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38 lines
1.2 KiB
Lua
38 lines
1.2 KiB
Lua
local function player_names_excluding(exclude_player_name)
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local player_names = {}
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for _, player in ipairs(core.get_connected_players()) do
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player_names[player:get_player_name()] = true
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end
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player_names[exclude_player_name] = nil
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return player_names
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end
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core.register_entity("testentities:observable", {
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initial_properties = {
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visual = "sprite",
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textures = { "testentities_sprite.png" },
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static_save = false,
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infotext = "Punch to set observers to anyone but you"
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},
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on_activate = function(self)
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self.object:set_armor_groups({punch_operable = 1})
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assert(self.object:get_observers() == nil)
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-- Using a value of `false` in the table should error.
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assert(not pcall(self.object, self.object.set_observers, self.object, {test = false}))
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end,
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on_punch = function(self, puncher)
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local puncher_name = puncher:get_player_name()
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local observers = player_names_excluding(puncher_name)
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self.object:set_observers(observers)
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local got_observers = self.object:get_observers()
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for name in pairs(observers) do
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assert(got_observers[name])
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end
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for name in pairs(got_observers) do
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assert(observers[name])
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end
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self.object:set_properties({infotext = "Excluding " .. puncher_name})
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return true
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end
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})
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