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c62bab010f
Add lag reporting to masterserver (average dtime) StyledWriter -> FastWriter in masterserver announce
50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <iostream>
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#include "config.h"
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#include "mods.h"
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#include "json/json.h"
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#ifndef SERVERLIST_HEADER
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#define SERVERLIST_HEADER
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typedef Json::Value ServerListSpec;
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namespace ServerList
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{
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std::vector<ServerListSpec> getLocal();
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#if USE_CURL
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std::vector<ServerListSpec> getOnline();
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#endif
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bool deleteEntry(ServerListSpec server);
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bool insert(ServerListSpec server);
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std::vector<ServerListSpec> deSerialize(std::string liststring);
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std::string serialize(std::vector<ServerListSpec>);
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std::vector<ServerListSpec> deSerializeJson(std::string liststring);
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std::string serializeJson(std::vector<ServerListSpec>);
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#if USE_CURL
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void sendAnnounce(std::string action = "", const std::vector<std::string> & clients_names = std::vector<std::string>(),
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double uptime = 0, u32 game_time = 0, float lag = 0, std::string gameid = "",
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std::vector<ModSpec> mods = std::vector<ModSpec>());
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#endif
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} //ServerList namespace
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#endif
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