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023a1c2427
Many games do not care about world align textures, however texture packs should have the capabilities to change that if they have suitable textures. This commmit now introduces a node property override for world-align in particular to force a certain scale on the selected override tiles.
142 lines
4.2 KiB
C++
142 lines
4.2 KiB
C++
/*
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Minetest
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Copyright (C) 2020 Hugues Ross <hugues.ross@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "texture_override.h"
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#include "log.h"
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#include "util/string.h"
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#include <algorithm>
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#include <fstream>
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#define override_cast static_cast<override_t>
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static const std::map<std::string, OverrideTarget> override_LUT = {
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{ "top", OverrideTarget::TOP },
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{ "bottom", OverrideTarget::BOTTOM },
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{ "left", OverrideTarget::LEFT },
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{ "right", OverrideTarget::RIGHT },
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{ "front", OverrideTarget::FRONT },
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{ "back", OverrideTarget::BACK },
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{ "inventory", OverrideTarget::INVENTORY },
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{ "wield", OverrideTarget::WIELD },
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{ "special1", OverrideTarget::SPECIAL_1 },
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{ "special2", OverrideTarget::SPECIAL_2 },
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{ "special3", OverrideTarget::SPECIAL_3 },
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{ "special4", OverrideTarget::SPECIAL_4 },
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{ "special5", OverrideTarget::SPECIAL_5 },
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{ "special6", OverrideTarget::SPECIAL_6 },
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{ "sides", OverrideTarget::SIDES },
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{ "all", OverrideTarget::ALL_FACES },
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{ "*", OverrideTarget::ALL_FACES }
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};
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TextureOverrideSource::TextureOverrideSource(std::string filepath)
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{
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std::ifstream infile(filepath.c_str());
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std::string line;
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int line_index = 0;
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while (std::getline(infile, line)) {
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line_index++;
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// Also trim '\r' on DOS-style files
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line = trim(line);
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// Ignore empty lines and comments
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if (line.empty() || line[0] == '#')
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continue;
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// Format: mod_name:item_name target1[,...] texture_name.png
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std::vector<std::string> splitted = str_split(line, ' ');
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if (splitted.size() < 3) {
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warningstream << filepath << ":" << line_index
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<< " Syntax error in texture override \"" << line
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<< "\": Expected 3 arguments, got " << splitted.size()
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<< std::endl;
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continue;
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}
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TextureOverride texture_override = {};
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texture_override.id = splitted[0];
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texture_override.texture = splitted[2];
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// Parse the target mask
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std::vector<std::string> targets = str_split(splitted[1], ',');
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for (const std::string &target : targets) {
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std::vector<std::string> kvpair = str_split(target, '=');
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if (kvpair.size() == 2) {
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// Key-value pairs
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if (kvpair[0] == "align_world") {
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// Global textures
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texture_override.world_scale = stoi(kvpair[1], 0, U8_MAX);
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continue;
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}
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}
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if (kvpair.size() == 1) {
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// Regular override flags
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auto pair = override_LUT.find(target);
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if (pair != override_LUT.end()) {
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texture_override.target |= override_cast(pair->second);
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continue;
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}
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}
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// Report invalid target
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warningstream << filepath << ":" << line_index
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<< " Syntax error in texture override \"" << line
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<< "\": Unknown target \"" << target << "\""
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<< std::endl;
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}
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// If there are no valid targets, skip adding this override
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if (texture_override.target == override_cast(OverrideTarget::INVALID)) {
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continue;
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}
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m_overrides.push_back(texture_override);
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}
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}
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//! Get all overrides that apply to item definitions
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std::vector<TextureOverride> TextureOverrideSource::getItemTextureOverrides()
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{
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std::vector<TextureOverride> found_overrides;
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for (const TextureOverride &texture_override : m_overrides) {
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if (texture_override.hasTarget(OverrideTarget::ITEM_TARGETS))
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found_overrides.push_back(texture_override);
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}
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return found_overrides;
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}
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//! Get all overrides that apply to node definitions
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std::vector<TextureOverride> TextureOverrideSource::getNodeTileOverrides()
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{
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std::vector<TextureOverride> found_overrides;
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for (const TextureOverride &texture_override : m_overrides) {
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if (texture_override.hasTarget(OverrideTarget::NODE_TARGETS))
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found_overrides.push_back(texture_override);
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}
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return found_overrides;
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}
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