Minetest is an open source voxel game engine with easy modding and game creation
Go to file
sfan5 d6a8b546e4 Enable clean transparent filter in more cases
It was determined that this fixes scaling artifacts that can happen with bilinear,
trilinear or anisotropic filtering alone.
Since the previous commit did not bring back the relevant setting, we fix this
shortcoming by just enabling it in all cases where it is known to help.
2023-11-29 21:09:21 +01:00
.github Try to fix VS build failures 2023-11-19 16:22:20 +01:00
android Don't copy user texture packs into Android bundle (#14053) 2023-11-28 21:02:56 +01:00
builtin Return texture filter settings to previous state 2023-11-29 21:09:21 +01:00
client Allow the server to control fog_distance and fog_start via the sky-api (#13448) 2023-06-30 19:11:17 -07:00
clientmods/preview Add minetest.settings to CSM API and allow CSMs to provide settingtypes.txt (#12131) 2022-08-02 11:58:08 +02:00
cmake/Modules Android build via CMake (#13528) 2023-05-26 15:21:23 +02:00
doc lua_api.md: Add tick marks to position HUD element 2023-11-19 20:46:40 +01:00
fonts Fully remove bitmap font support (#11863) 2022-01-08 14:53:25 +01:00
games/devtest Devtest: Fix testnodes bouncy color calculation 2023-11-19 20:45:18 +01:00
lib Remove trailing whitespace (#13505) 2023-05-18 20:34:18 +02:00
misc Use newer IrrlichtMt 2023-10-27 19:00:04 +02:00
mods Remove trailing whitespace (#13505) 2023-05-18 20:34:18 +02:00
po Update translation files 2023-11-11 12:11:09 +01:00
src Enable clean transparent filter in more cases 2023-11-29 21:09:21 +01:00
textures Add package update detection on Content tab (#13807) 2023-10-28 17:33:44 +01:00
util Update credits for 5.8.0 release (#14017) 2023-11-28 23:11:29 +01:00
worlds Add a worlds_here.txt file in the worlds folder and update .gitignore (#12720) 2022-10-30 16:53:31 +01:00
.clang-format Fix .clang-format file config values 2023-06-29 18:57:55 +02:00
.clang-tidy Update clang-tidy configuration and scripts 2020-03-12 00:10:09 +01:00
.dockerignore fix: don't send the whole local context to the docker image 2021-04-02 14:40:22 +02:00
.editorconfig Settings GUI: Add setting dependencies (#13704) 2023-08-05 17:55:27 +01:00
.gitattributes .gitattributes 2011-08-11 17:57:40 +02:00
.gitignore Add .fleet folder to gitignore (#13611) 2023-06-20 22:00:15 +07:00
.gitlab-ci.yml Debundle Minetest Game (#13818) 2023-11-07 22:18:26 +01:00
.luacheckrc Rewrite the gamebar (#13768) 2023-09-02 23:02:02 +02:00
.mailmap Update credits tab and mailmap 2023-03-29 23:19:11 +02:00
CMakeLists.txt Refactor and move world_format.txt to world_format.md (#13504) 2023-11-08 07:00:04 +07:00
CNAME Build MkDocs Lua API docs using GitHub CI, deploy to api.minetest.net (#13675) 2023-09-18 19:17:18 +03:00
COPYING.LESSER Added copy of LGPL-2.1 (#12950) 2022-11-16 13:09:53 -05:00
Dockerfile Debundle Minetest Game (#13818) 2023-11-07 22:18:26 +01:00
LICENSE.txt Add package update detection on Content tab (#13807) 2023-10-28 17:33:44 +01:00
minetest.conf.example Update example conf and settings translations 2023-11-11 12:09:35 +01:00
README.md Debundle Minetest Game (#13818) 2023-11-07 22:18:26 +01:00

Minetest

Build Status Translation status License

Minetest is a free open-source voxel game engine with easy modding and game creation.

Copyright (C) 2010-2022 Perttu Ahola celeron55@gmail.com and contributors (see source file comments and the version control log)

Table of Contents

  1. Further Documentation
  2. Default Controls
  3. Paths
  4. Configuration File
  5. Command-line Options
  6. Compiling
  7. Docker
  8. Version Scheme

Further documentation

Default controls

All controls are re-bindable using settings. Some can be changed in the key config dialog in the settings tab.

Button Action
Move mouse Look around
W, A, S, D Move
Space Jump/move up
Shift Sneak/move down
Q Drop itemstack
Shift + Q Drop single item
Left mouse button Dig/punch/use
Right mouse button Place/use
Shift + right mouse button Build (without using)
I Inventory menu
Mouse wheel Select item
0-9 Select item
Z Zoom (needs zoom privilege)
T Chat
/ Command
Esc Pause menu/abort/exit (pauses only singleplayer game)
+ Increase view range
- Decrease view range
K Enable/disable fly mode (needs fly privilege)
J Enable/disable fast mode (needs fast privilege)
H Enable/disable noclip mode (needs noclip privilege)
E Aux1 (Move fast in fast mode. Games may add special features)
C Cycle through camera modes
V Cycle through minimap modes
Shift + V Change minimap orientation
F1 Hide/show HUD
F2 Hide/show chat
F3 Disable/enable fog
F4 Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)
F5 Cycle through debug information screens
F6 Cycle through profiler info screens
F10 Show/hide console
F12 Take screenshot

Paths

Locations:

  • bin - Compiled binaries
  • share - Distributed read-only data
  • user - User-created modifiable data

Where each location is on each platform:

  • Windows .zip / RUN_IN_PLACE source:
    • bin = bin
    • share = .
    • user = .
  • Windows installed:
    • bin = C:\Program Files\Minetest\bin (Depends on the install location)
    • share = C:\Program Files\Minetest (Depends on the install location)
    • user = %APPDATA%\Minetest or %MINETEST_USER_PATH%
  • Linux installed:
    • bin = /usr/bin
    • share = /usr/share/minetest
    • user = ~/.minetest or $MINETEST_USER_PATH
  • macOS:
    • bin = Contents/MacOS
    • share = Contents/Resources
    • user = Contents/User or ~/Library/Application Support/minetest or $MINETEST_USER_PATH

Worlds can be found as separate folders in: user/worlds/

Configuration file

  • Default location: user/minetest.conf
  • This file is created by closing Minetest for the first time.
  • A specific file can be specified on the command line: --config <path-to-file>
  • A run-in-place build will look for the configuration file in location_of_exe/../minetest.conf and also location_of_exe/../../minetest.conf

Command-line options

  • Use --help

Compiling

Docker

We provide Minetest server Docker images using the GitLab mirror registry.

Images are built on each commit and available using the following tag scheme:

  • registry.gitlab.com/minetest/minetest/server:latest (latest build)
  • registry.gitlab.com/minetest/minetest/server:<branch/tag> (current branch or current tag)
  • registry.gitlab.com/minetest/minetest/server:<commit-id> (current commit id)

If you want to test it on a Docker server you can easily run:

sudo docker run registry.gitlab.com/minetest/minetest/server:<docker tag>

If you want to use it in a production environment you should use volumes bound to the Docker host to persist data and modify the configuration:

sudo docker create -v /home/minetest/data/:/var/lib/minetest/ -v /home/minetest/conf/:/etc/minetest/ registry.gitlab.com/minetest/minetest/server:master

Data will be written to /home/minetest/data on the host, and configuration will be read from /home/minetest/conf/minetest.conf.

Note: If you don't understand the previous commands please read the official Docker documentation before use.

You can also host your Minetest server inside a Kubernetes cluster. See our example implementation in misc/kubernetes.yml.

Version scheme

We use major.minor.patch since 5.0.0-dev. Prior to that we used 0.major.minor.

  • Major is incremented when the release contains breaking changes, all other numbers are set to 0.
  • Minor is incremented when the release contains new non-breaking features, patch is set to 0.
  • Patch is incremented when the release only contains bugfixes and very minor/trivial features considered necessary.

Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release, i.e.: 5.0.0-dev is the development version leading to 5.0.0. Prior to that we used previous_version-dev.