minetest/games/devtest/mods/testnodes
2024-10-28 15:57:54 +01:00
..
models Add performance test nodes, using complex meshes. (#13161) 2023-07-30 14:53:08 +01:00
textures Client: upscale [mask or base image (#15205) 2024-10-04 10:44:03 +02:00
commands.lua Rename minetest.* to core.* in devtest 2024-10-28 15:57:54 +01:00
drawtypes.lua Rename minetest.* to core.* in devtest 2024-10-28 15:57:54 +01:00
init.lua Rename minetest.* to core.* in devtest 2024-10-28 15:57:54 +01:00
light.lua Rename minetest.* to core.* in devtest 2024-10-28 15:57:54 +01:00
liquids.lua Rename minetest.* to core.* in devtest 2024-10-28 15:57:54 +01:00
meshes.lua Rename minetest.* to core.* in devtest 2024-10-28 15:57:54 +01:00
mod.conf Add bumpmapping and parallax occlusion testing nodes to devtest (#9242) 2020-10-09 19:13:42 +01:00
nodeboxes.lua Rename minetest.* to core.* in devtest 2024-10-28 15:57:54 +01:00
overlays.lua Rename minetest.* to core.* in devtest 2024-10-28 15:57:54 +01:00
param2.lua Rename minetest.* to core.* in devtest 2024-10-28 15:57:54 +01:00
performance_test_nodes.lua Rename minetest.* to core.* in devtest 2024-10-28 15:57:54 +01:00
properties.lua Rename minetest.* to core.* in devtest 2024-10-28 15:57:54 +01:00
README.md Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
textures.lua Rename minetest.* to core.* in devtest 2024-10-28 15:57:54 +01:00

Test Nodes

This mod contains a bunch of basic nodes to test development stuff. Most nodes are kept as minimal as possible in order to show off one particular feature of the engine, to make testing stuff easier.

This mod includes tests for:

  • drawtypes
  • paramtype2's
  • node properties such as damage, drowning, falling, etc.
  • other random stuff