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108 lines
3.8 KiB
C++
108 lines
3.8 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2010-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
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// Copyright (C) 2014-2016 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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#include "remoteplayer.h"
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#include <json/json.h>
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#include "filesys.h"
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#include "gamedef.h"
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#include "porting.h" // strlcpy
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#include "server.h"
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#include "settings.h"
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#include "convert_json.h"
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#include "server/player_sao.h"
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/*
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RemotePlayer
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*/
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// static config cache for remoteplayer
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bool RemotePlayer::m_setting_cache_loaded = false;
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float RemotePlayer::m_setting_chat_message_limit_per_10sec = 0.0f;
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u16 RemotePlayer::m_setting_chat_message_limit_trigger_kick = 0;
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RemotePlayer::RemotePlayer(const std::string &name, IItemDefManager *idef):
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Player(name, idef)
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{
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if (!RemotePlayer::m_setting_cache_loaded) {
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RemotePlayer::m_setting_chat_message_limit_per_10sec =
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g_settings->getFloat("chat_message_limit_per_10sec");
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RemotePlayer::m_setting_chat_message_limit_trigger_kick =
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g_settings->getU16("chat_message_limit_trigger_kick");
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RemotePlayer::m_setting_cache_loaded = true;
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}
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movement_acceleration_default = g_settings->getFloat("movement_acceleration_default") * BS;
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movement_acceleration_air = g_settings->getFloat("movement_acceleration_air") * BS;
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movement_acceleration_fast = g_settings->getFloat("movement_acceleration_fast") * BS;
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movement_speed_walk = g_settings->getFloat("movement_speed_walk") * BS;
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movement_speed_crouch = g_settings->getFloat("movement_speed_crouch") * BS;
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movement_speed_fast = g_settings->getFloat("movement_speed_fast") * BS;
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movement_speed_climb = g_settings->getFloat("movement_speed_climb") * BS;
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movement_speed_jump = g_settings->getFloat("movement_speed_jump") * BS;
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movement_liquid_fluidity = g_settings->getFloat("movement_liquid_fluidity") * BS;
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movement_liquid_fluidity_smooth = g_settings->getFloat("movement_liquid_fluidity_smooth") * BS;
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movement_liquid_sink = g_settings->getFloat("movement_liquid_sink") * BS;
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movement_gravity = g_settings->getFloat("movement_gravity") * BS;
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// Skybox defaults:
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m_cloud_params = SkyboxDefaults::getCloudDefaults();
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m_skybox_params = SkyboxDefaults::getSkyDefaults();
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m_sun_params = SkyboxDefaults::getSunDefaults();
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m_moon_params = SkyboxDefaults::getMoonDefaults();
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m_star_params = SkyboxDefaults::getStarDefaults();
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}
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RemotePlayer::~RemotePlayer()
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{
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if (m_sao)
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m_sao->setPlayer(nullptr);
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}
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RemotePlayerChatResult RemotePlayer::canSendChatMessage()
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{
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// Rate limit messages
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u32 now = time(NULL);
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float time_passed = now - m_last_chat_message_sent;
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m_last_chat_message_sent = now;
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// If this feature is disabled
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if (m_setting_chat_message_limit_per_10sec <= 0.0) {
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return RPLAYER_CHATRESULT_OK;
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}
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m_chat_message_allowance += time_passed * (m_setting_chat_message_limit_per_10sec / 8.0f);
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if (m_chat_message_allowance > m_setting_chat_message_limit_per_10sec) {
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m_chat_message_allowance = m_setting_chat_message_limit_per_10sec;
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}
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if (m_chat_message_allowance < 1.0f) {
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infostream << "Player " << m_name
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<< " chat limited due to excessive message amount." << std::endl;
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// Kick player if flooding is too intensive
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m_message_rate_overhead++;
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if (m_message_rate_overhead > RemotePlayer::m_setting_chat_message_limit_trigger_kick) {
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return RPLAYER_CHATRESULT_KICK;
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}
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return RPLAYER_CHATRESULT_FLOODING;
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}
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// Reinit message overhead
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if (m_message_rate_overhead > 0) {
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m_message_rate_overhead = 0;
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}
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m_chat_message_allowance -= 1.0f;
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return RPLAYER_CHATRESULT_OK;
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}
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void RemotePlayer::onSuccessfulSave()
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{
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setModified(false);
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if (m_sao)
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m_sao->getMeta().setModified(false);
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}
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