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16 lines
271 B
GLSL
16 lines
271 B
GLSL
uniform mat4 mWorld;
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varying lowp vec4 varColor;
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varying mediump vec2 varTexCoord;
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void main(void)
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{
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varTexCoord = inTexCoord0.st;
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gl_Position = mWorldViewProj * inVertexPosition;
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#ifdef GL_ES
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varColor = inVertexColor.bgra;
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#else
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varColor = inVertexColor;
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#endif
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}
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