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49 lines
1.4 KiB
Lua
49 lines
1.4 KiB
Lua
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local walk_speed = 2
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local walk_distance = 10
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core.register_entity("soundstuff:bigfoot", {
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initial_properties = {
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physical = false,
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collisionbox = {-1, -1, -1, 1, 1, 1},
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selectionbox = {-1, -1, -1, 1, 1, 1},
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visual = "upright_sprite",
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visual_size = {x = 2, y = 2, z = 2},
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textures = {"soundstuff_bigfoot.png", "soundstuff_bigfoot.png^[transformFX"},
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makes_footstep_sound = true,
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static_save = false,
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},
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on_activate = function(self, _staticdata, _dtime_s)
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self.min_x = self.object:get_pos().x - walk_distance * 0.5
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self.max_x = self.min_x + walk_distance
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self.vel = vector.new(walk_speed, 0, 0)
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end,
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on_step = function(self, _dtime, _moveresult)
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local pos = self.object:get_pos()
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if pos.x < self.min_x then
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self.vel = vector.new(walk_speed, 0, 0)
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elseif pos.x > self.max_x then
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self.vel = vector.new(-walk_speed, 0, 0)
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end
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self.object:set_velocity(self.vel)
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end,
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})
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core.register_chatcommand("spawn_bigfoot", {
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params = "",
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description = "Spawn a big foot object that makes footstep sounds",
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func = function(name, _param)
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local player = core.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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local pos = player:get_pos()
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pos.y = pos.y + player:get_properties().collisionbox[2]
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pos.y = pos.y - (-1) -- bigfoot collisionbox goes 1 down
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core.add_entity(pos, "soundstuff:bigfoot")
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return true
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end,
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})
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