mirror of
https://github.com/minetest/minetest.git
synced 2024-11-11 10:13:45 +01:00
413 lines
9.7 KiB
C++
413 lines
9.7 KiB
C++
/*
|
|
Minetest-c55
|
|
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include "content_nodemeta.h"
|
|
#include "inventory.h"
|
|
#include "log.h"
|
|
#include "utility.h"
|
|
|
|
#define NODEMETA_SIGN 14
|
|
#define NODEMETA_CHEST 15
|
|
#define NODEMETA_LOCKABLE_CHEST 17
|
|
#define NODEMETA_FURNACE 16
|
|
|
|
/*
|
|
SignNodeMetadata
|
|
*/
|
|
|
|
// Prototype
|
|
SignNodeMetadata proto_SignNodeMetadata(NULL, "");
|
|
|
|
SignNodeMetadata::SignNodeMetadata(IGameDef *gamedef, std::string text):
|
|
NodeMetadata(gamedef),
|
|
m_text(text)
|
|
{
|
|
NodeMetadata::registerType(typeId(), create);
|
|
}
|
|
u16 SignNodeMetadata::typeId() const
|
|
{
|
|
return NODEMETA_SIGN;
|
|
}
|
|
NodeMetadata* SignNodeMetadata::create(std::istream &is, IGameDef *gamedef)
|
|
{
|
|
std::string text = deSerializeString(is);
|
|
return new SignNodeMetadata(gamedef, text);
|
|
}
|
|
NodeMetadata* SignNodeMetadata::clone(IGameDef *gamedef)
|
|
{
|
|
return new SignNodeMetadata(gamedef, m_text);
|
|
}
|
|
void SignNodeMetadata::serializeBody(std::ostream &os)
|
|
{
|
|
os<<serializeString(m_text);
|
|
}
|
|
std::string SignNodeMetadata::infoText()
|
|
{
|
|
return std::string("\"")+m_text+"\"";
|
|
}
|
|
|
|
/*
|
|
ChestNodeMetadata
|
|
*/
|
|
|
|
// Prototype
|
|
ChestNodeMetadata proto_ChestNodeMetadata(NULL);
|
|
|
|
ChestNodeMetadata::ChestNodeMetadata(IGameDef *gamedef):
|
|
NodeMetadata(gamedef)
|
|
{
|
|
NodeMetadata::registerType(typeId(), create);
|
|
|
|
m_inventory = new Inventory();
|
|
m_inventory->addList("0", 8*4);
|
|
}
|
|
ChestNodeMetadata::~ChestNodeMetadata()
|
|
{
|
|
delete m_inventory;
|
|
}
|
|
u16 ChestNodeMetadata::typeId() const
|
|
{
|
|
return NODEMETA_CHEST;
|
|
}
|
|
NodeMetadata* ChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
|
|
{
|
|
ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
|
|
d->m_inventory->deSerialize(is, gamedef);
|
|
return d;
|
|
}
|
|
NodeMetadata* ChestNodeMetadata::clone(IGameDef *gamedef)
|
|
{
|
|
ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
|
|
*d->m_inventory = *m_inventory;
|
|
return d;
|
|
}
|
|
void ChestNodeMetadata::serializeBody(std::ostream &os)
|
|
{
|
|
m_inventory->serialize(os);
|
|
}
|
|
std::string ChestNodeMetadata::infoText()
|
|
{
|
|
return "Chest";
|
|
}
|
|
bool ChestNodeMetadata::nodeRemovalDisabled()
|
|
{
|
|
/*
|
|
Disable removal if chest contains something
|
|
*/
|
|
InventoryList *list = m_inventory->getList("0");
|
|
if(list == NULL)
|
|
return false;
|
|
if(list->getUsedSlots() == 0)
|
|
return false;
|
|
return true;
|
|
}
|
|
std::string ChestNodeMetadata::getInventoryDrawSpecString()
|
|
{
|
|
return
|
|
"invsize[8,9;]"
|
|
"list[current_name;0;0,0;8,4;]"
|
|
"list[current_player;main;0,5;8,4;]";
|
|
}
|
|
|
|
/*
|
|
LockingChestNodeMetadata
|
|
*/
|
|
|
|
// Prototype
|
|
LockingChestNodeMetadata proto_LockingChestNodeMetadata(NULL);
|
|
|
|
LockingChestNodeMetadata::LockingChestNodeMetadata(IGameDef *gamedef):
|
|
NodeMetadata(gamedef)
|
|
{
|
|
NodeMetadata::registerType(typeId(), create);
|
|
|
|
m_inventory = new Inventory();
|
|
m_inventory->addList("0", 8*4);
|
|
}
|
|
LockingChestNodeMetadata::~LockingChestNodeMetadata()
|
|
{
|
|
delete m_inventory;
|
|
}
|
|
u16 LockingChestNodeMetadata::typeId() const
|
|
{
|
|
return NODEMETA_LOCKABLE_CHEST;
|
|
}
|
|
NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
|
|
{
|
|
LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
|
|
d->setOwner(deSerializeString(is));
|
|
d->m_inventory->deSerialize(is, gamedef);
|
|
return d;
|
|
}
|
|
NodeMetadata* LockingChestNodeMetadata::clone(IGameDef *gamedef)
|
|
{
|
|
LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
|
|
*d->m_inventory = *m_inventory;
|
|
return d;
|
|
}
|
|
void LockingChestNodeMetadata::serializeBody(std::ostream &os)
|
|
{
|
|
os<<serializeString(m_text);
|
|
m_inventory->serialize(os);
|
|
}
|
|
std::string LockingChestNodeMetadata::infoText()
|
|
{
|
|
return "Locking Chest";
|
|
}
|
|
bool LockingChestNodeMetadata::nodeRemovalDisabled()
|
|
{
|
|
/*
|
|
Disable removal if chest contains something
|
|
*/
|
|
InventoryList *list = m_inventory->getList("0");
|
|
if(list == NULL)
|
|
return false;
|
|
if(list->getUsedSlots() == 0)
|
|
return false;
|
|
return true;
|
|
}
|
|
std::string LockingChestNodeMetadata::getInventoryDrawSpecString()
|
|
{
|
|
return
|
|
"invsize[8,9;]"
|
|
"list[current_name;0;0,0;8,4;]"
|
|
"list[current_player;main;0,5;8,4;]";
|
|
}
|
|
|
|
/*
|
|
FurnaceNodeMetadata
|
|
*/
|
|
|
|
// Prototype
|
|
FurnaceNodeMetadata proto_FurnaceNodeMetadata(NULL);
|
|
|
|
FurnaceNodeMetadata::FurnaceNodeMetadata(IGameDef *gamedef):
|
|
NodeMetadata(gamedef)
|
|
{
|
|
NodeMetadata::registerType(typeId(), create);
|
|
|
|
m_inventory = new Inventory();
|
|
m_inventory->addList("fuel", 1);
|
|
m_inventory->addList("src", 1);
|
|
m_inventory->addList("dst", 4);
|
|
|
|
m_step_accumulator = 0;
|
|
m_fuel_totaltime = 0;
|
|
m_fuel_time = 0;
|
|
m_src_totaltime = 0;
|
|
m_src_time = 0;
|
|
}
|
|
FurnaceNodeMetadata::~FurnaceNodeMetadata()
|
|
{
|
|
delete m_inventory;
|
|
}
|
|
u16 FurnaceNodeMetadata::typeId() const
|
|
{
|
|
return NODEMETA_FURNACE;
|
|
}
|
|
NodeMetadata* FurnaceNodeMetadata::clone(IGameDef *gamedef)
|
|
{
|
|
FurnaceNodeMetadata *d = new FurnaceNodeMetadata(m_gamedef);
|
|
*d->m_inventory = *m_inventory;
|
|
return d;
|
|
}
|
|
NodeMetadata* FurnaceNodeMetadata::create(std::istream &is, IGameDef *gamedef)
|
|
{
|
|
FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
|
|
|
|
d->m_inventory->deSerialize(is, gamedef);
|
|
|
|
int temp;
|
|
is>>temp;
|
|
d->m_fuel_totaltime = (float)temp/10;
|
|
is>>temp;
|
|
d->m_fuel_time = (float)temp/10;
|
|
|
|
return d;
|
|
}
|
|
void FurnaceNodeMetadata::serializeBody(std::ostream &os)
|
|
{
|
|
m_inventory->serialize(os);
|
|
os<<itos(m_fuel_totaltime*10)<<" ";
|
|
os<<itos(m_fuel_time*10)<<" ";
|
|
}
|
|
std::string FurnaceNodeMetadata::infoText()
|
|
{
|
|
//return "Furnace";
|
|
if(m_fuel_time >= m_fuel_totaltime)
|
|
{
|
|
const InventoryList *src_list = m_inventory->getList("src");
|
|
assert(src_list);
|
|
const InventoryItem *src_item = src_list->getItem(0);
|
|
|
|
if(src_item && src_item->isCookable()) {
|
|
InventoryList *dst_list = m_inventory->getList("dst");
|
|
if(!dst_list->roomForCookedItem(src_item))
|
|
return "Furnace is overloaded";
|
|
return "Furnace is out of fuel";
|
|
}
|
|
else
|
|
return "Furnace is inactive";
|
|
}
|
|
else
|
|
{
|
|
std::string s = "Furnace is active";
|
|
// Do this so it doesn't always show (0%) for weak fuel
|
|
if(m_fuel_totaltime > 3) {
|
|
s += " (";
|
|
s += itos(m_fuel_time/m_fuel_totaltime*100);
|
|
s += "%)";
|
|
}
|
|
return s;
|
|
}
|
|
}
|
|
bool FurnaceNodeMetadata::nodeRemovalDisabled()
|
|
{
|
|
/*
|
|
Disable removal if furnace is not empty
|
|
*/
|
|
InventoryList *list[3] = {m_inventory->getList("src"),
|
|
m_inventory->getList("dst"), m_inventory->getList("fuel")};
|
|
|
|
for(int i = 0; i < 3; i++) {
|
|
if(list[i] == NULL)
|
|
continue;
|
|
if(list[i]->getUsedSlots() == 0)
|
|
continue;
|
|
return true;
|
|
}
|
|
return false;
|
|
|
|
}
|
|
void FurnaceNodeMetadata::inventoryModified()
|
|
{
|
|
infostream<<"Furnace inventory modification callback"<<std::endl;
|
|
}
|
|
bool FurnaceNodeMetadata::step(float dtime)
|
|
{
|
|
if(dtime > 60.0)
|
|
infostream<<"Furnace stepping a long time ("<<dtime<<")"<<std::endl;
|
|
// Update at a fixed frequency
|
|
const float interval = 2.0;
|
|
m_step_accumulator += dtime;
|
|
bool changed = false;
|
|
while(m_step_accumulator > interval)
|
|
{
|
|
m_step_accumulator -= interval;
|
|
dtime = interval;
|
|
|
|
//infostream<<"Furnace step dtime="<<dtime<<std::endl;
|
|
|
|
InventoryList *dst_list = m_inventory->getList("dst");
|
|
assert(dst_list);
|
|
|
|
InventoryList *src_list = m_inventory->getList("src");
|
|
assert(src_list);
|
|
InventoryItem *src_item = src_list->getItem(0);
|
|
|
|
bool room_available = false;
|
|
|
|
if(src_item && src_item->isCookable())
|
|
room_available = dst_list->roomForCookedItem(src_item);
|
|
|
|
// Start only if there are free slots in dst, so that it can
|
|
// accomodate any result item
|
|
if(room_available)
|
|
{
|
|
m_src_totaltime = src_item->getCookTime();
|
|
}
|
|
else
|
|
{
|
|
m_src_time = 0;
|
|
m_src_totaltime = 0;
|
|
}
|
|
|
|
/*
|
|
If fuel is burning, increment the burn counters.
|
|
If item finishes cooking, move it to result.
|
|
*/
|
|
if(m_fuel_time < m_fuel_totaltime)
|
|
{
|
|
//infostream<<"Furnace is active"<<std::endl;
|
|
m_fuel_time += dtime;
|
|
m_src_time += dtime;
|
|
if(m_src_time >= m_src_totaltime && m_src_totaltime > 0.001
|
|
&& src_item)
|
|
{
|
|
InventoryItem *cookresult = src_item->createCookResult();
|
|
dst_list->addItem(cookresult);
|
|
src_list->decrementMaterials(1);
|
|
m_src_time = 0;
|
|
m_src_totaltime = 0;
|
|
}
|
|
changed = true;
|
|
|
|
// If the fuel was not used up this step, just keep burning it
|
|
if(m_fuel_time < m_fuel_totaltime)
|
|
continue;
|
|
}
|
|
|
|
/*
|
|
Get the source again in case it has all burned
|
|
*/
|
|
src_item = src_list->getItem(0);
|
|
|
|
/*
|
|
If there is no source item, or the source item is not cookable,
|
|
or the furnace is still cooking, or the furnace became overloaded, stop loop.
|
|
*/
|
|
if(src_item == NULL || !room_available || m_fuel_time < m_fuel_totaltime ||
|
|
dst_list->roomForCookedItem(src_item) == false)
|
|
{
|
|
m_step_accumulator = 0;
|
|
break;
|
|
}
|
|
|
|
//infostream<<"Furnace is out of fuel"<<std::endl;
|
|
|
|
InventoryList *fuel_list = m_inventory->getList("fuel");
|
|
assert(fuel_list);
|
|
const InventoryItem *fuel_item = fuel_list->getItem(0);
|
|
|
|
if(fuel_item && fuel_item->getBurnTime() >= 0){
|
|
m_fuel_totaltime = fuel_item->getBurnTime();
|
|
m_fuel_time = 0;
|
|
fuel_list->decrementMaterials(1);
|
|
changed = true;
|
|
} else {
|
|
//infostream<<"No fuel found"<<std::endl;
|
|
// No fuel, stop loop.
|
|
m_step_accumulator = 0;
|
|
break;
|
|
}
|
|
}
|
|
return changed;
|
|
}
|
|
std::string FurnaceNodeMetadata::getInventoryDrawSpecString()
|
|
{
|
|
return
|
|
"invsize[8,9;]"
|
|
"list[current_name;fuel;2,3;1,1;]"
|
|
"list[current_name;src;2,1;1,1;]"
|
|
"list[current_name;dst;5,1;2,2;]"
|
|
"list[current_player;main;0,5;8,4;]";
|
|
}
|
|
|
|
|