mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 16:13:46 +01:00
326 lines
8.8 KiB
C++
326 lines
8.8 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef NODEDEF_HEADER
|
|
#define NODEDEF_HEADER
|
|
|
|
#include "irrlichttypes_bloated.h"
|
|
#include <string>
|
|
#include <iostream>
|
|
#include <map>
|
|
#include <list>
|
|
#include "mapnode.h"
|
|
#ifndef SERVER
|
|
#include "tile.h"
|
|
#endif
|
|
#include "itemgroup.h"
|
|
#include "sound.h" // SimpleSoundSpec
|
|
#include "constants.h" // BS
|
|
|
|
class IItemDefManager;
|
|
class ITextureSource;
|
|
class IGameDef;
|
|
|
|
typedef std::list<std::pair<content_t, int> > GroupItems;
|
|
|
|
enum ContentParamType
|
|
{
|
|
CPT_NONE,
|
|
CPT_LIGHT,
|
|
};
|
|
|
|
enum ContentParamType2
|
|
{
|
|
CPT2_NONE,
|
|
// Need 8-bit param2
|
|
CPT2_FULL,
|
|
// Flowing liquid properties
|
|
CPT2_FLOWINGLIQUID,
|
|
// Direction for chests and furnaces and such
|
|
CPT2_FACEDIR,
|
|
// Direction for signs, torches and such
|
|
CPT2_WALLMOUNTED,
|
|
};
|
|
|
|
enum LiquidType
|
|
{
|
|
LIQUID_NONE,
|
|
LIQUID_FLOWING,
|
|
LIQUID_SOURCE
|
|
};
|
|
|
|
enum NodeBoxType
|
|
{
|
|
NODEBOX_REGULAR, // Regular block; allows buildable_to
|
|
NODEBOX_FIXED, // Static separately defined box(es)
|
|
NODEBOX_WALLMOUNTED, // Box for wall mounted nodes; (top, bottom, side)
|
|
};
|
|
|
|
struct NodeBox
|
|
{
|
|
enum NodeBoxType type;
|
|
// NODEBOX_REGULAR (no parameters)
|
|
// NODEBOX_FIXED
|
|
std::vector<aabb3f> fixed;
|
|
// NODEBOX_WALLMOUNTED
|
|
aabb3f wall_top;
|
|
aabb3f wall_bottom;
|
|
aabb3f wall_side; // being at the -X side
|
|
|
|
NodeBox()
|
|
{ reset(); }
|
|
|
|
void reset();
|
|
void serialize(std::ostream &os) const;
|
|
void deSerialize(std::istream &is);
|
|
};
|
|
|
|
struct MapNode;
|
|
class NodeMetadata;
|
|
|
|
/*
|
|
Stand-alone definition of a TileSpec (basically a server-side TileSpec)
|
|
*/
|
|
enum TileAnimationType{
|
|
TAT_NONE=0,
|
|
TAT_VERTICAL_FRAMES=1,
|
|
};
|
|
struct TileDef
|
|
{
|
|
std::string name;
|
|
bool backface_culling; // Takes effect only in special cases
|
|
struct{
|
|
enum TileAnimationType type;
|
|
int aspect_w; // width for aspect ratio
|
|
int aspect_h; // height for aspect ratio
|
|
float length; // seconds
|
|
} animation;
|
|
|
|
TileDef()
|
|
{
|
|
name = "";
|
|
backface_culling = true;
|
|
animation.type = TAT_NONE;
|
|
animation.aspect_w = 1;
|
|
animation.aspect_h = 1;
|
|
animation.length = 1.0;
|
|
}
|
|
|
|
void serialize(std::ostream &os, u16 protocol_version) const;
|
|
void deSerialize(std::istream &is);
|
|
};
|
|
|
|
enum NodeDrawType
|
|
{
|
|
NDT_NORMAL, // A basic solid block
|
|
NDT_AIRLIKE, // Nothing is drawn
|
|
NDT_LIQUID, // Do not draw face towards same kind of flowing/source liquid
|
|
NDT_FLOWINGLIQUID, // A very special kind of thing
|
|
NDT_GLASSLIKE, // Glass-like, don't draw faces towards other glass
|
|
NDT_ALLFACES, // Leaves-like, draw all faces no matter what
|
|
NDT_ALLFACES_OPTIONAL, // Fancy -> allfaces, fast -> normal
|
|
NDT_TORCHLIKE,
|
|
NDT_SIGNLIKE,
|
|
NDT_PLANTLIKE,
|
|
NDT_FENCELIKE,
|
|
NDT_RAILLIKE,
|
|
NDT_NODEBOX,
|
|
NDT_GLASSLIKE_FRAMED, // Glass-like, draw connected frames and all all
|
|
// visible faces
|
|
// uses 2 textures, one for frames, second for faces
|
|
};
|
|
|
|
#define CF_SPECIAL_COUNT 2
|
|
|
|
struct ContentFeatures
|
|
{
|
|
/*
|
|
Cached stuff
|
|
*/
|
|
#ifndef SERVER
|
|
// 0 1 2 3 4 5
|
|
// up down right left back front
|
|
TileSpec tiles[6];
|
|
// Special tiles
|
|
// - Currently used for flowing liquids
|
|
TileSpec special_tiles[CF_SPECIAL_COUNT];
|
|
u8 solidness; // Used when choosing which face is drawn
|
|
u8 visual_solidness; // When solidness=0, this tells how it looks like
|
|
bool backface_culling;
|
|
#endif
|
|
|
|
// Server-side cached callback existence for fast skipping
|
|
bool has_on_construct;
|
|
bool has_on_destruct;
|
|
bool has_after_destruct;
|
|
|
|
/*
|
|
Actual data
|
|
*/
|
|
|
|
std::string name; // "" = undefined node
|
|
ItemGroupList groups; // Same as in itemdef
|
|
|
|
// Visual definition
|
|
enum NodeDrawType drawtype;
|
|
float visual_scale; // Misc. scale parameter
|
|
TileDef tiledef[6];
|
|
TileDef tiledef_special[CF_SPECIAL_COUNT]; // eg. flowing liquid
|
|
u8 alpha;
|
|
|
|
// Post effect color, drawn when the camera is inside the node.
|
|
video::SColor post_effect_color;
|
|
// Type of MapNode::param1
|
|
ContentParamType param_type;
|
|
// Type of MapNode::param2
|
|
ContentParamType2 param_type_2;
|
|
// True for all ground-like things like stone and mud, false for eg. trees
|
|
bool is_ground_content;
|
|
bool light_propagates;
|
|
bool sunlight_propagates;
|
|
// This is used for collision detection.
|
|
// Also for general solidness queries.
|
|
bool walkable;
|
|
// Player can point to these
|
|
bool pointable;
|
|
// Player can dig these
|
|
bool diggable;
|
|
// Player can climb these
|
|
bool climbable;
|
|
// Player can build on these
|
|
bool buildable_to;
|
|
// Player cannot build to these (placement prediction disabled)
|
|
bool rightclickable;
|
|
// Whether the node is non-liquid, source liquid or flowing liquid
|
|
enum LiquidType liquid_type;
|
|
// If the content is liquid, this is the flowing version of the liquid.
|
|
std::string liquid_alternative_flowing;
|
|
// If the content is liquid, this is the source version of the liquid.
|
|
std::string liquid_alternative_source;
|
|
// Viscosity for fluid flow, ranging from 1 to 7, with
|
|
// 1 giving almost instantaneous propagation and 7 being
|
|
// the slowest possible
|
|
u8 liquid_viscosity;
|
|
// Is liquid renewable (new liquid source will be created between 2 existing)
|
|
bool liquid_renewable;
|
|
// Amount of light the node emits
|
|
u8 light_source;
|
|
u32 damage_per_second;
|
|
NodeBox node_box;
|
|
NodeBox selection_box;
|
|
// Compatibility with old maps
|
|
// Set to true if paramtype used to be 'facedir_simple'
|
|
bool legacy_facedir_simple;
|
|
// Set to true if wall_mounted used to be set to true
|
|
bool legacy_wallmounted;
|
|
|
|
// Sound properties
|
|
SimpleSoundSpec sound_footstep;
|
|
SimpleSoundSpec sound_dig;
|
|
SimpleSoundSpec sound_dug;
|
|
|
|
/*
|
|
Methods
|
|
*/
|
|
|
|
ContentFeatures();
|
|
~ContentFeatures();
|
|
void reset();
|
|
void serialize(std::ostream &os, u16 protocol_version);
|
|
void deSerialize(std::istream &is);
|
|
void serializeOld(std::ostream &os, u16 protocol_version);
|
|
void deSerializeOld(std::istream &is, int version);
|
|
|
|
/*
|
|
Some handy methods
|
|
*/
|
|
bool isLiquid() const{
|
|
return (liquid_type != LIQUID_NONE);
|
|
}
|
|
bool sameLiquid(const ContentFeatures &f) const{
|
|
if(!isLiquid() || !f.isLiquid()) return false;
|
|
return (liquid_alternative_flowing == f.liquid_alternative_flowing);
|
|
}
|
|
};
|
|
|
|
class INodeDefManager
|
|
{
|
|
public:
|
|
INodeDefManager(){}
|
|
virtual ~INodeDefManager(){}
|
|
// Get node definition
|
|
virtual const ContentFeatures& get(content_t c) const=0;
|
|
virtual const ContentFeatures& get(const MapNode &n) const=0;
|
|
virtual bool getId(const std::string &name, content_t &result) const=0;
|
|
virtual content_t getId(const std::string &name) const=0;
|
|
// Allows "group:name" in addition to regular node names
|
|
virtual void getIds(const std::string &name, std::set<content_t> &result)
|
|
const=0;
|
|
virtual const ContentFeatures& get(const std::string &name) const=0;
|
|
|
|
virtual void serialize(std::ostream &os, u16 protocol_version)=0;
|
|
};
|
|
|
|
class IWritableNodeDefManager : public INodeDefManager
|
|
{
|
|
public:
|
|
IWritableNodeDefManager(){}
|
|
virtual ~IWritableNodeDefManager(){}
|
|
virtual IWritableNodeDefManager* clone()=0;
|
|
// Get node definition
|
|
virtual const ContentFeatures& get(content_t c) const=0;
|
|
virtual const ContentFeatures& get(const MapNode &n) const=0;
|
|
virtual bool getId(const std::string &name, content_t &result) const=0;
|
|
virtual content_t getId(const std::string &name) const=0;
|
|
// Allows "group:name" in addition to regular node names
|
|
virtual void getIds(const std::string &name, std::set<content_t> &result)
|
|
const=0;
|
|
// If not found, returns the features of CONTENT_IGNORE
|
|
virtual const ContentFeatures& get(const std::string &name) const=0;
|
|
|
|
// Register node definition
|
|
virtual void set(content_t c, const ContentFeatures &def)=0;
|
|
// Register node definition by name (allocate an id)
|
|
// If returns CONTENT_IGNORE, could not allocate id
|
|
virtual content_t set(const std::string &name,
|
|
const ContentFeatures &def)=0;
|
|
// If returns CONTENT_IGNORE, could not allocate id
|
|
virtual content_t allocateDummy(const std::string &name)=0;
|
|
|
|
/*
|
|
Update item alias mapping.
|
|
Call after updating item definitions.
|
|
*/
|
|
virtual void updateAliases(IItemDefManager *idef)=0;
|
|
|
|
/*
|
|
Update tile textures to latest return values of TextueSource.
|
|
Call after updating the texture atlas of a TextureSource.
|
|
*/
|
|
virtual void updateTextures(ITextureSource *tsrc)=0;
|
|
|
|
virtual void serialize(std::ostream &os, u16 protocol_version)=0;
|
|
virtual void deSerialize(std::istream &is)=0;
|
|
};
|
|
|
|
IWritableNodeDefManager* createNodeDefManager();
|
|
|
|
#endif
|
|
|