minetest/src/mapgen_v7.h
paramat 859141a0ce Cavegen/Mgv5/Mgv7: Add optional giant caverns
Add to MapgenBasic for use by multiple mapgens.
Add to mgv5 and mgv7, enabled by default.

Similar to mgvalleys caverns but half the scale.
Parameters for upper y limit, distance caverns taper to full size, and
noise threshold (full cavern size).
As with mgvalleys caverns are generated first and classic caves are
disabled in any mapchunk containing a cavern, to avoid excessive
spreading volumes of liquids.
This also avoids floating blobs of liquid where a large classic cave
has overgenerated out into a neighbouring previously-generated mapchunk.
2017-04-03 04:49:32 +01:00

109 lines
2.9 KiB
C++

/*
Minetest
Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
Copyright (C) 2010-2015 paramat, Matt Gregory
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MAPGEN_V7_HEADER
#define MAPGEN_V7_HEADER
#include "mapgen.h"
//////////// Mapgen V7 flags
#define MGV7_MOUNTAINS 0x01
#define MGV7_RIDGES 0x02
#define MGV7_FLOATLANDS 0x04
#define MGV7_CAVERNS 0x08
class BiomeManager;
extern FlagDesc flagdesc_mapgen_v7[];
struct MapgenV7Params : public MapgenParams {
u32 spflags;
float cave_width;
float float_mount_density;
float float_mount_height;
s16 floatland_level;
s16 shadow_limit;
s16 cavern_limit;
s16 cavern_taper;
float cavern_threshold;
NoiseParams np_terrain_base;
NoiseParams np_terrain_alt;
NoiseParams np_terrain_persist;
NoiseParams np_height_select;
NoiseParams np_filler_depth;
NoiseParams np_mount_height;
NoiseParams np_ridge_uwater;
NoiseParams np_floatland_base;
NoiseParams np_float_base_height;
NoiseParams np_mountain;
NoiseParams np_ridge;
NoiseParams np_cavern;
NoiseParams np_cave1;
NoiseParams np_cave2;
MapgenV7Params();
~MapgenV7Params() {}
void readParams(const Settings *settings);
void writeParams(Settings *settings) const;
};
class MapgenV7 : public MapgenBasic {
public:
MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge);
~MapgenV7();
virtual MapgenType getType() const { return MAPGEN_V7; }
virtual void makeChunk(BlockMakeData *data);
int getSpawnLevelAtPoint(v2s16 p);
float baseTerrainLevelAtPoint(s16 x, s16 z);
float baseTerrainLevelFromMap(int index);
bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z);
bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y);
bool getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y);
void floatBaseExtentFromMap(s16 *float_base_min, s16 *float_base_max, int idx_xz);
int generateTerrain();
void generateRidgeTerrain();
private:
float float_mount_density;
float float_mount_height;
s16 floatland_level;
s16 shadow_limit;
Noise *noise_terrain_base;
Noise *noise_terrain_alt;
Noise *noise_terrain_persist;
Noise *noise_height_select;
Noise *noise_mount_height;
Noise *noise_ridge_uwater;
Noise *noise_floatland_base;
Noise *noise_float_base_height;
Noise *noise_mountain;
Noise *noise_ridge;
};
#endif