mirror of
https://github.com/minetest/minetest.git
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413 lines
9.7 KiB
C++
413 lines
9.7 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "content_nodemeta.h"
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#include "inventory.h"
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#include "log.h"
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#include "utility.h"
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#define NODEMETA_SIGN 14
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#define NODEMETA_CHEST 15
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#define NODEMETA_LOCKABLE_CHEST 17
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#define NODEMETA_FURNACE 16
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/*
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SignNodeMetadata
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*/
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// Prototype
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SignNodeMetadata proto_SignNodeMetadata(NULL, "");
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SignNodeMetadata::SignNodeMetadata(IGameDef *gamedef, std::string text):
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NodeMetadata(gamedef),
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m_text(text)
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{
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NodeMetadata::registerType(typeId(), create);
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}
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u16 SignNodeMetadata::typeId() const
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{
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return NODEMETA_SIGN;
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}
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NodeMetadata* SignNodeMetadata::create(std::istream &is, IGameDef *gamedef)
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{
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std::string text = deSerializeString(is);
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return new SignNodeMetadata(gamedef, text);
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}
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NodeMetadata* SignNodeMetadata::clone(IGameDef *gamedef)
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{
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return new SignNodeMetadata(gamedef, m_text);
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}
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void SignNodeMetadata::serializeBody(std::ostream &os)
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{
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os<<serializeString(m_text);
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}
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std::string SignNodeMetadata::infoText()
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{
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return std::string("\"")+m_text+"\"";
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}
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/*
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ChestNodeMetadata
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*/
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// Prototype
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ChestNodeMetadata proto_ChestNodeMetadata(NULL);
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ChestNodeMetadata::ChestNodeMetadata(IGameDef *gamedef):
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NodeMetadata(gamedef)
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{
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NodeMetadata::registerType(typeId(), create);
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m_inventory = new Inventory();
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m_inventory->addList("0", 8*4);
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}
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ChestNodeMetadata::~ChestNodeMetadata()
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{
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delete m_inventory;
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}
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u16 ChestNodeMetadata::typeId() const
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{
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return NODEMETA_CHEST;
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}
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NodeMetadata* ChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
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{
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ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
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d->m_inventory->deSerialize(is, gamedef);
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return d;
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}
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NodeMetadata* ChestNodeMetadata::clone(IGameDef *gamedef)
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{
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ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
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*d->m_inventory = *m_inventory;
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return d;
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}
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void ChestNodeMetadata::serializeBody(std::ostream &os)
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{
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m_inventory->serialize(os);
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}
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std::string ChestNodeMetadata::infoText()
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{
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return "Chest";
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}
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bool ChestNodeMetadata::nodeRemovalDisabled()
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{
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/*
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Disable removal if chest contains something
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*/
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InventoryList *list = m_inventory->getList("0");
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if(list == NULL)
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return false;
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if(list->getUsedSlots() == 0)
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return false;
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return true;
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}
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std::string ChestNodeMetadata::getInventoryDrawSpecString()
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{
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return
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"invsize[8,9;]"
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"list[current_name;0;0,0;8,4;]"
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"list[current_player;main;0,5;8,4;]";
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}
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/*
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LockingChestNodeMetadata
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*/
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// Prototype
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LockingChestNodeMetadata proto_LockingChestNodeMetadata(NULL);
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LockingChestNodeMetadata::LockingChestNodeMetadata(IGameDef *gamedef):
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NodeMetadata(gamedef)
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{
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NodeMetadata::registerType(typeId(), create);
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m_inventory = new Inventory();
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m_inventory->addList("0", 8*4);
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}
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LockingChestNodeMetadata::~LockingChestNodeMetadata()
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{
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delete m_inventory;
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}
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u16 LockingChestNodeMetadata::typeId() const
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{
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return NODEMETA_LOCKABLE_CHEST;
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}
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NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
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{
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LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
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d->setOwner(deSerializeString(is));
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d->m_inventory->deSerialize(is, gamedef);
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return d;
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}
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NodeMetadata* LockingChestNodeMetadata::clone(IGameDef *gamedef)
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{
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LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
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*d->m_inventory = *m_inventory;
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return d;
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}
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void LockingChestNodeMetadata::serializeBody(std::ostream &os)
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{
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os<<serializeString(m_text);
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m_inventory->serialize(os);
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}
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std::string LockingChestNodeMetadata::infoText()
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{
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return "Locking Chest";
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}
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bool LockingChestNodeMetadata::nodeRemovalDisabled()
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{
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/*
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Disable removal if chest contains something
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*/
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InventoryList *list = m_inventory->getList("0");
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if(list == NULL)
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return false;
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if(list->getUsedSlots() == 0)
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return false;
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return true;
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}
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std::string LockingChestNodeMetadata::getInventoryDrawSpecString()
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{
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return
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"invsize[8,9;]"
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"list[current_name;0;0,0;8,4;]"
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"list[current_player;main;0,5;8,4;]";
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}
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/*
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FurnaceNodeMetadata
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*/
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// Prototype
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FurnaceNodeMetadata proto_FurnaceNodeMetadata(NULL);
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FurnaceNodeMetadata::FurnaceNodeMetadata(IGameDef *gamedef):
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NodeMetadata(gamedef)
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{
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NodeMetadata::registerType(typeId(), create);
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m_inventory = new Inventory();
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m_inventory->addList("fuel", 1);
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m_inventory->addList("src", 1);
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m_inventory->addList("dst", 4);
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m_step_accumulator = 0;
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m_fuel_totaltime = 0;
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m_fuel_time = 0;
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m_src_totaltime = 0;
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m_src_time = 0;
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}
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FurnaceNodeMetadata::~FurnaceNodeMetadata()
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{
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delete m_inventory;
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}
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u16 FurnaceNodeMetadata::typeId() const
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{
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return NODEMETA_FURNACE;
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}
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NodeMetadata* FurnaceNodeMetadata::clone(IGameDef *gamedef)
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{
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FurnaceNodeMetadata *d = new FurnaceNodeMetadata(m_gamedef);
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*d->m_inventory = *m_inventory;
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return d;
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}
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NodeMetadata* FurnaceNodeMetadata::create(std::istream &is, IGameDef *gamedef)
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{
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FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
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d->m_inventory->deSerialize(is, gamedef);
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int temp;
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is>>temp;
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d->m_fuel_totaltime = (float)temp/10;
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is>>temp;
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d->m_fuel_time = (float)temp/10;
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return d;
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}
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void FurnaceNodeMetadata::serializeBody(std::ostream &os)
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{
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m_inventory->serialize(os);
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os<<itos(m_fuel_totaltime*10)<<" ";
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os<<itos(m_fuel_time*10)<<" ";
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}
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std::string FurnaceNodeMetadata::infoText()
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{
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//return "Furnace";
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if(m_fuel_time >= m_fuel_totaltime)
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{
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const InventoryList *src_list = m_inventory->getList("src");
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assert(src_list);
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const InventoryItem *src_item = src_list->getItem(0);
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if(src_item && src_item->isCookable()) {
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InventoryList *dst_list = m_inventory->getList("dst");
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if(!dst_list->roomForCookedItem(src_item))
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return "Furnace is overloaded";
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return "Furnace is out of fuel";
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}
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else
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return "Furnace is inactive";
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}
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else
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{
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std::string s = "Furnace is active";
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// Do this so it doesn't always show (0%) for weak fuel
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if(m_fuel_totaltime > 3) {
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s += " (";
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s += itos(m_fuel_time/m_fuel_totaltime*100);
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s += "%)";
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}
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return s;
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}
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}
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bool FurnaceNodeMetadata::nodeRemovalDisabled()
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{
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/*
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Disable removal if furnace is not empty
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*/
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InventoryList *list[3] = {m_inventory->getList("src"),
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m_inventory->getList("dst"), m_inventory->getList("fuel")};
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for(int i = 0; i < 3; i++) {
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if(list[i] == NULL)
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continue;
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if(list[i]->getUsedSlots() == 0)
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continue;
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return true;
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}
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return false;
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}
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void FurnaceNodeMetadata::inventoryModified()
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{
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infostream<<"Furnace inventory modification callback"<<std::endl;
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}
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bool FurnaceNodeMetadata::step(float dtime)
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{
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if(dtime > 60.0)
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infostream<<"Furnace stepping a long time ("<<dtime<<")"<<std::endl;
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// Update at a fixed frequency
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const float interval = 2.0;
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m_step_accumulator += dtime;
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bool changed = false;
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while(m_step_accumulator > interval)
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{
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m_step_accumulator -= interval;
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dtime = interval;
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//infostream<<"Furnace step dtime="<<dtime<<std::endl;
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InventoryList *dst_list = m_inventory->getList("dst");
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assert(dst_list);
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InventoryList *src_list = m_inventory->getList("src");
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assert(src_list);
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InventoryItem *src_item = src_list->getItem(0);
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bool room_available = false;
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if(src_item && src_item->isCookable())
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room_available = dst_list->roomForCookedItem(src_item);
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// Start only if there are free slots in dst, so that it can
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// accomodate any result item
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if(room_available)
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{
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m_src_totaltime = src_item->getCookTime();
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}
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else
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{
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m_src_time = 0;
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m_src_totaltime = 0;
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}
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/*
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If fuel is burning, increment the burn counters.
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If item finishes cooking, move it to result.
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*/
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if(m_fuel_time < m_fuel_totaltime)
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{
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//infostream<<"Furnace is active"<<std::endl;
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m_fuel_time += dtime;
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m_src_time += dtime;
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if(m_src_time >= m_src_totaltime && m_src_totaltime > 0.001
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&& src_item)
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{
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InventoryItem *cookresult = src_item->createCookResult();
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dst_list->addItem(cookresult);
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src_list->decrementMaterials(1);
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m_src_time = 0;
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m_src_totaltime = 0;
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}
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changed = true;
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// If the fuel was not used up this step, just keep burning it
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if(m_fuel_time < m_fuel_totaltime)
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continue;
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}
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/*
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Get the source again in case it has all burned
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*/
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src_item = src_list->getItem(0);
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/*
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If there is no source item, or the source item is not cookable,
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or the furnace is still cooking, or the furnace became overloaded, stop loop.
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*/
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if(src_item == NULL || !room_available || m_fuel_time < m_fuel_totaltime ||
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dst_list->roomForCookedItem(src_item) == false)
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{
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m_step_accumulator = 0;
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break;
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}
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//infostream<<"Furnace is out of fuel"<<std::endl;
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InventoryList *fuel_list = m_inventory->getList("fuel");
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assert(fuel_list);
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const InventoryItem *fuel_item = fuel_list->getItem(0);
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if(fuel_item && fuel_item->getBurnTime() >= 0){
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m_fuel_totaltime = fuel_item->getBurnTime();
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m_fuel_time = 0;
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fuel_list->decrementMaterials(1);
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changed = true;
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} else {
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//infostream<<"No fuel found"<<std::endl;
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// No fuel, stop loop.
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m_step_accumulator = 0;
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break;
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}
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}
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return changed;
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}
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std::string FurnaceNodeMetadata::getInventoryDrawSpecString()
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{
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return
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"invsize[8,9;]"
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"list[current_name;fuel;2,3;1,1;]"
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"list[current_name;src;2,1;1,1;]"
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"list[current_name;dst;5,1;2,2;]"
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"list[current_player;main;0,5;8,4;]";
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}
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