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105 lines
4.4 KiB
C++
105 lines
4.4 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "utility.h"
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extern Settings g_settings;
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void set_default_settings()
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{
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// Client and server
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g_settings.setDefault("port", "");
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g_settings.setDefault("name", "");
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g_settings.setDefault("footprints", "false");
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// Client stuff
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g_settings.setDefault("keymap_forward", "KEY_KEY_W");
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g_settings.setDefault("keymap_backward", "KEY_KEY_S");
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g_settings.setDefault("keymap_left", "KEY_KEY_A");
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g_settings.setDefault("keymap_right", "KEY_KEY_D");
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g_settings.setDefault("keymap_jump", "KEY_SPACE");
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g_settings.setDefault("keymap_sneak", "KEY_LSHIFT");
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g_settings.setDefault("keymap_inventory", "KEY_KEY_I");
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g_settings.setDefault("keymap_chat", "KEY_KEY_T");
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g_settings.setDefault("keymap_rangeselect", "KEY_KEY_R");
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g_settings.setDefault("keymap_freemove", "KEY_KEY_K");
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g_settings.setDefault("keymap_fastmove", "KEY_KEY_J");
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g_settings.setDefault("keymap_frametime_graph", "KEY_F1");
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g_settings.setDefault("keymap_screenshot", "KEY_F12");
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// Some (temporary) keys for debugging
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g_settings.setDefault("keymap_special1", "KEY_KEY_E");
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g_settings.setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
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g_settings.setDefault("wanted_fps", "30");
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g_settings.setDefault("fps_max", "60");
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g_settings.setDefault("viewing_range_nodes_max", "300");
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g_settings.setDefault("viewing_range_nodes_min", "15");
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g_settings.setDefault("screenW", "800");
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g_settings.setDefault("screenH", "600");
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g_settings.setDefault("address", "");
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g_settings.setDefault("random_input", "false");
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g_settings.setDefault("client_unload_unused_data_timeout", "600");
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g_settings.setDefault("enable_fog", "true");
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g_settings.setDefault("new_style_water", "false");
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g_settings.setDefault("new_style_leaves", "true");
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g_settings.setDefault("smooth_lighting", "true");
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g_settings.setDefault("frametime_graph", "false");
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g_settings.setDefault("enable_texture_atlas", "true");
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g_settings.setDefault("texture_path", "");
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g_settings.setDefault("video_driver", "opengl");
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g_settings.setDefault("free_move", "false");
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g_settings.setDefault("continuous_forward", "false");
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g_settings.setDefault("fast_move", "false");
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g_settings.setDefault("invert_mouse", "false");
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g_settings.setDefault("enable_farmesh", "false");
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g_settings.setDefault("farmesh_trees", "true");
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g_settings.setDefault("farmesh_distance", "40");
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g_settings.setDefault("enable_clouds", "true");
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g_settings.setDefault("invisible_stone", "false");
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g_settings.setDefault("screenshot_path", ".");
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// Server stuff
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g_settings.setDefault("enable_experimental", "false");
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g_settings.setDefault("creative_mode", "false");
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g_settings.setDefault("enable_damage", "true");
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g_settings.setDefault("give_initial_stuff", "false");
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g_settings.setDefault("default_password", "");
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g_settings.setDefault("default_privs", "build, shout");
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g_settings.setDefault("profiler_print_interval", "0");
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g_settings.setDefault("enable_mapgen_debug_info", "false");
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g_settings.setDefault("objectdata_interval", "0.2");
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g_settings.setDefault("active_object_range", "2");
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//g_settings.setDefault("max_simultaneous_block_sends_per_client", "1");
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// This causes frametime jitter on client side, or does it?
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g_settings.setDefault("max_simultaneous_block_sends_per_client", "2");
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g_settings.setDefault("max_simultaneous_block_sends_server_total", "8");
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g_settings.setDefault("max_block_send_distance", "8");
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g_settings.setDefault("max_block_generate_distance", "8");
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g_settings.setDefault("time_send_interval", "20");
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g_settings.setDefault("time_speed", "96");
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g_settings.setDefault("server_unload_unused_data_timeout", "60");
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g_settings.setDefault("server_map_save_interval", "60");
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g_settings.setDefault("full_block_send_enable_min_time_from_building", "2.0");
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//g_settings.setDefault("dungeon_rarity", "0.025");
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}
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