mirror of
https://github.com/minetest/minetest.git
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279 lines
8.6 KiB
C++
279 lines
8.6 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "util/numeric.h"
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#include "inputhandler.h"
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#include "gui/mainmenumanager.h"
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#include "hud.h"
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void KeyCache::populate_nonchanging()
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{
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key[KeyType::ESC] = EscapeKey;
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}
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void KeyCache::populate()
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{
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key[KeyType::FORWARD] = getKeySetting("keymap_forward");
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key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
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key[KeyType::LEFT] = getKeySetting("keymap_left");
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key[KeyType::RIGHT] = getKeySetting("keymap_right");
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key[KeyType::JUMP] = getKeySetting("keymap_jump");
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key[KeyType::AUX1] = getKeySetting("keymap_aux1");
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key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
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key[KeyType::DIG] = getKeySetting("keymap_dig");
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key[KeyType::PLACE] = getKeySetting("keymap_place");
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key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
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key[KeyType::DROP] = getKeySetting("keymap_drop");
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key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
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key[KeyType::CHAT] = getKeySetting("keymap_chat");
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key[KeyType::CMD] = getKeySetting("keymap_cmd");
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key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
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key[KeyType::CONSOLE] = getKeySetting("keymap_console");
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key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
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key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
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key[KeyType::PITCHMOVE] = getKeySetting("keymap_pitchmove");
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key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
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key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
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key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
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key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
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key[KeyType::MUTE] = getKeySetting("keymap_mute");
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key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
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key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
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key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
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key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
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key[KeyType::TOGGLE_BLOCK_BOUNDS] = getKeySetting("keymap_toggle_block_bounds");
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key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
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key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
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key[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog");
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key[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera");
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key[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug");
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key[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler");
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key[KeyType::CAMERA_MODE] = getKeySetting("keymap_camera_mode");
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key[KeyType::INCREASE_VIEWING_RANGE] =
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getKeySetting("keymap_increase_viewing_range_min");
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key[KeyType::DECREASE_VIEWING_RANGE] =
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getKeySetting("keymap_decrease_viewing_range_min");
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key[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect");
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key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
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key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
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key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
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key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
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key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
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for (int i = 0; i < HUD_HOTBAR_ITEMCOUNT_MAX; i++) {
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std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
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key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
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}
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if (handler) {
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// First clear all keys, then re-add the ones we listen for
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handler->dontListenForKeys();
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for (const KeyPress &k : key) {
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handler->listenForKey(k);
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}
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handler->listenForKey(EscapeKey);
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handler->listenForKey(CancelKey);
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}
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}
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bool MyEventReceiver::OnEvent(const SEvent &event)
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{
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/*
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React to nothing here if a menu is active
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*/
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if (isMenuActive()) {
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#ifdef HAVE_TOUCHSCREENGUI
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if (m_touchscreengui) {
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m_touchscreengui->Toggle(false);
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}
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#endif
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return g_menumgr.preprocessEvent(event);
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}
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// Remember whether each key is down or up
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if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
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const KeyPress &keyCode = event.KeyInput;
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if (keysListenedFor[keyCode]) {
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if (event.KeyInput.PressedDown) {
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if (!IsKeyDown(keyCode))
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keyWasPressed.set(keyCode);
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keyIsDown.set(keyCode);
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keyWasDown.set(keyCode);
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} else {
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if (IsKeyDown(keyCode))
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keyWasReleased.set(keyCode);
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keyIsDown.unset(keyCode);
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}
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return true;
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}
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#ifdef HAVE_TOUCHSCREENGUI
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} else if (m_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) {
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// In case of touchscreengui, we have to handle different events
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m_touchscreengui->translateEvent(event);
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return true;
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#endif
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} else if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
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// joystick may be nullptr if game is launched with '--random-input' parameter
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return joystick && joystick->handleEvent(event.JoystickEvent);
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} else if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
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// Handle mouse events
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KeyPress key;
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switch (event.MouseInput.Event) {
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case EMIE_LMOUSE_PRESSED_DOWN:
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key = "KEY_LBUTTON";
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keyIsDown.set(key);
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keyWasDown.set(key);
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keyWasPressed.set(key);
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break;
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case EMIE_MMOUSE_PRESSED_DOWN:
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key = "KEY_MBUTTON";
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keyIsDown.set(key);
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keyWasDown.set(key);
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keyWasPressed.set(key);
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break;
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case EMIE_RMOUSE_PRESSED_DOWN:
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key = "KEY_RBUTTON";
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keyIsDown.set(key);
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keyWasDown.set(key);
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keyWasPressed.set(key);
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break;
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case EMIE_LMOUSE_LEFT_UP:
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key = "KEY_LBUTTON";
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keyIsDown.unset(key);
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keyWasReleased.set(key);
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break;
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case EMIE_MMOUSE_LEFT_UP:
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key = "KEY_MBUTTON";
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keyIsDown.unset(key);
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keyWasReleased.set(key);
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break;
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case EMIE_RMOUSE_LEFT_UP:
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key = "KEY_RBUTTON";
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keyIsDown.unset(key);
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keyWasReleased.set(key);
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break;
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case EMIE_MOUSE_WHEEL:
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mouse_wheel += event.MouseInput.Wheel;
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break;
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default: break;
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}
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} else if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
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static const LogLevel irr_loglev_conv[] = {
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LL_VERBOSE, // ELL_DEBUG
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LL_INFO, // ELL_INFORMATION
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LL_WARNING, // ELL_WARNING
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LL_ERROR, // ELL_ERROR
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LL_NONE, // ELL_NONE
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};
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assert(event.LogEvent.Level < ARRLEN(irr_loglev_conv));
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g_logger.log(irr_loglev_conv[event.LogEvent.Level],
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std::string("Irrlicht: ") + event.LogEvent.Text);
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return true;
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}
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/* always return false in order to continue processing events */
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return false;
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}
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/*
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* RandomInputHandler
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*/
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s32 RandomInputHandler::Rand(s32 min, s32 max)
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{
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return (myrand() % (max - min + 1)) + min;
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}
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struct RandomInputHandlerSimData {
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std::string key;
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float counter;
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int time_max;
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};
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void RandomInputHandler::step(float dtime)
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{
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static RandomInputHandlerSimData rnd_data[] = {
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{ "keymap_jump", 0.0f, 40 },
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{ "keymap_aux1", 0.0f, 40 },
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{ "keymap_forward", 0.0f, 40 },
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{ "keymap_left", 0.0f, 40 },
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{ "keymap_dig", 0.0f, 30 },
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{ "keymap_place", 0.0f, 15 }
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};
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for (auto &i : rnd_data) {
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i.counter -= dtime;
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if (i.counter < 0.0) {
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i.counter = 0.1 * Rand(1, i.time_max);
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keydown.toggle(getKeySetting(i.key.c_str()));
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if (counter1 < 0.0) {
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counter1 = 0.1 * Rand(1, 20);
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mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
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}
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}
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mousepos += mousespeed;
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static bool useJoystick = false;
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{
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static float counterUseJoystick = 0;
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counterUseJoystick -= dtime;
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if (counterUseJoystick < 0.0) {
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counterUseJoystick = 5.0; // switch between joystick and keyboard direction input
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useJoystick = !useJoystick;
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}
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}
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if (useJoystick) {
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static float counterMovement = 0;
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counterMovement -= dtime;
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if (counterMovement < 0.0) {
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counterMovement = 0.1 * Rand(1, 40);
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movementSpeed = Rand(0,100)*0.01;
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movementDirection = Rand(-100, 100)*0.01 * M_PI;
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}
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} else {
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bool f = keydown[keycache.key[KeyType::FORWARD]],
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l = keydown[keycache.key[KeyType::LEFT]];
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if (f || l) {
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movementSpeed = 1.0f;
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if (f && !l)
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movementDirection = 0.0;
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else if (!f && l)
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movementDirection = -M_PI_2;
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else if (f && l)
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movementDirection = -M_PI_4;
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else
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movementDirection = 0.0;
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} else {
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movementSpeed = 0.0;
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movementDirection = 0.0;
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}
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}
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}
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