mirror of
https://github.com/minetest/minetest.git
synced 2024-08-19 21:14:15 +02:00
This reverts the removal of Droid Sans as fallback font. The license for this font used to be GPL2. I've updated the font files to Liberation 2.00, which are SIL, and do not require us to ship source code. I've attempted to fix all the attribution and license strings, and used the strings as provided by redhat for attribution to make sure they're correct. Last, I've removed a bunch of executable bits on files that do not need them. Fixes #5231
556 lines
23 KiB
Plaintext
556 lines
23 KiB
Plaintext
Minetest
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========
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An InfiniMiner/Minecraft inspired game.
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Copyright (c) 2010-2017 Perttu Ahola <celeron55@gmail.com>
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and contributors (see source file comments and the version control log)
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In case you downloaded the source code:
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---------------------------------------
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If you downloaded the Minetest Engine source code in which this file is
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contained, you probably want to download the minetest_game project too:
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https://github.com/minetest/minetest_game/
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See the README.txt in it.
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Further documentation
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----------------------
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- Website: http://minetest.net/
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- Wiki: http://wiki.minetest.net/
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- Developer wiki: http://dev.minetest.net/
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- Forum: http://forum.minetest.net/
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- Github: https://github.com/minetest/minetest/
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- doc/ directory of source distribution
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This game is not finished
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--------------------------
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- Don't expect it to work as well as a finished game will.
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- Please report any bugs. When doing that, debug.txt is useful.
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Default controls
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-----------------
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- Move mouse: Look around
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- W, A, S, D: Move
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- Space: Jump/move up
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- Shift: Sneak/move down
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- Q: Drop itemstack
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- Shift + Q: Drop single item
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- Left mouse button: Dig/punch/take item
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- Right mouse button: Place/use
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- Shift + right mouse button: Build (without using)
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- I: Inventory menu
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- Mouse wheel: Select item
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- 0-9: Select item
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- Z: Zoom (needs zoom privilege)
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- T: Chat
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- /: Commad
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- Esc: Pause menu/abort/exit (pauses only singleplayer game)
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- R: Enable/disable full range view
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- +: Increase view range
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- -: Decrease view range
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- K: Enable/disable fly mode (needs fly privilege)
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- J: Enable/disable fast mode (needs fast privilege)
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- H: Enable/disable noclip mode (needs noclip privilege)
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- F1: Hide/show HUD
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- F2: Hide/show chat
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- F3: Disable/enable fog
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- F4: Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)
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- F5: Cycle through debug info screens
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- F6: Cycle through profiler info screens
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- F7: Cycle through camera modes
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- F8: Toggle cinematic mode
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- F9: Cycle through minimap modes
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- Shift + F9: Change minimap orientation
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- F10: Show/hide console
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- F12: Take screenshot
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- P: Write stack traces into debug.txt
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Most controls are settable in the configuration file, see the section below.
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Paths
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------
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$bin - Compiled binaries
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$share - Distributed read-only data
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$user - User-created modifiable data
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Windows .zip / RUN_IN_PLACE source:
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$bin = bin
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$share = .
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$user = .
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Linux installed:
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$bin = /usr/bin
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$share = /usr/share/minetest
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$user = ~/.minetest
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OS X:
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$bin = Contents/MacOS
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$share = Contents/Resources
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$user = Contents/User OR ~/Library/Application Support/minetest
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World directory
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----------------
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- Worlds can be found as separate folders in:
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$user/worlds/
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Configuration file:
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-------------------
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- Default location:
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$user/minetest.conf
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- It is created by Minetest when it is ran the first time.
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- A specific file can be specified on the command line:
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--config <path-to-file>
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Command-line options:
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---------------------
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- Use --help
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Compiling on GNU/Linux:
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-----------------------
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Install dependencies. Here's an example for Debian/Ubuntu:
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$ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
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For Fedora users:
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$ sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl* openal* libvorbis* libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
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You can install git for easily keeping your copy up to date.
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If you dont want git, read below on how to get the source without git.
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This is an example for installing git on Debian/Ubuntu:
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$ sudo apt-get install git
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For Fedora users:
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$ sudo dnf install git
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Download source (this is the URL to the latest of source repository, which might not work at all times) using git:
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$ git clone --depth 1 https://github.com/minetest/minetest.git
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$ cd minetest
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Download minetest_game (otherwise only the "Minimal development test" game is available) using git:
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$ git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
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Download source, without using git:
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$ wget https://github.com/minetest/minetest/archive/master.tar.gz
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$ tar xf master.tar.gz
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$ cd minetest-master
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Download minetest_game, without using git:
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$ cd games/
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$ wget https://github.com/minetest/minetest_game/archive/master.tar.gz
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$ tar xf master.tar.gz
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$ mv minetest_game-master minetest_game
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$ cd ..
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Build a version that runs directly from the source directory:
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$ cmake . -DRUN_IN_PLACE=TRUE
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$ make -j <number of processors>
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Run it:
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$ ./bin/minetest
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- Use cmake . -LH to see all CMake options and their current state
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- If you want to install it system-wide (or are making a distribution package),
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you will want to use -DRUN_IN_PLACE=FALSE
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- You can build a bare server by specifying -DBUILD_SERVER=TRUE
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- You can disable the client build by specifying -DBUILD_CLIENT=FALSE
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- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
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- Debug build is slower, but gives much more useful output in a debugger
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- If you build a bare server, you don't need to have Irrlicht installed.
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In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
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CMake options
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-------------
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General options:
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BUILD_CLIENT - Build Minetest client
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BUILD_SERVER - Build Minetest server
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CMAKE_BUILD_TYPE - Type of build (Release vs. Debug)
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Release - Release build
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Debug - Debug build
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SemiDebug - Partially optimized debug build
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RelWithDebInfo - Release build with Debug information
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MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
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ENABLE_CURL - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
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ENABLE_CURSES - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
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ENABLE_FREETYPE - Build with FreeType2; Allows using TTF fonts
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ENABLE_GETTEXT - Build with Gettext; Allows using translations
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ENABLE_GLES - Search for Open GLES headers & libraries and use them
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ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB map backend
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ENABLE_POSTGRESQL - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
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ENABLE_REDIS - Build with libhiredis; Enables use of Redis map backend
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ENABLE_SPATIAL - Build with LibSpatial; Speeds up AreaStores
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ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds
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ENABLE_LUAJIT - Build with LuaJIT (much faster than non-JIT Lua)
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ENABLE_SYSTEM_GMP - Use GMP from system (much faster than bundled mini-gmp)
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RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory)
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USE_GPROF - Enable profiling using GProf
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VERSION_EXTRA - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
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Library specific options:
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BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
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BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
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CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
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CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
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CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
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EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
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EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
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FREETYPE_INCLUDE_DIR_freetype2 - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
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FREETYPE_INCLUDE_DIR_ft2build - Only if building with Freetype2; directory that contains ft2build.h
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FREETYPE_LIBRARY - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
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FREETYPE_DLL - Only if building with Freetype2 on Windows; path to libfreetype.dll
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GETTEXT_DLL - Only when building with Gettext on Windows; path to libintl3.dll
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GETTEXT_ICONV_DLL - Only when building with Gettext on Windows; path to libiconv2.dll
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GETTEXT_INCLUDE_DIR - Only when building with Gettext; directory that contains iconv.h
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GETTEXT_LIBRARY - Only when building with Gettext on Windows; path to libintl.dll.a
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GETTEXT_MSGFMT - Only when building with Gettext; path to msgfmt/msgfmt.exe
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IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll
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IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h
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IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
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LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
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LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
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LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
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POSTGRESQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
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POSTGRESQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so
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REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
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REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
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SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
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SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
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LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
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LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
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MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
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OGG_DLL - Only if building with sound on Windows; path to libogg.dll
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OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
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OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
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OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
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OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
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OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
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OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
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OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
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SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
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SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
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VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
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VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
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VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
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VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
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VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
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XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
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ZLIB_DLL - Only on Windows; path to zlib1.dll
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ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll
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ZLIB_INCLUDE_DIR - Directory that contains zlib.h
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ZLIB_LIBRARY - Path to libz.a/libz.so/zlibwapi.lib
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Compiling on Windows:
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---------------------
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- This section is outdated. In addition to what is described here:
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- In addition to minetest, you need to download minetest_game.
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- If you wish to have sound support, you need libogg, libvorbis and libopenal
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- You need:
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* CMake:
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http://www.cmake.org/cmake/resources/software.html
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* MinGW or Visual Studio
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http://www.mingw.org/
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http://msdn.microsoft.com/en-us/vstudio/default
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* Irrlicht SDK 1.7:
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http://irrlicht.sourceforge.net/downloads.html
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* Zlib headers (zlib125.zip)
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http://www.winimage.com/zLibDll/index.html
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* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
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http://www.winimage.com/zLibDll/index.html
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* SQLite3 headers and library
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https://www.sqlite.org/download.html
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* Optional: gettext library and tools:
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http://gnuwin32.sourceforge.net/downlinks/gettext.php
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- This is used for other UI languages. Feel free to leave it out.
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* And, of course, Minetest:
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http://minetest.net/download
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- Steps:
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- Select a directory called DIR hereafter in which you will operate.
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- Make sure you have CMake and a compiler installed.
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- Download all the other stuff to DIR and extract them into there.
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("extract here", not "extract to packagename/")
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NOTE: zlib125dll.zip needs to be extracted into zlib125dll
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NOTE: You need to extract sqlite3.h & sqlite3ext.h from sqlite3 source
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and sqlite3.dll & sqlite3.def from sqlite3 precompiled binaries
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into "sqlite3" directory, and generate sqlite3.lib using command
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"LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
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- All those packages contain a nice base directory in them, which
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should end up being the direct subdirectories of DIR.
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- You will end up with a directory structure like this (+=dir, -=file):
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-----------------
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+ DIR
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- zlib-1.2.5.tar.gz
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- zlib125dll.zip
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- irrlicht-1.8.3.zip
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- sqlite-amalgamation-3130000.zip (SQLite3 headers)
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- sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
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- 110214175330.zip (or whatever, this is the minetest source)
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+ zlib-1.2.5
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- zlib.h
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+ win32
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...
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+ zlib125dll
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- readme.txt
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+ dll32
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...
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+ irrlicht-1.8.3
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+ lib
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+ include
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...
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+ sqlite3
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sqlite3.h
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sqlite3ext.h
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sqlite3.lib
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sqlite3.dll
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+ gettext (optional)
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+bin
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+include
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+lib
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+ minetest
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+ src
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+ doc
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- CMakeLists.txt
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...
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-----------------
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- Start up the CMake GUI
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- Select "Browse Source..." and select DIR/minetest
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- Now, if using MSVC:
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- Select "Browse Build..." and select DIR/minetest-build
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- Else if using MinGW:
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- Select "Browse Build..." and select DIR/minetest
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- Select "Configure"
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- Select your compiler
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- It will warn about missing stuff, ignore that at this point. (later don't)
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- Make sure the configuration is as follows
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(note that the versions may differ for you):
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-----------------
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BUILD_CLIENT [X]
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BUILD_SERVER [ ]
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CMAKE_BUILD_TYPE Release
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CMAKE_INSTALL_PREFIX DIR/minetest-install
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IRRLICHT_SOURCE_DIR DIR/irrlicht-1.8.3
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RUN_IN_PLACE [X]
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WARN_ALL [ ]
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ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
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ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
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ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
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GETTEXT_BIN_DIR DIR/gettext/bin
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GETTEXT_INCLUDE_DIR DIR/gettext/include
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GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
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GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
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-----------------
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- If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
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right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
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SQLITE3_LIBRARY manually.
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- If you want to build 64-bit minetest, you will need to build 64-bit version
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of irrlicht engine manually, as only 32-bit pre-built library is provided.
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- Hit "Configure"
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- Hit "Configure" once again 8)
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- If something is still coloured red, you have a problem.
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- Hit "Generate"
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If using MSVC:
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- Open the generated minetest.sln
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- The project defaults to the "Debug" configuration. Make very sure to
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select "Release", unless you want to debug some stuff (it's slower
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and might not even work at all)
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- Build the ALL_BUILD project
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- Build the INSTALL project
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- You should now have a working game with the executable in
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DIR/minetest-install/bin/minetest.exe
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- Additionally you may create a zip package by building the PACKAGE
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project.
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If using MinGW:
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- Using the command line, browse to the build directory and run 'make'
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(or mingw32-make or whatever it happens to be)
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- You may need to copy some of the downloaded DLLs into bin/, see what
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running the produced executable tells you it doesn't have.
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- You should now have a working game with the executable in
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DIR/minetest/bin/minetest.exe
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Windows releases of minetest are built using a bat script like this:
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--------------------------------------------------------------------
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set sourcedir=%CD%
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set installpath="C:\tmp\minetest_install"
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set irrlichtpath="C:\tmp\irrlicht-1.7.2"
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set builddir=%sourcedir%\bvc10
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mkdir %builddir%
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pushd %builddir%
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cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
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if %errorlevel% neq 0 goto fail
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"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
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if %errorlevel% neq 0 goto fail
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"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
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if %errorlevel% neq 0 goto fail
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"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
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if %errorlevel% neq 0 goto fail
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popd
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echo Finished.
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exit /b 0
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:fail
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popd
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echo Failed.
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exit /b 1
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License of Minetest textures and sounds
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---------------------------------------
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This applies to textures and sounds contained in the main Minetest
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distribution.
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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Authors of media files
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-----------------------
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Everything not listed in here:
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Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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ShadowNinja:
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textures/base/pack/smoke_puff.png
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Paramat:
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textures/base/pack/menu_header.png
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erlehmann:
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misc/minetest-icon-24x24.png
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misc/minetest-icon.ico
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misc/minetest.svg
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textures/base/pack/logo.png
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License of Minetest source code
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-------------------------------
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Minetest
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Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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Irrlicht
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---------------
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This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
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The Irrlicht Engine License
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Copyright © 2002-2005 Nikolaus Gebhardt
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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|
including commercial applications, and to alter it and redistribute
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|
it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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|
must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must
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not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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JThread
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---------------
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This program uses the JThread library. License for JThread follows:
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Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
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Permission is hereby granted, free of charge, to any person obtaining a
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|
copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
|
|
in all copies or substantial portions of the Software.
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|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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IN THE SOFTWARE.
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Lua
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---------------
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Lua is licensed under the terms of the MIT license reproduced below.
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This means that Lua is free software and can be used for both academic
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and commercial purposes at absolutely no cost.
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For details and rationale, see http://www.lua.org/license.html .
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Copyright (C) 1994-2008 Lua.org, PUC-Rio.
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|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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|
THE SOFTWARE.
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|
Fonts
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|
---------------
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Bitstream Vera Fonts Copyright:
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Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
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a trademark of Bitstream, Inc.
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Arimo - Apache License, version 2.0
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Digitized data copyright (c) 2010-2012 Google Corporation.
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Cousine - Apache License, version 2.0
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Digitized data copyright (c) 2010-2012 Google Corporation.
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DroidSansFallBackFull:
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|
Copyright (C) 2008 The Android Open Source Project
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|
|
Licensed under the Apache License, Version 2.0 (the "License");
|
|
you may not use this file except in compliance with the License.
|
|
You may obtain a copy of the License at
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
See the License for the specific language governing permissions and
|
|
limitations under the License.
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