
|
// Default hp is 1
|
|
lua_pushnumber(L, 1);
|
|
return 1;
|
|
}
|
|
int hp = co->getHP();
|
|
/*infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
|
|
<<" hp="<<hp<<std::endl;*/
|
|
// Return
|
|
lua_pushnumber(L, hp);
|
|
return 1;
|
|
}
|
|
|
|
// get_inventory(self)
|
|
static int l_get_inventory(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
ServerActiveObject *co = getobject(ref);
|
|
if(co == NULL) return 0;
|
|
// Do it
|
|
InventoryLocation loc = co->getInventoryLocation();
|
|
if(get_server(L)->getInventory(loc) != NULL)
|
|
InvRef::create(L, loc);
|
|
else
|
|
lua_pushnil(L); // An object may have no inventory (nil)
|
|
return 1;
|
|
}
|
|
|
|
// get_wield_list(self)
|
|
static int l_get_wield_list(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
ServerActiveObject *co = getobject(ref);
|
|
if(co == NULL) return 0;
|
|
// Do it
|
|
lua_pushstring(L, co->getWieldList().c_str());
|
|
return 1;
|
|
}
|
|
|
|
// get_wield_index(self)
|
|
static int l_get_wield_index(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
ServerActiveObject *co = getobject(ref);
|
|
if(co == NULL) return 0;
|
|
// Do it
|
|
lua_pushinteger(L, co->getWieldIndex() + 1);
|
|
return 1;
|
|
}
|
|
|
|
// get_wielded_item(self)
|
|
static int l_get_wielded_item(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
ServerActiveObject *co = getobject(ref);
|
|
if(co == NULL){
|
|
// Empty ItemStack
|
|
LuaItemStack::create(L, ItemStack());
|
|
return 1;
|
|
}
|
|
// Do it
|
|
LuaItemStack::create(L, co->getWieldedItem());
|
|
return 1;
|
|
}
|
|
|
|
// set_wielded_item(self, itemstack or itemstring or table or nil)
|
|
static int l_set_wielded_item(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
ServerActiveObject *co = getobject(ref);
|
|
if(co == NULL) return 0;
|
|
// Do it
|
|
ItemStack item = read_item(L, 2);
|
|
bool success = co->setWieldedItem(item);
|
|
lua_pushboolean(L, success);
|
|
return 1;
|
|
}
|
|
|
|
// set_armor_groups(self, groups)
|
|
static int l_set_armor_groups(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
ServerActiveObject *co = getobject(ref);
|
|
if(co == NULL) return 0;
|
|
// Do it
|
|
ItemGroupList groups;
|
|
read_groups(L, 2, groups);
|
|
co->setArmorGroups(groups);
|
|
return 0;
|
|
}
|
|
|
|
// set_properties(self, properties)
|
|
static int l_set_properties(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
ServerActiveObject *co = getobject(ref);
|
|
if(co == NULL) return 0;
|
|
ObjectProperties *prop = co->accessObjectProperties();
|
|
if(!prop)
|
|
return 0;
|
|
read_object_properties(L, 2, prop);
|
|
co->notifyObjectPropertiesModified();
|
|
return 0;
|
|
}
|
|
|
|
/* LuaEntitySAO-only */
|
|
|
|
// setvelocity(self, {x=num, y=num, z=num})
|
|
static int l_setvelocity(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
LuaEntitySAO *co = getluaobject(ref);
|
|
if(co == NULL) return 0;
|
|
v3f pos = checkFloatPos(L, 2);
|
|
// Do it
|
|
co->setVelocity(pos);
|
|
return 0;
|
|
}
|
|
|
|
// getvelocity(self)
|
|
static int l_getvelocity(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
LuaEntitySAO *co = getluaobject(ref);
|
|
if(co == NULL) return 0;
|
|
// Do it
|
|
v3f v = co->getVelocity();
|
|
pushFloatPos(L, v);
|
|
return 1;
|
|
}
|
|
|
|
// setacceleration(self, {x=num, y=num, z=num})
|
|
static int l_setacceleration(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
LuaEntitySAO *co = getluaobject(ref);
|
|
if(co == NULL) return 0;
|
|
// pos
|
|
v3f pos = checkFloatPos(L, 2);
|
|
// Do it
|
|
co->setAcceleration(pos);
|
|
return 0;
|
|
}
|
|
|
|
// getacceleration(self)
|
|
static int l_getacceleration(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
LuaEntitySAO *co = getluaobject(ref);
|
|
if(co == NULL) return 0;
|
|
// Do it
|
|
v3f v = co->getAcceleration();
|
|
pushFloatPos(L, v);
|
|
return 1;
|
|
}
|
|
|
|
// setyaw(self, radians)
|
|
static int l_setyaw(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
LuaEntitySAO *co = getluaobject(ref);
|
|
if(co == NULL) return 0;
|
|
float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
|
|
// Do it
|
|
co->setYaw(yaw);
|
|
return 0;
|
|
}
|
|
|
|
// getyaw(self)
|
|
static int l_getyaw(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
LuaEntitySAO *co = getluaobject(ref);
|
|
if(co == NULL) return 0;
|
|
// Do it
|
|
float yaw = co->getYaw() * core::DEGTORAD;
|
|
lua_pushnumber(L, yaw);
|
|
return 1;
|
|
}
|
|
|
|
// settexturemod(self, mod)
|
|
static int l_settexturemod(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
LuaEntitySAO *co = getluaobject(ref);
|
|
if(co == NULL) return 0;
|
|
// Do it
|
|
std::string mod = luaL_checkstring(L, 2);
|
|
co->setTextureMod(mod);
|
|
return 0;
|
|
}
|
|
|
|
// setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
|
|
// select_horiz_by_yawpitch=false)
|
|
static int l_setsprite(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
LuaEntitySAO *co = getluaobject(ref);
|
|
if(co == NULL) return 0;
|
|
// Do it
|
|
v2s16 p(0,0);
|
|
if(!lua_isnil(L, 2))
|
|
p = read_v2s16(L, 2);
|
|
int num_frames = 1;
|
|
if(!lua_isnil(L, 3))
|
|
num_frames = lua_tonumber(L, 3);
|
|
float framelength = 0.2;
|
|
if(!lua_isnil(L, 4))
|
|
framelength = lua_tonumber(L, 4);
|
|
bool select_horiz_by_yawpitch = false;
|
|
if(!lua_isnil(L, 5))
|
|
select_horiz_by_yawpitch = lua_toboolean(L, 5);
|
|
co->setSprite(p, num_frames, framelength, select_horiz_by_yawpitch);
|
|
return 0;
|
|
}
|
|
|
|
// DEPRECATED
|
|
// get_entity_name(self)
|
|
static int l_get_entity_name(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
LuaEntitySAO *co = getluaobject(ref);
|
|
if(co == NULL) return 0;
|
|
// Do it
|
|
std::string name = co->getName();
|
|
lua_pushstring(L, name.c_str());
|
|
return 1;
|
|
}
|
|
|
|
// get_luaentity(self)
|
|
static int l_get_luaentity(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
LuaEntitySAO *co = getluaobject(ref);
|
|
if(co == NULL) return 0;
|
|
// Do it
|
|
luaentity_get(L, co->getId());
|
|
return 1;
|
|
}
|
|
|
|
/* Player-only */
|
|
|
|
// is_player(self)
|
|
static int l_is_player(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
Player *player = getplayer(ref);
|
|
lua_pushboolean(L, (player != NULL));
|
|
return 1;
|
|
}
|
|
|
|
// get_player_name(self)
|
|
static int l_get_player_name(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
Player *player = getplayer(ref);
|
|
if(player == NULL){
|
|
lua_pushlstring(L, "", 0);
|
|
return 1;
|
|
}
|
|
// Do it
|
|
lua_pushstring(L, player->getName());
|
|
return 1;
|
|
}
|
|
|
|
// get_look_dir(self)
|
|
static int l_get_look_dir(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
Player *player = getplayer(ref);
|
|
if(player == NULL) return 0;
|
|
// Do it
|
|
float pitch = player->getRadPitch();
|
|
float yaw = player->getRadYaw();
|
|
v3f v(cos(pitch)*cos(yaw), sin(pitch), cos(pitch)*sin(yaw));
|
|
push_v3f(L, v);
|
|
return 1;
|
|
}
|
|
|
|
// get_look_pitch(self)
|
|
static int l_get_look_pitch(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
Player *player = getplayer(ref);
|
|
if(player == NULL) return 0;
|
|
// Do it
|
|
lua_pushnumber(L, player->getRadPitch());
|
|
return 1;
|
|
}
|
|
|
|
// get_look_yaw(self)
|
|
static int l_get_look_yaw(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
Player *player = getplayer(ref);
|
|
if(player == NULL) return 0;
|
|
// Do it
|
|
lua_pushnumber(L, player->getRadYaw());
|
|
return 1;
|
|
}
|
|
|
|
// set_inventory_formspec(self, formspec)
|
|
static int l_set_inventory_formspec(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
Player *player = getplayer(ref);
|
|
if(player == NULL) return 0;
|
|
std::string formspec = luaL_checkstring(L, 2);
|
|
|
|
player->inventory_formspec = formspec;
|
|
get_server(L)->reportInventoryFormspecModified(player->getName());
|
|
lua_pushboolean(L, true);
|
|
return 1;
|
|
}
|
|
|
|
// get_inventory_formspec(self) -> formspec
|
|
static int l_get_inventory_formspec(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
Player *player = getplayer(ref);
|
|
if(player == NULL) return 0;
|
|
|
|
std::string formspec = player->inventory_formspec;
|
|
lua_pushlstring(L, formspec.c_str(), formspec.size());
|
|
return 1;
|
|
}
|
|
|
|
public:
|
|
ObjectRef(ServerActiveObject *object):
|
|
m_object(object)
|
|
{
|
|
//infostream<<"ObjectRef created for id="<<m_object->getId()<<std::endl;
|
|
}
|
|
|
|
~ObjectRef()
|
|
{
|
|
/*if(m_object)
|
|
infostream<<"ObjectRef destructing for id="
|
|
<<m_object->getId()<<std::endl;
|
|
else
|
|
infostream<<"ObjectRef destructing for id=unknown"<<std::endl;*/
|
|
}
|
|
|
|
// Creates an ObjectRef and leaves it on top of stack
|
|
// Not callable from Lua; all references are created on the C side.
|
|
static void create(lua_State *L, ServerActiveObject *object)
|
|
{
|
|
ObjectRef *o = new ObjectRef(object);
|
|
//infostream<<"ObjectRef::create: o="<<o<<std::endl;
|
|
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
|
luaL_getmetatable(L, className);
|
|
lua_setmetatable(L, -2);
|
|
}
|
|
|
|
static void set_null(lua_State *L)
|
|
{
|
|
ObjectRef *o = checkobject(L, -1);
|
|
o->m_object = NULL;
|
|
}
|
|
|
|
static void Register(lua_State *L)
|
|
{
|
|
lua_newtable(L);
|
|
int methodtable = lua_gettop(L);
|
|
luaL_newmetatable(L, className);
|
|
int metatable = lua_gettop(L);
|
|
|
|
lua_pushliteral(L, "__metatable");
|
|
lua_pushvalue(L, methodtable);
|
|
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
|
|
|
|
lua_pushliteral(L, "__index");
|
|
lua_pushvalue(L, methodtable);
|
|
lua_settable(L, metatable);
|
|
|
|
lua_pushliteral(L, "__gc");
|
|
lua_pushcfunction(L, gc_object);
|
|
lua_settable(L, metatable);
|
|
|
|
lua_pop(L, 1); // drop metatable
|
|
|
|
luaL_openlib(L, 0, methods, 0); // fill methodtable
|
|
lua_pop(L, 1); // drop methodtable
|
|
|
|
// Cannot be created from Lua
|
|
//lua_register(L, className, create_object);
|
|
}
|
|
};
|
|
const char ObjectRef::className[] = "ObjectRef";
|
|
const luaL_reg ObjectRef::methods[] = {
|
|
// ServerActiveObject
|
|
method(ObjectRef, remove),
|
|
method(ObjectRef, getpos),
|
|
method(ObjectRef, setpos),
|
|
method(ObjectRef, moveto),
|
|
method(ObjectRef, punch),
|
|
method(ObjectRef, right_click),
|
|
method(ObjectRef, set_hp),
|
|
method(ObjectRef, get_hp),
|
|
method(ObjectRef, get_inventory),
|
|
method(ObjectRef, get_wield_list),
|
|
method(ObjectRef, get_wield_index),
|
|
method(ObjectRef, get_wielded_item),
|
|
method(ObjectRef, set_wielded_item),
|
|
method(ObjectRef, set_armor_groups),
|
|
method(ObjectRef, set_properties),
|
|
// LuaEntitySAO-only
|
|
method(ObjectRef, setvelocity),
|
|
method(ObjectRef, getvelocity),
|
|
method(ObjectRef, setacceleration),
|
|
method(ObjectRef, getacceleration),
|
|
method(ObjectRef, setyaw),
|
|
method(ObjectRef, getyaw),
|
|
method(ObjectRef, settexturemod),
|
|
method(ObjectRef, setsprite),
|
|
method(ObjectRef, get_entity_name),
|
|
method(ObjectRef, get_luaentity),
|
|
// Player-only
|
|
method(ObjectRef, is_player),
|
|
method(ObjectRef, get_player_name),
|
|
method(ObjectRef, get_look_dir),
|
|
method(ObjectRef, get_look_pitch),
|
|
method(ObjectRef, get_look_yaw),
|
|
method(ObjectRef, set_inventory_formspec),
|
|
method(ObjectRef, get_inventory_formspec),
|
|
{0,0}
|
|
};
|
|
|
|
// Creates a new anonymous reference if cobj=NULL or id=0
|
|
static void objectref_get_or_create(lua_State *L,
|
|
ServerActiveObject *cobj)
|
|
{
|
|
if(cobj == NULL || cobj->getId() == 0){
|
|
ObjectRef::create(L, cobj);
|
|
} else {
|
|
objectref_get(L, cobj->getId());
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
PerlinNoise
|
|
*/
|
|
|
|
class LuaPerlinNoise
|
|
{
|
|
private:
|
|
int seed;
|
|
int octaves;
|
|
double persistence;
|
|
double scale;
|
|
static const char className[];
|
|
static const luaL_reg methods[];
|
|
|
|
// Exported functions
|
|
|
|
// garbage collector
|
|
static int gc_object(lua_State *L)
|
|
{
|
|
LuaPerlinNoise *o = *(LuaPerlinNoise **)(lua_touserdata(L, 1));
|
|
delete o;
|
|
return 0;
|
|
}
|
|
|
|
static int l_get2d(lua_State *L)
|
|
{
|
|
LuaPerlinNoise *o = checkobject(L, 1);
|
|
v2f pos2d = read_v2f(L,2);
|
|
lua_Number val = noise2d_perlin(pos2d.X/o->scale, pos2d.Y/o->scale, o->seed, o->octaves, o->persistence);
|
|
lua_pushnumber(L, val);
|
|
return 1;
|
|
}
|
|
static int l_get3d(lua_State *L)
|
|
{
|
|
LuaPerlinNoise *o = checkobject(L, 1);
|
|
v3f pos3d = read_v3f(L,2);
|
|
lua_Number val = noise3d_perlin(pos3d.X/o->scale, pos3d.Y/o->scale, pos3d.Z/o->scale, o->seed, o->octaves, o->persistence);
|
|
lua_pushnumber(L, val);
|
|
return 1;
|
|
}
|
|
|
|
public:
|
|
LuaPerlinNoise(int a_seed, int a_octaves, double a_persistence,
|
|
double a_scale):
|
|
seed(a_seed),
|
|
octaves(a_octaves),
|
|
persistence(a_persistence),
|
|
scale(a_scale)
|
|
{
|
|
}
|
|
|
|
~LuaPerlinNoise()
|
|
{
|
|
}
|
|
|
|
// LuaPerlinNoise(seed, octaves, persistence, scale)
|
|
// Creates an LuaPerlinNoise and leaves it on top of stack
|
|
static int create_object(lua_State *L)
|
|
{
|
|
int seed = luaL_checkint(L, 1);
|
|
int octaves = luaL_checkint(L, 2);
|
|
double persistence = luaL_checknumber(L, 3);
|
|
double scale = luaL_checknumber(L, 4);
|
|
LuaPerlinNoise *o = new LuaPerlinNoise(seed, octaves, persistence, scale);
|
|
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
|
luaL_getmetatable(L, className);
|
|
lua_setmetatable(L, -2);
|
|
return 1;
|
|
}
|
|
|
|
static LuaPerlinNoise* checkobject(lua_State *L, int narg)
|
|
{
|
|
luaL_checktype(L, narg, LUA_TUSERDATA);
|
|
void *ud = luaL_checkudata(L, narg, className);
|
|
if(!ud) luaL_typerror(L, narg, className);
|
|
return *(LuaPerlinNoise**)ud; // unbox pointer
|
|
}
|
|
|
|
static void Register(lua_State *L)
|
|
{
|
|
lua_newtable(L);
|
|
int methodtable = lua_gettop(L);
|
|
luaL_newmetatable(L, className);
|
|
int metatable = lua_gettop(L);
|
|
|
|
lua_pushliteral(L, "__metatable");
|
|
lua_pushvalue(L, methodtable);
|
|
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
|
|
|
|
lua_pushliteral(L, "__index");
|
|
lua_pushvalue(L, methodtable);
|
|
lua_settable(L, metatable);
|
|
|
|
lua_pushliteral(L, "__gc");
|
|
lua_pushcfunction(L, gc_object);
|
|
lua_settable(L, metatable);
|
|
|
|
lua_pop(L, 1); // drop metatable
|
|
|
|
luaL_openlib(L, 0, methods, 0); // fill methodtable
|
|
lua_pop(L, 1); // drop methodtable
|
|
|
|
// Can be created from Lua (PerlinNoise(seed, octaves, persistence)
|
|
lua_register(L, className, create_object);
|
|
}
|
|
};
|
|
const char LuaPerlinNoise::className[] = "PerlinNoise";
|
|
const luaL_reg LuaPerlinNoise::methods[] = {
|
|
method(LuaPerlinNoise, get2d),
|
|
method(LuaPerlinNoise, get3d),
|
|
{0,0}
|
|
};
|
|
|
|
/*
|
|
NodeTimerRef
|
|
*/
|
|
|
|
class NodeTimerRef
|
|
{
|
|
private:
|
|
v3s16 m_p;
|
|
ServerEnvironment *m_env;
|
|
|
|
static const char className[];
|
|
static const luaL_reg methods[];
|
|
|
|
static int gc_object(lua_State *L) {
|
|
NodeTimerRef *o = *(NodeTimerRef **)(lua_touserdata(L, 1));
|
|
delete o;
|
|
return 0;
|
|
}
|
|
|
|
static NodeTimerRef *checkobject(lua_State *L, int narg)
|
|
{
|
|
luaL_checktype(L, narg, LUA_TUSERDATA);
|
|
void *ud = luaL_checkudata(L, narg, className);
|
|
if(!ud) luaL_typerror(L, narg, className);
|
|
return *(NodeTimerRef**)ud; // unbox pointer
|
|
}
|
|
|
|
static int l_set(lua_State *L)
|
|
{
|
|
NodeTimerRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
f32 t = luaL_checknumber(L,2);
|
|
f32 e = luaL_checknumber(L,3);
|
|
env->getMap().setNodeTimer(o->m_p,NodeTimer(t,e));
|
|
return 0;
|
|
}
|
|
|
|
static int l_start(lua_State *L)
|
|
{
|
|
NodeTimerRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
f32 t = luaL_checknumber(L,2);
|
|
env->getMap().setNodeTimer(o->m_p,NodeTimer(t,0));
|
|
return 0;
|
|
}
|
|
|
|
static int l_stop(lua_State *L)
|
|
{
|
|
NodeTimerRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
env->getMap().removeNodeTimer(o->m_p);
|
|
return 0;
|
|
}
|
|
|
|
static int l_is_started(lua_State *L)
|
|
{
|
|
NodeTimerRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
|
|
NodeTimer t = env->getMap().getNodeTimer(o->m_p);
|
|
lua_pushboolean(L,(t.timeout != 0));
|
|
return 1;
|
|
}
|
|
|
|
static int l_get_timeout(lua_State *L)
|
|
{
|
|
NodeTimerRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
|
|
NodeTimer t = env->getMap().getNodeTimer(o->m_p);
|
|
lua_pushnumber(L,t.timeout);
|
|
return 1;
|
|
}
|
|
|
|
static int l_get_elapsed(lua_State *L)
|
|
{
|
|
NodeTimerRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
|
|
NodeTimer t = env->getMap().getNodeTimer(o->m_p);
|
|
lua_pushnumber(L,t.elapsed);
|
|
return 1;
|
|
}
|
|
|
|
public:
|
|
NodeTimerRef(v3s16 p, ServerEnvironment *env):
|
|
m_p(p),
|
|
m_env(env)
|
|
{
|
|
}
|
|
|
|
~NodeTimerRef()
|
|
{
|
|
}
|
|
|
|
// Creates an NodeTimerRef and leaves it on top of stack
|
|
// Not callable from Lua; all references are created on the C side.
|
|
static void create(lua_State *L, v3s16 p, ServerEnvironment *env)
|
|
{
|
|
NodeTimerRef *o = new NodeTimerRef(p, env);
|
|
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
|
luaL_getmetatable(L, className);
|
|
lua_setmetatable(L, -2);
|
|
}
|
|
|
|
static void set_null(lua_State *L)
|
|
{
|
|
NodeTimerRef *o = checkobject(L, -1);
|
|
o->m_env = NULL;
|
|
}
|
|
|
|
static void Register(lua_State *L)
|
|
{
|
|
lua_newtable(L);
|
|
int methodtable = lua_gettop(L);
|
|
luaL_newmetatable(L, className);
|
|
int metatable = lua_gettop(L);
|
|
|
|
lua_pushliteral(L, "__metatable");
|
|
lua_pushvalue(L, methodtable);
|
|
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
|
|
|
|
lua_pushliteral(L, "__index");
|
|
lua_pushvalue(L, methodtable);
|
|
lua_settable(L, metatable);
|
|
|
|
lua_pushliteral(L, "__gc");
|
|
lua_pushcfunction(L, gc_object);
|
|
lua_settable(L, metatable);
|
|
|
|
lua_pop(L, 1); // drop metatable
|
|
|
|
luaL_openlib(L, 0, methods, 0); // fill methodtable
|
|
lua_pop(L, 1); // drop methodtable
|
|
|
|
// Cannot be created from Lua
|
|
//lua_register(L, className, create_object);
|
|
}
|
|
};
|
|
const char NodeTimerRef::className[] = "NodeTimerRef";
|
|
const luaL_reg NodeTimerRef::methods[] = {
|
|
method(NodeTimerRef, start),
|
|
method(NodeTimerRef, set),
|
|
method(NodeTimerRef, stop),
|
|
method(NodeTimerRef, is_started),
|
|
method(NodeTimerRef, get_timeout),
|
|
method(NodeTimerRef, get_elapsed),
|
|
{0,0}
|
|
};
|
|
|
|
/*
|
|
EnvRef
|
|
*/
|
|
|
|
class EnvRef
|
|
{
|
|
private:
|
|
ServerEnvironment *m_env;
|
|
|
|
static const char className[];
|
|
static const luaL_reg methods[];
|
|
|
|
static int gc_object(lua_State *L) {
|
|
EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
|
|
delete o;
|
|
return 0;
|
|
}
|
|
|
|
static EnvRef *checkobject(lua_State *L, int narg)
|
|
{
|
|
luaL_checktype(L, narg, LUA_TUSERDATA);
|
|
void *ud = luaL_checkudata(L, narg, className);
|
|
if(!ud) luaL_typerror(L, narg, className);
|
|
return *(EnvRef**)ud; // unbox pointer
|
|
}
|
|
|
|
// Exported functions
|
|
|
|
// EnvRef:set_node(pos, node)
|
|
// pos = {x=num, y=num, z=num}
|
|
static int l_set_node(lua_State *L)
|
|
{
|
|
EnvRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
INodeDefManager *ndef = env->getGameDef()->ndef();
|
|
// parameters
|
|
v3s16 pos = read_v3s16(L, 2);
|
|
MapNode n = readnode(L, 3, ndef);
|
|
// Do it
|
|
MapNode n_old = env->getMap().getNodeNoEx(pos);
|
|
// Call destructor
|
|
if(ndef->get(n_old).has_on_destruct)
|
|
scriptapi_node_on_destruct(L, pos, n_old);
|
|
// Replace node
|
|
bool succeeded = env->getMap().addNodeWithEvent(pos, n);
|
|
if(succeeded){
|
|
// Call post-destructor
|
|
if(ndef->get(n_old).has_after_destruct)
|
|
scriptapi_node_after_destruct(L, pos, n_old);
|
|
// Call constructor
|
|
if(ndef->get(n).has_on_construct)
|
|
scriptapi_node_on_construct(L, pos, n);
|
|
}
|
|
lua_pushboolean(L, succeeded);
|
|
return 1;
|
|
}
|
|
|
|
static int l_add_node(lua_State *L)
|
|
{
|
|
return l_set_node(L);
|
|
}
|
|
|
|
// EnvRef:remove_node(pos)
|
|
// pos = {x=num, y=num, z=num}
|
|
static int l_remove_node(lua_State *L)
|
|
{
|
|
EnvRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
INodeDefManager *ndef = env->getGameDef()->ndef();
|
|
// parameters
|
|
v3s16 pos = read_v3s16(L, 2);
|
|
// Do it
|
|
MapNode n_old = env->getMap().getNodeNoEx(pos);
|
|
// Call destructor
|
|
if(ndef->get(n_old).has_on_destruct)
|
|
scriptapi_node_on_destruct(L, pos, n_old);
|
|
// Replace with air
|
|
// This is slightly optimized compared to addNodeWithEvent(air)
|
|
bool succeeded = env->getMap().removeNodeWithEvent(pos);
|
|
if(succeeded){
|
|
// Call post-destructor
|
|
if(ndef->get(n_old).has_after_destruct)
|
|
scriptapi_node_after_destruct(L, pos, n_old);
|
|
}
|
|
lua_pushboolean(L, succeeded);
|
|
// Air doesn't require constructor
|
|
return 1;
|
|
}
|
|
|
|
// EnvRef:get_node(pos)
|
|
// pos = {x=num, y=num, z=num}
|
|
static int l_get_node(lua_State *L)
|
|
{
|
|
EnvRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
// pos
|
|
v3s16 pos = read_v3s16(L, 2);
|
|
// Do it
|
|
MapNode n = env->getMap().getNodeNoEx(pos);
|
|
// Return node
|
|
pushnode(L, n, env->getGameDef()->ndef());
|
|
return 1;
|
|
}
|
|
|
|
// EnvRef:get_node_or_nil(pos)
|
|
// pos = {x=num, y=num, z=num}
|
|
static int l_get_node_or_nil(lua_State *L)
|
|
{
|
|
EnvRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
// pos
|
|
v3s16 pos = read_v3s16(L, 2);
|
|
// Do it
|
|
try{
|
|
MapNode n = env->getMap().getNode(pos);
|
|
// Return node
|
|
pushnode(L, n, env->getGameDef()->ndef());
|
|
return 1;
|
|
} catch(InvalidPositionException &e)
|
|
{
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
// EnvRef:get_node_light(pos, timeofday)
|
|
// pos = {x=num, y=num, z=num}
|
|
// timeofday: nil = current time, 0 = night, 0.5 = day
|
|
static int l_get_node_light(lua_State *L)
|
|
{
|
|
EnvRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
// Do it
|
|
v3s16 pos = read_v3s16(L, 2);
|
|
u32 time_of_day = env->getTimeOfDay();
|
|
if(lua_isnumber(L, 3))
|
|
time_of_day = 24000.0 * lua_tonumber(L, 3);
|
|
time_of_day %= 24000;
|
|
u32 dnr = time_to_daynight_ratio(time_of_day);
|
|
MapNode n = env->getMap().getNodeNoEx(pos);
|
|
try{
|
|
MapNode n = env->getMap().getNode(pos);
|
|
INodeDefManager *ndef = env->getGameDef()->ndef();
|
|
lua_pushinteger(L, n.getLightBlend(dnr, ndef));
|
|
return 1;
|
|
} catch(InvalidPositionException &e)
|
|
{
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
// EnvRef:place_node(pos, node)
|
|
// pos = {x=num, y=num, z=num}
|
|
static int l_place_node(lua_State *L)
|
|
{
|
|
EnvRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
v3s16 pos = read_v3s16(L, 2);
|
|
MapNode n = readnode(L, 3, env->getGameDef()->ndef());
|
|
|
|
// Don't attempt to load non-loaded area as of now
|
|
MapNode n_old = env->getMap().getNodeNoEx(pos);
|
|
if(n_old.getContent() == CONTENT_IGNORE){
|
|
lua_pushboolean(L, false);
|
|
return 1;
|
|
}
|
|
// Create item to place
|
|
INodeDefManager *ndef = get_server(L)->ndef();
|
|
IItemDefManager *idef = get_server(L)->idef();
|
|
ItemStack item(ndef->get(n).name, 1, 0, "", idef);
|
|
// Make pointed position
|
|
PointedThing pointed;
|
|
pointed.type = POINTEDTHING_NODE;
|
|
pointed.node_abovesurface = pos;
|
|
pointed.node_undersurface = pos + v3s16(0,-1,0);
|
|
// Place it with a NULL placer (appears in Lua as a non-functional
|
|
// ObjectRef)
|
|
bool success = scriptapi_item_on_place(L, item, NULL, pointed);
|
|
lua_pushboolean(L, success);
|
|
return 1;
|
|
}
|
|
|
|
// EnvRef:dig_node(pos)
|
|
// pos = {x=num, y=num, z=num}
|
|
static int l_dig_node(lua_State *L)
|
|
{
|
|
EnvRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
v3s16 pos = read_v3s16(L, 2);
|
|
|
|
// Don't attempt to load non-loaded area as of now
|
|
MapNode n = env->getMap().getNodeNoEx(pos);
|
|
if(n.getContent() == CONTENT_IGNORE){
|
|
lua_pushboolean(L, false);
|
|
return 1;
|
|
}
|
|
// Dig it out with a NULL digger (appears in Lua as a
|
|
// non-functional ObjectRef)
|
|
bool success = scriptapi_node_on_dig(L, pos, n, NULL);
|
|
lua_pushboolean(L, success);
|
|
return 1;
|
|
}
|
|
|
|
// EnvRef:punch_node(pos)
|
|
// pos = {x=num, y=num, z=num}
|
|
static int l_punch_node(lua_State *L)
|
|
{
|
|
EnvRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
v3s16 pos = read_v3s16(L, 2);
|
|
|
|
// Don't attempt to load non-loaded area as of now
|
|
MapNode n = env->getMap().getNodeNoEx(pos);
|
|
if(n.getContent() == CONTENT_IGNORE){
|
|
lua_pushboolean(L, false);
|
|
return 1;
|
|
}
|
|
// Punch it with a NULL puncher (appears in Lua as a non-functional
|
|
// ObjectRef)
|
|
bool success = scriptapi_node_on_punch(L, pos, n, NULL);
|
|
lua_pushboolean(L, success);
|
|
return 1;
|
|
}
|
|
|
|
// EnvRef:get_meta(pos)
|
|
static int l_get_meta(lua_State *L)
|
|
{
|
|
//infostream<<"EnvRef::l_get_meta()"<<std::endl;
|
|
EnvRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
// Do it
|
|
v3s16 p = read_v3s16(L, 2);
|
|
NodeMetaRef::create(L, p, env);
|
|
return 1;
|
|
}
|
|
|
|
// EnvRef:get_node_timer(pos)
|
|
static int l_get_node_timer(lua_State *L)
|
|
{
|
|
EnvRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
// Do it
|
|
v3s16 p = read_v3s16(L, 2);
|
|
NodeTimerRef::create(L, p, env);
|
|
return 1;
|
|
}
|
|
|
|
// EnvRef:add_entity(pos, entityname) -> ObjectRef or nil
|
|
// pos = {x=num, y=num, z=num}
|
|
static int l_add_entity(lua_State *L)
|
|
{
|
|
//infostream<<"EnvRef::l_add_entity()"<<std::endl;
|
|
EnvRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
// pos
|
|
v3f pos = checkFloatPos(L, 2);
|
|
// content
|
|
const char *name = luaL_checkstring(L, 3);
|
|
// Do it
|
|
ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
|
|
int objectid = env->addActiveObject(obj);
|
|
// If failed to add, return nothing (reads as nil)
|
|
if(objectid == 0)
|
|
return 0;
|
|
// Return ObjectRef
|
|
objectref_get_or_create(L, obj);
|
|
return 1;
|
|
}
|
|
|
|
// EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
|
|
// pos = {x=num, y=num, z=num}
|
|
static int l_add_item(lua_State *L)
|
|
{
|
|
//infostream<<"EnvRef::l_add_item()"<<std::endl;
|
|
EnvRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
// pos
|
|
v3f pos = checkFloatPos(L, 2);
|
|
// item
|
|
ItemStack item = read_item(L, 3);
|
|
if(item.empty() || !item.isKnown(get_server(L)->idef()))
|
|
return 0;
|
|
// Use minetest.spawn_item to spawn a __builtin:item
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "spawn_item");
|
|
if(lua_isnil(L, -1))
|
|
return 0;
|
|
lua_pushvalue(L, 2);
|
|
lua_pushstring(L, item.getItemString().c_str());
|
|
if(lua_pcall(L, 2, 1, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
return 1;
|
|
/*lua_pushvalue(L, 1);
|
|
lua_pushstring(L, "__builtin:item");
|
|
lua_pushstring(L, item.getItemString().c_str());
|
|
return l_add_entity(L);*/
|
|
/*// Do it
|
|
ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
|
|
int objectid = env->addActiveObject(obj);
|
|
// If failed to add, return nothing (reads as nil)
|
|
if(objectid == 0)
|
|
return 0;
|
|
// Return ObjectRef
|
|
objectref_get_or_create(L, obj);
|
|
return 1;*/
|
|
}
|
|
|
|
// EnvRef:add_rat(pos)
|
|
// pos = {x=num, y=num, z=num}
|
|
static int l_add_rat(lua_State *L)
|
|
{
|
|
infostream<<"EnvRef::l_add_rat(): C++ mobs have been removed."
|
|
<<" Doing nothing."<<std::endl;
|
|
return 0;
|
|
}
|
|
|
|
// EnvRef:add_firefly(pos)
|
|
// pos = {x=num, y=num, z=num}
|
|
static int l_add_firefly(lua_State *L)
|
|
{
|
|
infostream<<"EnvRef::l_add_firefly(): C++ mobs have been removed."
|
|
<<" Doing nothing."<<std::endl;
|
|
return 0;
|
|
}
|
|
|
|
// EnvRef:get_player_by_name(name)
|
|
static int l_get_player_by_name(lua_State *L)
|
|
{
|
|
EnvRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
// Do it
|
|
const char *name = luaL_checkstring(L, 2);
|
|
Player *player = env->getPlayer(name);
|
|
if(player == NULL){
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
PlayerSAO *sao = player->getPlayerSAO();
|
|
if(sao == NULL){
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
// Put player on stack
|
|
objectref_get_or_create(L, sao);
|
|
return 1;
|
|
}
|
|
|
|
// EnvRef:get_objects_inside_radius(pos, radius)
|
|
static int l_get_objects_inside_radius(lua_State *L)
|
|
{
|
|
// Get the table insert function
|
|
lua_getglobal(L, "table");
|
|
lua_getfield(L, -1, "insert");
|
|
int table_insert = lua_gettop(L);
|
|
// Get environemnt
|
|
EnvRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
// Do it
|
|
v3f pos = checkFloatPos(L, 2);
|
|
float radius = luaL_checknumber(L, 3) * BS;
|
|
std::set<u16> ids = env->getObjectsInsideRadius(pos, radius);
|
|
lua_newtable(L);
|
|
int table = lua_gettop(L);
|
|
for(std::set<u16>::const_iterator
|
|
i = ids.begin(); i != ids.end(); i++){
|
|
ServerActiveObject *obj = env->getActiveObject(*i);
|
|
// Insert object reference into table
|
|
lua_pushvalue(L, table_insert);
|
|
lua_pushvalue(L, table);
|
|
objectref_get_or_create(L, obj);
|
|
if(lua_pcall(L, 2, 0, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// EnvRef:set_timeofday(val)
|
|
// val = 0...1
|
|
static int l_set_timeofday(lua_State *L)
|
|
{
|
|
EnvRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
// Do it
|
|
float timeofday_f = luaL_checknumber(L, 2);
|
|
assert(timeofday_f >= 0.0 && timeofday_f <= 1.0);
|
|
int timeofday_mh = (int)(timeofday_f * 24000.0);
|
|
// This should be set directly in the environment but currently
|
|
// such changes aren't immediately sent to the clients, so call
|
|
// the server instead.
|
|
//env->setTimeOfDay(timeofday_mh);
|
|
get_server(L)->setTimeOfDay(timeofday_mh);
|
|
return 0;
|
|
}
|
|
|
|
// EnvRef:get_timeofday() -> 0...1
|
|
static int l_get_timeofday(lua_State *L)
|
|
{
|
|
EnvRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
// Do it
|
|
int timeofday_mh = env->getTimeOfDay();
|
|
float timeofday_f = (float)timeofday_mh / 24000.0;
|
|
lua_pushnumber(L, timeofday_f);
|
|
return 1;
|
|
}
|
|
|
|
|
|
// EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil
|
|
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
|
|
static int l_find_node_near(lua_State *L)
|
|
{
|
|
EnvRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
INodeDefManager *ndef = get_server(L)->ndef();
|
|
v3s16 pos = read_v3s16(L, 2);
|
|
int radius = luaL_checkinteger(L, 3);
|
|
std::set<content_t> filter;
|
|
if(lua_istable(L, 4)){
|
|
int table = 4;
|
|
lua_pushnil(L);
|
|
while(lua_next(L, table) != 0){
|
|
// key at index -2 and value at index -1
|
|
luaL_checktype(L, -1, LUA_TSTRING);
|
|
ndef->getIds(lua_tostring(L, -1), filter);
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
} else if(lua_isstring(L, 4)){
|
|
ndef->getIds(lua_tostring(L, 4), filter);
|
|
}
|
|
|
|
for(int d=1; d<=radius; d++){
|
|
core::list<v3s16> list;
|
|
getFacePositions(list, d);
|
|
for(core::list<v3s16>::Iterator i = list.begin();
|
|
i != list.end(); i++){
|
|
v3s16 p = pos + (*i);
|
|
content_t c = env->getMap().getNodeNoEx(p).getContent();
|
|
if(filter.count(c) != 0){
|
|
push_v3s16(L, p);
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions
|
|
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
|
|
static int l_find_nodes_in_area(lua_State *L)
|
|
{
|
|
EnvRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
INodeDefManager *ndef = get_server(L)->ndef();
|
|
v3s16 minp = read_v3s16(L, 2);
|
|
v3s16 maxp = read_v3s16(L, 3);
|
|
std::set<content_t> filter;
|
|
if(lua_istable(L, 4)){
|
|
int table = 4;
|
|
lua_pushnil(L);
|
|
while(lua_next(L, table) != 0){
|
|
// key at index -2 and value at index -1
|
|
luaL_checktype(L, -1, LUA_TSTRING);
|
|
ndef->getIds(lua_tostring(L, -1), filter);
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
} else if(lua_isstring(L, 4)){
|
|
ndef->getIds(lua_tostring(L, 4), filter);
|
|
}
|
|
|
|
// Get the table insert function
|
|
lua_getglobal(L, "table");
|
|
lua_getfield(L, -1, "insert");
|
|
int table_insert = lua_gettop(L);
|
|
|
|
lua_newtable(L);
|
|
int table = lua_gettop(L);
|
|
for(s16 x=minp.X; x<=maxp.X; x++)
|
|
for(s16 y=minp.Y; y<=maxp.Y; y++)
|
|
for(s16 z=minp.Z; z<=maxp.Z; z++)
|
|
{
|
|
v3s16 p(x,y,z);
|
|
content_t c = env->getMap().getNodeNoEx(p).getContent();
|
|
if(filter.count(c) != 0){
|
|
lua_pushvalue(L, table_insert);
|
|
lua_pushvalue(L, table);
|
|
push_v3s16(L, p);
|
|
if(lua_pcall(L, 2, 0, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// EnvRef:get_perlin(seeddiff, octaves, persistence, scale)
|
|
// returns world-specific PerlinNoise
|
|
static int l_get_perlin(lua_State *L)
|
|
{
|
|
EnvRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
|
|
int seeddiff = luaL_checkint(L, 2);
|
|
int octaves = luaL_checkint(L, 3);
|
|
double persistence = luaL_checknumber(L, 4);
|
|
double scale = luaL_checknumber(L, 5);
|
|
|
|
LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale);
|
|
*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
|
|
luaL_getmetatable(L, "PerlinNoise");
|
|
lua_setmetatable(L, -2);
|
|
return 1;
|
|
}
|
|
|
|
// EnvRef:clear_objects()
|
|
// clear all objects in the environment
|
|
static int l_clear_objects(lua_State *L)
|
|
{
|
|
EnvRef *o = checkobject(L, 1);
|
|
o->m_env->clearAllObjects();
|
|
return 0;
|
|
}
|
|
|
|
public:
|
|
EnvRef(ServerEnvironment *env):
|
|
m_env(env)
|
|
{
|
|
//infostream<<"EnvRef created"<<std::endl;
|
|
}
|
|
|
|
~EnvRef()
|
|
{
|
|
//infostream<<"EnvRef destructing"<<std::endl;
|
|
}
|
|
|
|
// Creates an EnvRef and leaves it on top of stack
|
|
// Not callable from Lua; all references are created on the C side.
|
|
static void create(lua_State *L, ServerEnvironment *env)
|
|
{
|
|
EnvRef *o = new EnvRef(env);
|
|
//infostream<<"EnvRef::create: o="<<o<<std::endl;
|
|
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
|
luaL_getmetatable(L, className);
|
|
lua_setmetatable(L, -2);
|
|
}
|
|
|
|
static void set_null(lua_State *L)
|
|
{
|
|
EnvRef *o = checkobject(L, -1);
|
|
o->m_env = NULL;
|
|
}
|
|
|
|
static void Register(lua_State *L)
|
|
{
|
|
lua_newtable(L);
|
|
int methodtable = lua_gettop(L);
|
|
luaL_newmetatable(L, className);
|
|
int metatable = lua_gettop(L);
|
|
|
|
lua_pushliteral(L, "__metatable");
|
|
lua_pushvalue(L, methodtable);
|
|
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
|
|
|
|
lua_pushliteral(L, "__index");
|
|
lua_pushvalue(L, methodtable);
|
|
lua_settable(L, metatable);
|
|
|
|
lua_pushliteral(L, "__gc");
|
|
lua_pushcfunction(L, gc_object);
|
|
lua_settable(L, metatable);
|
|
|
|
lua_pop(L, 1); // drop metatable
|
|
|
|
luaL_openlib(L, 0, methods, 0); // fill methodtable
|
|
lua_pop(L, 1); // drop methodtable
|
|
|
|
// Cannot be created from Lua
|
|
//lua_register(L, className, create_object);
|
|
}
|
|
};
|
|
const char EnvRef::className[] = "EnvRef";
|
|
const luaL_reg EnvRef::methods[] = {
|
|
method(EnvRef, set_node),
|
|
method(EnvRef, add_node),
|
|
method(EnvRef, remove_node),
|
|
method(EnvRef, get_node),
|
|
method(EnvRef, get_node_or_nil),
|
|
method(EnvRef, get_node_light),
|
|
method(EnvRef, place_node),
|
|
method(EnvRef, dig_node),
|
|
method(EnvRef, punch_node),
|
|
method(EnvRef, add_entity),
|
|
method(EnvRef, add_item),
|
|
method(EnvRef, add_rat),
|
|
method(EnvRef, add_firefly),
|
|
method(EnvRef, get_meta),
|
|
method(EnvRef, get_node_timer),
|
|
method(EnvRef, get_player_by_name),
|
|
method(EnvRef, get_objects_inside_radius),
|
|
method(EnvRef, set_timeofday),
|
|
method(EnvRef, get_timeofday),
|
|
method(EnvRef, find_node_near),
|
|
method(EnvRef, find_nodes_in_area),
|
|
method(EnvRef, get_perlin),
|
|
method(EnvRef, clear_objects),
|
|
{0,0}
|
|
};
|
|
|
|
/*
|
|
LuaPseudoRandom
|
|
*/
|
|
|
|
|
|
class LuaPseudoRandom
|
|
{
|
|
private:
|
|
PseudoRandom m_pseudo;
|
|
|
|
static const char className[];
|
|
static const luaL_reg methods[];
|
|
|
|
// Exported functions
|
|
|
|
// garbage collector
|
|
static int gc_object(lua_State *L)
|
|
{
|
|
LuaPseudoRandom *o = *(LuaPseudoRandom **)(lua_touserdata(L, 1));
|
|
delete o;
|
|
return 0;
|
|
}
|
|
|
|
// next(self, min=0, max=32767) -> get next value
|
|
static int l_next(lua_State *L)
|
|
{
|
|
LuaPseudoRandom *o = checkobject(L, 1);
|
|
int min = 0;
|
|
int max = 32767;
|
|
lua_settop(L, 3); // Fill 2 and 3 with nil if they don't exist
|
|
if(!lua_isnil(L, 2))
|
|
min = luaL_checkinteger(L, 2);
|
|
if(!lua_isnil(L, 3))
|
|
max = luaL_checkinteger(L, 3);
|
|
if(max < min){
|
|
errorstream<<"PseudoRandom.next(): max="<<max<<" min="<<min<<std::endl;
|
|
throw LuaError(L, "PseudoRandom.next(): max < min");
|
|
}
|
|
if(max - min != 32767 && max - min > 32767/5)
|
|
throw LuaError(L, "PseudoRandom.next() max-min is not 32767 and is > 32768/5. This is disallowed due to the bad random distribution the implementation would otherwise make.");
|
|
PseudoRandom &pseudo = o->m_pseudo;
|
|
int val = pseudo.next();
|
|
val = (val % (max-min+1)) + min;
|
|
lua_pushinteger(L, val);
|
|
return 1;
|
|
}
|
|
|
|
public:
|
|
LuaPseudoRandom(int seed):
|
|
m_pseudo(seed)
|
|
{
|
|
}
|
|
|
|
~LuaPseudoRandom()
|
|
{
|
|
}
|
|
|
|
const PseudoRandom& getItem() const
|
|
{
|
|
return m_pseudo;
|
|
}
|
|
PseudoRandom& getItem()
|
|
{
|
|
return m_pseudo;
|
|
}
|
|
|
|
// LuaPseudoRandom(seed)
|
|
// Creates an LuaPseudoRandom and leaves it on top of stack
|
|
static int create_object(lua_State *L)
|
|
{
|
|
int seed = luaL_checknumber(L, 1);
|
|
LuaPseudoRandom *o = new LuaPseudoRandom(seed);
|
|
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
|
luaL_getmetatable(L, className);
|
|
lua_setmetatable(L, -2);
|
|
return 1;
|
|
}
|
|
|
|
static LuaPseudoRandom* checkobject(lua_State *L, int narg)
|
|
{
|
|
luaL_checktype(L, narg, LUA_TUSERDATA);
|
|
void *ud = luaL_checkudata(L, narg, className);
|
|
if(!ud) luaL_typerror(L, narg, className);
|
|
return *(LuaPseudoRandom**)ud; // unbox pointer
|
|
}
|
|
|
|
static void Register(lua_State *L)
|
|
{
|
|
lua_newtable(L);
|
|
int methodtable = lua_gettop(L);
|
|
luaL_newmetatable(L, className);
|
|
int metatable = lua_gettop(L);
|
|
|
|
lua_pushliteral(L, "__metatable");
|
|
lua_pushvalue(L, methodtable);
|
|
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
|
|
|
|
lua_pushliteral(L, "__index");
|
|
lua_pushvalue(L, methodtable);
|
|
lua_settable(L, metatable);
|
|
|
|
lua_pushliteral(L, "__gc");
|
|
lua_pushcfunction(L, gc_object);
|
|
lua_settable(L, metatable);
|
|
|
|
lua_pop(L, 1); // drop metatable
|
|
|
|
luaL_openlib(L, 0, methods, 0); // fill methodtable
|
|
lua_pop(L, 1); // drop methodtable
|
|
|
|
// Can be created from Lua (LuaPseudoRandom(seed))
|
|
lua_register(L, className, create_object);
|
|
}
|
|
};
|
|
const char LuaPseudoRandom::className[] = "PseudoRandom";
|
|
const luaL_reg LuaPseudoRandom::methods[] = {
|
|
method(LuaPseudoRandom, next),
|
|
{0,0}
|
|
};
|
|
|
|
|
|
|
|
/*
|
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LuaABM
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*/
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class LuaABM : public ActiveBlockModifier
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{
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private:
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lua_State *m_lua;
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int m_id;
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std::set<std::string> m_trigger_contents;
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std::set<std::string> m_required_neighbors;
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float m_trigger_interval;
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u32 m_trigger_chance;
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public:
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LuaABM(lua_State *L, int id,
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const std::set<std::string> &trigger_contents,
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const std::set<std::string> &required_neighbors,
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float trigger_interval, u32 trigger_chance):
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m_lua(L),
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m_id(id),
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m_trigger_contents(trigger_contents),
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m_required_neighbors(required_neighbors),
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m_trigger_interval(trigger_interval),
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m_trigger_chance(trigger_chance)
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{
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}
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virtual std::set<std::string> getTriggerContents()
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{
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return m_trigger_contents;
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}
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virtual std::set<std::string> getRequiredNeighbors()
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{
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return m_required_neighbors;
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}
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virtual float getTriggerInterval()
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{
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return m_trigger_interval;
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}
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virtual u32 getTriggerChance()
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{
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return m_trigger_chance;
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}
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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u32 active_object_count, u32 active_object_count_wider)
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{
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lua_State *L = m_lua;
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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// Get minetest.registered_abms
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_abms");
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luaL_checktype(L, -1, LUA_TTABLE);
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int registered_abms = lua_gettop(L);
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// Get minetest.registered_abms[m_id]
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lua_pushnumber(L, m_id);
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lua_gettable(L, registered_abms);
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if(lua_isnil(L, -1))
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assert(0);
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// Call action
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_getfield(L, -1, "action");
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luaL_checktype(L, -1, LUA_TFUNCTION);
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push_v3s16(L, p);
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pushnode(L, n, env->getGameDef()->ndef());
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lua_pushnumber(L, active_object_count);
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lua_pushnumber(L, active_object_count_wider);
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if(lua_pcall(L, 4, 0, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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}
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};
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/*
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ServerSoundParams
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*/
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static void read_server_sound_params(lua_State *L, int index,
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ServerSoundParams ¶ms)
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{
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if(index < 0)
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index = lua_gettop(L) + 1 + index;
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// Clear
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params = ServerSoundParams();
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if(lua_istable(L, index)){
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getfloatfield(L, index, "gain", params.gain);
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getstringfield(L, index, "to_player", params.to_player);
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lua_getfield(L, index, "pos");
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if(!lua_isnil(L, -1)){
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v3f p = read_v3f(L, -1)*BS;
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params.pos = p;
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params.type = ServerSoundParams::SSP_POSITIONAL;
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}
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lua_pop(L, 1);
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lua_getfield(L, index, "object");
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if(!lua_isnil(L, -1)){
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ObjectRef *ref = ObjectRef::checkobject(L, -1);
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ServerActiveObject *sao = ObjectRef::getobject(ref);
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if(sao){
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params.object = sao->getId();
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params.type = ServerSoundParams::SSP_OBJECT;
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}
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}
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lua_pop(L, 1);
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params.max_hear_distance = BS*getfloatfield_default(L, index,
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"max_hear_distance", params.max_hear_distance/BS);
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getboolfield(L, index, "loop", params.loop);
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}
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}
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/*
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Global functions
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*/
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// debug(text)
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// Writes a line to dstream
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static int l_debug(lua_State *L)
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{
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std::string text = lua_tostring(L, 1);
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dstream << text << std::endl;
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return 0;
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}
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// log([level,] text)
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// Writes a line to the logger.
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// The one-argument version logs to infostream.
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// The two-argument version accept a log level: error, action, info, or verbose.
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static int l_log(lua_State *L)
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{
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std::string text;
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LogMessageLevel level = LMT_INFO;
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if(lua_isnone(L, 2))
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{
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text = lua_tostring(L, 1);
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}
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else
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{
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std::string levelname = lua_tostring(L, 1);
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text = lua_tostring(L, 2);
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if(levelname == "error")
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level = LMT_ERROR;
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else if(levelname == "action")
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level = LMT_ACTION;
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else if(levelname == "verbose")
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level = LMT_VERBOSE;
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}
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log_printline(level, text);
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return 0;
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}
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// request_shutdown()
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static int l_request_shutdown(lua_State *L)
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{
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get_server(L)->requestShutdown();
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return 0;
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}
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// get_server_status()
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static int l_get_server_status(lua_State *L)
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{
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lua_pushstring(L, wide_to_narrow(get_server(L)->getStatusString()).c_str());
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return 1;
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}
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// register_item_raw({lots of stuff})
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static int l_register_item_raw(lua_State *L)
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{
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luaL_checktype(L, 1, LUA_TTABLE);
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int table = 1;
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// Get the writable item and node definition managers from the server
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IWritableItemDefManager *idef =
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get_server(L)->getWritableItemDefManager();
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IWritableNodeDefManager *ndef =
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get_server(L)->getWritableNodeDefManager();
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// Check if name is defined
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std::string name;
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lua_getfield(L, table, "name");
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if(lua_isstring(L, -1)){
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name = lua_tostring(L, -1);
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verbosestream<<"register_item_raw: "<<name<<std::endl;
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} else {
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throw LuaError(L, "register_item_raw: name is not defined or not a string");
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}
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// Check if on_use is defined
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ItemDefinition def;
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// Set a distinctive default value to check if this is set
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def.node_placement_prediction = "__default";
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// Read the item definition
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def = read_item_definition(L, table, def);
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// Default to having client-side placement prediction for nodes
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// ("" in item definition sets it off)
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if(def.node_placement_prediction == "__default"){
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if(def.type == ITEM_NODE)
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def.node_placement_prediction = name;
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else
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def.node_placement_prediction = "";
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}
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// Register item definition
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idef->registerItem(def);
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// Read the node definition (content features) and register it
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if(def.type == ITEM_NODE)
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{
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ContentFeatures f = read_content_features(L, table);
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ndef->set(f.name, f);
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}
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return 0; /* number of results */
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}
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// register_alias_raw(name, convert_to_name)
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static int l_register_alias_raw(lua_State *L)
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{
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std::string name = luaL_checkstring(L, 1);
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std::string convert_to = luaL_checkstring(L, 2);
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// Get the writable item definition manager from the server
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IWritableItemDefManager *idef =
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get_server(L)->getWritableItemDefManager();
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idef->registerAlias(name, convert_to);
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return 0; /* number of results */
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}
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// helper for register_craft
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static bool read_craft_recipe_shaped(lua_State *L, int index,
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int &width, std::vector<std::string> &recipe)
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{
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if(index < 0)
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index = lua_gettop(L) + 1 + index;
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if(!lua_istable(L, index))
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return false;
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lua_pushnil(L);
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int rowcount = 0;
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while(lua_next(L, index) != 0){
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int colcount = 0;
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// key at index -2 and value at index -1
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if(!lua_istable(L, -1))
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return false;
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int table2 = lua_gettop(L);
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lua_pushnil(L);
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while(lua_next(L, table2) != 0){
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// key at index -2 and value at index -1
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if(!lua_isstring(L, -1))
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return false;
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recipe.push_back(lua_tostring(L, -1));
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// removes value, keeps key for next iteration
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lua_pop(L, 1);
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colcount++;
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}
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if(rowcount == 0){
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width = colcount;
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} else {
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if(colcount != width)
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return false;
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}
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// removes value, keeps key for next iteration
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lua_pop(L, 1);
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rowcount++;
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}
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return width != 0;
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}
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// helper for register_craft
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static bool read_craft_recipe_shapeless(lua_State *L, int index,
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std::vector<std::string> &recipe)
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{
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if(index < 0)
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index = lua_gettop(L) + 1 + index;
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if(!lua_istable(L, index))
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return false;
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lua_pushnil(L);
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while(lua_next(L, index) != 0){
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// key at index -2 and value at index -1
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if(!lua_isstring(L, -1))
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return false;
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recipe.push_back(lua_tostring(L, -1));
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// removes value, keeps key for next iteration
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lua_pop(L, 1);
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}
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return true;
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}
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// helper for register_craft
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static bool read_craft_replacements(lua_State *L, int index,
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CraftReplacements &replacements)
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{
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if(index < 0)
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index = lua_gettop(L) + 1 + index;
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if(!lua_istable(L, index))
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return false;
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lua_pushnil(L);
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while(lua_next(L, index) != 0){
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// key at index -2 and value at index -1
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if(!lua_istable(L, -1))
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return false;
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lua_rawgeti(L, -1, 1);
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if(!lua_isstring(L, -1))
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return false;
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std::string replace_from = lua_tostring(L, -1);
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lua_pop(L, 1);
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lua_rawgeti(L, -1, 2);
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if(!lua_isstring(L, -1))
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return false;
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std::string replace_to = lua_tostring(L, -1);
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lua_pop(L, 1);
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replacements.pairs.push_back(
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std::make_pair(replace_from, replace_to));
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// removes value, keeps key for next iteration
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lua_pop(L, 1);
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}
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return true;
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}
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// register_craft({output=item, recipe={{item00,item10},{item01,item11}})
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static int l_register_craft(lua_State *L)
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{
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//infostream<<"register_craft"<<std::endl;
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luaL_checktype(L, 1, LUA_TTABLE);
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int table = 1;
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// Get the writable craft definition manager from the server
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IWritableCraftDefManager *craftdef =
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get_server(L)->getWritableCraftDefManager();
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std::string type = getstringfield_default(L, table, "type", "shaped");
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/*
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CraftDefinitionShaped
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*/
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if(type == "shaped"){
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std::string output = getstringfield_default(L, table, "output", "");
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if(output == "")
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throw LuaError(L, "Crafting definition is missing an output");
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int width = 0;
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std::vector<std::string> recipe;
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lua_getfield(L, table, "recipe");
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if(lua_isnil(L, -1))
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throw LuaError(L, "Crafting definition is missing a recipe"
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" (output=\"" + output + "\")");
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if(!read_craft_recipe_shaped(L, -1, width, recipe))
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throw LuaError(L, "Invalid crafting recipe"
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" (output=\"" + output + "\")");
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CraftReplacements replacements;
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lua_getfield(L, table, "replacements");
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if(!lua_isnil(L, -1))
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{
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if(!read_craft_replacements(L, -1, replacements))
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throw LuaError(L, "Invalid replacements"
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" (output=\"" + output + "\")");
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}
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CraftDefinition *def = new CraftDefinitionShaped(
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output, width, recipe, replacements);
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craftdef->registerCraft(def);
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}
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/*
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CraftDefinitionShapeless
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*/
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else if(type == "shapeless"){
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std::string output = getstringfield_default(L, table, "output", "");
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if(output == "")
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throw LuaError(L, "Crafting definition (shapeless)"
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" is missing an output");
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std::vector<std::string> recipe;
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lua_getfield(L, table, "recipe");
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if(lua_isnil(L, -1))
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throw LuaError(L, "Crafting definition (shapeless)"
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" is missing a recipe"
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" (output=\"" + output + "\")");
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if(!read_craft_recipe_shapeless(L, -1, recipe))
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throw LuaError(L, "Invalid crafting recipe"
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" (output=\"" + output + "\")");
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CraftReplacements replacements;
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lua_getfield(L, table, "replacements");
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if(!lua_isnil(L, -1))
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{
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if(!read_craft_replacements(L, -1, replacements))
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throw LuaError(L, "Invalid replacements"
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" (output=\"" + output + "\")");
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}
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CraftDefinition *def = new CraftDefinitionShapeless(
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output, recipe, replacements);
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craftdef->registerCraft(def);
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}
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/*
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CraftDefinitionToolRepair
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*/
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else if(type == "toolrepair"){
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float additional_wear = getfloatfield_default(L, table,
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"additional_wear", 0.0);
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CraftDefinition *def = new CraftDefinitionToolRepair(
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additional_wear);
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craftdef->registerCraft(def);
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}
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/*
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CraftDefinitionCooking
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*/
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else if(type == "cooking"){
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std::string output = getstringfield_default(L, table, "output", "");
|
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if(output == "")
|
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throw LuaError(L, "Crafting definition (cooking)"
|
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" is missing an output");
|
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|
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std::string recipe = getstringfield_default(L, table, "recipe", "");
|
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if(recipe == "")
|
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throw LuaError(L, "Crafting definition (cooking)"
|
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" is missing a recipe"
|
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" (output=\"" + output + "\")");
|
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|
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float cooktime = getfloatfield_default(L, table, "cooktime", 3.0);
|
|
|
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CraftReplacements replacements;
|
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lua_getfield(L, table, "replacements");
|
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if(!lua_isnil(L, -1))
|
|
{
|
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if(!read_craft_replacements(L, -1, replacements))
|
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throw LuaError(L, "Invalid replacements"
|
|
" (cooking output=\"" + output + "\")");
|
|
}
|
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|
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CraftDefinition *def = new CraftDefinitionCooking(
|
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output, recipe, cooktime, replacements);
|
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craftdef->registerCraft(def);
|
|
}
|
|
/*
|
|
CraftDefinitionFuel
|
|
*/
|
|
else if(type == "fuel"){
|
|
std::string recipe = getstringfield_default(L, table, "recipe", "");
|
|
if(recipe == "")
|
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throw LuaError(L, "Crafting definition (fuel)"
|
|
" is missing a recipe");
|
|
|
|
float burntime = getfloatfield_default(L, table, "burntime", 1.0);
|
|
|
|
CraftReplacements replacements;
|
|
lua_getfield(L, table, "replacements");
|
|
if(!lua_isnil(L, -1))
|
|
{
|
|
if(!read_craft_replacements(L, -1, replacements))
|
|
throw LuaError(L, "Invalid replacements"
|
|
" (fuel recipe=\"" + recipe + "\")");
|
|
}
|
|
|
|
CraftDefinition *def = new CraftDefinitionFuel(
|
|
recipe, burntime, replacements);
|
|
craftdef->registerCraft(def);
|
|
}
|
|
else
|
|
{
|
|
throw LuaError(L, "Unknown crafting definition type: \"" + type + "\"");
|
|
}
|
|
|
|
lua_pop(L, 1);
|
|
return 0; /* number of results */
|
|
}
|
|
|
|
// setting_set(name, value)
|
|
static int l_setting_set(lua_State *L)
|
|
{
|
|
const char *name = luaL_checkstring(L, 1);
|
|
const char *value = luaL_checkstring(L, 2);
|
|
g_settings->set(name, value);
|
|
return 0;
|
|
}
|
|
|
|
// setting_get(name)
|
|
static int l_setting_get(lua_State *L)
|
|
{
|
|
const char *name = luaL_checkstring(L, 1);
|
|
try{
|
|
std::string value = g_settings->get(name);
|
|
lua_pushstring(L, value.c_str());
|
|
} catch(SettingNotFoundException &e){
|
|
lua_pushnil(L);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// setting_getbool(name)
|
|
static int l_setting_getbool(lua_State *L)
|
|
{
|
|
const char *name = luaL_checkstring(L, 1);
|
|
try{
|
|
bool value = g_settings->getBool(name);
|
|
lua_pushboolean(L, value);
|
|
} catch(SettingNotFoundException &e){
|
|
lua_pushnil(L);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// chat_send_all(text)
|
|
static int l_chat_send_all(lua_State *L)
|
|
{
|
|
const char *text = luaL_checkstring(L, 1);
|
|
// Get server from registry
|
|
Server *server = get_server(L);
|
|
// Send
|
|
server->notifyPlayers(narrow_to_wide(text));
|
|
return 0;
|
|
}
|
|
|
|
// chat_send_player(name, text)
|
|
static int l_chat_send_player(lua_State *L)
|
|
{
|
|
const char *name = luaL_checkstring(L, 1);
|
|
const char *text = luaL_checkstring(L, 2);
|
|
// Get server from registry
|
|
Server *server = get_server(L);
|
|
// Send
|
|
server->notifyPlayer(name, narrow_to_wide(text));
|
|
return 0;
|
|
}
|
|
|
|
// get_player_privs(name, text)
|
|
static int l_get_player_privs(lua_State *L)
|
|
{
|
|
const char *name = luaL_checkstring(L, 1);
|
|
// Get server from registry
|
|
Server *server = get_server(L);
|
|
// Do it
|
|
lua_newtable(L);
|
|
int table = lua_gettop(L);
|
|
std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
|
|
for(std::set<std::string>::const_iterator
|
|
i = privs_s.begin(); i != privs_s.end(); i++){
|
|
lua_pushboolean(L, true);
|
|
lua_setfield(L, table, i->c_str());
|
|
}
|
|
lua_pushvalue(L, table);
|
|
return 1;
|
|
}
|
|
|
|
// get_ban_list()
|
|
static int l_get_ban_list(lua_State *L)
|
|
{
|
|
lua_pushstring(L, get_server(L)->getBanDescription("").c_str());
|
|
return 1;
|
|
}
|
|
|
|
// get_ban_description()
|
|
static int l_get_ban_description(lua_State *L)
|
|
{
|
|
const char * ip_or_name = luaL_checkstring(L, 1);
|
|
lua_pushstring(L, get_server(L)->getBanDescription(std::string(ip_or_name)).c_str());
|
|
return 1;
|
|
}
|
|
|
|
// ban_player()
|
|
static int l_ban_player(lua_State *L)
|
|
{
|
|
const char * name = luaL_checkstring(L, 1);
|
|
Player *player = get_env(L)->getPlayer(name);
|
|
if(player == NULL)
|
|
{
|
|
lua_pushboolean(L, false); // no such player
|
|
return 1;
|
|
}
|
|
try
|
|
{
|
|
Address addr = get_server(L)->getPeerAddress(get_env(L)->getPlayer(name)->peer_id);
|
|
std::string ip_str = addr.serializeString();
|
|
get_server(L)->setIpBanned(ip_str, name);
|
|
}
|
|
catch(con::PeerNotFoundException) // unlikely
|
|
{
|
|
dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
|
|
lua_pushboolean(L, false); // error
|
|
return 1;
|
|
}
|
|
lua_pushboolean(L, true);
|
|
return 1;
|
|
}
|
|
|
|
// unban_player_or_ip()
|
|
static int l_unban_player_of_ip(lua_State *L)
|
|
{
|
|
const char * ip_or_name = luaL_checkstring(L, 1);
|
|
get_server(L)->unsetIpBanned(ip_or_name);
|
|
lua_pushboolean(L, true);
|
|
return 1;
|
|
}
|
|
|
|
// get_inventory(location)
|
|
static int l_get_inventory(lua_State *L)
|
|
{
|
|
InventoryLocation loc;
|
|
|
|
std::string type = checkstringfield(L, 1, "type");
|
|
if(type == "player"){
|
|
std::string name = checkstringfield(L, 1, "name");
|
|
loc.setPlayer(name);
|
|
} else if(type == "node"){
|
|
lua_getfield(L, 1, "pos");
|
|
v3s16 pos = check_v3s16(L, -1);
|
|
loc.setNodeMeta(pos);
|
|
} else if(type == "detached"){
|
|
std::string name = checkstringfield(L, 1, "name");
|
|
loc.setDetached(name);
|
|
}
|
|
|
|
if(get_server(L)->getInventory(loc) != NULL)
|
|
InvRef::create(L, loc);
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
// create_detached_inventory_raw(name)
|
|
static int l_create_detached_inventory_raw(lua_State *L)
|
|
{
|
|
const char *name = luaL_checkstring(L, 1);
|
|
if(get_server(L)->createDetachedInventory(name) != NULL){
|
|
InventoryLocation loc;
|
|
loc.setDetached(name);
|
|
InvRef::create(L, loc);
|
|
}else{
|
|
lua_pushnil(L);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// get_dig_params(groups, tool_capabilities[, time_from_last_punch])
|
|
static int l_get_dig_params(lua_State *L)
|
|
{
|
|
std::map<std::string, int> groups;
|
|
read_groups(L, 1, groups);
|
|
ToolCapabilities tp = read_tool_capabilities(L, 2);
|
|
if(lua_isnoneornil(L, 3))
|
|
push_dig_params(L, getDigParams(groups, &tp));
|
|
else
|
|
push_dig_params(L, getDigParams(groups, &tp,
|
|
luaL_checknumber(L, 3)));
|
|
return 1;
|
|
}
|
|
|
|
// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
|
|
static int l_get_hit_params(lua_State *L)
|
|
{
|
|
std::map<std::string, int> groups;
|
|
read_groups(L, 1, groups);
|
|
ToolCapabilities tp = read_tool_capabilities(L, 2);
|
|
if(lua_isnoneornil(L, 3))
|
|
push_hit_params(L, getHitParams(groups, &tp));
|
|
else
|
|
push_hit_params(L, getHitParams(groups, &tp,
|
|
luaL_checknumber(L, 3)));
|
|
return 1;
|
|
}
|
|
|
|
// get_current_modname()
|
|
static int l_get_current_modname(lua_State *L)
|
|
{
|
|
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
|
|
return 1;
|
|
}
|
|
|
|
// get_modpath(modname)
|
|
static int l_get_modpath(lua_State *L)
|
|
{
|
|
std::string modname = luaL_checkstring(L, 1);
|
|
// Do it
|
|
if(modname == "__builtin"){
|
|
std::string path = get_server(L)->getBuiltinLuaPath();
|
|
lua_pushstring(L, path.c_str());
|
|
return 1;
|
|
}
|
|
const ModSpec *mod = get_server(L)->getModSpec(modname);
|
|
if(!mod){
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
lua_pushstring(L, mod->path.c_str());
|
|
return 1;
|
|
}
|
|
|
|
// get_modnames()
|
|
// the returned list is sorted alphabetically for you
|
|
static int l_get_modnames(lua_State *L)
|
|
{
|
|
// Get a list of mods
|
|
core::list<std::string> mods_unsorted, mods_sorted;
|
|
get_server(L)->getModNames(mods_unsorted);
|
|
|
|
// Take unsorted items from mods_unsorted and sort them into
|
|
// mods_sorted; not great performance but the number of mods on a
|
|
// server will likely be small.
|
|
for(core::list<std::string>::Iterator i = mods_unsorted.begin();
|
|
i != mods_unsorted.end(); i++)
|
|
{
|
|
bool added = false;
|
|
for(core::list<std::string>::Iterator x = mods_sorted.begin();
|
|
x != mods_unsorted.end(); x++)
|
|
{
|
|
// I doubt anybody using Minetest will be using
|
|
// anything not ASCII based :)
|
|
if((*i).compare(*x) <= 0)
|
|
{
|
|
mods_sorted.insert_before(x, *i);
|
|
added = true;
|
|
break;
|
|
}
|
|
}
|
|
if(!added)
|
|
mods_sorted.push_back(*i);
|
|
}
|
|
|
|
// Get the table insertion function from Lua.
|
|
lua_getglobal(L, "table");
|
|
lua_getfield(L, -1, "insert");
|
|
int insertion_func = lua_gettop(L);
|
|
|
|
// Package them up for Lua
|
|
lua_newtable(L);
|
|
int new_table = lua_gettop(L);
|
|
core::list<std::string>::Iterator i = mods_sorted.begin();
|
|
while(i != mods_sorted.end())
|
|
{
|
|
lua_pushvalue(L, insertion_func);
|
|
lua_pushvalue(L, new_table);
|
|
lua_pushstring(L, (*i).c_str());
|
|
if(lua_pcall(L, 2, 0, 0) != 0)
|
|
{
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
}
|
|
i++;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// get_worldpath()
|
|
static int l_get_worldpath(lua_State *L)
|
|
{
|
|
std::string worldpath = get_server(L)->getWorldPath();
|
|
lua_pushstring(L, worldpath.c_str());
|
|
return 1;
|
|
}
|
|
|
|
// sound_play(spec, parameters)
|
|
static int l_sound_play(lua_State *L)
|
|
{
|
|
SimpleSoundSpec spec;
|
|
read_soundspec(L, 1, spec);
|
|
ServerSoundParams params;
|
|
read_server_sound_params(L, 2, params);
|
|
s32 handle = get_server(L)->playSound(spec, params);
|
|
lua_pushinteger(L, handle);
|
|
return 1;
|
|
}
|
|
|
|
// sound_stop(handle)
|
|
static int l_sound_stop(lua_State *L)
|
|
{
|
|
int handle = luaL_checkinteger(L, 1);
|
|
get_server(L)->stopSound(handle);
|
|
return 0;
|
|
}
|
|
|
|
// is_singleplayer()
|
|
static int l_is_singleplayer(lua_State *L)
|
|
{
|
|
lua_pushboolean(L, get_server(L)->isSingleplayer());
|
|
return 1;
|
|
}
|
|
|
|
// get_password_hash(name, raw_password)
|
|
static int l_get_password_hash(lua_State *L)
|
|
{
|
|
std::string name = luaL_checkstring(L, 1);
|
|
std::string raw_password = luaL_checkstring(L, 2);
|
|
std::string hash = translatePassword(name,
|
|
narrow_to_wide(raw_password));
|
|
lua_pushstring(L, hash.c_str());
|
|
return 1;
|
|
}
|
|
|
|
// notify_authentication_modified(name)
|
|
static int l_notify_authentication_modified(lua_State *L)
|
|
{
|
|
std::string name = "";
|
|
if(lua_isstring(L, 1))
|
|
name = lua_tostring(L, 1);
|
|
get_server(L)->reportPrivsModified(name);
|
|
return 0;
|
|
}
|
|
|
|
// get_craft_result(input)
|
|
static int l_get_craft_result(lua_State *L)
|
|
{
|
|
int input_i = 1;
|
|
std::string method_s = getstringfield_default(L, input_i, "method", "normal");
|
|
enum CraftMethod method = (CraftMethod)getenumfield(L, input_i, "method",
|
|
es_CraftMethod, CRAFT_METHOD_NORMAL);
|
|
int width = 1;
|
|
lua_getfield(L, input_i, "width");
|
|
if(lua_isnumber(L, -1))
|
|
width = luaL_checkinteger(L, -1);
|
|
lua_pop(L, 1);
|
|
lua_getfield(L, input_i, "items");
|
|
std::vector<ItemStack> items = read_items(L, -1);
|
|
lua_pop(L, 1); // items
|
|
|
|
IGameDef *gdef = get_server(L);
|
|
ICraftDefManager *cdef = gdef->cdef();
|
|
CraftInput input(method, width, items);
|
|
CraftOutput output;
|
|
bool got = cdef->getCraftResult(input, output, true, gdef);
|
|
lua_newtable(L); // output table
|
|
if(got){
|
|
ItemStack item;
|
|
item.deSerialize(output.item, gdef->idef());
|
|
LuaItemStack::create(L, item);
|
|
lua_setfield(L, -2, "item");
|
|
setintfield(L, -1, "time", output.time);
|
|
} else {
|
|
LuaItemStack::create(L, ItemStack());
|
|
lua_setfield(L, -2, "item");
|
|
setintfield(L, -1, "time", 0);
|
|
}
|
|
lua_newtable(L); // decremented input table
|
|
lua_pushstring(L, method_s.c_str());
|
|
lua_setfield(L, -2, "method");
|
|
lua_pushinteger(L, width);
|
|
lua_setfield(L, -2, "width");
|
|
push_items(L, input.items);
|
|
lua_setfield(L, -2, "items");
|
|
return 2;
|
|
}
|
|
|
|
// get_craft_recipe(result item)
|
|
static int l_get_craft_recipe(lua_State *L)
|
|
{
|
|
int k = 0;
|
|
char tmp[20];
|
|
int input_i = 1;
|
|
std::string o_item = luaL_checkstring(L,input_i);
|
|
|
|
IGameDef *gdef = get_server(L);
|
|
ICraftDefManager *cdef = gdef->cdef();
|
|
CraftInput input;
|
|
CraftOutput output(o_item,0);
|
|
bool got = cdef->getCraftRecipe(input, output, gdef);
|
|
lua_newtable(L); // output table
|
|
if(got){
|
|
lua_newtable(L);
|
|
for(std::vector<ItemStack>::const_iterator
|
|
i = input.items.begin();
|
|
i != input.items.end(); i++, k++)
|
|
{
|
|
if (i->empty())
|
|
{
|
|
continue;
|
|
}
|
|
sprintf(tmp,"%d",k);
|
|
lua_pushstring(L,tmp);
|
|
lua_pushstring(L,i->name.c_str());
|
|
lua_settable(L, -3);
|
|
}
|
|
lua_setfield(L, -2, "items");
|
|
setintfield(L, -1, "width", input.width);
|
|
switch (input.method) {
|
|
case CRAFT_METHOD_NORMAL:
|
|
lua_pushstring(L,"normal");
|
|
break;
|
|
case CRAFT_METHOD_COOKING:
|
|
lua_pushstring(L,"cooking");
|
|
break;
|
|
case CRAFT_METHOD_FUEL:
|
|
lua_pushstring(L,"fuel");
|
|
break;
|
|
default:
|
|
lua_pushstring(L,"unknown");
|
|
}
|
|
lua_setfield(L, -2, "type");
|
|
} else {
|
|
lua_pushnil(L);
|
|
lua_setfield(L, -2, "items");
|
|
setintfield(L, -1, "width", 0);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
|
|
static int l_rollback_get_last_node_actor(lua_State *L)
|
|
{
|
|
v3s16 p = read_v3s16(L, 1);
|
|
int range = luaL_checknumber(L, 2);
|
|
int seconds = luaL_checknumber(L, 3);
|
|
Server *server = get_server(L);
|
|
IRollbackManager *rollback = server->getRollbackManager();
|
|
v3s16 act_p;
|
|
int act_seconds = 0;
|
|
std::string actor = rollback->getLastNodeActor(p, range, seconds, &act_p, &act_seconds);
|
|
lua_pushstring(L, actor.c_str());
|
|
push_v3s16(L, act_p);
|
|
lua_pushnumber(L, act_seconds);
|
|
return 3;
|
|
}
|
|
|
|
// rollback_revert_actions_by(actor, seconds) -> bool, log messages
|
|
static int l_rollback_revert_actions_by(lua_State *L)
|
|
{
|
|
std::string actor = luaL_checkstring(L, 1);
|
|
int seconds = luaL_checknumber(L, 2);
|
|
Server *server = get_server(L);
|
|
IRollbackManager *rollback = server->getRollbackManager();
|
|
std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds);
|
|
std::list<std::string> log;
|
|
bool success = server->rollbackRevertActions(actions, &log);
|
|
// Push boolean result
|
|
lua_pushboolean(L, success);
|
|
// Get the table insert function and push the log table
|
|
lua_getglobal(L, "table");
|
|
lua_getfield(L, -1, "insert");
|
|
int table_insert = lua_gettop(L);
|
|
lua_newtable(L);
|
|
int table = lua_gettop(L);
|
|
for(std::list<std::string>::const_iterator i = log.begin();
|
|
i != log.end(); i++)
|
|
{
|
|
lua_pushvalue(L, table_insert);
|
|
lua_pushvalue(L, table);
|
|
lua_pushstring(L, i->c_str());
|
|
if(lua_pcall(L, 2, 0, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
}
|
|
lua_remove(L, -2); // Remove table
|
|
lua_remove(L, -2); // Remove insert
|
|
return 2;
|
|
}
|
|
|
|
static const struct luaL_Reg minetest_f [] = {
|
|
{"debug", l_debug},
|
|
{"log", l_log},
|
|
{"request_shutdown", l_request_shutdown},
|
|
{"get_server_status", l_get_server_status},
|
|
{"register_item_raw", l_register_item_raw},
|
|
{"register_alias_raw", l_register_alias_raw},
|
|
{"register_craft", l_register_craft},
|
|
{"setting_set", l_setting_set},
|
|
{"setting_get", l_setting_get},
|
|
{"setting_getbool", l_setting_getbool},
|
|
{"chat_send_all", l_chat_send_all},
|
|
{"chat_send_player", l_chat_send_player},
|
|
{"get_player_privs", l_get_player_privs},
|
|
{"get_ban_list", l_get_ban_list},
|
|
{"get_ban_description", l_get_ban_description},
|
|
{"ban_player", l_ban_player},
|
|
{"unban_player_or_ip", l_unban_player_of_ip},
|
|
{"get_inventory", l_get_inventory},
|
|
{"create_detached_inventory_raw", l_create_detached_inventory_raw},
|
|
{"get_dig_params", l_get_dig_params},
|
|
{"get_hit_params", l_get_hit_params},
|
|
{"get_current_modname", l_get_current_modname},
|
|
{"get_modpath", l_get_modpath},
|
|
{"get_modnames", l_get_modnames},
|
|
{"get_worldpath", l_get_worldpath},
|
|
{"sound_play", l_sound_play},
|
|
{"sound_stop", l_sound_stop},
|
|
{"is_singleplayer", l_is_singleplayer},
|
|
{"get_password_hash", l_get_password_hash},
|
|
{"notify_authentication_modified", l_notify_authentication_modified},
|
|
{"get_craft_result", l_get_craft_result},
|
|
{"get_craft_recipe", l_get_craft_recipe},
|
|
{"rollback_get_last_node_actor", l_rollback_get_last_node_actor},
|
|
{"rollback_revert_actions_by", l_rollback_revert_actions_by},
|
|
{NULL, NULL}
|
|
};
|
|
|
|
/*
|
|
Main export function
|
|
*/
|
|
|
|
void scriptapi_export(lua_State *L, Server *server)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
verbosestream<<"scriptapi_export()"<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Store server as light userdata in registry
|
|
lua_pushlightuserdata(L, server);
|
|
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_server");
|
|
|
|
// Register global functions in table minetest
|
|
lua_newtable(L);
|
|
luaL_register(L, NULL, minetest_f);
|
|
lua_setglobal(L, "minetest");
|
|
|
|
// Get the main minetest table
|
|
lua_getglobal(L, "minetest");
|
|
|
|
// Add tables to minetest
|
|
lua_newtable(L);
|
|
lua_setfield(L, -2, "object_refs");
|
|
lua_newtable(L);
|
|
lua_setfield(L, -2, "luaentities");
|
|
|
|
// Register wrappers
|
|
LuaItemStack::Register(L);
|
|
InvRef::Register(L);
|
|
NodeMetaRef::Register(L);
|
|
NodeTimerRef::Register(L);
|
|
ObjectRef::Register(L);
|
|
EnvRef::Register(L);
|
|
LuaPseudoRandom::Register(L);
|
|
LuaPerlinNoise::Register(L);
|
|
}
|
|
|
|
bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
|
|
const std::string &modname)
|
|
{
|
|
ModNameStorer modnamestorer(L, modname);
|
|
|
|
if(!string_allowed(modname, "abcdefghijklmnopqrstuvwxyz"
|
|
"0123456789_")){
|
|
errorstream<<"Error loading mod \""<<modname
|
|
<<"\": modname does not follow naming conventions: "
|
|
<<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
|
|
return false;
|
|
}
|
|
|
|
bool success = false;
|
|
|
|
try{
|
|
success = script_load(L, scriptpath.c_str());
|
|
}
|
|
catch(LuaError &e){
|
|
errorstream<<"Error loading mod \""<<modname
|
|
<<"\": "<<e.what()<<std::endl;
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
verbosestream<<"scriptapi_add_environment"<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Create EnvRef on stack
|
|
EnvRef::create(L, env);
|
|
int envref = lua_gettop(L);
|
|
|
|
// minetest.env = envref
|
|
lua_getglobal(L, "minetest");
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
lua_pushvalue(L, envref);
|
|
lua_setfield(L, -2, "env");
|
|
|
|
// Store environment as light userdata in registry
|
|
lua_pushlightuserdata(L, env);
|
|
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_env");
|
|
|
|
/*
|
|
Add ActiveBlockModifiers to environment
|
|
*/
|
|
|
|
// Get minetest.registered_abms
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "registered_abms");
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
int registered_abms = lua_gettop(L);
|
|
|
|
if(lua_istable(L, registered_abms)){
|
|
int table = lua_gettop(L);
|
|
lua_pushnil(L);
|
|
while(lua_next(L, table) != 0){
|
|
// key at index -2 and value at index -1
|
|
int id = lua_tonumber(L, -2);
|
|
int current_abm = lua_gettop(L);
|
|
|
|
std::set<std::string> trigger_contents;
|
|
lua_getfield(L, current_abm, "nodenames");
|
|
if(lua_istable(L, -1)){
|
|
int table = lua_gettop(L);
|
|
lua_pushnil(L);
|
|
while(lua_next(L, table) != 0){
|
|
// key at index -2 and value at index -1
|
|
luaL_checktype(L, -1, LUA_TSTRING);
|
|
trigger_contents.insert(lua_tostring(L, -1));
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
} else if(lua_isstring(L, -1)){
|
|
trigger_contents.insert(lua_tostring(L, -1));
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
std::set<std::string> required_neighbors;
|
|
lua_getfield(L, current_abm, "neighbors");
|
|
if(lua_istable(L, -1)){
|
|
int table = lua_gettop(L);
|
|
lua_pushnil(L);
|
|
while(lua_next(L, table) != 0){
|
|
// key at index -2 and value at index -1
|
|
luaL_checktype(L, -1, LUA_TSTRING);
|
|
required_neighbors.insert(lua_tostring(L, -1));
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
} else if(lua_isstring(L, -1)){
|
|
required_neighbors.insert(lua_tostring(L, -1));
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
float trigger_interval = 10.0;
|
|
getfloatfield(L, current_abm, "interval", trigger_interval);
|
|
|
|
int trigger_chance = 50;
|
|
getintfield(L, current_abm, "chance", trigger_chance);
|
|
|
|
LuaABM *abm = new LuaABM(L, id, trigger_contents,
|
|
required_neighbors, trigger_interval, trigger_chance);
|
|
|
|
env->addActiveBlockModifier(abm);
|
|
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
#if 0
|
|
// Dump stack top with the dump2 function
|
|
static void dump2(lua_State *L, const char *name)
|
|
{
|
|
// Dump object (debug)
|
|
lua_getglobal(L, "dump2");
|
|
luaL_checktype(L, -1, LUA_TFUNCTION);
|
|
lua_pushvalue(L, -2); // Get previous stack top as first parameter
|
|
lua_pushstring(L, name);
|
|
if(lua_pcall(L, 2, 0, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
object_reference
|
|
*/
|
|
|
|
void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
//infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Create object on stack
|
|
ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
|
|
int object = lua_gettop(L);
|
|
|
|
// Get minetest.object_refs table
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "object_refs");
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
int objectstable = lua_gettop(L);
|
|
|
|
// object_refs[id] = object
|
|
lua_pushnumber(L, cobj->getId()); // Push id
|
|
lua_pushvalue(L, object); // Copy object to top of stack
|
|
lua_settable(L, objectstable);
|
|
}
|
|
|
|
void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
//infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.object_refs table
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "object_refs");
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
int objectstable = lua_gettop(L);
|
|
|
|
// Get object_refs[id]
|
|
lua_pushnumber(L, cobj->getId()); // Push id
|
|
lua_gettable(L, objectstable);
|
|
// Set object reference to NULL
|
|
ObjectRef::set_null(L);
|
|
lua_pop(L, 1); // pop object
|
|
|
|
// Set object_refs[id] = nil
|
|
lua_pushnumber(L, cobj->getId()); // Push id
|
|
lua_pushnil(L);
|
|
lua_settable(L, objectstable);
|
|
}
|
|
|
|
/*
|
|
misc
|
|
*/
|
|
|
|
// What scriptapi_run_callbacks does with the return values of callbacks.
|
|
// Regardless of the mode, if only one callback is defined,
|
|
// its return value is the total return value.
|
|
// Modes only affect the case where 0 or >= 2 callbacks are defined.
|
|
enum RunCallbacksMode
|
|
{
|
|
// Returns the return value of the first callback
|
|
// Returns nil if list of callbacks is empty
|
|
RUN_CALLBACKS_MODE_FIRST,
|
|
// Returns the return value of the last callback
|
|
// Returns nil if list of callbacks is empty
|
|
RUN_CALLBACKS_MODE_LAST,
|
|
// If any callback returns a false value, the first such is returned
|
|
// Otherwise, the first callback's return value (trueish) is returned
|
|
// Returns true if list of callbacks is empty
|
|
RUN_CALLBACKS_MODE_AND,
|
|
// Like above, but stops calling callbacks (short circuit)
|
|
// after seeing the first false value
|
|
RUN_CALLBACKS_MODE_AND_SC,
|
|
// If any callback returns a true value, the first such is returned
|
|
// Otherwise, the first callback's return value (falseish) is returned
|
|
// Returns false if list of callbacks is empty
|
|
RUN_CALLBACKS_MODE_OR,
|
|
// Like above, but stops calling callbacks (short circuit)
|
|
// after seeing the first true value
|
|
RUN_CALLBACKS_MODE_OR_SC,
|
|
// Note: "a true value" and "a false value" refer to values that
|
|
// are converted by lua_toboolean to true or false, respectively.
|
|
};
|
|
|
|
// Push the list of callbacks (a lua table).
|
|
// Then push nargs arguments.
|
|
// Then call this function, which
|
|
// - runs the callbacks
|
|
// - removes the table and arguments from the lua stack
|
|
// - pushes the return value, computed depending on mode
|
|
static void scriptapi_run_callbacks(lua_State *L, int nargs,
|
|
RunCallbacksMode mode)
|
|
{
|
|
// Insert the return value into the lua stack, below the table
|
|
assert(lua_gettop(L) >= nargs + 1);
|
|
lua_pushnil(L);
|
|
lua_insert(L, -(nargs + 1) - 1);
|
|
// Stack now looks like this:
|
|
// ... <return value = nil> <table> <arg#1> <arg#2> ... <arg#n>
|
|
|
|
int rv = lua_gettop(L) - nargs - 1;
|
|
int table = rv + 1;
|
|
int arg = table + 1;
|
|
|
|
luaL_checktype(L, table, LUA_TTABLE);
|
|
|
|
// Foreach
|
|
lua_pushnil(L);
|
|
bool first_loop = true;
|
|
while(lua_next(L, table) != 0){
|
|
// key at index -2 and value at index -1
|
|
luaL_checktype(L, -1, LUA_TFUNCTION);
|
|
// Call function
|
|
for(int i = 0; i < nargs; i++)
|
|
lua_pushvalue(L, arg+i);
|
|
if(lua_pcall(L, nargs, 1, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
|
|
// Move return value to designated space in stack
|
|
// Or pop it
|
|
if(first_loop){
|
|
// Result of first callback is always moved
|
|
lua_replace(L, rv);
|
|
first_loop = false;
|
|
} else {
|
|
// Otherwise, what happens depends on the mode
|
|
if(mode == RUN_CALLBACKS_MODE_FIRST)
|
|
lua_pop(L, 1);
|
|
else if(mode == RUN_CALLBACKS_MODE_LAST)
|
|
lua_replace(L, rv);
|
|
else if(mode == RUN_CALLBACKS_MODE_AND ||
|
|
mode == RUN_CALLBACKS_MODE_AND_SC){
|
|
if(lua_toboolean(L, rv) == true &&
|
|
lua_toboolean(L, -1) == false)
|
|
lua_replace(L, rv);
|
|
else
|
|
lua_pop(L, 1);
|
|
}
|
|
else if(mode == RUN_CALLBACKS_MODE_OR ||
|
|
mode == RUN_CALLBACKS_MODE_OR_SC){
|
|
if(lua_toboolean(L, rv) == false &&
|
|
lua_toboolean(L, -1) == true)
|
|
lua_replace(L, rv);
|
|
else
|
|
lua_pop(L, 1);
|
|
}
|
|
else
|
|
assert(0);
|
|
}
|
|
|
|
// Handle short circuit modes
|
|
if(mode == RUN_CALLBACKS_MODE_AND_SC &&
|
|
lua_toboolean(L, rv) == false)
|
|
break;
|
|
else if(mode == RUN_CALLBACKS_MODE_OR_SC &&
|
|
lua_toboolean(L, rv) == true)
|
|
break;
|
|
|
|
// value removed, keep key for next iteration
|
|
}
|
|
|
|
// Remove stuff from stack, leaving only the return value
|
|
lua_settop(L, rv);
|
|
|
|
// Fix return value in case no callbacks were called
|
|
if(first_loop){
|
|
if(mode == RUN_CALLBACKS_MODE_AND ||
|
|
mode == RUN_CALLBACKS_MODE_AND_SC){
|
|
lua_pop(L, 1);
|
|
lua_pushboolean(L, true);
|
|
}
|
|
else if(mode == RUN_CALLBACKS_MODE_OR ||
|
|
mode == RUN_CALLBACKS_MODE_OR_SC){
|
|
lua_pop(L, 1);
|
|
lua_pushboolean(L, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
|
|
const std::string &message)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.registered_on_chat_messages
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "registered_on_chat_messages");
|
|
// Call callbacks
|
|
lua_pushstring(L, name.c_str());
|
|
lua_pushstring(L, message.c_str());
|
|
scriptapi_run_callbacks(L, 2, RUN_CALLBACKS_MODE_OR_SC);
|
|
bool ate = lua_toboolean(L, -1);
|
|
return ate;
|
|
}
|
|
|
|
void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.registered_on_newplayers
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "registered_on_newplayers");
|
|
// Call callbacks
|
|
objectref_get_or_create(L, player);
|
|
scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
|
|
}
|
|
|
|
void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.registered_on_dieplayers
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "registered_on_dieplayers");
|
|
// Call callbacks
|
|
objectref_get_or_create(L, player);
|
|
scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
|
|
}
|
|
|
|
bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.registered_on_respawnplayers
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "registered_on_respawnplayers");
|
|
// Call callbacks
|
|
objectref_get_or_create(L, player);
|
|
scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_OR);
|
|
bool positioning_handled_by_some = lua_toboolean(L, -1);
|
|
return positioning_handled_by_some;
|
|
}
|
|
|
|
void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.registered_on_joinplayers
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "registered_on_joinplayers");
|
|
// Call callbacks
|
|
objectref_get_or_create(L, player);
|
|
scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
|
|
}
|
|
|
|
void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.registered_on_leaveplayers
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "registered_on_leaveplayers");
|
|
// Call callbacks
|
|
objectref_get_or_create(L, player);
|
|
scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
|
|
}
|
|
|
|
static void get_auth_handler(lua_State *L)
|
|
{
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "registered_auth_handler");
|
|
if(lua_isnil(L, -1)){
|
|
lua_pop(L, 1);
|
|
lua_getfield(L, -1, "builtin_auth_handler");
|
|
}
|
|
if(lua_type(L, -1) != LUA_TTABLE)
|
|
throw LuaError(L, "Authentication handler table not valid");
|
|
}
|
|
|
|
bool scriptapi_get_auth(lua_State *L, const std::string &playername,
|
|
std::string *dst_password, std::set<std::string> *dst_privs)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
get_auth_handler(L);
|
|
lua_getfield(L, -1, "get_auth");
|
|
if(lua_type(L, -1) != LUA_TFUNCTION)
|
|
throw LuaError(L, "Authentication handler missing get_auth");
|
|
lua_pushstring(L, playername.c_str());
|
|
if(lua_pcall(L, 1, 1, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
|
|
// nil = login not allowed
|
|
if(lua_isnil(L, -1))
|
|
return false;
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
|
|
std::string password;
|
|
bool found = getstringfield(L, -1, "password", password);
|
|
if(!found)
|
|
throw LuaError(L, "Authentication handler didn't return password");
|
|
if(dst_password)
|
|
*dst_password = password;
|
|
|
|
lua_getfield(L, -1, "privileges");
|
|
if(!lua_istable(L, -1))
|
|
throw LuaError(L,
|
|
"Authentication handler didn't return privilege table");
|
|
if(dst_privs)
|
|
read_privileges(L, -1, *dst_privs);
|
|
lua_pop(L, 1);
|
|
|
|
return true;
|
|
}
|
|
|
|
void scriptapi_create_auth(lua_State *L, const std::string &playername,
|
|
const std::string &password)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
get_auth_handler(L);
|
|
lua_getfield(L, -1, "create_auth");
|
|
if(lua_type(L, -1) != LUA_TFUNCTION)
|
|
throw LuaError(L, "Authentication handler missing create_auth");
|
|
lua_pushstring(L, playername.c_str());
|
|
lua_pushstring(L, password.c_str());
|
|
if(lua_pcall(L, 2, 0, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
}
|
|
|
|
bool scriptapi_set_password(lua_State *L, const std::string &playername,
|
|
const std::string &password)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
get_auth_handler(L);
|
|
lua_getfield(L, -1, "set_password");
|
|
if(lua_type(L, -1) != LUA_TFUNCTION)
|
|
throw LuaError(L, "Authentication handler missing set_password");
|
|
lua_pushstring(L, playername.c_str());
|
|
lua_pushstring(L, password.c_str());
|
|
if(lua_pcall(L, 2, 1, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
return lua_toboolean(L, -1);
|
|
}
|
|
|
|
/*
|
|
player
|
|
*/
|
|
|
|
void scriptapi_on_player_receive_fields(lua_State *L,
|
|
ServerActiveObject *player,
|
|
const std::string &formname,
|
|
const std::map<std::string, std::string> &fields)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.registered_on_chat_messages
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "registered_on_player_receive_fields");
|
|
// Call callbacks
|
|
// param 1
|
|
objectref_get_or_create(L, player);
|
|
// param 2
|
|
lua_pushstring(L, formname.c_str());
|
|
// param 3
|
|
lua_newtable(L);
|
|
for(std::map<std::string, std::string>::const_iterator
|
|
i = fields.begin(); i != fields.end(); i++){
|
|
const std::string &name = i->first;
|
|
const std::string &value = i->second;
|
|
lua_pushstring(L, name.c_str());
|
|
lua_pushlstring(L, value.c_str(), value.size());
|
|
lua_settable(L, -3);
|
|
}
|
|
scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_OR_SC);
|
|
}
|
|
|
|
/*
|
|
item callbacks and node callbacks
|
|
*/
|
|
|
|
// Retrieves minetest.registered_items[name][callbackname]
|
|
// If that is nil or on error, return false and stack is unchanged
|
|
// If that is a function, returns true and pushes the
|
|
// function onto the stack
|
|
// If minetest.registered_items[name] doesn't exist, minetest.nodedef_default
|
|
// is tried instead so unknown items can still be manipulated to some degree
|
|
static bool get_item_callback(lua_State *L,
|
|
const char *name, const char *callbackname)
|
|
{
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "registered_items");
|
|
lua_remove(L, -2);
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
lua_getfield(L, -1, name);
|
|
lua_remove(L, -2);
|
|
// Should be a table
|
|
if(lua_type(L, -1) != LUA_TTABLE)
|
|
{
|
|
// Report error and clean up
|
|
errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
|
|
lua_pop(L, 1);
|
|
|
|
// Try minetest.nodedef_default instead
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "nodedef_default");
|
|
lua_remove(L, -2);
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
}
|
|
lua_getfield(L, -1, callbackname);
|
|
lua_remove(L, -2);
|
|
// Should be a function or nil
|
|
if(lua_type(L, -1) == LUA_TFUNCTION)
|
|
{
|
|
return true;
|
|
}
|
|
else if(lua_isnil(L, -1))
|
|
{
|
|
lua_pop(L, 1);
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
errorstream<<"Item \""<<name<<"\" callback \""
|
|
<<callbackname<<" is not a function"<<std::endl;
|
|
lua_pop(L, 1);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,
|
|
ServerActiveObject *dropper, v3f pos)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Push callback function on stack
|
|
if(!get_item_callback(L, item.name.c_str(), "on_drop"))
|
|
return false;
|
|
|
|
// Call function
|
|
LuaItemStack::create(L, item);
|
|
objectref_get_or_create(L, dropper);
|
|
pushFloatPos(L, pos);
|
|
if(lua_pcall(L, 3, 1, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
if(!lua_isnil(L, -1))
|
|
item = read_item(L, -1);
|
|
return true;
|
|
}
|
|
|
|
bool scriptapi_item_on_place(lua_State *L, ItemStack &item,
|
|
ServerActiveObject *placer, const PointedThing &pointed)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Push callback function on stack
|
|
if(!get_item_callback(L, item.name.c_str(), "on_place"))
|
|
return false;
|
|
|
|
// Call function
|
|
LuaItemStack::create(L, item);
|
|
objectref_get_or_create(L, placer);
|
|
push_pointed_thing(L, pointed);
|
|
if(lua_pcall(L, 3, 1, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
if(!lua_isnil(L, -1))
|
|
item = read_item(L, -1);
|
|
return true;
|
|
}
|
|
|
|
bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
|
|
ServerActiveObject *user, const PointedThing &pointed)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Push callback function on stack
|
|
if(!get_item_callback(L, item.name.c_str(), "on_use"))
|
|
return false;
|
|
|
|
// Call function
|
|
LuaItemStack::create(L, item);
|
|
objectref_get_or_create(L, user);
|
|
push_pointed_thing(L, pointed);
|
|
if(lua_pcall(L, 3, 1, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
if(!lua_isnil(L, -1))
|
|
item = read_item(L, -1);
|
|
return true;
|
|
}
|
|
|
|
bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node,
|
|
ServerActiveObject *puncher)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
INodeDefManager *ndef = get_server(L)->ndef();
|
|
|
|
// Push callback function on stack
|
|
if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_punch"))
|
|
return false;
|
|
|
|
// Call function
|
|
push_v3s16(L, p);
|
|
pushnode(L, node, ndef);
|
|
objectref_get_or_create(L, puncher);
|
|
if(lua_pcall(L, 3, 0, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
return true;
|
|
}
|
|
|
|
bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
|
|
ServerActiveObject *digger)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
INodeDefManager *ndef = get_server(L)->ndef();
|
|
|
|
// Push callback function on stack
|
|
if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_dig"))
|
|
return false;
|
|
|
|
// Call function
|
|
push_v3s16(L, p);
|
|
pushnode(L, node, ndef);
|
|
objectref_get_or_create(L, digger);
|
|
if(lua_pcall(L, 3, 0, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
return true;
|
|
}
|
|
|
|
void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
INodeDefManager *ndef = get_server(L)->ndef();
|
|
|
|
// Push callback function on stack
|
|
if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_construct"))
|
|
return;
|
|
|
|
// Call function
|
|
push_v3s16(L, p);
|
|
if(lua_pcall(L, 1, 0, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
}
|
|
|
|
void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
INodeDefManager *ndef = get_server(L)->ndef();
|
|
|
|
// Push callback function on stack
|
|
if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_destruct"))
|
|
return;
|
|
|
|
// Call function
|
|
push_v3s16(L, p);
|
|
if(lua_pcall(L, 1, 0, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
}
|
|
|
|
void scriptapi_node_after_destruct(lua_State *L, v3s16 p, MapNode node)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
INodeDefManager *ndef = get_server(L)->ndef();
|
|
|
|
// Push callback function on stack
|
|
if(!get_item_callback(L, ndef->get(node).name.c_str(), "after_destruct"))
|
|
return;
|
|
|
|
// Call function
|
|
push_v3s16(L, p);
|
|
pushnode(L, node, ndef);
|
|
if(lua_pcall(L, 2, 0, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
}
|
|
|
|
bool scriptapi_node_on_timer(lua_State *L, v3s16 p, MapNode node, f32 dtime)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
INodeDefManager *ndef = get_server(L)->ndef();
|
|
|
|
// Push callback function on stack
|
|
if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_timer"))
|
|
return false;
|
|
|
|
// Call function
|
|
push_v3s16(L, p);
|
|
lua_pushnumber(L,dtime);
|
|
if(lua_pcall(L, 2, 1, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
if(lua_isboolean(L,-1) && lua_toboolean(L,-1) == true)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
|
|
const std::string &formname,
|
|
const std::map<std::string, std::string> &fields,
|
|
ServerActiveObject *sender)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
INodeDefManager *ndef = get_server(L)->ndef();
|
|
|
|
// If node doesn't exist, we don't know what callback to call
|
|
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
|
|
if(node.getContent() == CONTENT_IGNORE)
|
|
return;
|
|
|
|
// Push callback function on stack
|
|
if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_receive_fields"))
|
|
return;
|
|
|
|
// Call function
|
|
// param 1
|
|
push_v3s16(L, p);
|
|
// param 2
|
|
lua_pushstring(L, formname.c_str());
|
|
// param 3
|
|
lua_newtable(L);
|
|
for(std::map<std::string, std::string>::const_iterator
|
|
i = fields.begin(); i != fields.end(); i++){
|
|
const std::string &name = i->first;
|
|
const std::string &value = i->second;
|
|
lua_pushstring(L, name.c_str());
|
|
lua_pushlstring(L, value.c_str(), value.size());
|
|
lua_settable(L, -3);
|
|
}
|
|
// param 4
|
|
objectref_get_or_create(L, sender);
|
|
if(lua_pcall(L, 4, 0, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
}
|
|
|
|
/*
|
|
Node metadata inventory callbacks
|
|
*/
|
|
|
|
// Return number of accepted items to be moved
|
|
int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p,
|
|
const std::string &from_list, int from_index,
|
|
const std::string &to_list, int to_index,
|
|
int count, ServerActiveObject *player)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
INodeDefManager *ndef = get_server(L)->ndef();
|
|
|
|
// If node doesn't exist, we don't know what callback to call
|
|
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
|
|
if(node.getContent() == CONTENT_IGNORE)
|
|
return 0;
|
|
|
|
// Push callback function on stack
|
|
if(!get_item_callback(L, ndef->get(node).name.c_str(),
|
|
"allow_metadata_inventory_move"))
|
|
return count;
|
|
|
|
// function(pos, from_list, from_index, to_list, to_index, count, player)
|
|
// pos
|
|
push_v3s16(L, p);
|
|
// from_list
|
|
lua_pushstring(L, from_list.c_str());
|
|
// from_index
|
|
lua_pushinteger(L, from_index + 1);
|
|
// to_list
|
|
lua_pushstring(L, to_list.c_str());
|
|
// to_index
|
|
lua_pushinteger(L, to_index + 1);
|
|
// count
|
|
lua_pushinteger(L, count);
|
|
// player
|
|
objectref_get_or_create(L, player);
|
|
if(lua_pcall(L, 7, 1, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
if(!lua_isnumber(L, -1))
|
|
throw LuaError(L, "allow_metadata_inventory_move should return a number");
|
|
return luaL_checkinteger(L, -1);
|
|
}
|
|
|
|
// Return number of accepted items to be put
|
|
int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
|
|
const std::string &listname, int index, ItemStack &stack,
|
|
ServerActiveObject *player)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
INodeDefManager *ndef = get_server(L)->ndef();
|
|
|
|
// If node doesn't exist, we don't know what callback to call
|
|
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
|
|
if(node.getContent() == CONTENT_IGNORE)
|
|
return 0;
|
|
|
|
// Push callback function on stack
|
|
if(!get_item_callback(L, ndef->get(node).name.c_str(),
|
|
"allow_metadata_inventory_put"))
|
|
return stack.count;
|
|
|
|
// Call function(pos, listname, index, stack, player)
|
|
// pos
|
|
push_v3s16(L, p);
|
|
// listname
|
|
lua_pushstring(L, listname.c_str());
|
|
// index
|
|
lua_pushinteger(L, index + 1);
|
|
// stack
|
|
LuaItemStack::create(L, stack);
|
|
// player
|
|
objectref_get_or_create(L, player);
|
|
if(lua_pcall(L, 5, 1, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
if(!lua_isnumber(L, -1))
|
|
throw LuaError(L, "allow_metadata_inventory_put should return a number");
|
|
return luaL_checkinteger(L, -1);
|
|
}
|
|
|
|
// Return number of accepted items to be taken
|
|
int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
|
|
const std::string &listname, int index, ItemStack &stack,
|
|
ServerActiveObject *player)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
INodeDefManager *ndef = get_server(L)->ndef();
|
|
|
|
// If node doesn't exist, we don't know what callback to call
|
|
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
|
|
if(node.getContent() == CONTENT_IGNORE)
|
|
return 0;
|
|
|
|
// Push callback function on stack
|
|
if(!get_item_callback(L, ndef->get(node).name.c_str(),
|
|
"allow_metadata_inventory_take"))
|
|
return stack.count;
|
|
|
|
// Call function(pos, listname, index, count, player)
|
|
// pos
|
|
push_v3s16(L, p);
|
|
// listname
|
|
lua_pushstring(L, listname.c_str());
|
|
// index
|
|
lua_pushinteger(L, index + 1);
|
|
// stack
|
|
LuaItemStack::create(L, stack);
|
|
// player
|
|
objectref_get_or_create(L, player);
|
|
if(lua_pcall(L, 5, 1, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
if(!lua_isnumber(L, -1))
|
|
throw LuaError(L, "allow_metadata_inventory_take should return a number");
|
|
return luaL_checkinteger(L, -1);
|
|
}
|
|
|
|
// Report moved items
|
|
void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p,
|
|
const std::string &from_list, int from_index,
|
|
const std::string &to_list, int to_index,
|
|
int count, ServerActiveObject *player)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
INodeDefManager *ndef = get_server(L)->ndef();
|
|
|
|
// If node doesn't exist, we don't know what callback to call
|
|
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
|
|
if(node.getContent() == CONTENT_IGNORE)
|
|
return;
|
|
|
|
// Push callback function on stack
|
|
if(!get_item_callback(L, ndef->get(node).name.c_str(),
|
|
"on_metadata_inventory_move"))
|
|
return;
|
|
|
|
// function(pos, from_list, from_index, to_list, to_index, count, player)
|
|
// pos
|
|
push_v3s16(L, p);
|
|
// from_list
|
|
lua_pushstring(L, from_list.c_str());
|
|
// from_index
|
|
lua_pushinteger(L, from_index + 1);
|
|
// to_list
|
|
lua_pushstring(L, to_list.c_str());
|
|
// to_index
|
|
lua_pushinteger(L, to_index + 1);
|
|
// count
|
|
lua_pushinteger(L, count);
|
|
// player
|
|
objectref_get_or_create(L, player);
|
|
if(lua_pcall(L, 7, 0, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
}
|
|
|
|
// Report put items
|
|
void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
|
|
const std::string &listname, int index, ItemStack &stack,
|
|
ServerActiveObject *player)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
INodeDefManager *ndef = get_server(L)->ndef();
|
|
|
|
// If node doesn't exist, we don't know what callback to call
|
|
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
|
|
if(node.getContent() == CONTENT_IGNORE)
|
|
return;
|
|
|
|
// Push callback function on stack
|
|
if(!get_item_callback(L, ndef->get(node).name.c_str(),
|
|
"on_metadata_inventory_put"))
|
|
return;
|
|
|
|
// Call function(pos, listname, index, stack, player)
|
|
// pos
|
|
push_v3s16(L, p);
|
|
// listname
|
|
lua_pushstring(L, listname.c_str());
|
|
// index
|
|
lua_pushinteger(L, index + 1);
|
|
// stack
|
|
LuaItemStack::create(L, stack);
|
|
// player
|
|
objectref_get_or_create(L, player);
|
|
if(lua_pcall(L, 5, 0, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
}
|
|
|
|
// Report taken items
|
|
void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
|
|
const std::string &listname, int index, ItemStack &stack,
|
|
ServerActiveObject *player)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
INodeDefManager *ndef = get_server(L)->ndef();
|
|
|
|
// If node doesn't exist, we don't know what callback to call
|
|
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
|
|
if(node.getContent() == CONTENT_IGNORE)
|
|
return;
|
|
|
|
// Push callback function on stack
|
|
if(!get_item_callback(L, ndef->get(node).name.c_str(),
|
|
"on_metadata_inventory_take"))
|
|
return;
|
|
|
|
// Call function(pos, listname, index, stack, player)
|
|
// pos
|
|
push_v3s16(L, p);
|
|
// listname
|
|
lua_pushstring(L, listname.c_str());
|
|
// index
|
|
lua_pushinteger(L, index + 1);
|
|
// stack
|
|
LuaItemStack::create(L, stack);
|
|
// player
|
|
objectref_get_or_create(L, player);
|
|
if(lua_pcall(L, 5, 0, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
}
|
|
|
|
/*
|
|
Detached inventory callbacks
|
|
*/
|
|
|
|
// Retrieves minetest.detached_inventories[name][callbackname]
|
|
// If that is nil or on error, return false and stack is unchanged
|
|
// If that is a function, returns true and pushes the
|
|
// function onto the stack
|
|
static bool get_detached_inventory_callback(lua_State *L,
|
|
const std::string &name, const char *callbackname)
|
|
{
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "detached_inventories");
|
|
lua_remove(L, -2);
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
lua_getfield(L, -1, name.c_str());
|
|
lua_remove(L, -2);
|
|
// Should be a table
|
|
if(lua_type(L, -1) != LUA_TTABLE)
|
|
{
|
|
errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
|
|
lua_pop(L, 1);
|
|
return false;
|
|
}
|
|
lua_getfield(L, -1, callbackname);
|
|
lua_remove(L, -2);
|
|
// Should be a function or nil
|
|
if(lua_type(L, -1) == LUA_TFUNCTION)
|
|
{
|
|
return true;
|
|
}
|
|
else if(lua_isnil(L, -1))
|
|
{
|
|
lua_pop(L, 1);
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
errorstream<<"Detached inventory \""<<name<<"\" callback \""
|
|
<<callbackname<<"\" is not a function"<<std::endl;
|
|
lua_pop(L, 1);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Return number of accepted items to be moved
|
|
int scriptapi_detached_inventory_allow_move(lua_State *L,
|
|
const std::string &name,
|
|
const std::string &from_list, int from_index,
|
|
const std::string &to_list, int to_index,
|
|
int count, ServerActiveObject *player)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Push callback function on stack
|
|
if(!get_detached_inventory_callback(L, name, "allow_move"))
|
|
return count;
|
|
|
|
// function(inv, from_list, from_index, to_list, to_index, count, player)
|
|
// inv
|
|
InventoryLocation loc;
|
|
loc.setDetached(name);
|
|
InvRef::create(L, loc);
|
|
// from_list
|
|
lua_pushstring(L, from_list.c_str());
|
|
// from_index
|
|
lua_pushinteger(L, from_index + 1);
|
|
// to_list
|
|
lua_pushstring(L, to_list.c_str());
|
|
// to_index
|
|
lua_pushinteger(L, to_index + 1);
|
|
// count
|
|
lua_pushinteger(L, count);
|
|
// player
|
|
objectref_get_or_create(L, player);
|
|
if(lua_pcall(L, 7, 1, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
if(!lua_isnumber(L, -1))
|
|
throw LuaError(L, "allow_move should return a number");
|
|
return luaL_checkinteger(L, -1);
|
|
}
|
|
|
|
// Return number of accepted items to be put
|
|
int scriptapi_detached_inventory_allow_put(lua_State *L,
|
|
const std::string &name,
|
|
const std::string &listname, int index, ItemStack &stack,
|
|
ServerActiveObject *player)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Push callback function on stack
|
|
if(!get_detached_inventory_callback(L, name, "allow_put"))
|
|
return stack.count; // All will be accepted
|
|
|
|
// Call function(inv, listname, index, stack, player)
|
|
// inv
|
|
InventoryLocation loc;
|
|
loc.setDetached(name);
|
|
InvRef::create(L, loc);
|
|
// listname
|
|
lua_pushstring(L, listname.c_str());
|
|
// index
|
|
lua_pushinteger(L, index + 1);
|
|
// stack
|
|
LuaItemStack::create(L, stack);
|
|
// player
|
|
objectref_get_or_create(L, player);
|
|
if(lua_pcall(L, 5, 1, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
if(!lua_isnumber(L, -1))
|
|
throw LuaError(L, "allow_put should return a number");
|
|
return luaL_checkinteger(L, -1);
|
|
}
|
|
|
|
// Return number of accepted items to be taken
|
|
int scriptapi_detached_inventory_allow_take(lua_State *L,
|
|
const std::string &name,
|
|
const std::string &listname, int index, ItemStack &stack,
|
|
ServerActiveObject *player)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Push callback function on stack
|
|
if(!get_detached_inventory_callback(L, name, "allow_take"))
|
|
return stack.count; // All will be accepted
|
|
|
|
// Call function(inv, listname, index, stack, player)
|
|
// inv
|
|
InventoryLocation loc;
|
|
loc.setDetached(name);
|
|
InvRef::create(L, loc);
|
|
// listname
|
|
lua_pushstring(L, listname.c_str());
|
|
// index
|
|
lua_pushinteger(L, index + 1);
|
|
// stack
|
|
LuaItemStack::create(L, stack);
|
|
// player
|
|
objectref_get_or_create(L, player);
|
|
if(lua_pcall(L, 5, 1, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
if(!lua_isnumber(L, -1))
|
|
throw LuaError(L, "allow_take should return a number");
|
|
return luaL_checkinteger(L, -1);
|
|
}
|
|
|
|
// Report moved items
|
|
void scriptapi_detached_inventory_on_move(lua_State *L,
|
|
const std::string &name,
|
|
const std::string &from_list, int from_index,
|
|
const std::string &to_list, int to_index,
|
|
int count, ServerActiveObject *player)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Push callback function on stack
|
|
if(!get_detached_inventory_callback(L, name, "on_move"))
|
|
return;
|
|
|
|
// function(inv, from_list, from_index, to_list, to_index, count, player)
|
|
// inv
|
|
InventoryLocation loc;
|
|
loc.setDetached(name);
|
|
InvRef::create(L, loc);
|
|
// from_list
|
|
lua_pushstring(L, from_list.c_str());
|
|
// from_index
|
|
lua_pushinteger(L, from_index + 1);
|
|
// to_list
|
|
lua_pushstring(L, to_list.c_str());
|
|
// to_index
|
|
lua_pushinteger(L, to_index + 1);
|
|
// count
|
|
lua_pushinteger(L, count);
|
|
// player
|
|
objectref_get_or_create(L, player);
|
|
if(lua_pcall(L, 7, 0, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
}
|
|
|
|
// Report put items
|
|
void scriptapi_detached_inventory_on_put(lua_State *L,
|
|
const std::string &name,
|
|
const std::string &listname, int index, ItemStack &stack,
|
|
ServerActiveObject *player)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Push callback function on stack
|
|
if(!get_detached_inventory_callback(L, name, "on_put"))
|
|
return;
|
|
|
|
// Call function(inv, listname, index, stack, player)
|
|
// inv
|
|
InventoryLocation loc;
|
|
loc.setDetached(name);
|
|
InvRef::create(L, loc);
|
|
// listname
|
|
lua_pushstring(L, listname.c_str());
|
|
// index
|
|
lua_pushinteger(L, index + 1);
|
|
// stack
|
|
LuaItemStack::create(L, stack);
|
|
// player
|
|
objectref_get_or_create(L, player);
|
|
if(lua_pcall(L, 5, 0, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
}
|
|
|
|
// Report taken items
|
|
void scriptapi_detached_inventory_on_take(lua_State *L,
|
|
const std::string &name,
|
|
const std::string &listname, int index, ItemStack &stack,
|
|
ServerActiveObject *player)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Push callback function on stack
|
|
if(!get_detached_inventory_callback(L, name, "on_take"))
|
|
return;
|
|
|
|
// Call function(inv, listname, index, stack, player)
|
|
// inv
|
|
InventoryLocation loc;
|
|
loc.setDetached(name);
|
|
InvRef::create(L, loc);
|
|
// listname
|
|
lua_pushstring(L, listname.c_str());
|
|
// index
|
|
lua_pushinteger(L, index + 1);
|
|
// stack
|
|
LuaItemStack::create(L, stack);
|
|
// player
|
|
objectref_get_or_create(L, player);
|
|
if(lua_pcall(L, 5, 0, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
}
|
|
|
|
/*
|
|
environment
|
|
*/
|
|
|
|
void scriptapi_environment_step(lua_State *L, float dtime)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
//infostream<<"scriptapi_environment_step"<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.registered_globalsteps
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "registered_globalsteps");
|
|
// Call callbacks
|
|
lua_pushnumber(L, dtime);
|
|
scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
|
|
}
|
|
|
|
void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
|
|
u32 blockseed)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
//infostream<<"scriptapi_environment_on_generated"<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.registered_on_generateds
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "registered_on_generateds");
|
|
// Call callbacks
|
|
push_v3s16(L, minp);
|
|
push_v3s16(L, maxp);
|
|
lua_pushnumber(L, blockseed);
|
|
scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_FIRST);
|
|
}
|
|
|
|
/*
|
|
luaentity
|
|
*/
|
|
|
|
bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
verbosestream<<"scriptapi_luaentity_add: id="<<id<<" name=\""
|
|
<<name<<"\""<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.registered_entities[name]
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "registered_entities");
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
lua_pushstring(L, name);
|
|
lua_gettable(L, -2);
|
|
// Should be a table, which we will use as a prototype
|
|
//luaL_checktype(L, -1, LUA_TTABLE);
|
|
if(lua_type(L, -1) != LUA_TTABLE){
|
|
errorstream<<"LuaEntity name \""<<name<<"\" not defined"<<std::endl;
|
|
return false;
|
|
}
|
|
int prototype_table = lua_gettop(L);
|
|
//dump2(L, "prototype_table");
|
|
|
|
// Create entity object
|
|
lua_newtable(L);
|
|
int object = lua_gettop(L);
|
|
|
|
// Set object metatable
|
|
lua_pushvalue(L, prototype_table);
|
|
lua_setmetatable(L, -2);
|
|
|
|
// Add object reference
|
|
// This should be userdata with metatable ObjectRef
|
|
objectref_get(L, id);
|
|
luaL_checktype(L, -1, LUA_TUSERDATA);
|
|
if(!luaL_checkudata(L, -1, "ObjectRef"))
|
|
luaL_typerror(L, -1, "ObjectRef");
|
|
lua_setfield(L, -2, "object");
|
|
|
|
// minetest.luaentities[id] = object
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "luaentities");
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
lua_pushnumber(L, id); // Push id
|
|
lua_pushvalue(L, object); // Copy object to top of stack
|
|
lua_settable(L, -3);
|
|
|
|
return true;
|
|
}
|
|
|
|
void scriptapi_luaentity_activate(lua_State *L, u16 id,
|
|
const std::string &staticdata, u32 dtime_s)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
verbosestream<<"scriptapi_luaentity_activate: id="<<id<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.luaentities[id]
|
|
luaentity_get(L, id);
|
|
int object = lua_gettop(L);
|
|
|
|
// Get on_activate function
|
|
lua_pushvalue(L, object);
|
|
lua_getfield(L, -1, "on_activate");
|
|
if(!lua_isnil(L, -1)){
|
|
luaL_checktype(L, -1, LUA_TFUNCTION);
|
|
lua_pushvalue(L, object); // self
|
|
lua_pushlstring(L, staticdata.c_str(), staticdata.size());
|
|
lua_pushinteger(L, dtime_s);
|
|
// Call with 3 arguments, 0 results
|
|
if(lua_pcall(L, 3, 0, 0))
|
|
script_error(L, "error running function on_activate: %s\n",
|
|
lua_tostring(L, -1));
|
|
}
|
|
}
|
|
|
|
void scriptapi_luaentity_rm(lua_State *L, u16 id)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
verbosestream<<"scriptapi_luaentity_rm: id="<<id<<std::endl;
|
|
|
|
// Get minetest.luaentities table
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "luaentities");
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
int objectstable = lua_gettop(L);
|
|
|
|
// Set luaentities[id] = nil
|
|
lua_pushnumber(L, id); // Push id
|
|
lua_pushnil(L);
|
|
lua_settable(L, objectstable);
|
|
|
|
lua_pop(L, 2); // pop luaentities, minetest
|
|
}
|
|
|
|
std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
//infostream<<"scriptapi_luaentity_get_staticdata: id="<<id<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.luaentities[id]
|
|
luaentity_get(L, id);
|
|
int object = lua_gettop(L);
|
|
|
|
// Get get_staticdata function
|
|
lua_pushvalue(L, object);
|
|
lua_getfield(L, -1, "get_staticdata");
|
|
if(lua_isnil(L, -1))
|
|
return "";
|
|
|
|
luaL_checktype(L, -1, LUA_TFUNCTION);
|
|
lua_pushvalue(L, object); // self
|
|
// Call with 1 arguments, 1 results
|
|
if(lua_pcall(L, 1, 1, 0))
|
|
script_error(L, "error running function get_staticdata: %s\n",
|
|
lua_tostring(L, -1));
|
|
|
|
size_t len=0;
|
|
const char *s = lua_tolstring(L, -1, &len);
|
|
return std::string(s, len);
|
|
}
|
|
|
|
void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
|
|
ObjectProperties *prop)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
//infostream<<"scriptapi_luaentity_get_properties: id="<<id<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.luaentities[id]
|
|
luaentity_get(L, id);
|
|
//int object = lua_gettop(L);
|
|
|
|
// Set default values that differ from ObjectProperties defaults
|
|
prop->hp_max = 10;
|
|
|
|
/* Read stuff */
|
|
|
|
prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
|
|
|
|
getboolfield(L, -1, "physical", prop->physical);
|
|
|
|
getfloatfield(L, -1, "weight", prop->weight);
|
|
|
|
lua_getfield(L, -1, "collisionbox");
|
|
if(lua_istable(L, -1))
|
|
prop->collisionbox = read_aabb3f(L, -1, 1.0);
|
|
lua_pop(L, 1);
|
|
|
|
getstringfield(L, -1, "visual", prop->visual);
|
|
|
|
// Deprecated: read object properties directly
|
|
read_object_properties(L, -1, prop);
|
|
|
|
// Read initial_properties
|
|
lua_getfield(L, -1, "initial_properties");
|
|
read_object_properties(L, -1, prop);
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.luaentities[id]
|
|
luaentity_get(L, id);
|
|
int object = lua_gettop(L);
|
|
// State: object is at top of stack
|
|
// Get step function
|
|
lua_getfield(L, -1, "on_step");
|
|
if(lua_isnil(L, -1))
|
|
return;
|
|
luaL_checktype(L, -1, LUA_TFUNCTION);
|
|
lua_pushvalue(L, object); // self
|
|
lua_pushnumber(L, dtime); // dtime
|
|
// Call with 2 arguments, 0 results
|
|
if(lua_pcall(L, 2, 0, 0))
|
|
script_error(L, "error running function 'on_step': %s\n", lua_tostring(L, -1));
|
|
}
|
|
|
|
// Calls entity:on_punch(ObjectRef puncher, time_from_last_punch,
|
|
// tool_capabilities, direction)
|
|
void scriptapi_luaentity_punch(lua_State *L, u16 id,
|
|
ServerActiveObject *puncher, float time_from_last_punch,
|
|
const ToolCapabilities *toolcap, v3f dir)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.luaentities[id]
|
|
luaentity_get(L, id);
|
|
int object = lua_gettop(L);
|
|
// State: object is at top of stack
|
|
// Get function
|
|
lua_getfield(L, -1, "on_punch");
|
|
if(lua_isnil(L, -1))
|
|
return;
|
|
luaL_checktype(L, -1, LUA_TFUNCTION);
|
|
lua_pushvalue(L, object); // self
|
|
objectref_get_or_create(L, puncher); // Clicker reference
|
|
lua_pushnumber(L, time_from_last_punch);
|
|
push_tool_capabilities(L, *toolcap);
|
|
push_v3f(L, dir);
|
|
// Call with 5 arguments, 0 results
|
|
if(lua_pcall(L, 5, 0, 0))
|
|
script_error(L, "error running function 'on_punch': %s\n", lua_tostring(L, -1));
|
|
}
|
|
|
|
// Calls entity:on_rightclick(ObjectRef clicker)
|
|
void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
|
|
ServerActiveObject *clicker)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.luaentities[id]
|
|
luaentity_get(L, id);
|
|
int object = lua_gettop(L);
|
|
// State: object is at top of stack
|
|
// Get function
|
|
lua_getfield(L, -1, "on_rightclick");
|
|
if(lua_isnil(L, -1))
|
|
return;
|
|
luaL_checktype(L, -1, LUA_TFUNCTION);
|
|
lua_pushvalue(L, object); // self
|
|
objectref_get_or_create(L, clicker); // Clicker reference
|
|
// Call with 2 arguments, 0 results
|
|
if(lua_pcall(L, 2, 0, 0))
|
|
script_error(L, "error running function 'on_rightclick': %s\n", lua_tostring(L, -1));
|
|
}
|
|
|