mirror of
https://github.com/minetest/minetest.git
synced 2024-11-14 19:53:44 +01:00
198 lines
4.2 KiB
C++
198 lines
4.2 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef PARTICLES_HEADER
|
|
#define PARTICLES_HEADER
|
|
|
|
#define DIGGING_PARTICLES_AMOUNT 10
|
|
|
|
#include <iostream>
|
|
#include "irrlichttypes_extrabloated.h"
|
|
#include "client/tile.h"
|
|
#include "localplayer.h"
|
|
#include "environment.h"
|
|
|
|
struct ClientEvent;
|
|
class ParticleManager;
|
|
|
|
class Particle : public scene::ISceneNode
|
|
{
|
|
public:
|
|
Particle(
|
|
IGameDef* gamedef,
|
|
scene::ISceneManager* mgr,
|
|
LocalPlayer *player,
|
|
ClientEnvironment *env,
|
|
v3f pos,
|
|
v3f velocity,
|
|
v3f acceleration,
|
|
float expirationtime,
|
|
float size,
|
|
bool collisiondetection,
|
|
bool vertical,
|
|
video::ITexture *texture,
|
|
v2f texpos,
|
|
v2f texsize
|
|
);
|
|
~Particle();
|
|
|
|
virtual const core::aabbox3d<f32>& getBoundingBox() const
|
|
{
|
|
return m_box;
|
|
}
|
|
|
|
virtual u32 getMaterialCount() const
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
virtual video::SMaterial& getMaterial(u32 i)
|
|
{
|
|
return m_material;
|
|
}
|
|
|
|
virtual void OnRegisterSceneNode();
|
|
virtual void render();
|
|
|
|
void step(float dtime);
|
|
|
|
bool get_expired ()
|
|
{ return m_expiration < m_time; }
|
|
|
|
private:
|
|
void updateLight();
|
|
void updateVertices();
|
|
|
|
video::S3DVertex m_vertices[4];
|
|
float m_time;
|
|
float m_expiration;
|
|
|
|
ClientEnvironment *m_env;
|
|
IGameDef *m_gamedef;
|
|
core::aabbox3d<f32> m_box;
|
|
core::aabbox3d<f32> m_collisionbox;
|
|
video::SMaterial m_material;
|
|
v2f m_texpos;
|
|
v2f m_texsize;
|
|
v3f m_pos;
|
|
v3f m_velocity;
|
|
v3f m_acceleration;
|
|
LocalPlayer *m_player;
|
|
float m_size;
|
|
u8 m_light;
|
|
bool m_collisiondetection;
|
|
bool m_vertical;
|
|
v3s16 m_camera_offset;
|
|
};
|
|
|
|
class ParticleSpawner
|
|
{
|
|
public:
|
|
ParticleSpawner(IGameDef* gamedef,
|
|
scene::ISceneManager *smgr,
|
|
LocalPlayer *player,
|
|
u16 amount,
|
|
float time,
|
|
v3f minp, v3f maxp,
|
|
v3f minvel, v3f maxvel,
|
|
v3f minacc, v3f maxacc,
|
|
float minexptime, float maxexptime,
|
|
float minsize, float maxsize,
|
|
bool collisiondetection,
|
|
bool vertical,
|
|
video::ITexture *texture,
|
|
u32 id,
|
|
ParticleManager* p_manager);
|
|
|
|
~ParticleSpawner();
|
|
|
|
void step(float dtime, ClientEnvironment *env);
|
|
|
|
bool get_expired ()
|
|
{ return (m_amount <= 0) && m_spawntime != 0; }
|
|
|
|
private:
|
|
ParticleManager* m_particlemanager;
|
|
float m_time;
|
|
IGameDef *m_gamedef;
|
|
scene::ISceneManager *m_smgr;
|
|
LocalPlayer *m_player;
|
|
u16 m_amount;
|
|
float m_spawntime;
|
|
v3f m_minpos;
|
|
v3f m_maxpos;
|
|
v3f m_minvel;
|
|
v3f m_maxvel;
|
|
v3f m_minacc;
|
|
v3f m_maxacc;
|
|
float m_minexptime;
|
|
float m_maxexptime;
|
|
float m_minsize;
|
|
float m_maxsize;
|
|
video::ITexture *m_texture;
|
|
std::vector<float> m_spawntimes;
|
|
bool m_collisiondetection;
|
|
bool m_vertical;
|
|
|
|
};
|
|
|
|
/**
|
|
* Class doing particle as well as their spawners handling
|
|
*/
|
|
class ParticleManager
|
|
{
|
|
friend class ParticleSpawner;
|
|
public:
|
|
ParticleManager(ClientEnvironment* env);
|
|
~ParticleManager();
|
|
|
|
void step (float dtime);
|
|
|
|
void handleParticleEvent(ClientEvent *event,IGameDef *gamedef,
|
|
scene::ISceneManager* smgr, LocalPlayer *player);
|
|
|
|
void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
|
|
LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
|
|
|
|
void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
|
|
LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
|
|
|
|
void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
|
|
LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
|
|
|
|
protected:
|
|
void addParticle(Particle* toadd);
|
|
|
|
private:
|
|
|
|
void stepParticles (float dtime);
|
|
void stepSpawners (float dtime);
|
|
|
|
void clearAll ();
|
|
|
|
std::vector<Particle*> m_particles;
|
|
std::map<u32, ParticleSpawner*> m_particle_spawners;
|
|
|
|
ClientEnvironment* m_env;
|
|
JMutex m_particle_list_lock;
|
|
JMutex m_spawner_list_lock;
|
|
};
|
|
|
|
#endif
|