minetest/src/scriptapi_content.cpp
2013-04-23 22:15:51 -04:00

328 lines
9.2 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "scriptapi.h"
#include "scriptapi_content.h"
#include "scriptapi_types.h"
#include "scriptapi_common.h"
#include "scriptapi_node.h"
NodeBox read_nodebox(lua_State *L, int index)
{
NodeBox nodebox;
if(lua_istable(L, -1)){
nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
es_NodeBoxType, NODEBOX_REGULAR);
lua_getfield(L, index, "fixed");
if(lua_istable(L, -1))
nodebox.fixed = read_aabb3f_vector(L, -1, BS);
lua_pop(L, 1);
lua_getfield(L, index, "wall_top");
if(lua_istable(L, -1))
nodebox.wall_top = read_aabb3f(L, -1, BS);
lua_pop(L, 1);
lua_getfield(L, index, "wall_bottom");
if(lua_istable(L, -1))
nodebox.wall_bottom = read_aabb3f(L, -1, BS);
lua_pop(L, 1);
lua_getfield(L, index, "wall_side");
if(lua_istable(L, -1))
nodebox.wall_side = read_aabb3f(L, -1, BS);
lua_pop(L, 1);
}
return nodebox;
}
/*
SimpleSoundSpec
*/
void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
if(lua_isnil(L, index)){
} else if(lua_istable(L, index)){
getstringfield(L, index, "name", spec.name);
getfloatfield(L, index, "gain", spec.gain);
} else if(lua_isstring(L, index)){
spec.name = lua_tostring(L, index);
}
}
struct EnumString es_TileAnimationType[] =
{
{TAT_NONE, "none"},
{TAT_VERTICAL_FRAMES, "vertical_frames"},
{0, NULL},
};
/*
TileDef
*/
TileDef read_tiledef(lua_State *L, int index)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
TileDef tiledef;
// key at index -2 and value at index
if(lua_isstring(L, index)){
// "default_lava.png"
tiledef.name = lua_tostring(L, index);
}
else if(lua_istable(L, index))
{
// {name="default_lava.png", animation={}}
tiledef.name = "";
getstringfield(L, index, "name", tiledef.name);
getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
tiledef.backface_culling = getboolfield_default(
L, index, "backface_culling", true);
// animation = {}
lua_getfield(L, index, "animation");
if(lua_istable(L, -1)){
// {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
tiledef.animation.type = (TileAnimationType)
getenumfield(L, -1, "type", es_TileAnimationType,
TAT_NONE);
tiledef.animation.aspect_w =
getintfield_default(L, -1, "aspect_w", 16);
tiledef.animation.aspect_h =
getintfield_default(L, -1, "aspect_h", 16);
tiledef.animation.length =
getfloatfield_default(L, -1, "length", 1.0);
}
lua_pop(L, 1);
}
return tiledef;
}
/*
ContentFeatures
*/
ContentFeatures read_content_features(lua_State *L, int index)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
ContentFeatures f;
/* Cache existence of some callbacks */
lua_getfield(L, index, "on_construct");
if(!lua_isnil(L, -1)) f.has_on_construct = true;
lua_pop(L, 1);
lua_getfield(L, index, "on_destruct");
if(!lua_isnil(L, -1)) f.has_on_destruct = true;
lua_pop(L, 1);
lua_getfield(L, index, "after_destruct");
if(!lua_isnil(L, -1)) f.has_after_destruct = true;
lua_pop(L, 1);
lua_getfield(L, index, "on_rightclick");
f.rightclickable = lua_isfunction(L, -1);
lua_pop(L, 1);
/* Name */
getstringfield(L, index, "name", f.name);
/* Groups */
lua_getfield(L, index, "groups");
read_groups(L, -1, f.groups);
lua_pop(L, 1);
/* Visual definition */
f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype", es_DrawType,
NDT_NORMAL);
getfloatfield(L, index, "visual_scale", f.visual_scale);
// tiles = {}
lua_getfield(L, index, "tiles");
// If nil, try the deprecated name "tile_images" instead
if(lua_isnil(L, -1)){
lua_pop(L, 1);
warn_if_field_exists(L, index, "tile_images",
"Deprecated; new name is \"tiles\".");
lua_getfield(L, index, "tile_images");
}
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
int i = 0;
while(lua_next(L, table) != 0){
// Read tiledef from value
f.tiledef[i] = read_tiledef(L, -1);
// removes value, keeps key for next iteration
lua_pop(L, 1);
i++;
if(i==6){
lua_pop(L, 1);
break;
}
}
// Copy last value to all remaining textures
if(i >= 1){
TileDef lasttile = f.tiledef[i-1];
while(i < 6){
f.tiledef[i] = lasttile;
i++;
}
}
}
lua_pop(L, 1);
// special_tiles = {}
lua_getfield(L, index, "special_tiles");
// If nil, try the deprecated name "special_materials" instead
if(lua_isnil(L, -1)){
lua_pop(L, 1);
warn_if_field_exists(L, index, "special_materials",
"Deprecated; new name is \"special_tiles\".");
lua_getfield(L, index, "special_materials");
}
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
int i = 0;
while(lua_next(L, table) != 0){
// Read tiledef from value
f.tiledef_special[i] = read_tiledef(L, -1);
// removes value, keeps key for next iteration
lua_pop(L, 1);
i++;
if(i==6){
lua_pop(L, 1);
break;
}
}
}
lua_pop(L, 1);
f.alpha = getintfield_default(L, index, "alpha", 255);
bool usealpha = getboolfield_default(L, index,
"use_texture_alpha", false);
if (usealpha)
f.alpha = 0;
/* Other stuff */
lua_getfield(L, index, "post_effect_color");
if(!lua_isnil(L, -1))
f.post_effect_color = readARGB8(L, -1);
lua_pop(L, 1);
f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
es_ContentParamType, CPT_NONE);
f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
es_ContentParamType2, CPT2_NONE);
// Warn about some deprecated fields
warn_if_field_exists(L, index, "wall_mounted",
"deprecated: use paramtype2 = 'wallmounted'");
warn_if_field_exists(L, index, "light_propagates",
"deprecated: determined from paramtype");
warn_if_field_exists(L, index, "dug_item",
"deprecated: use 'drop' field");
warn_if_field_exists(L, index, "extra_dug_item",
"deprecated: use 'drop' field");
warn_if_field_exists(L, index, "extra_dug_item_rarity",
"deprecated: use 'drop' field");
warn_if_field_exists(L, index, "metadata_name",
"deprecated: use on_add and metadata callbacks");
// True for all ground-like things like stone and mud, false for eg. trees
getboolfield(L, index, "is_ground_content", f.is_ground_content);
f.light_propagates = (f.param_type == CPT_LIGHT);
getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
// This is used for collision detection.
// Also for general solidness queries.
getboolfield(L, index, "walkable", f.walkable);
// Player can point to these
getboolfield(L, index, "pointable", f.pointable);
// Player can dig these
getboolfield(L, index, "diggable", f.diggable);
// Player can climb these
getboolfield(L, index, "climbable", f.climbable);
// Player can build on these
getboolfield(L, index, "buildable_to", f.buildable_to);
// Whether the node is non-liquid, source liquid or flowing liquid
f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
es_LiquidType, LIQUID_NONE);
// If the content is liquid, this is the flowing version of the liquid.
getstringfield(L, index, "liquid_alternative_flowing",
f.liquid_alternative_flowing);
// If the content is liquid, this is the source version of the liquid.
getstringfield(L, index, "liquid_alternative_source",
f.liquid_alternative_source);
// Viscosity for fluid flow, ranging from 1 to 7, with
// 1 giving almost instantaneous propagation and 7 being
// the slowest possible
f.liquid_viscosity = getintfield_default(L, index,
"liquid_viscosity", f.liquid_viscosity);
getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
// Amount of light the node emits
f.light_source = getintfield_default(L, index,
"light_source", f.light_source);
f.damage_per_second = getintfield_default(L, index,
"damage_per_second", f.damage_per_second);
lua_getfield(L, index, "node_box");
if(lua_istable(L, -1))
f.node_box = read_nodebox(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "selection_box");
if(lua_istable(L, -1))
f.selection_box = read_nodebox(L, -1);
lua_pop(L, 1);
// Set to true if paramtype used to be 'facedir_simple'
getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
// Set to true if wall_mounted used to be set to true
getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
// Sound table
lua_getfield(L, index, "sounds");
if(lua_istable(L, -1)){
lua_getfield(L, -1, "footstep");
read_soundspec(L, -1, f.sound_footstep);
lua_pop(L, 1);
lua_getfield(L, -1, "dig");
read_soundspec(L, -1, f.sound_dig);
lua_pop(L, 1);
lua_getfield(L, -1, "dug");
read_soundspec(L, -1, f.sound_dug);
lua_pop(L, 1);
}
lua_pop(L, 1);
return f;
}