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https://github.com/minetest/minetest.git
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Used as a default value when the game does not change the value via API (e.g. legacy server)
165 lines
3.7 KiB
C++
165 lines
3.7 KiB
C++
/*
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Minetest
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Copyright (C) 2019 Jordach, Jordan Snelling <jordach.snelling@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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struct SkyColor
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{
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video::SColor day_sky;
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video::SColor day_horizon;
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video::SColor dawn_sky;
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video::SColor dawn_horizon;
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video::SColor night_sky;
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video::SColor night_horizon;
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video::SColor indoors;
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};
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struct SkyboxParams
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{
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static constexpr float INVALID_SKYBOX_TILT = -1024.f;
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video::SColor bgcolor;
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std::string type;
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std::vector<std::string> textures;
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bool clouds;
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SkyColor sky_color;
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video::SColor fog_sun_tint;
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video::SColor fog_moon_tint;
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std::string fog_tint_type;
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float body_orbit_tilt { INVALID_SKYBOX_TILT };
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};
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struct SunParams
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{
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bool visible;
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std::string texture;
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std::string tonemap;
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std::string sunrise;
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bool sunrise_visible;
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f32 scale;
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};
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struct MoonParams
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{
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bool visible;
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std::string texture;
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std::string tonemap;
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f32 scale;
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};
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struct StarParams
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{
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bool visible;
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u32 count;
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video::SColor starcolor;
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f32 scale;
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f32 day_opacity;
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};
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struct CloudParams
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{
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float density;
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video::SColor color_bright;
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video::SColor color_ambient;
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float thickness;
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float height;
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v2f speed;
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};
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// Utility class for setting default sky, sun, moon, stars values:
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class SkyboxDefaults
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{
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public:
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SkyboxDefaults() = delete;
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static const SkyboxParams getSkyDefaults()
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{
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SkyboxParams sky;
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sky.bgcolor = video::SColor(255, 255, 255, 255);
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sky.type = "regular";
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sky.clouds = true;
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sky.sky_color = getSkyColorDefaults();
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sky.fog_sun_tint = video::SColor(255, 244, 125, 29);
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sky.fog_moon_tint = video::SColorf(0.5, 0.6, 0.8, 1).toSColor();
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sky.fog_tint_type = "default";
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return sky;
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}
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static const SkyColor getSkyColorDefaults()
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{
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SkyColor sky;
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// Horizon colors
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sky.day_horizon = video::SColor(255, 144, 211, 246);
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sky.indoors = video::SColor(255, 100, 100, 100);
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sky.dawn_horizon = video::SColor(255, 186, 193, 240);
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sky.night_horizon = video::SColor(255, 64, 144, 255);
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// Sky colors
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sky.day_sky = video::SColor(255, 97, 181, 245);
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sky.dawn_sky = video::SColor(255, 180, 186, 250);
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sky.night_sky = video::SColor(255, 0, 107, 255);
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return sky;
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}
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static const SunParams getSunDefaults()
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{
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SunParams sun;
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sun.visible = true;
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sun.sunrise_visible = true;
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sun.texture = "sun.png";
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sun.tonemap = "sun_tonemap.png";
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sun.sunrise = "sunrisebg.png";
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sun.scale = 1;
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return sun;
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}
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static const MoonParams getMoonDefaults()
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{
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MoonParams moon;
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moon.visible = true;
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moon.texture = "moon.png";
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moon.tonemap = "moon_tonemap.png";
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moon.scale = 1;
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return moon;
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}
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static const StarParams getStarDefaults()
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{
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StarParams stars;
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stars.visible = true;
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stars.count = 1000;
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stars.starcolor = video::SColor(105, 235, 235, 255);
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stars.scale = 1;
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stars.day_opacity = 0;
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return stars;
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}
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static const CloudParams getCloudDefaults()
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{
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CloudParams clouds;
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clouds.density = 0.4f;
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clouds.color_bright = video::SColor(229, 240, 240, 255);
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clouds.color_ambient = video::SColor(255, 0, 0, 0);
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clouds.thickness = 16.0f;
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clouds.height = 120;
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clouds.speed = v2f(0.0f, -2.0f);
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return clouds;
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}
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};
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