mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
430 lines
11 KiB
C++
430 lines
11 KiB
C++
/*
|
|
Minetest-c55
|
|
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
/*
|
|
(c) 2010 Perttu Ahola <celeron55@gmail.com>
|
|
*/
|
|
|
|
#include "player.h"
|
|
#include "map.h"
|
|
#include "connection.h"
|
|
#include "constants.h"
|
|
|
|
Player::Player():
|
|
touching_ground(false),
|
|
in_water(false),
|
|
peer_id(PEER_ID_NEW),
|
|
m_speed(0,0,0),
|
|
m_position(0,0,0)
|
|
{
|
|
updateName("<not set>");
|
|
inventory.addList("main", PLAYER_INVENTORY_SIZE);
|
|
inventory.addList("craft", 9);
|
|
inventory.addList("craftresult", 1);
|
|
}
|
|
|
|
Player::~Player()
|
|
{
|
|
}
|
|
|
|
// Y direction is ignored
|
|
void Player::accelerate(v3f target_speed, f32 max_increase)
|
|
{
|
|
if(m_speed.X < target_speed.X - max_increase)
|
|
m_speed.X += max_increase;
|
|
else if(m_speed.X > target_speed.X + max_increase)
|
|
m_speed.X -= max_increase;
|
|
else if(m_speed.X < target_speed.X)
|
|
m_speed.X = target_speed.X;
|
|
else if(m_speed.X > target_speed.X)
|
|
m_speed.X = target_speed.X;
|
|
|
|
if(m_speed.Z < target_speed.Z - max_increase)
|
|
m_speed.Z += max_increase;
|
|
else if(m_speed.Z > target_speed.Z + max_increase)
|
|
m_speed.Z -= max_increase;
|
|
else if(m_speed.Z < target_speed.Z)
|
|
m_speed.Z = target_speed.Z;
|
|
else if(m_speed.Z > target_speed.Z)
|
|
m_speed.Z = target_speed.Z;
|
|
}
|
|
|
|
/*
|
|
RemotePlayer
|
|
*/
|
|
|
|
#ifndef SERVER
|
|
|
|
RemotePlayer::RemotePlayer(
|
|
scene::ISceneNode* parent,
|
|
IrrlichtDevice *device,
|
|
s32 id):
|
|
scene::ISceneNode(parent, (device==NULL)?NULL:device->getSceneManager(), id),
|
|
m_text(NULL)
|
|
{
|
|
m_box = core::aabbox3d<f32>(-BS/2,0,-BS/2,BS/2,BS*2,BS/2);
|
|
|
|
if(parent != NULL && device != NULL)
|
|
{
|
|
// ISceneNode stores a member called SceneManager
|
|
scene::ISceneManager* mgr = SceneManager;
|
|
video::IVideoDriver* driver = mgr->getVideoDriver();
|
|
gui::IGUIEnvironment* gui = device->getGUIEnvironment();
|
|
|
|
// Add a text node for showing the name
|
|
wchar_t wname[1] = {0};
|
|
m_text = mgr->addTextSceneNode(gui->getBuiltInFont(),
|
|
wname, video::SColor(255,255,255,255), this);
|
|
m_text->setPosition(v3f(0, (f32)BS*2.1, 0));
|
|
|
|
// Attach a simple mesh to the player for showing an image
|
|
scene::SMesh *mesh = new scene::SMesh();
|
|
{ // Front
|
|
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
|
|
video::SColor c(255,255,255,255);
|
|
video::S3DVertex vertices[4] =
|
|
{
|
|
video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
|
|
video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
|
|
video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
|
|
video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
|
|
};
|
|
u16 indices[] = {0,1,2,2,3,0};
|
|
buf->append(vertices, 4, indices, 6);
|
|
// Set material
|
|
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
|
|
//buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
|
|
buf->getMaterial().setTexture(0, driver->getTexture(porting::getDataPath("player.png").c_str()));
|
|
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
|
|
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
|
|
//buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
|
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
|
// Add to mesh
|
|
mesh->addMeshBuffer(buf);
|
|
buf->drop();
|
|
}
|
|
{ // Back
|
|
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
|
|
video::SColor c(255,255,255,255);
|
|
video::S3DVertex vertices[4] =
|
|
{
|
|
video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
|
|
video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
|
|
video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
|
|
video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
|
|
};
|
|
u16 indices[] = {0,1,2,2,3,0};
|
|
buf->append(vertices, 4, indices, 6);
|
|
// Set material
|
|
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
|
|
//buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
|
|
buf->getMaterial().setTexture(0, driver->getTexture(porting::getDataPath("player_back.png").c_str()));
|
|
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
|
|
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
|
|
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
|
// Add to mesh
|
|
mesh->addMeshBuffer(buf);
|
|
buf->drop();
|
|
}
|
|
m_node = mgr->addMeshSceneNode(mesh, this);
|
|
mesh->drop();
|
|
m_node->setPosition(v3f(0,0,0));
|
|
}
|
|
}
|
|
|
|
RemotePlayer::~RemotePlayer()
|
|
{
|
|
if(SceneManager != NULL)
|
|
ISceneNode::remove();
|
|
}
|
|
|
|
void RemotePlayer::updateName(const char *name)
|
|
{
|
|
Player::updateName(name);
|
|
if(m_text != NULL)
|
|
{
|
|
wchar_t wname[PLAYERNAME_SIZE];
|
|
mbstowcs(wname, m_name, strlen(m_name)+1);
|
|
m_text->setText(wname);
|
|
}
|
|
}
|
|
|
|
void RemotePlayer::move(f32 dtime, Map &map)
|
|
{
|
|
m_pos_animation_time_counter += dtime;
|
|
m_pos_animation_counter += dtime;
|
|
v3f movevector = m_position - m_oldpos;
|
|
f32 moveratio;
|
|
if(m_pos_animation_time < 0.001)
|
|
moveratio = 1.0;
|
|
else
|
|
moveratio = m_pos_animation_counter / m_pos_animation_time;
|
|
if(moveratio > 1.5)
|
|
moveratio = 1.5;
|
|
m_showpos = m_oldpos + movevector * moveratio;
|
|
|
|
ISceneNode::setPosition(m_showpos);
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifndef SERVER
|
|
/*
|
|
LocalPlayer
|
|
*/
|
|
|
|
LocalPlayer::LocalPlayer()
|
|
{
|
|
}
|
|
|
|
LocalPlayer::~LocalPlayer()
|
|
{
|
|
}
|
|
|
|
void LocalPlayer::move(f32 dtime, Map &map)
|
|
{
|
|
v3f position = getPosition();
|
|
v3f oldpos = position;
|
|
v3s16 oldpos_i = floatToInt(oldpos);
|
|
|
|
/*std::cout<<"oldpos_i=("<<oldpos_i.X<<","<<oldpos_i.Y<<","
|
|
<<oldpos_i.Z<<")"<<std::endl;*/
|
|
|
|
position += m_speed * dtime;
|
|
|
|
// Skip collision detection if player is non-local
|
|
if(isLocal() == false)
|
|
{
|
|
setPosition(position);
|
|
return;
|
|
}
|
|
|
|
/*
|
|
Collision detection
|
|
*/
|
|
|
|
v3s16 pos_i = floatToInt(position);
|
|
|
|
/*
|
|
Check if player is in water
|
|
*/
|
|
try{
|
|
if(in_water)
|
|
{
|
|
v3s16 pp = floatToInt(position + v3f(0,0,0));
|
|
in_water = content_liquid(map.getNode(pp).d);
|
|
}
|
|
else
|
|
{
|
|
v3s16 pp = floatToInt(position + v3f(0,BS/2,0));
|
|
in_water = content_liquid(map.getNode(pp).d);
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
in_water = false;
|
|
}
|
|
|
|
// The frame length is limited to the player going 0.1*BS per call
|
|
f32 d = (float)BS * 0.15;
|
|
|
|
#define PLAYER_RADIUS (BS*0.3)
|
|
#define PLAYER_HEIGHT (BS*1.7)
|
|
|
|
core::aabbox3d<f32> playerbox(
|
|
position.X - PLAYER_RADIUS,
|
|
position.Y - 0.0,
|
|
position.Z - PLAYER_RADIUS,
|
|
position.X + PLAYER_RADIUS,
|
|
position.Y + PLAYER_HEIGHT,
|
|
position.Z + PLAYER_RADIUS
|
|
);
|
|
core::aabbox3d<f32> playerbox_old(
|
|
oldpos.X - PLAYER_RADIUS,
|
|
oldpos.Y - 0.0,
|
|
oldpos.Z - PLAYER_RADIUS,
|
|
oldpos.X + PLAYER_RADIUS,
|
|
oldpos.Y + PLAYER_HEIGHT,
|
|
oldpos.Z + PLAYER_RADIUS
|
|
);
|
|
|
|
//hilightboxes.push_back(playerbox);
|
|
|
|
touching_ground = false;
|
|
|
|
/*std::cout<<"Checking collisions for ("
|
|
<<oldpos_i.X<<","<<oldpos_i.Y<<","<<oldpos_i.Z
|
|
<<") -> ("
|
|
<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z
|
|
<<"):"<<std::endl;*/
|
|
|
|
for(s16 y = oldpos_i.Y - 1; y <= oldpos_i.Y + 2; y++){
|
|
for(s16 z = oldpos_i.Z - 1; z <= oldpos_i.Z + 1; z++){
|
|
for(s16 x = oldpos_i.X - 1; x <= oldpos_i.X + 1; x++){
|
|
try{
|
|
if(content_walkable(map.getNode(v3s16(x,y,z)).d) == false){
|
|
continue;
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
// Doing nothing here will block the player from
|
|
// walking over map borders
|
|
}
|
|
|
|
core::aabbox3d<f32> nodebox = Map::getNodeBox(
|
|
v3s16(x,y,z));
|
|
|
|
// See if the player is touching ground
|
|
if(
|
|
fabs(nodebox.MaxEdge.Y-playerbox.MinEdge.Y) < d
|
|
&& nodebox.MaxEdge.X-d > playerbox.MinEdge.X
|
|
&& nodebox.MinEdge.X+d < playerbox.MaxEdge.X
|
|
&& nodebox.MaxEdge.Z-d > playerbox.MinEdge.Z
|
|
&& nodebox.MinEdge.Z+d < playerbox.MaxEdge.Z
|
|
){
|
|
touching_ground = true;
|
|
}
|
|
|
|
if(playerbox.intersectsWithBox(nodebox))
|
|
{
|
|
|
|
v3f dirs[3] = {
|
|
v3f(0,0,1), // back
|
|
v3f(0,1,0), // top
|
|
v3f(1,0,0), // right
|
|
};
|
|
for(u16 i=0; i<3; i++)
|
|
{
|
|
f32 nodemax = nodebox.MaxEdge.dotProduct(dirs[i]);
|
|
f32 nodemin = nodebox.MinEdge.dotProduct(dirs[i]);
|
|
f32 playermax = playerbox.MaxEdge.dotProduct(dirs[i]);
|
|
f32 playermin = playerbox.MinEdge.dotProduct(dirs[i]);
|
|
f32 playermax_old = playerbox_old.MaxEdge.dotProduct(dirs[i]);
|
|
f32 playermin_old = playerbox_old.MinEdge.dotProduct(dirs[i]);
|
|
|
|
bool main_edge_collides =
|
|
((nodemax > playermin && nodemax <= playermin_old + d
|
|
&& m_speed.dotProduct(dirs[i]) < 0)
|
|
||
|
|
(nodemin < playermax && nodemin >= playermax_old - d
|
|
&& m_speed.dotProduct(dirs[i]) > 0));
|
|
|
|
bool other_edges_collide = true;
|
|
for(u16 j=0; j<3; j++)
|
|
{
|
|
if(j == i)
|
|
continue;
|
|
f32 nodemax = nodebox.MaxEdge.dotProduct(dirs[j]);
|
|
f32 nodemin = nodebox.MinEdge.dotProduct(dirs[j]);
|
|
f32 playermax = playerbox.MaxEdge.dotProduct(dirs[j]);
|
|
f32 playermin = playerbox.MinEdge.dotProduct(dirs[j]);
|
|
if(!(nodemax - d > playermin && nodemin + d < playermax))
|
|
{
|
|
other_edges_collide = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(main_edge_collides && other_edges_collide)
|
|
{
|
|
m_speed -= m_speed.dotProduct(dirs[i]) * dirs[i];
|
|
position -= position.dotProduct(dirs[i]) * dirs[i];
|
|
position += oldpos.dotProduct(dirs[i]) * dirs[i];
|
|
}
|
|
|
|
}
|
|
} // if(playerbox.intersectsWithBox(nodebox))
|
|
} // for x
|
|
} // for z
|
|
} // for y
|
|
|
|
setPosition(position);
|
|
}
|
|
|
|
void LocalPlayer::applyControl(float dtime)
|
|
{
|
|
// Random constants
|
|
#define WALK_ACCELERATION (4.0 * BS)
|
|
#define WALKSPEED_MAX (4.0 * BS)
|
|
f32 walk_acceleration = WALK_ACCELERATION;
|
|
f32 walkspeed_max = WALKSPEED_MAX;
|
|
|
|
setPitch(control.pitch);
|
|
setYaw(control.yaw);
|
|
|
|
v3f move_direction = v3f(0,0,1);
|
|
move_direction.rotateXZBy(getYaw());
|
|
|
|
v3f speed = v3f(0,0,0);
|
|
|
|
// Superspeed mode
|
|
bool superspeed = false;
|
|
if(control.superspeed)
|
|
{
|
|
speed += move_direction;
|
|
superspeed = true;
|
|
}
|
|
|
|
if(control.up)
|
|
{
|
|
speed += move_direction;
|
|
}
|
|
if(control.down)
|
|
{
|
|
speed -= move_direction;
|
|
}
|
|
if(control.left)
|
|
{
|
|
speed += move_direction.crossProduct(v3f(0,1,0));
|
|
}
|
|
if(control.right)
|
|
{
|
|
speed += move_direction.crossProduct(v3f(0,-1,0));
|
|
}
|
|
if(control.jump)
|
|
{
|
|
if(touching_ground)
|
|
{
|
|
v3f speed = getSpeed();
|
|
speed.Y = 6.5*BS;
|
|
setSpeed(speed);
|
|
}
|
|
else if(in_water)
|
|
{
|
|
v3f speed = getSpeed();
|
|
speed.Y = 2.0*BS;
|
|
setSpeed(speed);
|
|
}
|
|
}
|
|
|
|
// The speed of the player (Y is ignored)
|
|
if(superspeed)
|
|
speed = speed.normalize() * walkspeed_max * 5;
|
|
else
|
|
speed = speed.normalize() * walkspeed_max;
|
|
|
|
f32 inc = walk_acceleration * BS * dtime;
|
|
|
|
// Accelerate to target speed with maximum increment
|
|
accelerate(speed, inc);
|
|
}
|
|
#endif
|
|
|