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https://github.com/minetest/minetest.git
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102 lines
3.2 KiB
Lua
102 lines
3.2 KiB
Lua
-- Entities that test their callbacks
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local message = function(msg)
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core.log("action", "[callbacks] "..msg)
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core.chat_send_all(msg)
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end
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local get_object_name = function(obj)
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local name = "<nil>"
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if obj then
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if obj:is_player() then
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name = obj:get_player_name()
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else
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name = "<entity>"
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end
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end
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return name
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end
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local spos = function(self)
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return core.pos_to_string(vector.round(self.object:get_pos()))
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end
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-- Callback test entity (all callbacks except on_step)
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core.register_entity("callbacks:callback", {
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initial_properties = {
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visual = "upright_sprite",
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textures = { "callbacks_callback_entity.png" },
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},
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on_activate = function(self, staticdata, dtime_s)
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message("Callback entity: on_activate! pos="..spos(self).."; dtime_s="..dtime_s)
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end,
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on_deactivate = function(self, removal)
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message("Callback entity: on_deactivate! pos="..spos(self) .. "; removal=" .. tostring(removal))
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
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local name = get_object_name(puncher)
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message(
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"Callback entity: on_punch! "..
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"pos="..spos(self).."; puncher="..name.."; "..
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"time_from_last_punch="..time_from_last_punch.."; "..
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"tool_capabilities="..tostring(dump(tool_capabilities)).."; "..
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"dir="..tostring(dump(dir)).."; damage="..damage)
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end,
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on_rightclick = function(self, clicker)
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local name = get_object_name(clicker)
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message("Callback entity: on_rightclick! pos="..spos(self).."; clicker="..name)
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end,
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on_death = function(self, killer)
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local name = get_object_name(killer)
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message("Callback entity: on_death! pos="..spos(self).."; killer="..name)
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end,
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on_attach_child = function(self, child)
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local name = get_object_name(child)
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message("Callback entity: on_attach_child! pos="..spos(self).."; child="..name)
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end,
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on_detach_child = function(self, child)
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local name = get_object_name(child)
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message("Callback entity: on_detach_child! pos="..spos(self).."; child="..name)
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end,
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on_detach = function(self, parent)
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local name = get_object_name(parent)
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message("Callback entity: on_detach! pos="..spos(self).."; parent="..name)
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end,
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get_staticdata = function(self)
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message("Callback entity: get_staticdata! pos="..spos(self))
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end,
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})
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-- Only test on_step callback
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core.register_entity("callbacks:callback_step", {
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visual = "upright_sprite",
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textures = { "callbacks_callback_entity_step.png" },
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on_step = function(self, dtime)
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message("on_step callback entity: on_step! pos="..spos(self).."; dtime="..dtime)
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end,
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})
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-- Callback punch with nil puncher
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core.register_entity("callbacks:callback_puncher", {
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initial_properties = {
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visual = "upright_sprite",
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textures = { "callbacks_callback_entity.png" },
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infotext = "Callback entity for nil puncher test.",
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},
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
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if puncher then
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puncher:punch(nil, time_from_last_punch, tool_capabilities, dir)
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self.object:punch(nil, time_from_last_punch, tool_capabilities, dir)
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else
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message(
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"Callback entity: on_punch with nil puncher "..
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"pos="..spos(self).."; "..
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"time_from_last_punch="..time_from_last_punch.."; "..
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"tool_capabilities="..dump(tool_capabilities).."; "..
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"dir="..dump(dir).."; damage="..damage)
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end
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end,
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})
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