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69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2020 Hugues Ross <hugues.ross@gmail.com>
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#pragma once
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#include "irrlichttypes.h"
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#include <string>
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#include <vector>
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typedef u16 override_t;
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//! Bitmask enum specifying what a texture override should apply to
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enum class OverrideTarget : override_t
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{
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INVALID = 0,
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TOP = 1 << 0,
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BOTTOM = 1 << 1,
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LEFT = 1 << 2,
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RIGHT = 1 << 3,
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FRONT = 1 << 4,
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BACK = 1 << 5,
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INVENTORY = 1 << 6,
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WIELD = 1 << 7,
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SPECIAL_1 = 1 << 8,
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SPECIAL_2 = 1 << 9,
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SPECIAL_3 = 1 << 10,
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SPECIAL_4 = 1 << 11,
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SPECIAL_5 = 1 << 12,
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SPECIAL_6 = 1 << 13,
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SIDES = LEFT | RIGHT | FRONT | BACK,
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ALL_FACES = TOP | BOTTOM | SIDES,
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ALL_SPECIAL = SPECIAL_1 | SPECIAL_2 | SPECIAL_3 | SPECIAL_4 | SPECIAL_5 | SPECIAL_6,
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NODE_TARGETS = ALL_FACES | ALL_SPECIAL,
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ITEM_TARGETS = INVENTORY | WIELD,
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};
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struct TextureOverride
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{
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std::string id;
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std::string texture;
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override_t target = 0;
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u8 world_scale = 0;
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// Helper function for checking if an OverrideTarget is found in
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// a TextureOverride without casting
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inline bool hasTarget(OverrideTarget overrideTarget) const
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{
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return (target & static_cast<override_t>(overrideTarget)) != 0;
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}
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};
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//! Class that provides texture override information from a texture pack
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class TextureOverrideSource
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{
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public:
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TextureOverrideSource(const std::string &filepath);
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//! Get all overrides that apply to item definitions
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std::vector<TextureOverride> getItemTextureOverrides() const;
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//! Get all overrides that apply to node definitions
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std::vector<TextureOverride> getNodeTileOverrides() const;
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private:
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std::vector<TextureOverride> m_overrides;
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};
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