minetest/src/inventory.cpp
OgelGames 252c79d53a
Inventory mouse shortcut improvements (#13146)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2023-06-05 12:00:32 +02:00

1037 lines
22 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "inventory.h"
#include "serialization.h"
#include "debug.h"
#include <algorithm>
#include <sstream>
#include "log.h"
#include "util/strfnd.h"
#include "content_mapnode.h" // For loading legacy MaterialItems
#include "nameidmapping.h" // For loading legacy MaterialItems
#include "util/serialize.h"
#include "util/string.h"
/*
ItemStack
*/
static content_t content_translate_from_19_to_internal(content_t c_from)
{
for (const auto &tt : trans_table_19) {
if(tt[1] == c_from) {
return tt[0];
}
}
return c_from;
}
ItemStack::ItemStack(const std::string &name_, u16 count_,
u16 wear_, IItemDefManager *itemdef) :
name(itemdef->getAlias(name_)),
count(count_),
wear(wear_)
{
if (name.empty() || count == 0)
clear();
else if (itemdef->get(name).type == ITEM_TOOL)
count = 1;
}
void ItemStack::serialize(std::ostream &os, bool serialize_meta) const
{
if (empty())
return;
// Check how many parts of the itemstring are needed
int parts = 1;
if (!metadata.empty())
parts = 4;
else if (wear != 0)
parts = 3;
else if (count != 1)
parts = 2;
os << serializeJsonStringIfNeeded(name);
if (parts >= 2)
os << " " << count;
if (parts >= 3)
os << " " << wear;
if (parts >= 4) {
os << " ";
if (serialize_meta)
metadata.serialize(os);
else
os << "<metadata size=" << metadata.size() << ">";
}
}
void ItemStack::deSerialize(std::istream &is, IItemDefManager *itemdef)
{
clear();
// Read name
name = deSerializeJsonStringIfNeeded(is);
// Skip space
std::string tmp;
std::getline(is, tmp, ' ');
if(!tmp.empty())
throw SerializationError("Unexpected text after item name");
if(name == "MaterialItem")
{
// Obsoleted on 2011-07-30
u16 material;
is>>material;
u16 materialcount;
is>>materialcount;
// Convert old materials
if(material <= 0xff)
material = content_translate_from_19_to_internal(material);
if(material > 0xfff)
throw SerializationError("Too large material number");
// Convert old id to name
NameIdMapping legacy_nimap;
content_mapnode_get_name_id_mapping(&legacy_nimap);
legacy_nimap.getName(material, name);
if(name.empty())
name = "unknown_block";
if (itemdef)
name = itemdef->getAlias(name);
count = materialcount;
}
else if(name == "MaterialItem2")
{
// Obsoleted on 2011-11-16
u16 material;
is>>material;
u16 materialcount;
is>>materialcount;
if(material > 0xfff)
throw SerializationError("Too large material number");
// Convert old id to name
NameIdMapping legacy_nimap;
content_mapnode_get_name_id_mapping(&legacy_nimap);
legacy_nimap.getName(material, name);
if(name.empty())
name = "unknown_block";
if (itemdef)
name = itemdef->getAlias(name);
count = materialcount;
}
else if(name == "node" || name == "NodeItem" || name == "MaterialItem3"
|| name == "craft" || name == "CraftItem")
{
// Obsoleted on 2012-01-07
std::string all;
std::getline(is, all, '\n');
// First attempt to read inside ""
Strfnd fnd(all);
fnd.next("\"");
// If didn't skip to end, we have ""s
if(!fnd.at_end()){
name = fnd.next("\"");
} else { // No luck, just read a word then
fnd.start(all);
name = fnd.next(" ");
}
fnd.skip_over(" ");
if (itemdef)
name = itemdef->getAlias(name);
count = stoi(trim(fnd.next("")));
if(count == 0)
count = 1;
}
else if(name == "MBOItem")
{
// Obsoleted on 2011-10-14
throw SerializationError("MBOItem not supported anymore");
}
else if(name == "tool" || name == "ToolItem")
{
// Obsoleted on 2012-01-07
std::string all;
std::getline(is, all, '\n');
// First attempt to read inside ""
Strfnd fnd(all);
fnd.next("\"");
// If didn't skip to end, we have ""s
if(!fnd.at_end()){
name = fnd.next("\"");
} else { // No luck, just read a word then
fnd.start(all);
name = fnd.next(" ");
}
count = 1;
// Then read wear
fnd.skip_over(" ");
if (itemdef)
name = itemdef->getAlias(name);
wear = stoi(trim(fnd.next("")));
}
else
{
do // This loop is just to allow "break;"
{
// The real thing
// Apply item aliases
if (itemdef)
name = itemdef->getAlias(name);
// Read the count
std::string count_str;
std::getline(is, count_str, ' ');
if (count_str.empty()) {
count = 1;
break;
}
count = stoi(count_str);
// Read the wear
std::string wear_str;
std::getline(is, wear_str, ' ');
if(wear_str.empty())
break;
wear = stoi(wear_str);
// Read metadata
metadata.deSerialize(is);
// In case fields are added after metadata, skip space here:
//std::getline(is, tmp, ' ');
//if(!tmp.empty())
// throw SerializationError("Unexpected text after metadata");
} while(false);
}
if (name.empty() || count == 0)
clear();
else if (itemdef && itemdef->get(name).type == ITEM_TOOL)
count = 1;
}
void ItemStack::deSerialize(const std::string &str, IItemDefManager *itemdef)
{
std::istringstream is(str, std::ios::binary);
deSerialize(is, itemdef);
}
std::string ItemStack::getItemString(bool include_meta) const
{
std::ostringstream os(std::ios::binary);
serialize(os, include_meta);
return os.str();
}
std::string ItemStack::getDescription(const IItemDefManager *itemdef) const
{
std::string desc = metadata.getString("description");
if (desc.empty())
desc = getDefinition(itemdef).description;
return desc.empty() ? name : desc;
}
std::string ItemStack::getShortDescription(const IItemDefManager *itemdef) const
{
std::string desc = metadata.getString("short_description");
if (desc.empty())
desc = getDefinition(itemdef).short_description;
if (!desc.empty())
return desc;
// no short_description because of old server version or modified builtin
// return first line of description
std::stringstream sstr(getDescription(itemdef));
std::getline(sstr, desc, '\n');
return desc;
}
std::string ItemStack::getInventoryImage(const IItemDefManager *itemdef) const
{
std::string texture = metadata.getString("inventory_image");
if (texture.empty())
texture = getDefinition(itemdef).inventory_image;
return texture;
}
std::string ItemStack::getInventoryOverlay(const IItemDefManager *itemdef) const
{
std::string texture = metadata.getString("inventory_overlay");
if (texture.empty())
texture = getDefinition(itemdef).inventory_overlay;
return texture;
}
std::string ItemStack::getWieldImage(const IItemDefManager *itemdef) const
{
std::string texture = metadata.getString("wield_image");
if (texture.empty())
texture = getDefinition(itemdef).wield_image;
return texture;
}
std::string ItemStack::getWieldOverlay(const IItemDefManager *itemdef) const
{
std::string texture = metadata.getString("wield_overlay");
if (texture.empty())
texture = getDefinition(itemdef).wield_overlay;
return texture;
}
v3f ItemStack::getWieldScale(const IItemDefManager *itemdef) const
{
std::string scale = metadata.getString("wield_scale");
if (scale.empty())
return getDefinition(itemdef).wield_scale;
return str_to_v3f(scale);
}
ItemStack ItemStack::addItem(ItemStack newitem, IItemDefManager *itemdef)
{
// If the item is empty or the position invalid, bail out
if(newitem.empty())
{
// nothing can be added trivially
}
// If this is an empty item, it's an easy job.
else if(empty())
{
*this = newitem;
newitem.clear();
}
// If item name or metadata differs, bail out
else if (name != newitem.name
|| metadata != newitem.metadata)
{
// cannot be added
}
// If the item fits fully, add counter and delete it
else if(newitem.count <= freeSpace(itemdef))
{
add(newitem.count);
newitem.clear();
}
// Else the item does not fit fully. Add all that fits and return
// the rest.
else
{
u16 freespace = freeSpace(itemdef);
add(freespace);
newitem.remove(freespace);
}
return newitem;
}
bool ItemStack::itemFits(ItemStack newitem,
ItemStack *restitem,
IItemDefManager *itemdef) const
{
// If the item is empty or the position invalid, bail out
if(newitem.empty())
{
// nothing can be added trivially
}
// If this is an empty item, it's an easy job.
else if(empty())
{
newitem.clear();
}
// If item name or metadata differs, bail out
else if (name != newitem.name
|| metadata != newitem.metadata)
{
// cannot be added
}
// If the item fits fully, delete it
else if(newitem.count <= freeSpace(itemdef))
{
newitem.clear();
}
// Else the item does not fit fully. Return the rest.
else
{
u16 freespace = freeSpace(itemdef);
newitem.remove(freespace);
}
if(restitem)
*restitem = newitem;
return newitem.empty();
}
bool ItemStack::stacksWith(ItemStack other) const
{
return (this->name == other.name &&
this->wear == other.wear &&
this->metadata == other.metadata);
}
ItemStack ItemStack::takeItem(u32 takecount)
{
if(takecount == 0 || count == 0)
return ItemStack();
ItemStack result = *this;
if(takecount >= count)
{
// Take all
clear();
}
else
{
// Take part
remove(takecount);
result.count = takecount;
}
return result;
}
ItemStack ItemStack::peekItem(u32 peekcount) const
{
if(peekcount == 0 || count == 0)
return ItemStack();
ItemStack result = *this;
if(peekcount < count)
result.count = peekcount;
return result;
}
/*
Inventory
*/
InventoryList::InventoryList(const std::string &name, u32 size, IItemDefManager *itemdef):
m_name(name),
m_size(size),
m_itemdef(itemdef)
{
clearItems();
}
void InventoryList::clearItems()
{
m_items.clear();
for (u32 i=0; i < m_size; i++) {
m_items.emplace_back();
}
setModified();
}
void InventoryList::setSize(u32 newsize)
{
if (newsize == m_items.size())
return;
if (newsize < m_items.size())
checkResizeLock();
m_items.resize(newsize);
m_size = newsize;
setModified();
}
void InventoryList::setWidth(u32 newwidth)
{
m_width = newwidth;
setModified();
}
void InventoryList::setName(const std::string &name)
{
m_name = name;
setModified();
}
void InventoryList::serialize(std::ostream &os, bool incremental) const
{
//os.imbue(std::locale("C"));
os<<"Width "<<m_width<<"\n";
for (const auto &item : m_items) {
if (item.empty()) {
os<<"Empty";
} else {
os<<"Item ";
item.serialize(os);
}
// TODO: Implement this:
// if (!incremental || item.checkModified())
// os << "Keep";
os<<"\n";
}
os<<"EndInventoryList\n";
}
void InventoryList::deSerialize(std::istream &is)
{
//is.imbue(std::locale("C"));
setModified();
u32 item_i = 0;
m_width = 0;
while (is.good()) {
std::string line;
std::getline(is, line, '\n');
std::istringstream iss(line);
std::string name;
std::getline(iss, name, ' ');
if (name == "EndInventoryList" || name == "end") {
// If partial incremental: Clear leftover items (should not happen!)
for (size_t i = item_i; i < m_items.size(); ++i)
m_items[i].clear();
return;
}
if (name == "Width") {
iss >> m_width;
if (iss.fail())
throw SerializationError("incorrect width property");
}
else if(name == "Item")
{
if(item_i > getSize() - 1)
throw SerializationError("too many items");
ItemStack item;
item.deSerialize(iss, m_itemdef);
m_items[item_i++] = item;
}
else if(name == "Empty")
{
if(item_i > getSize() - 1)
throw SerializationError("too many items");
m_items[item_i++].clear();
} else if (name == "Keep") {
++item_i; // Unmodified item
}
}
// Contents given to deSerialize() were not terminated properly: throw error.
std::ostringstream ss;
ss << "Malformatted inventory list. list="
<< m_name << ", read " << item_i << " of " << getSize()
<< " ItemStacks." << std::endl;
throw SerializationError(ss.str());
}
InventoryList & InventoryList::operator = (const InventoryList &other)
{
checkResizeLock();
m_items = other.m_items;
m_size = other.m_size;
m_width = other.m_width;
m_name = other.m_name;
m_itemdef = other.m_itemdef;
//setDirty(true);
return *this;
}
bool InventoryList::operator == (const InventoryList &other) const
{
if(m_size != other.m_size)
return false;
if(m_width != other.m_width)
return false;
if(m_name != other.m_name)
return false;
for (u32 i = 0; i < m_items.size(); i++)
if (m_items[i] != other.m_items[i])
return false;
return true;
}
u32 InventoryList::getUsedSlots() const
{
u32 num = 0;
for (const auto &m_item : m_items) {
if (!m_item.empty())
num++;
}
return num;
}
ItemStack InventoryList::changeItem(u32 i, const ItemStack &newitem)
{
if(i >= m_items.size())
return newitem;
ItemStack olditem = m_items[i];
m_items[i] = newitem;
setModified();
return olditem;
}
void InventoryList::deleteItem(u32 i)
{
assert(i < m_items.size()); // Pre-condition
m_items[i].clear();
setModified();
}
ItemStack InventoryList::addItem(const ItemStack &newitem_)
{
ItemStack newitem = newitem_;
if(newitem.empty())
return newitem;
/*
First try to find if it could be added to some existing items
*/
for(u32 i=0; i<m_items.size(); i++)
{
// Ignore empty slots
if(m_items[i].empty())
continue;
// Try adding
newitem = addItem(i, newitem);
if(newitem.empty())
return newitem; // All was eaten
}
/*
Then try to add it to empty slots
*/
for(u32 i=0; i<m_items.size(); i++)
{
// Ignore unempty slots
if(!m_items[i].empty())
continue;
// Try adding
newitem = addItem(i, newitem);
if(newitem.empty())
return newitem; // All was eaten
}
// Return leftover
return newitem;
}
ItemStack InventoryList::addItem(u32 i, const ItemStack &newitem)
{
if(i >= m_items.size())
return newitem;
ItemStack leftover = m_items[i].addItem(newitem, m_itemdef);
if (leftover != newitem)
setModified();
return leftover;
}
bool InventoryList::itemFits(const u32 i, const ItemStack &newitem,
ItemStack *restitem) const
{
if(i >= m_items.size())
{
if(restitem)
*restitem = newitem;
return false;
}
return m_items[i].itemFits(newitem, restitem, m_itemdef);
}
bool InventoryList::roomForItem(const ItemStack &item_) const
{
ItemStack item = item_;
ItemStack leftover;
for(u32 i=0; i<m_items.size(); i++)
{
if(itemFits(i, item, &leftover))
return true;
item = leftover;
}
return false;
}
bool InventoryList::containsItem(const ItemStack &item, bool match_meta) const
{
u32 count = item.count;
if (count == 0)
return true;
for (auto i = m_items.rbegin(); i != m_items.rend(); ++i) {
if (count == 0)
break;
if (i->name == item.name && (!match_meta || (i->metadata == item.metadata))) {
if (i->count >= count)
return true;
count -= i->count;
}
}
return false;
}
ItemStack InventoryList::removeItem(const ItemStack &item)
{
ItemStack removed;
for (auto i = m_items.rbegin(); i != m_items.rend(); ++i) {
if (i->name == item.name) {
u32 still_to_remove = item.count - removed.count;
ItemStack leftover = removed.addItem(i->takeItem(still_to_remove),
m_itemdef);
// Allow oversized stacks
removed.count += leftover.count;
if (removed.count == item.count)
break;
}
}
if (!removed.empty())
setModified();
return removed;
}
ItemStack InventoryList::takeItem(u32 i, u32 takecount)
{
if(i >= m_items.size())
return ItemStack();
ItemStack taken = m_items[i].takeItem(takecount);
if (!taken.empty())
setModified();
return taken;
}
void InventoryList::moveItemSomewhere(u32 i, InventoryList *dest, u32 count)
{
// Take item from source list
ItemStack item1;
if (count == 0)
item1 = changeItem(i, ItemStack());
else
item1 = takeItem(i, count);
if (item1.empty())
return;
ItemStack leftover;
leftover = dest->addItem(item1);
if (!leftover.empty()) {
// Add the remaining part back to the source item
addItem(i, leftover);
}
}
u32 InventoryList::moveItem(u32 i, InventoryList *dest, u32 dest_i,
u32 count, bool swap_if_needed, bool *did_swap)
{
if (this == dest && i == dest_i)
return count;
// Take item from source list
ItemStack item1;
if (count == 0)
item1 = changeItem(i, ItemStack());
else
item1 = takeItem(i, count);
if (item1.empty())
return 0;
// Try to add the item to destination list
u32 oldcount = item1.count;
item1 = dest->addItem(dest_i, item1);
// If something is returned, the item was not fully added
if (!item1.empty()) {
// If olditem is returned, nothing was added.
bool nothing_added = (item1.count == oldcount);
// If something else is returned, part of the item was left unadded.
// Add the other part back to the source item
addItem(i, item1);
// If olditem is returned, nothing was added.
// Swap the items
if (nothing_added && swap_if_needed) {
// Tell that we swapped
if (did_swap != NULL) {
*did_swap = true;
}
// Take item from source list
item1 = changeItem(i, ItemStack());
// Adding was not possible, swap the items.
ItemStack item2 = dest->changeItem(dest_i, item1);
// Put item from destination list to the source list
changeItem(i, item2);
}
}
return (oldcount - item1.count);
}
void InventoryList::checkResizeLock()
{
if (m_resize_locks == 0)
return; // OK
throw BaseException("InventoryList '" + m_name
+ "' is currently in use and cannot be deleted or resized.");
}
/*
Inventory
*/
Inventory::~Inventory()
{
clear();
}
void Inventory::clear()
{
for (auto &m_list : m_lists) {
// Placing this check within the destructor would be a logical solution
// but that's generally a bad idea, thus manual calls beforehand:
m_list->checkResizeLock();
}
for (auto &m_list : m_lists) {
delete m_list;
}
m_lists.clear();
setModified();
}
Inventory::Inventory(IItemDefManager *itemdef)
{
m_itemdef = itemdef;
setModified();
}
Inventory::Inventory(const Inventory &other)
{
*this = other;
}
Inventory & Inventory::operator = (const Inventory &other)
{
// Gracefully handle self assignment
if(this != &other)
{
clear();
m_itemdef = other.m_itemdef;
for (InventoryList *list : other.m_lists) {
m_lists.push_back(new InventoryList(*list));
}
setModified();
}
return *this;
}
bool Inventory::operator == (const Inventory &other) const
{
if(m_lists.size() != other.m_lists.size())
return false;
for(u32 i=0; i<m_lists.size(); i++)
{
if(*m_lists[i] != *other.m_lists[i])
return false;
}
return true;
}
void Inventory::serialize(std::ostream &os, bool incremental) const
{
//std::cout << "Serialize " << (int)incremental << ", n=" << m_lists.size() << std::endl;
for (const InventoryList *list : m_lists) {
if (!incremental || list->checkModified()) {
os << "List " << list->getName() << " " << list->getSize() << "\n";
list->serialize(os, incremental);
} else {
os << "KeepList " << list->getName() << "\n";
}
}
os<<"EndInventory\n";
}
void Inventory::deSerialize(std::istream &is)
{
std::vector<InventoryList *> new_lists;
new_lists.reserve(m_lists.size());
while (is.good()) {
std::string line;
std::getline(is, line, '\n');
std::istringstream iss(line);
std::string name;
std::getline(iss, name, ' ');
if (name == "EndInventory" || name == "end") {
// Remove all lists that were not sent
for (auto &list : m_lists) {
if (std::find(new_lists.begin(), new_lists.end(), list) != new_lists.end())
continue;
delete list;
list = nullptr;
setModified();
}
m_lists.erase(std::remove(m_lists.begin(), m_lists.end(),
nullptr), m_lists.end());
return;
}
if (name == "List") {
std::string listname;
u32 listsize;
std::getline(iss, listname, ' ');
iss>>listsize;
InventoryList *list = getList(listname);
bool create_new = !list;
if (create_new)
list = new InventoryList(listname, listsize, m_itemdef);
else
list->setSize(listsize);
list->deSerialize(is);
new_lists.push_back(list);
if (create_new)
m_lists.push_back(list);
} else if (name == "KeepList") {
// Incrementally sent list
std::string listname;
std::getline(iss, listname, ' ');
InventoryList *list = getList(listname);
if (list) {
new_lists.push_back(list);
} else {
errorstream << "Inventory::deSerialize(): Tried to keep list '" <<
listname << "' which is non-existent." << std::endl;
}
}
// Any additional fields will throw errors when received by a client
// older than PROTOCOL_VERSION 38
}
// Contents given to deSerialize() were not terminated properly: throw error.
std::ostringstream ss;
ss << "Malformatted inventory (damaged?). "
<< m_lists.size() << " lists read." << std::endl;
throw SerializationError(ss.str());
}
InventoryList * Inventory::addList(const std::string &name, u32 size)
{
setModified();
// Reset existing lists instead of re-creating if possible.
// InventoryAction::apply() largely caches InventoryList pointers which must not be
// invalidated by Lua API calls (e.g. InvRef:set_list), hence do resize & clear which
// also include the neccessary resize lock checks.
s32 i = getListIndex(name);
if (i != -1) {
InventoryList *list = m_lists[i];
list->setSize(size);
list->clearItems();
return list;
}
//don't create list with invalid name
if (name.find(' ') != std::string::npos)
return nullptr;
InventoryList *list = new InventoryList(name, size, m_itemdef);
list->setModified();
m_lists.push_back(list);
return list;
}
InventoryList * Inventory::getList(const std::string &name)
{
s32 i = getListIndex(name);
if(i == -1)
return nullptr;
return m_lists[i];
}
bool Inventory::deleteList(const std::string &name)
{
s32 i = getListIndex(name);
if(i == -1)
return false;
m_lists[i]->checkResizeLock();
setModified();
delete m_lists[i];
m_lists.erase(m_lists.begin() + i);
return true;
}
const InventoryList *Inventory::getList(const std::string &name) const
{
s32 i = getListIndex(name);
if(i == -1)
return nullptr;
return m_lists[i];
}
s32 Inventory::getListIndex(const std::string &name) const
{
for(u32 i=0; i<m_lists.size(); i++)
{
if(m_lists[i]->getName() == name)
return i;
}
return -1;
}
//END