mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 18:13:46 +01:00
1136 lines
30 KiB
C++
1136 lines
30 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "scriptapi.h"
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#include <iostream>
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#include <list>
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extern "C" {
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#include <lua.h>
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#include <lualib.h>
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#include <lauxlib.h>
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}
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#include "settings.h" // For accessing g_settings
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#include "main.h" // For g_settings
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#include "biome.h"
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#include "script.h"
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#include "rollback.h"
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#include "scriptapi_types.h"
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#include "scriptapi_env.h"
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#include "scriptapi_nodetimer.h"
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#include "scriptapi_inventory.h"
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#include "scriptapi_nodemeta.h"
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#include "scriptapi_object.h"
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#include "scriptapi_noise.h"
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#include "scriptapi_common.h"
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#include "scriptapi_item.h"
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#include "scriptapi_content.h"
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#include "scriptapi_craft.h"
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/*****************************************************************************/
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/* Mod related */
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/*****************************************************************************/
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class ModNameStorer
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{
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private:
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lua_State *L;
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public:
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ModNameStorer(lua_State *L_, const std::string modname):
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L(L_)
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{
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// Store current modname in registry
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lua_pushstring(L, modname.c_str());
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lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
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}
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~ModNameStorer()
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{
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// Clear current modname in registry
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lua_pushnil(L);
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lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
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}
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};
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bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
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const std::string &modname)
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{
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ModNameStorer modnamestorer(L, modname);
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if(!string_allowed(modname, "abcdefghijklmnopqrstuvwxyz"
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"0123456789_")){
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errorstream<<"Error loading mod \""<<modname
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<<"\": modname does not follow naming conventions: "
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<<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
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return false;
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}
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bool success = false;
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try{
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success = script_load(L, scriptpath.c_str());
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}
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catch(LuaError &e){
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errorstream<<"Error loading mod \""<<modname
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<<"\": "<<e.what()<<std::endl;
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}
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return success;
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}
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/*****************************************************************************/
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/* Auth */
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/*****************************************************************************/
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/*
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Privileges
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*/
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static void read_privileges(lua_State *L, int index,
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std::set<std::string> &result)
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{
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result.clear();
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lua_pushnil(L);
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if(index < 0)
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index -= 1;
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while(lua_next(L, index) != 0){
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// key at index -2 and value at index -1
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std::string key = luaL_checkstring(L, -2);
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bool value = lua_toboolean(L, -1);
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if(value)
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result.insert(key);
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// removes value, keeps key for next iteration
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lua_pop(L, 1);
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}
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}
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static void get_auth_handler(lua_State *L)
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{
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_auth_handler");
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if(lua_isnil(L, -1)){
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lua_pop(L, 1);
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lua_getfield(L, -1, "builtin_auth_handler");
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}
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if(lua_type(L, -1) != LUA_TTABLE)
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throw LuaError(L, "Authentication handler table not valid");
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}
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bool scriptapi_get_auth(lua_State *L, const std::string &playername,
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std::string *dst_password, std::set<std::string> *dst_privs)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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get_auth_handler(L);
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lua_getfield(L, -1, "get_auth");
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if(lua_type(L, -1) != LUA_TFUNCTION)
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throw LuaError(L, "Authentication handler missing get_auth");
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lua_pushstring(L, playername.c_str());
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if(lua_pcall(L, 1, 1, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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// nil = login not allowed
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if(lua_isnil(L, -1))
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return false;
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luaL_checktype(L, -1, LUA_TTABLE);
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std::string password;
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bool found = getstringfield(L, -1, "password", password);
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if(!found)
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throw LuaError(L, "Authentication handler didn't return password");
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if(dst_password)
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*dst_password = password;
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lua_getfield(L, -1, "privileges");
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if(!lua_istable(L, -1))
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throw LuaError(L,
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"Authentication handler didn't return privilege table");
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if(dst_privs)
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read_privileges(L, -1, *dst_privs);
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lua_pop(L, 1);
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return true;
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}
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void scriptapi_create_auth(lua_State *L, const std::string &playername,
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const std::string &password)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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get_auth_handler(L);
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lua_getfield(L, -1, "create_auth");
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if(lua_type(L, -1) != LUA_TFUNCTION)
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throw LuaError(L, "Authentication handler missing create_auth");
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lua_pushstring(L, playername.c_str());
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lua_pushstring(L, password.c_str());
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if(lua_pcall(L, 2, 0, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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}
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bool scriptapi_set_password(lua_State *L, const std::string &playername,
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const std::string &password)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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get_auth_handler(L);
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lua_getfield(L, -1, "set_password");
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if(lua_type(L, -1) != LUA_TFUNCTION)
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throw LuaError(L, "Authentication handler missing set_password");
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lua_pushstring(L, playername.c_str());
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lua_pushstring(L, password.c_str());
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if(lua_pcall(L, 2, 1, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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return lua_toboolean(L, -1);
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}
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/*****************************************************************************/
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/* Misc */
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/*****************************************************************************/
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/*
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Groups
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*/
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void read_groups(lua_State *L, int index,
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std::map<std::string, int> &result)
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{
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if (!lua_istable(L,index))
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return;
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result.clear();
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lua_pushnil(L);
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if(index < 0)
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index -= 1;
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while(lua_next(L, index) != 0){
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// key at index -2 and value at index -1
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std::string name = luaL_checkstring(L, -2);
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int rating = luaL_checkinteger(L, -1);
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result[name] = rating;
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// removes value, keeps key for next iteration
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lua_pop(L, 1);
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}
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}
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struct EnumString es_BiomeTerrainType[] =
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{
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{BIOME_TERRAIN_NORMAL, "normal"},
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{BIOME_TERRAIN_LIQUID, "liquid"},
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{BIOME_TERRAIN_NETHER, "nether"},
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{BIOME_TERRAIN_AETHER, "aether"},
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{BIOME_TERRAIN_FLAT, "flat"},
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{0, NULL},
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};
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/*****************************************************************************/
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/* Parameters */
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/*****************************************************************************/
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/*
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DigParams
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*/
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static void set_dig_params(lua_State *L, int table,
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const DigParams ¶ms)
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{
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setboolfield(L, table, "diggable", params.diggable);
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setfloatfield(L, table, "time", params.time);
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setintfield(L, table, "wear", params.wear);
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}
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static void push_dig_params(lua_State *L,
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const DigParams ¶ms)
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{
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lua_newtable(L);
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set_dig_params(L, -1, params);
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}
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/*
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HitParams
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*/
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static void set_hit_params(lua_State *L, int table,
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const HitParams ¶ms)
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{
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setintfield(L, table, "hp", params.hp);
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setintfield(L, table, "wear", params.wear);
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}
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static void push_hit_params(lua_State *L,
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const HitParams ¶ms)
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{
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lua_newtable(L);
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set_hit_params(L, -1, params);
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}
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/*
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ServerSoundParams
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*/
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static void read_server_sound_params(lua_State *L, int index,
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ServerSoundParams ¶ms)
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{
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if(index < 0)
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index = lua_gettop(L) + 1 + index;
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// Clear
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params = ServerSoundParams();
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if(lua_istable(L, index)){
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getfloatfield(L, index, "gain", params.gain);
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getstringfield(L, index, "to_player", params.to_player);
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lua_getfield(L, index, "pos");
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if(!lua_isnil(L, -1)){
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v3f p = read_v3f(L, -1)*BS;
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params.pos = p;
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params.type = ServerSoundParams::SSP_POSITIONAL;
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}
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lua_pop(L, 1);
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lua_getfield(L, index, "object");
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if(!lua_isnil(L, -1)){
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ObjectRef *ref = ObjectRef::checkobject(L, -1);
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ServerActiveObject *sao = ObjectRef::getobject(ref);
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if(sao){
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params.object = sao->getId();
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params.type = ServerSoundParams::SSP_OBJECT;
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}
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}
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lua_pop(L, 1);
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params.max_hear_distance = BS*getfloatfield_default(L, index,
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"max_hear_distance", params.max_hear_distance/BS);
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getboolfield(L, index, "loop", params.loop);
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}
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}
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/*****************************************************************************/
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/* callbacks */
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/*****************************************************************************/
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// Push the list of callbacks (a lua table).
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// Then push nargs arguments.
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// Then call this function, which
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// - runs the callbacks
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// - removes the table and arguments from the lua stack
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// - pushes the return value, computed depending on mode
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void scriptapi_run_callbacks(lua_State *L, int nargs,
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RunCallbacksMode mode)
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{
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// Insert the return value into the lua stack, below the table
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assert(lua_gettop(L) >= nargs + 1);
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lua_pushnil(L);
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lua_insert(L, -(nargs + 1) - 1);
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// Stack now looks like this:
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// ... <return value = nil> <table> <arg#1> <arg#2> ... <arg#n>
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int rv = lua_gettop(L) - nargs - 1;
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int table = rv + 1;
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int arg = table + 1;
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luaL_checktype(L, table, LUA_TTABLE);
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// Foreach
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lua_pushnil(L);
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bool first_loop = true;
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while(lua_next(L, table) != 0){
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// key at index -2 and value at index -1
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luaL_checktype(L, -1, LUA_TFUNCTION);
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// Call function
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for(int i = 0; i < nargs; i++)
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lua_pushvalue(L, arg+i);
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if(lua_pcall(L, nargs, 1, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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// Move return value to designated space in stack
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// Or pop it
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if(first_loop){
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// Result of first callback is always moved
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lua_replace(L, rv);
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first_loop = false;
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} else {
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// Otherwise, what happens depends on the mode
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if(mode == RUN_CALLBACKS_MODE_FIRST)
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lua_pop(L, 1);
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else if(mode == RUN_CALLBACKS_MODE_LAST)
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lua_replace(L, rv);
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else if(mode == RUN_CALLBACKS_MODE_AND ||
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mode == RUN_CALLBACKS_MODE_AND_SC){
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if((bool)lua_toboolean(L, rv) == true &&
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(bool)lua_toboolean(L, -1) == false)
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lua_replace(L, rv);
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else
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lua_pop(L, 1);
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}
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else if(mode == RUN_CALLBACKS_MODE_OR ||
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mode == RUN_CALLBACKS_MODE_OR_SC){
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if((bool)lua_toboolean(L, rv) == false &&
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(bool)lua_toboolean(L, -1) == true)
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lua_replace(L, rv);
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else
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lua_pop(L, 1);
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}
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else
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assert(0);
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}
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// Handle short circuit modes
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if(mode == RUN_CALLBACKS_MODE_AND_SC &&
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(bool)lua_toboolean(L, rv) == false)
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break;
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else if(mode == RUN_CALLBACKS_MODE_OR_SC &&
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(bool)lua_toboolean(L, rv) == true)
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break;
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// value removed, keep key for next iteration
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}
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// Remove stuff from stack, leaving only the return value
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lua_settop(L, rv);
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// Fix return value in case no callbacks were called
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if(first_loop){
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if(mode == RUN_CALLBACKS_MODE_AND ||
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mode == RUN_CALLBACKS_MODE_AND_SC){
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lua_pop(L, 1);
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lua_pushboolean(L, true);
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}
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else if(mode == RUN_CALLBACKS_MODE_OR ||
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mode == RUN_CALLBACKS_MODE_OR_SC){
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lua_pop(L, 1);
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lua_pushboolean(L, false);
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}
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}
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}
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bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
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const std::string &message)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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// Get minetest.registered_on_chat_messages
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_on_chat_messages");
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// Call callbacks
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lua_pushstring(L, name.c_str());
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lua_pushstring(L, message.c_str());
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scriptapi_run_callbacks(L, 2, RUN_CALLBACKS_MODE_OR_SC);
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bool ate = lua_toboolean(L, -1);
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return ate;
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}
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void scriptapi_on_shutdown(lua_State *L)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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// Get registered shutdown hooks
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_on_shutdown");
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// Call callbacks
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scriptapi_run_callbacks(L, 0, RUN_CALLBACKS_MODE_FIRST);
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}
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void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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// Get minetest.registered_on_newplayers
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_on_newplayers");
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// Call callbacks
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objectref_get_or_create(L, player);
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scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
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}
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void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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// Get minetest.registered_on_dieplayers
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_on_dieplayers");
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// Call callbacks
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objectref_get_or_create(L, player);
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scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
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}
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bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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// Get minetest.registered_on_respawnplayers
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_on_respawnplayers");
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// Call callbacks
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objectref_get_or_create(L, player);
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scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_OR);
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bool positioning_handled_by_some = lua_toboolean(L, -1);
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return positioning_handled_by_some;
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}
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void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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|
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// Get minetest.registered_on_joinplayers
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_on_joinplayers");
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// Call callbacks
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objectref_get_or_create(L, player);
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scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
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}
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|
|
|
void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.registered_on_leaveplayers
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "registered_on_leaveplayers");
|
|
// Call callbacks
|
|
objectref_get_or_create(L, player);
|
|
scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
|
|
}
|
|
|
|
/*
|
|
player
|
|
*/
|
|
void scriptapi_on_player_receive_fields(lua_State *L,
|
|
ServerActiveObject *player,
|
|
const std::string &formname,
|
|
const std::map<std::string, std::string> &fields)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.registered_on_chat_messages
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "registered_on_player_receive_fields");
|
|
// Call callbacks
|
|
// param 1
|
|
objectref_get_or_create(L, player);
|
|
// param 2
|
|
lua_pushstring(L, formname.c_str());
|
|
// param 3
|
|
lua_newtable(L);
|
|
for(std::map<std::string, std::string>::const_iterator
|
|
i = fields.begin(); i != fields.end(); i++){
|
|
const std::string &name = i->first;
|
|
const std::string &value = i->second;
|
|
lua_pushstring(L, name.c_str());
|
|
lua_pushlstring(L, value.c_str(), value.size());
|
|
lua_settable(L, -3);
|
|
}
|
|
scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_OR_SC);
|
|
}
|
|
/*****************************************************************************/
|
|
/* Api functions */
|
|
/*****************************************************************************/
|
|
|
|
// debug(text)
|
|
// Writes a line to dstream
|
|
static int l_debug(lua_State *L)
|
|
{
|
|
std::string text = lua_tostring(L, 1);
|
|
dstream << text << std::endl;
|
|
return 0;
|
|
}
|
|
|
|
// log([level,] text)
|
|
// Writes a line to the logger.
|
|
// The one-argument version logs to infostream.
|
|
// The two-argument version accept a log level: error, action, info, or verbose.
|
|
static int l_log(lua_State *L)
|
|
{
|
|
std::string text;
|
|
LogMessageLevel level = LMT_INFO;
|
|
if(lua_isnone(L, 2))
|
|
{
|
|
text = lua_tostring(L, 1);
|
|
}
|
|
else
|
|
{
|
|
std::string levelname = luaL_checkstring(L, 1);
|
|
text = luaL_checkstring(L, 2);
|
|
if(levelname == "error")
|
|
level = LMT_ERROR;
|
|
else if(levelname == "action")
|
|
level = LMT_ACTION;
|
|
else if(levelname == "verbose")
|
|
level = LMT_VERBOSE;
|
|
}
|
|
log_printline(level, text);
|
|
return 0;
|
|
}
|
|
|
|
// request_shutdown()
|
|
static int l_request_shutdown(lua_State *L)
|
|
{
|
|
get_server(L)->requestShutdown();
|
|
return 0;
|
|
}
|
|
|
|
// get_server_status()
|
|
static int l_get_server_status(lua_State *L)
|
|
{
|
|
lua_pushstring(L, wide_to_narrow(get_server(L)->getStatusString()).c_str());
|
|
return 1;
|
|
}
|
|
|
|
// register_biome_groups({frequencies})
|
|
static int l_register_biome_groups(lua_State *L)
|
|
{
|
|
luaL_checktype(L, 1, LUA_TTABLE);
|
|
int index = 1;
|
|
if (!lua_istable(L, index))
|
|
throw LuaError(L, "register_biome_groups: parameter is not a table");
|
|
|
|
BiomeDefManager *bmgr = get_server(L)->getBiomeDef();
|
|
if (!bmgr) {
|
|
verbosestream << "register_biome_groups: BiomeDefManager not active" << std::endl;
|
|
return 0;
|
|
}
|
|
|
|
lua_pushnil(L);
|
|
for (int i = 1; lua_next(L, index) != 0; i++) {
|
|
bmgr->addBiomeGroup(lua_tonumber(L, -1));
|
|
lua_pop(L, 1);
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// register_biome({lots of stuff})
|
|
static int l_register_biome(lua_State *L)
|
|
{
|
|
luaL_checktype(L, 1, LUA_TTABLE);
|
|
int index = 1, groupid;
|
|
std::string nodename;
|
|
|
|
IWritableNodeDefManager *ndef = get_server(L)->getWritableNodeDefManager();
|
|
BiomeDefManager *bmgr = get_server(L)->getBiomeDef();
|
|
if (!bmgr) {
|
|
verbosestream << "register_biome: BiomeDefManager not active" << std::endl;
|
|
return 0;
|
|
}
|
|
|
|
groupid = getintfield_default(L, index, "group_id", 0);
|
|
|
|
enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
|
|
"terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
|
|
Biome *b = bmgr->createBiome(terrain);
|
|
|
|
b->name = getstringfield_default(L, index, "name", "");
|
|
|
|
if (getstringfield(L, index, "node_top", nodename))
|
|
b->n_top = MapNode(ndef->getId(nodename));
|
|
else
|
|
b->n_top = MapNode(CONTENT_IGNORE);
|
|
|
|
if (getstringfield(L, index, "node_filler", nodename))
|
|
b->n_filler = MapNode(ndef->getId(nodename));
|
|
else
|
|
b->n_filler = b->n_top;
|
|
|
|
b->ntopnodes = getintfield_default(L, index, "num_top_nodes", 0);
|
|
|
|
b->height_min = getintfield_default(L, index, "height_min", 0);
|
|
b->height_max = getintfield_default(L, index, "height_max", 0);
|
|
b->heat_min = getfloatfield_default(L, index, "heat_min", 0.);
|
|
b->heat_max = getfloatfield_default(L, index, "heat_max", 0.);
|
|
b->humidity_min = getfloatfield_default(L, index, "humidity_min", 0.);
|
|
b->humidity_max = getfloatfield_default(L, index, "humidity_max", 0.);
|
|
|
|
b->np = new NoiseParams; // should read an entire NoiseParams later on...
|
|
getfloatfield(L, index, "scale", b->np->scale);
|
|
getfloatfield(L, index, "offset", b->np->offset);
|
|
|
|
b->groupid = (s8)groupid;
|
|
b->flags = 0; //reserved
|
|
|
|
bmgr->addBiome(b);
|
|
|
|
verbosestream << "register_biome: " << b->name << std::endl;
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
// setting_set(name, value)
|
|
static int l_setting_set(lua_State *L)
|
|
{
|
|
const char *name = luaL_checkstring(L, 1);
|
|
const char *value = luaL_checkstring(L, 2);
|
|
g_settings->set(name, value);
|
|
return 0;
|
|
}
|
|
|
|
// setting_get(name)
|
|
static int l_setting_get(lua_State *L)
|
|
{
|
|
const char *name = luaL_checkstring(L, 1);
|
|
try{
|
|
std::string value = g_settings->get(name);
|
|
lua_pushstring(L, value.c_str());
|
|
} catch(SettingNotFoundException &e){
|
|
lua_pushnil(L);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// setting_getbool(name)
|
|
static int l_setting_getbool(lua_State *L)
|
|
{
|
|
const char *name = luaL_checkstring(L, 1);
|
|
try{
|
|
bool value = g_settings->getBool(name);
|
|
lua_pushboolean(L, value);
|
|
} catch(SettingNotFoundException &e){
|
|
lua_pushnil(L);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// setting_save()
|
|
static int l_setting_save(lua_State *L)
|
|
{
|
|
get_server(L)->saveConfig();
|
|
return 0;
|
|
}
|
|
|
|
// chat_send_all(text)
|
|
static int l_chat_send_all(lua_State *L)
|
|
{
|
|
const char *text = luaL_checkstring(L, 1);
|
|
// Get server from registry
|
|
Server *server = get_server(L);
|
|
// Send
|
|
server->notifyPlayers(narrow_to_wide(text));
|
|
return 0;
|
|
}
|
|
|
|
// chat_send_player(name, text)
|
|
static int l_chat_send_player(lua_State *L)
|
|
{
|
|
const char *name = luaL_checkstring(L, 1);
|
|
const char *text = luaL_checkstring(L, 2);
|
|
// Get server from registry
|
|
Server *server = get_server(L);
|
|
// Send
|
|
server->notifyPlayer(name, narrow_to_wide(text));
|
|
return 0;
|
|
}
|
|
|
|
// get_player_privs(name, text)
|
|
static int l_get_player_privs(lua_State *L)
|
|
{
|
|
const char *name = luaL_checkstring(L, 1);
|
|
// Get server from registry
|
|
Server *server = get_server(L);
|
|
// Do it
|
|
lua_newtable(L);
|
|
int table = lua_gettop(L);
|
|
std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
|
|
for(std::set<std::string>::const_iterator
|
|
i = privs_s.begin(); i != privs_s.end(); i++){
|
|
lua_pushboolean(L, true);
|
|
lua_setfield(L, table, i->c_str());
|
|
}
|
|
lua_pushvalue(L, table);
|
|
return 1;
|
|
}
|
|
|
|
// get_ban_list()
|
|
static int l_get_ban_list(lua_State *L)
|
|
{
|
|
lua_pushstring(L, get_server(L)->getBanDescription("").c_str());
|
|
return 1;
|
|
}
|
|
|
|
// get_ban_description()
|
|
static int l_get_ban_description(lua_State *L)
|
|
{
|
|
const char * ip_or_name = luaL_checkstring(L, 1);
|
|
lua_pushstring(L, get_server(L)->getBanDescription(std::string(ip_or_name)).c_str());
|
|
return 1;
|
|
}
|
|
|
|
// ban_player()
|
|
static int l_ban_player(lua_State *L)
|
|
{
|
|
const char * name = luaL_checkstring(L, 1);
|
|
Player *player = get_env(L)->getPlayer(name);
|
|
if(player == NULL)
|
|
{
|
|
lua_pushboolean(L, false); // no such player
|
|
return 1;
|
|
}
|
|
try
|
|
{
|
|
Address addr = get_server(L)->getPeerAddress(get_env(L)->getPlayer(name)->peer_id);
|
|
std::string ip_str = addr.serializeString();
|
|
get_server(L)->setIpBanned(ip_str, name);
|
|
}
|
|
catch(con::PeerNotFoundException) // unlikely
|
|
{
|
|
dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
|
|
lua_pushboolean(L, false); // error
|
|
return 1;
|
|
}
|
|
lua_pushboolean(L, true);
|
|
return 1;
|
|
}
|
|
|
|
// unban_player_or_ip()
|
|
static int l_unban_player_of_ip(lua_State *L)
|
|
{
|
|
const char * ip_or_name = luaL_checkstring(L, 1);
|
|
get_server(L)->unsetIpBanned(ip_or_name);
|
|
lua_pushboolean(L, true);
|
|
return 1;
|
|
}
|
|
|
|
// show_formspec(playername,formname,formspec)
|
|
static int l_show_formspec(lua_State *L)
|
|
{
|
|
const char *playername = luaL_checkstring(L, 1);
|
|
const char *formname = luaL_checkstring(L, 2);
|
|
const char *formspec = luaL_checkstring(L, 3);
|
|
|
|
if(get_server(L)->showFormspec(playername,formspec,formname))
|
|
{
|
|
lua_pushboolean(L, true);
|
|
}else{
|
|
lua_pushboolean(L, false);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// get_dig_params(groups, tool_capabilities[, time_from_last_punch])
|
|
static int l_get_dig_params(lua_State *L)
|
|
{
|
|
std::map<std::string, int> groups;
|
|
read_groups(L, 1, groups);
|
|
ToolCapabilities tp = read_tool_capabilities(L, 2);
|
|
if(lua_isnoneornil(L, 3))
|
|
push_dig_params(L, getDigParams(groups, &tp));
|
|
else
|
|
push_dig_params(L, getDigParams(groups, &tp,
|
|
luaL_checknumber(L, 3)));
|
|
return 1;
|
|
}
|
|
|
|
// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
|
|
static int l_get_hit_params(lua_State *L)
|
|
{
|
|
std::map<std::string, int> groups;
|
|
read_groups(L, 1, groups);
|
|
ToolCapabilities tp = read_tool_capabilities(L, 2);
|
|
if(lua_isnoneornil(L, 3))
|
|
push_hit_params(L, getHitParams(groups, &tp));
|
|
else
|
|
push_hit_params(L, getHitParams(groups, &tp,
|
|
luaL_checknumber(L, 3)));
|
|
return 1;
|
|
}
|
|
|
|
// get_current_modname()
|
|
static int l_get_current_modname(lua_State *L)
|
|
{
|
|
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
|
|
return 1;
|
|
}
|
|
|
|
// get_modpath(modname)
|
|
static int l_get_modpath(lua_State *L)
|
|
{
|
|
std::string modname = luaL_checkstring(L, 1);
|
|
// Do it
|
|
if(modname == "__builtin"){
|
|
std::string path = get_server(L)->getBuiltinLuaPath();
|
|
lua_pushstring(L, path.c_str());
|
|
return 1;
|
|
}
|
|
const ModSpec *mod = get_server(L)->getModSpec(modname);
|
|
if(!mod){
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
lua_pushstring(L, mod->path.c_str());
|
|
return 1;
|
|
}
|
|
|
|
// get_modnames()
|
|
// the returned list is sorted alphabetically for you
|
|
static int l_get_modnames(lua_State *L)
|
|
{
|
|
// Get a list of mods
|
|
std::list<std::string> mods_unsorted, mods_sorted;
|
|
get_server(L)->getModNames(mods_unsorted);
|
|
|
|
// Take unsorted items from mods_unsorted and sort them into
|
|
// mods_sorted; not great performance but the number of mods on a
|
|
// server will likely be small.
|
|
for(std::list<std::string>::iterator i = mods_unsorted.begin();
|
|
i != mods_unsorted.end(); ++i)
|
|
{
|
|
bool added = false;
|
|
for(std::list<std::string>::iterator x = mods_sorted.begin();
|
|
x != mods_unsorted.end(); ++x)
|
|
{
|
|
// I doubt anybody using Minetest will be using
|
|
// anything not ASCII based :)
|
|
if((*i).compare(*x) <= 0)
|
|
{
|
|
mods_sorted.insert(x, *i);
|
|
added = true;
|
|
break;
|
|
}
|
|
}
|
|
if(!added)
|
|
mods_sorted.push_back(*i);
|
|
}
|
|
|
|
// Get the table insertion function from Lua.
|
|
lua_getglobal(L, "table");
|
|
lua_getfield(L, -1, "insert");
|
|
int insertion_func = lua_gettop(L);
|
|
|
|
// Package them up for Lua
|
|
lua_newtable(L);
|
|
int new_table = lua_gettop(L);
|
|
std::list<std::string>::iterator i = mods_sorted.begin();
|
|
while(i != mods_sorted.end())
|
|
{
|
|
lua_pushvalue(L, insertion_func);
|
|
lua_pushvalue(L, new_table);
|
|
lua_pushstring(L, (*i).c_str());
|
|
if(lua_pcall(L, 2, 0, 0) != 0)
|
|
{
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
}
|
|
++i;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// get_worldpath()
|
|
static int l_get_worldpath(lua_State *L)
|
|
{
|
|
std::string worldpath = get_server(L)->getWorldPath();
|
|
lua_pushstring(L, worldpath.c_str());
|
|
return 1;
|
|
}
|
|
|
|
// sound_play(spec, parameters)
|
|
static int l_sound_play(lua_State *L)
|
|
{
|
|
SimpleSoundSpec spec;
|
|
read_soundspec(L, 1, spec);
|
|
ServerSoundParams params;
|
|
read_server_sound_params(L, 2, params);
|
|
s32 handle = get_server(L)->playSound(spec, params);
|
|
lua_pushinteger(L, handle);
|
|
return 1;
|
|
}
|
|
|
|
// sound_stop(handle)
|
|
static int l_sound_stop(lua_State *L)
|
|
{
|
|
int handle = luaL_checkinteger(L, 1);
|
|
get_server(L)->stopSound(handle);
|
|
return 0;
|
|
}
|
|
|
|
// is_singleplayer()
|
|
static int l_is_singleplayer(lua_State *L)
|
|
{
|
|
lua_pushboolean(L, get_server(L)->isSingleplayer());
|
|
return 1;
|
|
}
|
|
|
|
// get_password_hash(name, raw_password)
|
|
static int l_get_password_hash(lua_State *L)
|
|
{
|
|
std::string name = luaL_checkstring(L, 1);
|
|
std::string raw_password = luaL_checkstring(L, 2);
|
|
std::string hash = translatePassword(name,
|
|
narrow_to_wide(raw_password));
|
|
lua_pushstring(L, hash.c_str());
|
|
return 1;
|
|
}
|
|
|
|
// notify_authentication_modified(name)
|
|
static int l_notify_authentication_modified(lua_State *L)
|
|
{
|
|
std::string name = "";
|
|
if(lua_isstring(L, 1))
|
|
name = lua_tostring(L, 1);
|
|
get_server(L)->reportPrivsModified(name);
|
|
return 0;
|
|
}
|
|
|
|
// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
|
|
static int l_rollback_get_last_node_actor(lua_State *L)
|
|
{
|
|
v3s16 p = read_v3s16(L, 1);
|
|
int range = luaL_checknumber(L, 2);
|
|
int seconds = luaL_checknumber(L, 3);
|
|
Server *server = get_server(L);
|
|
IRollbackManager *rollback = server->getRollbackManager();
|
|
v3s16 act_p;
|
|
int act_seconds = 0;
|
|
std::string actor = rollback->getLastNodeActor(p, range, seconds, &act_p, &act_seconds);
|
|
lua_pushstring(L, actor.c_str());
|
|
push_v3s16(L, act_p);
|
|
lua_pushnumber(L, act_seconds);
|
|
return 3;
|
|
}
|
|
|
|
// rollback_revert_actions_by(actor, seconds) -> bool, log messages
|
|
static int l_rollback_revert_actions_by(lua_State *L)
|
|
{
|
|
std::string actor = luaL_checkstring(L, 1);
|
|
int seconds = luaL_checknumber(L, 2);
|
|
Server *server = get_server(L);
|
|
IRollbackManager *rollback = server->getRollbackManager();
|
|
std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds);
|
|
std::list<std::string> log;
|
|
bool success = server->rollbackRevertActions(actions, &log);
|
|
// Push boolean result
|
|
lua_pushboolean(L, success);
|
|
// Get the table insert function and push the log table
|
|
lua_getglobal(L, "table");
|
|
lua_getfield(L, -1, "insert");
|
|
int table_insert = lua_gettop(L);
|
|
lua_newtable(L);
|
|
int table = lua_gettop(L);
|
|
for(std::list<std::string>::const_iterator i = log.begin();
|
|
i != log.end(); i++)
|
|
{
|
|
lua_pushvalue(L, table_insert);
|
|
lua_pushvalue(L, table);
|
|
lua_pushstring(L, i->c_str());
|
|
if(lua_pcall(L, 2, 0, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
}
|
|
lua_remove(L, -2); // Remove table
|
|
lua_remove(L, -2); // Remove insert
|
|
return 2;
|
|
}
|
|
|
|
static const struct luaL_Reg minetest_f [] = {
|
|
{"debug", l_debug},
|
|
{"log", l_log},
|
|
{"request_shutdown", l_request_shutdown},
|
|
{"get_server_status", l_get_server_status},
|
|
{"register_item_raw", l_register_item_raw},
|
|
{"register_alias_raw", l_register_alias_raw},
|
|
{"register_craft", l_register_craft},
|
|
{"register_biome", l_register_biome},
|
|
{"register_biome_groups", l_register_biome_groups},
|
|
{"setting_set", l_setting_set},
|
|
{"setting_get", l_setting_get},
|
|
{"setting_getbool", l_setting_getbool},
|
|
{"setting_save",l_setting_save},
|
|
{"chat_send_all", l_chat_send_all},
|
|
{"chat_send_player", l_chat_send_player},
|
|
{"get_player_privs", l_get_player_privs},
|
|
{"get_ban_list", l_get_ban_list},
|
|
{"get_ban_description", l_get_ban_description},
|
|
{"ban_player", l_ban_player},
|
|
{"unban_player_or_ip", l_unban_player_of_ip},
|
|
{"get_inventory", l_get_inventory},
|
|
{"create_detached_inventory_raw", l_create_detached_inventory_raw},
|
|
{"show_formspec", l_show_formspec},
|
|
{"get_dig_params", l_get_dig_params},
|
|
{"get_hit_params", l_get_hit_params},
|
|
{"get_current_modname", l_get_current_modname},
|
|
{"get_modpath", l_get_modpath},
|
|
{"get_modnames", l_get_modnames},
|
|
{"get_worldpath", l_get_worldpath},
|
|
{"sound_play", l_sound_play},
|
|
{"sound_stop", l_sound_stop},
|
|
{"is_singleplayer", l_is_singleplayer},
|
|
{"get_password_hash", l_get_password_hash},
|
|
{"notify_authentication_modified", l_notify_authentication_modified},
|
|
{"get_craft_result", l_get_craft_result},
|
|
{"get_craft_recipe", l_get_craft_recipe},
|
|
{"get_all_craft_recipes", l_get_all_craft_recipes},
|
|
{"rollback_get_last_node_actor", l_rollback_get_last_node_actor},
|
|
{"rollback_revert_actions_by", l_rollback_revert_actions_by},
|
|
{NULL, NULL}
|
|
};
|
|
|
|
|
|
/*
|
|
Main export function
|
|
*/
|
|
|
|
void scriptapi_export(lua_State *L, Server *server)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
verbosestream<<"scriptapi_export()"<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Store server as light userdata in registry
|
|
lua_pushlightuserdata(L, server);
|
|
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_server");
|
|
|
|
// Register global functions in table minetest
|
|
lua_newtable(L);
|
|
luaL_register(L, NULL, minetest_f);
|
|
lua_setglobal(L, "minetest");
|
|
|
|
// Get the main minetest table
|
|
lua_getglobal(L, "minetest");
|
|
|
|
// Add tables to minetest
|
|
lua_newtable(L);
|
|
lua_setfield(L, -2, "object_refs");
|
|
lua_newtable(L);
|
|
lua_setfield(L, -2, "luaentities");
|
|
|
|
// Register wrappers
|
|
LuaItemStack::Register(L);
|
|
InvRef::Register(L);
|
|
NodeMetaRef::Register(L);
|
|
NodeTimerRef::Register(L);
|
|
ObjectRef::Register(L);
|
|
EnvRef::Register(L);
|
|
LuaPseudoRandom::Register(L);
|
|
LuaPerlinNoise::Register(L);
|
|
LuaPerlinNoiseMap::Register(L);
|
|
}
|