mirror of
https://github.com/minetest/minetest.git
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416 lines
12 KiB
C++
416 lines
12 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2013 Ciaran Gultnieks <ciaran@ciarang.com>
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Copyright (C) 2013 teddydestodes <derkomtur@schattengang.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "guiKeyChangeMenu.h"
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#include "debug.h"
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#include "serialization.h"
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#include "main.h"
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#include <string>
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#include <IGUICheckBox.h>
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#include <IGUIEditBox.h>
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#include <IGUIButton.h>
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#include <IGUIStaticText.h>
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#include <IGUIFont.h>
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#include "settings.h"
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#include <algorithm>
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#include "mainmenumanager.h" // for g_gamecallback
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#define KMaxButtonPerColumns 12
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extern MainGameCallback *g_gamecallback;
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enum
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{
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GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
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// buttons
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GUI_ID_KEY_FORWARD_BUTTON,
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GUI_ID_KEY_BACKWARD_BUTTON,
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GUI_ID_KEY_LEFT_BUTTON,
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GUI_ID_KEY_RIGHT_BUTTON,
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GUI_ID_KEY_USE_BUTTON,
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GUI_ID_KEY_FLY_BUTTON,
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GUI_ID_KEY_FAST_BUTTON,
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GUI_ID_KEY_JUMP_BUTTON,
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GUI_ID_KEY_NOCLIP_BUTTON,
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GUI_ID_KEY_CHAT_BUTTON,
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GUI_ID_KEY_CMD_BUTTON,
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GUI_ID_KEY_CONSOLE_BUTTON,
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GUI_ID_KEY_SNEAK_BUTTON,
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GUI_ID_KEY_DROP_BUTTON,
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GUI_ID_KEY_INVENTORY_BUTTON,
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GUI_ID_KEY_DUMP_BUTTON,
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GUI_ID_KEY_RANGE_BUTTON,
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// other
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GUI_ID_CB_AUX1_DESCENDS,
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GUI_ID_CB_DOUBLETAP_JUMP,
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};
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GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
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GUIModalMenu(env, parent, id, menumgr)
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{
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shift_down = false;
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activeKey = -1;
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this->key_used_text = NULL;
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init_keys();
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for(size_t i=0; i<key_settings.size(); i++)
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this->key_used.push_back(key_settings.at(i)->key);
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}
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GUIKeyChangeMenu::~GUIKeyChangeMenu()
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{
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removeChildren();
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for (std::vector<key_setting*>::iterator iter = key_settings.begin();
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iter != key_settings.end(); iter ++) {
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delete[] (*iter)->button_name;
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delete (*iter);
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}
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key_settings.clear();
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}
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void GUIKeyChangeMenu::removeChildren()
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{
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const core::list<gui::IGUIElement*> &children = getChildren();
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core::list<gui::IGUIElement*> children_copy;
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for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
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!= children.end(); i++)
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{
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children_copy.push_back(*i);
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}
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for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
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!= children_copy.end(); i++)
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{
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(*i)->remove();
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}
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}
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void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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{
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removeChildren();
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v2s32 size(620, 430);
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core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
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screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
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screensize.Y / 2 + size.Y / 2);
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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v2s32 topleft(0, 0);
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{
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core::rect < s32 > rect(0, 0, 600, 40);
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rect += topleft + v2s32(25, 3);
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//gui::IGUIStaticText *t =
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const wchar_t *text = wgettext("Keybindings. (If this menu screws up, remove stuff from minetest.conf)");
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Environment->addStaticText(text,
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rect, false, true, this, -1);
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delete[] text;
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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// Build buttons
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v2s32 offset(25, 60);
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for(size_t i = 0; i < key_settings.size(); i++)
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{
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key_setting *k = key_settings.at(i);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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Environment->addStaticText(k->button_name, rect, false, true, this, -1);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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const wchar_t *text = wgettext(k->key.name());
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k->button = Environment->addButton(rect, this, k->id, text);
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delete[] text;
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}
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if(i + 1 == KMaxButtonPerColumns)
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offset = v2s32(250, 60);
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else
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offset += v2s32(0, 25);
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}
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{
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s32 option_x = offset.X + 10;
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s32 option_y = offset.Y;
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u32 option_w = 180;
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{
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core::rect<s32> rect(0, 0, option_w, 30);
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rect += topleft + v2s32(option_x, option_y);
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const wchar_t *text = wgettext("\"Use\" = climb down");
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Environment->addCheckBox(g_settings->getBool("aux1_descends"), rect, this,
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GUI_ID_CB_AUX1_DESCENDS, text);
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delete[] text;
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}
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offset += v2s32(0, 25);
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}
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{
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s32 option_x = offset.X + 10;
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s32 option_y = offset.Y;
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u32 option_w = 220;
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{
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core::rect<s32> rect(0, 0, option_w, 30);
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rect += topleft + v2s32(option_x, option_y);
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const wchar_t *text = wgettext("Double tap \"jump\" to toggle fly");
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Environment->addCheckBox(g_settings->getBool("doubletap_jump"), rect, this,
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GUI_ID_CB_DOUBLETAP_JUMP, text);
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delete[] text;
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}
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offset += v2s32(0, 25);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
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const wchar_t *text = wgettext("Save");
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Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
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text);
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delete[] text;
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
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const wchar_t *text = wgettext("Cancel");
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Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
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text);
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delete[] text;
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}
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}
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void GUIKeyChangeMenu::drawMenu()
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{
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gui::IGUISkin* skin = Environment->getSkin();
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if (!skin)
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return;
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video::IVideoDriver* driver = Environment->getVideoDriver();
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video::SColor bgcolor(140, 0, 0, 0);
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{
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core::rect < s32 > rect(0, 0, 620, 620);
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rect += AbsoluteRect.UpperLeftCorner;
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driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
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}
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gui::IGUIElement::draw();
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}
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bool GUIKeyChangeMenu::acceptInput()
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{
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for(size_t i = 0; i < key_settings.size(); i++)
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{
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key_setting *k = key_settings.at(i);
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g_settings->set(k->setting_name, k->key.sym());
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_CB_AUX1_DESCENDS);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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g_settings->setBool("aux1_descends", ((gui::IGUICheckBox*)e)->isChecked());
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_CB_DOUBLETAP_JUMP);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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g_settings->setBool("doubletap_jump", ((gui::IGUICheckBox*)e)->isChecked());
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}
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clearKeyCache();
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g_gamecallback->signalKeyConfigChange();
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return true;
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}
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bool GUIKeyChangeMenu::resetMenu()
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{
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if (activeKey >= 0)
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{
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for(size_t i = 0; i < key_settings.size(); i++)
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{
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key_setting *k = key_settings.at(i);
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if(k->id == activeKey)
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{
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const wchar_t *text = wgettext(k->key.name());
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k->button->setText(text);
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delete[] text;
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break;
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}
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}
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activeKey = -1;
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return false;
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}
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return true;
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}
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bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
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{
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if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
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&& event.KeyInput.PressedDown)
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{
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bool prefer_character = shift_down;
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KeyPress kp(event.KeyInput, prefer_character);
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bool shift_went_down = false;
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if(!shift_down &&
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(event.KeyInput.Key == irr::KEY_SHIFT ||
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event.KeyInput.Key == irr::KEY_LSHIFT ||
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event.KeyInput.Key == irr::KEY_RSHIFT))
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shift_went_down = true;
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// Remove Key already in use message
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if(this->key_used_text)
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{
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this->key_used_text->remove();
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this->key_used_text = NULL;
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}
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// Display Key already in use message
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if (std::find(this->key_used.begin(), this->key_used.end(), kp) != this->key_used.end())
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{
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core::rect < s32 > rect(0, 0, 600, 40);
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rect += v2s32(0, 0) + v2s32(25, 30);
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const wchar_t *text = wgettext("Key already in use");
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this->key_used_text = Environment->addStaticText(text,
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rect, false, true, this, -1);
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delete[] text;
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//infostream << "Key already in use" << std::endl;
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}
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// But go on
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{
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key_setting *k=NULL;
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for(size_t i = 0; i < key_settings.size(); i++)
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{
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if(key_settings.at(i)->id == activeKey)
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{
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k = key_settings.at(i);
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break;
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}
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}
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assert(k);
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k->key = kp;
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const wchar_t *text = wgettext(k->key.name());
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k->button->setText(text);
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delete[] text;
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this->key_used.push_back(kp);
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// Allow characters made with shift
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if(shift_went_down){
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shift_down = true;
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return false;
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}else{
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activeKey = -1;
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return true;
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}
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}
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}
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if (event.EventType == EET_GUI_EVENT)
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{
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if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
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&& isVisible())
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{
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if (!canTakeFocus(event.GUIEvent.Element))
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{
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dstream << "GUIMainMenu: Not allowing focus change."
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<< std::endl;
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// Returning true disables focus change
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return true;
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}
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}
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if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
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{
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switch (event.GUIEvent.Caller->getID())
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{
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case GUI_ID_BACK_BUTTON: //back
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acceptInput();
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quitMenu();
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return true;
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case GUI_ID_ABORT_BUTTON: //abort
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quitMenu();
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return true;
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default:
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key_setting *k = NULL;
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for(size_t i = 0; i < key_settings.size(); i++)
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{
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if(key_settings.at(i)->id == event.GUIEvent.Caller->getID())
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{
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k = key_settings.at(i);
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break;
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}
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}
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assert(k);
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resetMenu();
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shift_down = false;
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activeKey = event.GUIEvent.Caller->getID();
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const wchar_t *text = wgettext("press key");
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k->button->setText(text);
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delete[] text;
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this->key_used.erase(std::remove(this->key_used.begin(),
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this->key_used.end(), k->key), this->key_used.end());
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break;
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}
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Environment->setFocus(this);
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}
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}
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return Parent ? Parent->OnEvent(event) : false;
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}
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void GUIKeyChangeMenu::add_key(int id, const wchar_t *button_name, const std::string &setting_name)
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{
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key_setting *k = new key_setting;
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k->id = id;
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k->button_name = button_name;
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k->setting_name = setting_name;
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k->key = getKeySetting(k->setting_name.c_str());
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key_settings.push_back(k);
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}
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void GUIKeyChangeMenu::init_keys()
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{
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this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wgettext("Forward"), "keymap_forward");
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this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward");
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this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left");
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this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right");
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this->add_key(GUI_ID_KEY_USE_BUTTON, wgettext("Use"), "keymap_special1");
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this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump");
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this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
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this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");
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this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory");
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this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat");
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this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd");
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this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console");
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this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove");
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this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove");
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this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip");
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this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect");
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this->add_key(GUI_ID_KEY_DUMP_BUTTON, wgettext("Print stacks"), "keymap_print_debug_stacks");
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}
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