mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
55 lines
1.8 KiB
C++
55 lines
1.8 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef ROLLBACK_HEADER
|
|
#define ROLLBACK_HEADER
|
|
|
|
#include <string>
|
|
#include "irr_v3d.h"
|
|
#include "rollback_interface.h"
|
|
#include <list>
|
|
|
|
class IGameDef;
|
|
|
|
class IRollbackManager: public IRollbackReportSink
|
|
{
|
|
public:
|
|
// IRollbackReportManager
|
|
virtual void reportAction(const RollbackAction &action) = 0;
|
|
virtual std::string getActor() = 0;
|
|
virtual bool isActorGuess() = 0;
|
|
virtual void setActor(const std::string &actor, bool is_guess) = 0;
|
|
virtual std::string getSuspect(v3s16 p, float nearness_shortcut,
|
|
float min_nearness) = 0;
|
|
|
|
virtual ~IRollbackManager(){}
|
|
virtual void flush() = 0;
|
|
// Get last actor that did something to position p, but not further than
|
|
// <seconds> in history
|
|
virtual std::string getLastNodeActor(v3s16 p, int range, int seconds,
|
|
v3s16 *act_p, int *act_seconds) = 0;
|
|
// Get actions to revert <seconds> of history made by <actor>
|
|
virtual std::list<RollbackAction> getRevertActions(const std::string &actor,
|
|
int seconds) = 0;
|
|
};
|
|
|
|
IRollbackManager *createRollbackManager(const std::string &filepath, IGameDef *gamedef);
|
|
|
|
#endif
|