mirror of
https://github.com/minetest/minetest.git
synced 2024-11-12 18:53:46 +01:00
921151d97a
* Migrate cpp headers to pragma once
149 lines
4.7 KiB
C++
149 lines
4.7 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include <ISceneNode.h>
|
|
#include "camera.h"
|
|
#include "irrlichttypes_extrabloated.h"
|
|
|
|
#pragma once
|
|
|
|
#define SKY_MATERIAL_COUNT 5
|
|
#define SKY_STAR_COUNT 200
|
|
|
|
class ITextureSource;
|
|
|
|
// Skybox, rendered with zbuffer turned off, before all other nodes.
|
|
class Sky : public scene::ISceneNode
|
|
{
|
|
public:
|
|
//! constructor
|
|
Sky(s32 id, ITextureSource *tsrc);
|
|
|
|
virtual void OnRegisterSceneNode();
|
|
|
|
//! renders the node.
|
|
virtual void render();
|
|
|
|
virtual const aabb3f &getBoundingBox() const { return m_box; }
|
|
|
|
// Used by Irrlicht for optimizing rendering
|
|
virtual video::SMaterial &getMaterial(u32 i) { return m_materials[i]; }
|
|
|
|
// Used by Irrlicht for optimizing rendering
|
|
virtual u32 getMaterialCount() const { return SKY_MATERIAL_COUNT; }
|
|
|
|
void update(float m_time_of_day, float time_brightness, float direct_brightness,
|
|
bool sunlight_seen, CameraMode cam_mode, float yaw, float pitch);
|
|
|
|
float getBrightness() { return m_brightness; }
|
|
|
|
const video::SColor &getBgColor() const
|
|
{
|
|
return m_visible ? m_bgcolor : m_fallback_bg_color;
|
|
}
|
|
|
|
const video::SColor &getSkyColor() const
|
|
{
|
|
return m_visible ? m_skycolor : m_fallback_bg_color;
|
|
}
|
|
|
|
bool getCloudsVisible() const { return m_clouds_visible && m_clouds_enabled; }
|
|
const video::SColorf &getCloudColor() const { return m_cloudcolor_f; }
|
|
|
|
void setVisible(bool visible) { m_visible = visible; }
|
|
// Set only from set_sky API
|
|
void setCloudsEnabled(bool clouds_enabled) { m_clouds_enabled = clouds_enabled; }
|
|
void setFallbackBgColor(const video::SColor &fallback_bg_color)
|
|
{
|
|
m_fallback_bg_color = fallback_bg_color;
|
|
}
|
|
void overrideColors(const video::SColor &bgcolor, const video::SColor &skycolor)
|
|
{
|
|
m_bgcolor = bgcolor;
|
|
m_skycolor = skycolor;
|
|
}
|
|
void setBodiesVisible(bool visible) { m_bodies_visible = visible; }
|
|
|
|
private:
|
|
aabb3f m_box;
|
|
video::SMaterial m_materials[SKY_MATERIAL_COUNT];
|
|
|
|
// How much sun & moon transition should affect horizon color
|
|
float m_horizon_blend()
|
|
{
|
|
if (!m_sunlight_seen)
|
|
return 0;
|
|
float x = m_time_of_day >= 0.5 ? (1 - m_time_of_day) * 2
|
|
: m_time_of_day * 2;
|
|
|
|
if (x <= 0.3)
|
|
return 0;
|
|
if (x <= 0.4) // when the sun and moon are aligned
|
|
return (x - 0.3) * 10;
|
|
if (x <= 0.5)
|
|
return (0.5 - x) * 10;
|
|
return 0;
|
|
}
|
|
|
|
// Mix two colors by a given amount
|
|
video::SColor m_mix_scolor(video::SColor col1, video::SColor col2, f32 factor)
|
|
{
|
|
video::SColor result = video::SColor(
|
|
col1.getAlpha() * (1 - factor) + col2.getAlpha() * factor,
|
|
col1.getRed() * (1 - factor) + col2.getRed() * factor,
|
|
col1.getGreen() * (1 - factor) + col2.getGreen() * factor,
|
|
col1.getBlue() * (1 - factor) + col2.getBlue() * factor);
|
|
return result;
|
|
}
|
|
video::SColorf m_mix_scolorf(video::SColorf col1, video::SColorf col2, f32 factor)
|
|
{
|
|
video::SColorf result =
|
|
video::SColorf(col1.r * (1 - factor) + col2.r * factor,
|
|
col1.g * (1 - factor) + col2.g * factor,
|
|
col1.b * (1 - factor) + col2.b * factor,
|
|
col1.a * (1 - factor) + col2.a * factor);
|
|
return result;
|
|
}
|
|
|
|
bool m_visible = true;
|
|
// Used when m_visible=false
|
|
video::SColor m_fallback_bg_color = video::SColor(255, 255, 255, 255);
|
|
bool m_first_update = true;
|
|
float m_time_of_day;
|
|
float m_time_brightness;
|
|
bool m_sunlight_seen;
|
|
float m_brightness = 0.5f;
|
|
float m_cloud_brightness = 0.5f;
|
|
bool m_clouds_visible; // Whether clouds are disabled due to player underground
|
|
bool m_clouds_enabled = true; // Initialised to true, reset only by set_sky API
|
|
bool m_directional_colored_fog;
|
|
bool m_bodies_visible = true; // sun, moon, stars
|
|
video::SColorf m_bgcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
|
|
video::SColorf m_skycolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
|
|
video::SColorf m_cloudcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
|
|
video::SColor m_bgcolor;
|
|
video::SColor m_skycolor;
|
|
video::SColorf m_cloudcolor_f;
|
|
v3f m_stars[SKY_STAR_COUNT];
|
|
video::ITexture *m_sun_texture;
|
|
video::ITexture *m_moon_texture;
|
|
video::ITexture *m_sun_tonemap;
|
|
video::ITexture *m_moon_tonemap;
|
|
};
|