mirror of
https://github.com/minetest/minetest.git
synced 2024-11-30 03:23:45 +01:00
360 lines
13 KiB
Plaintext
360 lines
13 KiB
Plaintext
# This file is read by default from:
|
|
# ../minetest.conf
|
|
# ../../minetest.conf
|
|
# Any other path can be chosen by passing the path as a parameter
|
|
# to the program, eg. "minetest.exe --config ../minetest.conf.example"
|
|
#
|
|
# By default, all the settings are commented and not functional.
|
|
# Uncomment settings by removing the preceding #.
|
|
#
|
|
# Further documentation:
|
|
# http://c55.me/minetest/wiki/doku.php
|
|
#
|
|
# NOTE: This file might not be up-to-date, refer to the
|
|
# defaultsettings.cpp file for an up-to-date list:
|
|
# https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp
|
|
#
|
|
# A vim command to convert most of defaultsettings.cpp to conf file format:
|
|
# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
|
|
# Note: Some of the settings are implemented in Lua
|
|
|
|
#
|
|
# Client and server
|
|
#
|
|
|
|
# Network port (UDP)
|
|
#port =
|
|
# Name of player; on a server this is the main admin
|
|
#name =
|
|
|
|
#
|
|
# Client stuff
|
|
#
|
|
|
|
# Key mappings
|
|
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
#keymap_forward = KEY_KEY_W
|
|
#keymap_backward = KEY_KEY_S
|
|
#keymap_left = KEY_KEY_A
|
|
#keymap_right = KEY_KEY_D
|
|
#keymap_jump = KEY_SPACE
|
|
#keymap_sneak = KEY_LSHIFT
|
|
#keymap_inventory = KEY_KEY_I
|
|
# Go down ladder / go down in fly mode / go fast in fast mode
|
|
#keymap_special1 = KEY_KEY_E
|
|
#keymap_chat = KEY_KEY_T
|
|
#keymap_cmd = /
|
|
#keyman_console = KEY_F10
|
|
#keymap_rangeselect = KEY_KEY_R
|
|
#keymap_freemove = KEY_KEY_K
|
|
#keymap_fastmove = KEY_KEY_J
|
|
#keymap_screenshot = KEY_F12
|
|
# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
|
|
#aux1_descends = false
|
|
# Doubletaping the jump key toogles fly mode
|
|
#doubletap_jump = false
|
|
# If false aux1 is used to fly fast
|
|
#always_fly_fast = true
|
|
# Some (temporary) keys for debugging
|
|
#keymap_print_debug_stacks = KEY_KEY_P
|
|
#keymap_quicktune_prev = KEY_HOME
|
|
#keymap_quicktune_next = KEY_END
|
|
#keymap_quicktune_dec = KEY_NEXT
|
|
#keymap_quicktune_inc = KEY_PRIOR
|
|
|
|
# Minimum FPS
|
|
# The amount of rendered stuff is dynamically set according to this
|
|
#wanted_fps = 30
|
|
# If FPS would go higher than this, limit it by sleeping
|
|
# (to not waste CPU power for no benefit)
|
|
#fps_max = 60
|
|
# The allowed adjustment range for the automatic rendering range adjustment
|
|
#viewing_range_nodes_max = 160
|
|
#viewing_range_nodes_min = 35
|
|
# Initial window size
|
|
#screenW = 800
|
|
#screenH = 600
|
|
#fullscreen = false
|
|
#fullscreen_bpp = 24
|
|
# Experimental option, might cause visible spaces between blocks
|
|
# when set to higher number than 0
|
|
#fsaa = 0
|
|
#vsync = false
|
|
#fov = 72
|
|
# Address to connect to (#blank = start local server)
|
|
#address =
|
|
# Enable random user input, for testing
|
|
#random_input = false
|
|
# Timeout for client to remove unused map data from memory
|
|
#client_unload_unused_data_timeout = 600
|
|
# Whether to fog out the end of the visible area
|
|
#enable_fog = true
|
|
# Enable a bit lower water surface; disable for speed (not quite optimized)
|
|
#new_style_water = false
|
|
# Constant volume liquids
|
|
#liquid_finite = false
|
|
# Update liquids every .. recommend for finite: 0.2
|
|
#liquid_update = 1.0
|
|
# When finite liquid: relax flowing blocks to source if level near max and N nearby source blocks, more realistic, but not true constant. values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
|
|
#liquid_relax = 2
|
|
# Optimization: faster cave flood (and not true constant)
|
|
#liquid_fast_flood = 1
|
|
# Underground water and lava springs, its infnity sources if liquid_finite enabled
|
|
#underground_springs = 1
|
|
# Enable nice leaves; disable for speed
|
|
#new_style_leaves = true
|
|
# Enable smooth lighting with simple ambient occlusion;
|
|
# disable for speed or for different looks.
|
|
#smooth_lighting = true
|
|
# Enable combining mainly used textures to a bigger one for improved speed
|
|
# disable if it causes graphics glitches.
|
|
#enable_texture_atlas = false
|
|
# Path to texture directory. All textures are first searched from here.
|
|
#texture_path =
|
|
# Video back-end.
|
|
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
|
|
#video_driver = opengl
|
|
# Unobstructed movement without physics, downwards key is keymap_special1
|
|
#free_move = false
|
|
# Continuous forward movement (for testing)
|
|
#continuous_forward = false
|
|
# Fast movement (keymap_special1)
|
|
#fast_move = false
|
|
# Invert mouse
|
|
#invert_mouse = false
|
|
# FarMesh thingy
|
|
#enable_farmesh = false
|
|
#farmesh_trees = true
|
|
#farmesh_distance = 40
|
|
# Enable/disable clouds
|
|
#enable_clouds = true
|
|
#cloud_height = 120
|
|
#enable_3d_clouds = true
|
|
# Use a cloud animation for the main menu background
|
|
#menu_clouds = true
|
|
# Path for screenshots
|
|
#screenshot_path = .
|
|
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
|
|
#view_bobbing_amount = 1.0
|
|
# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
|
|
#fall_bobbing_amount = 0.0
|
|
# Anaglyph stereo
|
|
#anaglyph = false
|
|
#anaglyph_strength = 0.1
|
|
# In-game chat console background color (R,G,B)
|
|
#console_color = (0,0,0)
|
|
# In-game chat console background alpha (opaqueness, between 0 and 255)
|
|
#console_alpha = 200
|
|
# Selection box border color (R,G,B)
|
|
#selectionbox_color = (0,0,0)
|
|
# Crosshair color (R,G,B)
|
|
#crosshair_color = (255,255,255)
|
|
# Cross alpha (opaqueness, between 0 and 255)
|
|
#crosshair_alpha = 255
|
|
# Sensitivity multiplier
|
|
#mouse_sensitivity = 0.2
|
|
# Sound settings
|
|
#enable_sound = true
|
|
#sound_volume = 0.7
|
|
# Whether node texture animations should be desynchronized per MapBlock
|
|
#desynchronize_mapblock_texture_animation = true
|
|
# Texture filtering settings
|
|
#mip_map = false
|
|
#anisotropic_filter = false
|
|
#bilinear_filter = false
|
|
#trilinear_filter = false
|
|
# Set to true to pre-generate all item visuals
|
|
#preload_item_visuals = true
|
|
# 0: disable shaders
|
|
# (1: low level shaders; not implemented)
|
|
# 2: enable high level shaders
|
|
#enable_shaders = 2
|
|
# The time in seconds it takes between repeated
|
|
# right clicks when holding the right mouse button
|
|
#repeat_rightclick_time = 0.25
|
|
|
|
# will only work for servers which use remote_media setting
|
|
# and only for clients compiled with cURL
|
|
#media_fetch_threads = 8
|
|
|
|
# Url to the server list displayed in the Multiplayer Tab
|
|
#serverlist_url = servers.minetest.net
|
|
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
|
|
#serverlist_file = favoriteservers.txt
|
|
|
|
#font_path = fonts/liberationsans.ttf
|
|
#font_size = 13
|
|
#mono_font_path = fonts/liberationmono.ttf
|
|
#mono_font_size = 13
|
|
|
|
#
|
|
# Server stuff
|
|
#
|
|
|
|
# Name of server
|
|
#server_name = Minetest server
|
|
# Description of server
|
|
#server_description = mine here
|
|
# Domain name of server
|
|
#server_address = game.minetest.net
|
|
# Homepage of server
|
|
#server_url = http://minetest.net
|
|
# Automaticaly report to masterserver
|
|
#server_announce = 0
|
|
# Default game (default when creating a new world)
|
|
#default_game = minetest
|
|
# World directory (everything in the world is stored here)
|
|
#map-dir = /custom/world
|
|
# Message of the Day
|
|
#motd = Welcome to this awesome Minetest server!
|
|
# Maximum number of players connected simultaneously
|
|
#max_users = 100
|
|
# Set to true to disallow old clients from connecting
|
|
#strict_protocol_version_checking = false
|
|
# Set to true to enable creative mode (unlimited inventory)
|
|
#creative_mode = false
|
|
# Enable players getting damage and dying
|
|
#enable_damage = false
|
|
# Despawn all non-peaceful mobs
|
|
#only_peaceful_mobs = false
|
|
# A chosen map seed for a new map, leave empty for random
|
|
#fixed_map_seed =
|
|
# Gives some stuff to players at the beginning
|
|
#give_initial_stuff = false
|
|
# New users need to input this password
|
|
#default_password =
|
|
# Available privileges: interact, shout, teleport, settime, privs, ...
|
|
# See /privs in game for a full list on your server and mod configuration.
|
|
#default_privs = interact, shout
|
|
# Whether players are shown to clients without any range limit
|
|
#unlimited_player_transfer_distance = true
|
|
# Whether to enable players killing each other
|
|
#enable_pvp = true
|
|
# If this is set, players will always (re)spawn at the given position
|
|
#static_spawnpoint = 0, 10, 0
|
|
# If true, new players cannot join with an empty password
|
|
#disallow_empty_password = false
|
|
# If true, disable cheat prevention in multiplayer
|
|
#disable_anticheat = false
|
|
# If true, actions are recorded for rollback
|
|
#enable_rollback_recording = false
|
|
|
|
# Profiler data print interval. #0 = disable.
|
|
#profiler_print_interval = 0
|
|
#enable_mapgen_debug_info = false
|
|
# from how far client knows about objects
|
|
#active_object_send_range_blocks = 3
|
|
# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
|
|
#active_block_range = 2
|
|
# how many blocks are flying in the wire simultaneously per client
|
|
#max_simultaneous_block_sends_per_client = 2
|
|
# how many blocks are flying in the wire simultaneously per server
|
|
#max_simultaneous_block_sends_server_total = 8
|
|
# From how far blocks are sent to clients (value * 16 nodes)
|
|
#max_block_send_distance = 10
|
|
# From how far blocks are generated for clients (value * 16 nodes)
|
|
#max_block_generate_distance = 6
|
|
# Interval of sending time of day to clients
|
|
#time_send_interval = 5
|
|
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
|
|
#time_speed = 96
|
|
#server_unload_unused_data_timeout = 29
|
|
# Interval of saving important changes in the world
|
|
#server_map_save_interval = 5.3
|
|
# To reduce lag, block transfers are slowed down when a player is building something.
|
|
# This determines how long they are slowed down after placing or removing a node.
|
|
#full_block_send_enable_min_time_from_building = 2.0
|
|
# Length of a server tick and the interval at which objects are generally updated over network
|
|
#dedicated_server_step = 0.1
|
|
# Can be set to true to disable shutting down on invalid world data
|
|
#ignore_world_load_errors = false
|
|
# Congestion control parameters
|
|
# time in seconds, rate in ~500B packets
|
|
#congestion_control_aim_rtt = 0.2
|
|
#congestion_control_max_rate = 400
|
|
#congestion_control_min_rate = 10
|
|
# Specifies URL from which client fetches media instead of using UDP
|
|
# $filename should be accessible from $remote_media$filename via cURL
|
|
# (obviously, remote_media should end with a slash)
|
|
# Files that are not present would be fetched the usual way
|
|
#remote_media =
|
|
# Level of logging to be written to debug.txt.
|
|
# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
|
|
#debug_log_level = 2
|
|
# Maximum number of blocks that can be queued for loading.
|
|
#emergequeue_limit_total = 256
|
|
# Maximum number of blocks to be queued that are to be loaded from file.
|
|
# Leave blank for an appropriate amount to be chosen automatically.
|
|
#emergequeue_limit_diskonly =
|
|
# Maximum number of blocks to be queued that are to be generated.
|
|
# Leave blank for an appropriate amount to be chosen automatically.
|
|
#emergequeue_limit_generate =
|
|
# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
|
|
# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
|
|
#num_emerge_threads = 1
|
|
|
|
#
|
|
# Physics stuff
|
|
#
|
|
|
|
#movement_acceleration_default = 3
|
|
#movement_acceleration_air = 2
|
|
#movement_acceleration_fast = 10
|
|
#movement_speed_walk = 4
|
|
#movement_speed_crouch = 1.35
|
|
#movement_speed_fast = 20
|
|
#movement_speed_climb = 2
|
|
#movement_speed_jump = 6.5
|
|
#movement_speed_descend = 6
|
|
#movement_liquid_fluidity = 1
|
|
#movement_liquid_fluidity_smooth = 0.5
|
|
#movement_liquid_sink = 10
|
|
#movement_gravity = 9.81
|
|
|
|
#
|
|
# Mapgen stuff
|
|
#
|
|
|
|
# Name of map generator to be used. Currently v6, indev and singlenode are supported.
|
|
#mg_name = v6
|
|
# Water level of map.
|
|
#water_level = 1
|
|
# Size of chunks to be generated.
|
|
#chunksize = 5
|
|
# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles, dungeons
|
|
#mg_flags = trees, caves, v6_biome_blend
|
|
# How large deserts and beaches are
|
|
#mgv6_freq_desert = 0.45
|
|
#mgv6_freq_beach = 0.15
|
|
# Perlin noise attributes for different map generation parameters
|
|
# Offset, scale, spread factor, seed offset, number of octaves, persistence
|
|
#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
|
|
#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
|
|
#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
|
|
#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69
|
|
#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55
|
|
#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50
|
|
#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50
|
|
#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50
|
|
#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66
|
|
#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
|
|
#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
|
|
|
|
#mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6
|
|
#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
|
|
#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
|
|
#mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
|
|
|
|
# Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread
|
|
#mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10
|
|
#mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10
|
|
#mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10
|
|
#mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1
|
|
#mgindev_np_float_islands1 = 0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5
|
|
#mgindev_np_float_islands2 = 0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5
|
|
#mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5
|
|
#mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10
|
|
|
|
# Float islands starts from height, 0 to disable
|
|
#mgindev_float_islands = 500
|