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245 lines
5.8 KiB
C++
245 lines
5.8 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#include "IMeshBuffer.h"
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#include "CVertexBuffer.h"
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#include "CIndexBuffer.h"
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#include "S3DVertex.h"
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#include "irrArray.h"
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namespace irr
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{
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namespace scene
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{
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//! A mesh buffer able to choose between S3DVertex2TCoords, S3DVertex and S3DVertexTangents at runtime
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struct SSkinMeshBuffer final : public IMeshBuffer
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{
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//! Default constructor
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SSkinMeshBuffer(video::E_VERTEX_TYPE vt = video::EVT_STANDARD) :
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VertexType(vt), PrimitiveType(EPT_TRIANGLES),
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BoundingBoxNeedsRecalculated(true)
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{
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#ifdef _DEBUG
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setDebugName("SSkinMeshBuffer");
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#endif
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Vertices_Tangents = new SVertexBufferTangents();
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Vertices_2TCoords = new SVertexBufferLightMap();
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Vertices_Standard = new SVertexBuffer();
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Indices = new SIndexBuffer();
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}
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//! Constructor for standard vertices
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SSkinMeshBuffer(std::vector<video::S3DVertex> &&vertices, std::vector<u16> &&indices) :
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SSkinMeshBuffer()
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{
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Vertices_Standard->Data = std::move(vertices);
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Indices->Data = std::move(indices);
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}
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~SSkinMeshBuffer()
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{
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Vertices_Tangents->drop();
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Vertices_2TCoords->drop();
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Vertices_Standard->drop();
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Indices->drop();
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}
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//! Get Material of this buffer.
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const video::SMaterial &getMaterial() const override
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{
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return Material;
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}
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//! Get Material of this buffer.
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video::SMaterial &getMaterial() override
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{
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return Material;
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}
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const scene::IVertexBuffer *getVertexBuffer() const override
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{
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switch (VertexType) {
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case video::EVT_2TCOORDS:
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return Vertices_2TCoords;
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case video::EVT_TANGENTS:
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return Vertices_Tangents;
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default:
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return Vertices_Standard;
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}
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}
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scene::IVertexBuffer *getVertexBuffer() override
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{
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switch (VertexType) {
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case video::EVT_2TCOORDS:
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return Vertices_2TCoords;
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case video::EVT_TANGENTS:
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return Vertices_Tangents;
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default:
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return Vertices_Standard;
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}
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}
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const scene::IIndexBuffer *getIndexBuffer() const override
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{
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return Indices;
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}
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scene::IIndexBuffer *getIndexBuffer() override
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{
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return Indices;
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}
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//! Get standard vertex at given index
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virtual video::S3DVertex *getVertex(u32 index)
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{
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switch (VertexType) {
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case video::EVT_2TCOORDS:
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return &Vertices_2TCoords->Data[index];
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case video::EVT_TANGENTS:
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return &Vertices_Tangents->Data[index];
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default:
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return &Vertices_Standard->Data[index];
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}
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}
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//! Get bounding box
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const core::aabbox3d<f32> &getBoundingBox() const override
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{
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return BoundingBox;
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}
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//! Set bounding box
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void setBoundingBox(const core::aabbox3df &box) override
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{
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BoundingBox = box;
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}
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private:
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template <typename T> void recalculateBoundingBox(const CVertexBuffer<T> *buf)
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{
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if (!buf->getCount()) {
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BoundingBox.reset(0, 0, 0);
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} else {
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auto &vertices = buf->Data;
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BoundingBox.reset(vertices[0].Pos);
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for (size_t i = 1; i < vertices.size(); ++i)
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BoundingBox.addInternalPoint(vertices[i].Pos);
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}
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}
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template <typename T1, typename T2> static void copyVertex(const T1 &src, T2 &dst)
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{
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dst.Pos = src.Pos;
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dst.Normal = src.Normal;
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dst.Color = src.Color;
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dst.TCoords = src.TCoords;
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}
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public:
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//! Recalculate bounding box
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void recalculateBoundingBox() override
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{
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if (!BoundingBoxNeedsRecalculated)
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return;
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BoundingBoxNeedsRecalculated = false;
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switch (VertexType) {
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case video::EVT_STANDARD: {
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recalculateBoundingBox(Vertices_Standard);
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break;
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}
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case video::EVT_2TCOORDS: {
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recalculateBoundingBox(Vertices_2TCoords);
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break;
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}
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case video::EVT_TANGENTS: {
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recalculateBoundingBox(Vertices_Tangents);
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break;
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}
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}
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}
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//! Convert to 2tcoords vertex type
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void convertTo2TCoords()
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{
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if (VertexType == video::EVT_STANDARD) {
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video::S3DVertex2TCoords Vertex;
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for (const auto &Vertex_Standard : Vertices_Standard->Data) {
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copyVertex(Vertex_Standard, Vertex);
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Vertices_2TCoords->Data.push_back(Vertex);
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}
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Vertices_Standard->Data.clear();
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VertexType = video::EVT_2TCOORDS;
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}
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}
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//! Convert to tangents vertex type
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void convertToTangents()
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{
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if (VertexType == video::EVT_STANDARD) {
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video::S3DVertexTangents Vertex;
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for (const auto &Vertex_Standard : Vertices_Standard->Data) {
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copyVertex(Vertex_Standard, Vertex);
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Vertices_Tangents->Data.push_back(Vertex);
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}
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Vertices_Standard->Data.clear();
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VertexType = video::EVT_TANGENTS;
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} else if (VertexType == video::EVT_2TCOORDS) {
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video::S3DVertexTangents Vertex;
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for (const auto &Vertex_2TCoords : Vertices_2TCoords->Data) {
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copyVertex(Vertex_2TCoords, Vertex);
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Vertices_Tangents->Data.push_back(Vertex);
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}
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Vertices_2TCoords->Data.clear();
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VertexType = video::EVT_TANGENTS;
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}
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}
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//! append the vertices and indices to the current buffer
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void append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) override
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{
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_IRR_DEBUG_BREAK_IF(true);
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}
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//! Describe what kind of primitive geometry is used by the meshbuffer
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void setPrimitiveType(E_PRIMITIVE_TYPE type) override
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{
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PrimitiveType = type;
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}
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//! Get the kind of primitive geometry which is used by the meshbuffer
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E_PRIMITIVE_TYPE getPrimitiveType() const override
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{
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return PrimitiveType;
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}
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//! Call this after changing the positions of any vertex.
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void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; }
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SVertexBufferTangents *Vertices_Tangents;
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SVertexBufferLightMap *Vertices_2TCoords;
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SVertexBuffer *Vertices_Standard;
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SIndexBuffer *Indices;
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core::matrix4 Transformation;
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video::SMaterial Material;
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video::E_VERTEX_TYPE VertexType;
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core::aabbox3d<f32> BoundingBox;
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//! Primitive type used for rendering (triangles, lines, ...)
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E_PRIMITIVE_TYPE PrimitiveType;
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bool BoundingBoxNeedsRecalculated;
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};
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} // end namespace scene
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} // end namespace irr
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