mirror of
https://github.com/minetest/minetest.git
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6ba44d7452
.. and bump gradle to 3.6.3
112 lines
2.7 KiB
Groovy
112 lines
2.7 KiB
Groovy
apply plugin: 'com.android.application'
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android {
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compileSdkVersion 29
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buildToolsVersion '29.0.3'
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ndkVersion '21.0.6113669'
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defaultConfig {
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applicationId 'net.minetest.minetest'
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minSdkVersion 16
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//noinspection OldTargetApi
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targetSdkVersion 28 // Workaround for using `/sdcard` instead of the `data` patch for assets
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versionName "${versionMajor}.${versionMinor}.${versionPatch}"
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versionCode project.versionCode
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}
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Properties props = new Properties()
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props.load(new FileInputStream(file('../local.properties')))
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if (props.getProperty('keystore') != null) {
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signingConfigs {
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release {
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storeFile file(props['keystore'])
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storePassword props['keystore.password']
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keyAlias props['key']
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keyPassword props['key.password']
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}
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}
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buildTypes {
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release {
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minifyEnabled true
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signingConfig signingConfigs.release
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}
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}
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}
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// for multiple APKs
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splits {
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abi {
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enable true
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reset()
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include 'armeabi-v7a', 'arm64-v8a'
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}
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}
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compileOptions {
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sourceCompatibility JavaVersion.VERSION_1_8
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targetCompatibility JavaVersion.VERSION_1_8
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}
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}
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task prepareAssets() {
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def assetsFolder = "build/assets"
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def projRoot = "../../.."
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def gameToCopy = "minetest_game"
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copy {
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from "${projRoot}/minetest.conf.example", "${projRoot}/README.md" into assetsFolder
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}
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copy {
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from "${projRoot}/doc/lgpl-2.1.txt" into "${assetsFolder}"
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rename("lgpl-2.1.txt", "LICENSE.txt")
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}
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copy {
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from "${projRoot}/builtin" into "${assetsFolder}/builtin"
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}
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/*copy {
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// ToDo: fix Minetest shaders that currently don't work with OpenGL ES
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from "${projRoot}/client/shaders" into "${assetsFolder}/client/shaders"
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}*/
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copy {
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from "../native/deps/Android/Irrlicht/shaders" into "${assetsFolder}/client/shaders/Irrlicht"
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}
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copy {
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from "${projRoot}/fonts" include "*.ttf" into "${assetsFolder}/fonts"
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}
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copy {
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from "${projRoot}/games/${gameToCopy}" into "${assetsFolder}/games/${gameToCopy}"
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}
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/*copy {
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// ToDo: fix broken locales
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from "${projRoot}/po" into "${assetsFolder}/po"
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}*/
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copy {
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from "${projRoot}/textures" into "${assetsFolder}/textures"
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}
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task zipAssets(type: Zip) {
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archiveName "Minetest.zip"
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from "${assetsFolder}"
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destinationDir file("src/main/assets")
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}
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}
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preBuild.dependsOn zipAssets
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// Map for the version code that gives each ABI a value.
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import com.android.build.OutputFile
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def abiCodes = ['armeabi-v7a': 0, 'arm64-v8a': 1]
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android.applicationVariants.all { variant ->
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variant.outputs.each {
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output ->
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def abiName = output.getFilter(OutputFile.ABI)
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output.versionCodeOverride = abiCodes.get(abiName, 0) + variant.versionCode
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}
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}
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dependencies {
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implementation project(':native')
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implementation 'androidx.appcompat:appcompat:1.1.0'
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}
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