mirror of
https://github.com/minetest/minetest.git
synced 2024-11-05 07:13:46 +01:00
e8ac5a31cf
* Optimize getObjectsInsideRadius calls our previous implementation calls the ActiveObjectMgr to return ids and then lookup those ids in the same map and test each object Instead now we call the global map to return the pointers directly and we ask filtering when building the list using lamba. This drop double looping over ranges of active objects (and then filtered one) and drop x lookups on the map regarding the first call results
2268 lines
65 KiB
C++
2268 lines
65 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include <algorithm>
|
|
#include "serverenvironment.h"
|
|
#include "settings.h"
|
|
#include "log.h"
|
|
#include "mapblock.h"
|
|
#include "nodedef.h"
|
|
#include "nodemetadata.h"
|
|
#include "gamedef.h"
|
|
#include "map.h"
|
|
#include "porting.h"
|
|
#include "profiler.h"
|
|
#include "raycast.h"
|
|
#include "remoteplayer.h"
|
|
#include "scripting_server.h"
|
|
#include "server.h"
|
|
#include "util/serialize.h"
|
|
#include "util/basic_macros.h"
|
|
#include "util/pointedthing.h"
|
|
#include "threading/mutex_auto_lock.h"
|
|
#include "filesys.h"
|
|
#include "gameparams.h"
|
|
#include "database/database-dummy.h"
|
|
#include "database/database-files.h"
|
|
#include "database/database-sqlite3.h"
|
|
#if USE_POSTGRESQL
|
|
#include "database/database-postgresql.h"
|
|
#endif
|
|
#include "server/luaentity_sao.h"
|
|
#include "server/player_sao.h"
|
|
|
|
#define LBM_NAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_:"
|
|
|
|
// A number that is much smaller than the timeout for particle spawners should/could ever be
|
|
#define PARTICLE_SPAWNER_NO_EXPIRY -1024.f
|
|
|
|
/*
|
|
ABMWithState
|
|
*/
|
|
|
|
ABMWithState::ABMWithState(ActiveBlockModifier *abm_):
|
|
abm(abm_)
|
|
{
|
|
// Initialize timer to random value to spread processing
|
|
float itv = abm->getTriggerInterval();
|
|
itv = MYMAX(0.001, itv); // No less than 1ms
|
|
int minval = MYMAX(-0.51*itv, -60); // Clamp to
|
|
int maxval = MYMIN(0.51*itv, 60); // +-60 seconds
|
|
timer = myrand_range(minval, maxval);
|
|
}
|
|
|
|
/*
|
|
LBMManager
|
|
*/
|
|
|
|
void LBMContentMapping::deleteContents()
|
|
{
|
|
for (auto &it : lbm_list) {
|
|
delete it;
|
|
}
|
|
}
|
|
|
|
void LBMContentMapping::addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef)
|
|
{
|
|
// Add the lbm_def to the LBMContentMapping.
|
|
// Unknown names get added to the global NameIdMapping.
|
|
const NodeDefManager *nodedef = gamedef->ndef();
|
|
|
|
lbm_list.push_back(lbm_def);
|
|
|
|
for (const std::string &nodeTrigger: lbm_def->trigger_contents) {
|
|
std::vector<content_t> c_ids;
|
|
bool found = nodedef->getIds(nodeTrigger, c_ids);
|
|
if (!found) {
|
|
content_t c_id = gamedef->allocateUnknownNodeId(nodeTrigger);
|
|
if (c_id == CONTENT_IGNORE) {
|
|
// Seems it can't be allocated.
|
|
warningstream << "Could not internalize node name \"" << nodeTrigger
|
|
<< "\" while loading LBM \"" << lbm_def->name << "\"." << std::endl;
|
|
continue;
|
|
}
|
|
c_ids.push_back(c_id);
|
|
}
|
|
|
|
for (content_t c_id : c_ids) {
|
|
map[c_id].push_back(lbm_def);
|
|
}
|
|
}
|
|
}
|
|
|
|
const std::vector<LoadingBlockModifierDef *> *
|
|
LBMContentMapping::lookup(content_t c) const
|
|
{
|
|
lbm_map::const_iterator it = map.find(c);
|
|
if (it == map.end())
|
|
return NULL;
|
|
// This first dereferences the iterator, returning
|
|
// a std::vector<LoadingBlockModifierDef *>
|
|
// reference, then we convert it to a pointer.
|
|
return &(it->second);
|
|
}
|
|
|
|
LBMManager::~LBMManager()
|
|
{
|
|
for (auto &m_lbm_def : m_lbm_defs) {
|
|
delete m_lbm_def.second;
|
|
}
|
|
|
|
for (auto &it : m_lbm_lookup) {
|
|
(it.second).deleteContents();
|
|
}
|
|
}
|
|
|
|
void LBMManager::addLBMDef(LoadingBlockModifierDef *lbm_def)
|
|
{
|
|
// Precondition, in query mode the map isn't used anymore
|
|
FATAL_ERROR_IF(m_query_mode,
|
|
"attempted to modify LBMManager in query mode");
|
|
|
|
if (!string_allowed(lbm_def->name, LBM_NAME_ALLOWED_CHARS)) {
|
|
throw ModError("Error adding LBM \"" + lbm_def->name +
|
|
"\": Does not follow naming conventions: "
|
|
"Only characters [a-z0-9_:] are allowed.");
|
|
}
|
|
|
|
m_lbm_defs[lbm_def->name] = lbm_def;
|
|
}
|
|
|
|
void LBMManager::loadIntroductionTimes(const std::string ×,
|
|
IGameDef *gamedef, u32 now)
|
|
{
|
|
m_query_mode = true;
|
|
|
|
// name -> time map.
|
|
// Storing it in a map first instead of
|
|
// handling the stuff directly in the loop
|
|
// removes all duplicate entries.
|
|
// TODO make this std::unordered_map
|
|
std::map<std::string, u32> introduction_times;
|
|
|
|
/*
|
|
The introduction times string consists of name~time entries,
|
|
with each entry terminated by a semicolon. The time is decimal.
|
|
*/
|
|
|
|
size_t idx = 0;
|
|
size_t idx_new;
|
|
while ((idx_new = times.find(';', idx)) != std::string::npos) {
|
|
std::string entry = times.substr(idx, idx_new - idx);
|
|
std::vector<std::string> components = str_split(entry, '~');
|
|
if (components.size() != 2)
|
|
throw SerializationError("Introduction times entry \""
|
|
+ entry + "\" requires exactly one '~'!");
|
|
const std::string &name = components[0];
|
|
u32 time = from_string<u32>(components[1]);
|
|
introduction_times[name] = time;
|
|
idx = idx_new + 1;
|
|
}
|
|
|
|
// Put stuff from introduction_times into m_lbm_lookup
|
|
for (std::map<std::string, u32>::const_iterator it = introduction_times.begin();
|
|
it != introduction_times.end(); ++it) {
|
|
const std::string &name = it->first;
|
|
u32 time = it->second;
|
|
|
|
std::map<std::string, LoadingBlockModifierDef *>::iterator def_it =
|
|
m_lbm_defs.find(name);
|
|
if (def_it == m_lbm_defs.end()) {
|
|
// This seems to be an LBM entry for
|
|
// an LBM we haven't loaded. Discard it.
|
|
continue;
|
|
}
|
|
LoadingBlockModifierDef *lbm_def = def_it->second;
|
|
if (lbm_def->run_at_every_load) {
|
|
// This seems to be an LBM entry for
|
|
// an LBM that runs at every load.
|
|
// Don't add it just yet.
|
|
continue;
|
|
}
|
|
|
|
m_lbm_lookup[time].addLBM(lbm_def, gamedef);
|
|
|
|
// Erase the entry so that we know later
|
|
// what elements didn't get put into m_lbm_lookup
|
|
m_lbm_defs.erase(name);
|
|
}
|
|
|
|
// Now also add the elements from m_lbm_defs to m_lbm_lookup
|
|
// that weren't added in the previous step.
|
|
// They are introduced first time to this world,
|
|
// or are run at every load (introducement time hardcoded to U32_MAX).
|
|
|
|
LBMContentMapping &lbms_we_introduce_now = m_lbm_lookup[now];
|
|
LBMContentMapping &lbms_running_always = m_lbm_lookup[U32_MAX];
|
|
|
|
for (auto &m_lbm_def : m_lbm_defs) {
|
|
if (m_lbm_def.second->run_at_every_load) {
|
|
lbms_running_always.addLBM(m_lbm_def.second, gamedef);
|
|
} else {
|
|
lbms_we_introduce_now.addLBM(m_lbm_def.second, gamedef);
|
|
}
|
|
}
|
|
|
|
// Clear the list, so that we don't delete remaining elements
|
|
// twice in the destructor
|
|
m_lbm_defs.clear();
|
|
}
|
|
|
|
std::string LBMManager::createIntroductionTimesString()
|
|
{
|
|
// Precondition, we must be in query mode
|
|
FATAL_ERROR_IF(!m_query_mode,
|
|
"attempted to query on non fully set up LBMManager");
|
|
|
|
std::ostringstream oss;
|
|
for (const auto &it : m_lbm_lookup) {
|
|
u32 time = it.first;
|
|
const std::vector<LoadingBlockModifierDef *> &lbm_list = it.second.lbm_list;
|
|
for (const auto &lbm_def : lbm_list) {
|
|
// Don't add if the LBM runs at every load,
|
|
// then introducement time is hardcoded
|
|
// and doesn't need to be stored
|
|
if (lbm_def->run_at_every_load)
|
|
continue;
|
|
oss << lbm_def->name << "~" << time << ";";
|
|
}
|
|
}
|
|
return oss.str();
|
|
}
|
|
|
|
void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp)
|
|
{
|
|
// Precondition, we need m_lbm_lookup to be initialized
|
|
FATAL_ERROR_IF(!m_query_mode,
|
|
"attempted to query on non fully set up LBMManager");
|
|
v3s16 pos_of_block = block->getPosRelative();
|
|
v3s16 pos;
|
|
MapNode n;
|
|
content_t c;
|
|
lbm_lookup_map::const_iterator it = getLBMsIntroducedAfter(stamp);
|
|
for (; it != m_lbm_lookup.end(); ++it) {
|
|
// Cache previous version to speedup lookup which has a very high performance
|
|
// penalty on each call
|
|
content_t previous_c{};
|
|
std::vector<LoadingBlockModifierDef *> *lbm_list = nullptr;
|
|
|
|
for (pos.X = 0; pos.X < MAP_BLOCKSIZE; pos.X++)
|
|
for (pos.Y = 0; pos.Y < MAP_BLOCKSIZE; pos.Y++)
|
|
for (pos.Z = 0; pos.Z < MAP_BLOCKSIZE; pos.Z++) {
|
|
n = block->getNodeNoEx(pos);
|
|
c = n.getContent();
|
|
|
|
// If content_t are not matching perform an LBM lookup
|
|
if (previous_c != c) {
|
|
lbm_list = (std::vector<LoadingBlockModifierDef *> *)
|
|
it->second.lookup(c);
|
|
previous_c = c;
|
|
}
|
|
|
|
if (!lbm_list)
|
|
continue;
|
|
for (auto lbmdef : *lbm_list) {
|
|
lbmdef->trigger(env, pos + pos_of_block, n);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
ActiveBlockList
|
|
*/
|
|
|
|
void fillRadiusBlock(v3s16 p0, s16 r, std::set<v3s16> &list)
|
|
{
|
|
v3s16 p;
|
|
for(p.X=p0.X-r; p.X<=p0.X+r; p.X++)
|
|
for(p.Y=p0.Y-r; p.Y<=p0.Y+r; p.Y++)
|
|
for(p.Z=p0.Z-r; p.Z<=p0.Z+r; p.Z++)
|
|
{
|
|
// limit to a sphere
|
|
if (p.getDistanceFrom(p0) <= r) {
|
|
// Set in list
|
|
list.insert(p);
|
|
}
|
|
}
|
|
}
|
|
|
|
void fillViewConeBlock(v3s16 p0,
|
|
const s16 r,
|
|
const v3f camera_pos,
|
|
const v3f camera_dir,
|
|
const float camera_fov,
|
|
std::set<v3s16> &list)
|
|
{
|
|
v3s16 p;
|
|
const s16 r_nodes = r * BS * MAP_BLOCKSIZE;
|
|
for (p.X = p0.X - r; p.X <= p0.X+r; p.X++)
|
|
for (p.Y = p0.Y - r; p.Y <= p0.Y+r; p.Y++)
|
|
for (p.Z = p0.Z - r; p.Z <= p0.Z+r; p.Z++) {
|
|
if (isBlockInSight(p, camera_pos, camera_dir, camera_fov, r_nodes)) {
|
|
list.insert(p);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ActiveBlockList::update(std::vector<PlayerSAO*> &active_players,
|
|
s16 active_block_range,
|
|
s16 active_object_range,
|
|
std::set<v3s16> &blocks_removed,
|
|
std::set<v3s16> &blocks_added)
|
|
{
|
|
/*
|
|
Create the new list
|
|
*/
|
|
std::set<v3s16> newlist = m_forceloaded_list;
|
|
m_abm_list = m_forceloaded_list;
|
|
for (const PlayerSAO *playersao : active_players) {
|
|
v3s16 pos = getNodeBlockPos(floatToInt(playersao->getBasePosition(), BS));
|
|
fillRadiusBlock(pos, active_block_range, m_abm_list);
|
|
fillRadiusBlock(pos, active_block_range, newlist);
|
|
|
|
s16 player_ao_range = std::min(active_object_range, playersao->getWantedRange());
|
|
// only do this if this would add blocks
|
|
if (player_ao_range > active_block_range) {
|
|
v3f camera_dir = v3f(0,0,1);
|
|
camera_dir.rotateYZBy(playersao->getLookPitch());
|
|
camera_dir.rotateXZBy(playersao->getRotation().Y);
|
|
fillViewConeBlock(pos,
|
|
player_ao_range,
|
|
playersao->getEyePosition(),
|
|
camera_dir,
|
|
playersao->getFov(),
|
|
newlist);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Find out which blocks on the old list are not on the new list
|
|
*/
|
|
// Go through old list
|
|
for (v3s16 p : m_list) {
|
|
// If not on new list, it's been removed
|
|
if (newlist.find(p) == newlist.end())
|
|
blocks_removed.insert(p);
|
|
}
|
|
|
|
/*
|
|
Find out which blocks on the new list are not on the old list
|
|
*/
|
|
// Go through new list
|
|
for (v3s16 p : newlist) {
|
|
// If not on old list, it's been added
|
|
if(m_list.find(p) == m_list.end())
|
|
blocks_added.insert(p);
|
|
}
|
|
|
|
/*
|
|
Update m_list
|
|
*/
|
|
m_list.clear();
|
|
for (v3s16 p : newlist) {
|
|
m_list.insert(p);
|
|
}
|
|
}
|
|
|
|
/*
|
|
ServerEnvironment
|
|
*/
|
|
|
|
// Random device to seed pseudo random generators.
|
|
static std::random_device seed;
|
|
|
|
ServerEnvironment::ServerEnvironment(ServerMap *map,
|
|
ServerScripting *scriptIface, Server *server,
|
|
const std::string &path_world):
|
|
Environment(server),
|
|
m_map(map),
|
|
m_script(scriptIface),
|
|
m_server(server),
|
|
m_path_world(path_world),
|
|
m_rgen(seed())
|
|
{
|
|
// Determine which database backend to use
|
|
std::string conf_path = path_world + DIR_DELIM + "world.mt";
|
|
Settings conf;
|
|
|
|
std::string player_backend_name = "sqlite3";
|
|
std::string auth_backend_name = "sqlite3";
|
|
|
|
bool succeeded = conf.readConfigFile(conf_path.c_str());
|
|
|
|
// If we open world.mt read the backend configurations.
|
|
if (succeeded) {
|
|
// Read those values before setting defaults
|
|
bool player_backend_exists = conf.exists("player_backend");
|
|
bool auth_backend_exists = conf.exists("auth_backend");
|
|
|
|
// player backend is not set, assume it's legacy file backend.
|
|
if (!player_backend_exists) {
|
|
// fall back to files
|
|
conf.set("player_backend", "files");
|
|
player_backend_name = "files";
|
|
|
|
if (!conf.updateConfigFile(conf_path.c_str())) {
|
|
errorstream << "ServerEnvironment::ServerEnvironment(): "
|
|
<< "Failed to update world.mt!" << std::endl;
|
|
}
|
|
} else {
|
|
conf.getNoEx("player_backend", player_backend_name);
|
|
}
|
|
|
|
// auth backend is not set, assume it's legacy file backend.
|
|
if (!auth_backend_exists) {
|
|
conf.set("auth_backend", "files");
|
|
auth_backend_name = "files";
|
|
|
|
if (!conf.updateConfigFile(conf_path.c_str())) {
|
|
errorstream << "ServerEnvironment::ServerEnvironment(): "
|
|
<< "Failed to update world.mt!" << std::endl;
|
|
}
|
|
} else {
|
|
conf.getNoEx("auth_backend", auth_backend_name);
|
|
}
|
|
}
|
|
|
|
if (player_backend_name == "files") {
|
|
warningstream << "/!\\ You are using old player file backend. "
|
|
<< "This backend is deprecated and will be removed in a future release /!\\"
|
|
<< std::endl << "Switching to SQLite3 or PostgreSQL is advised, "
|
|
<< "please read http://wiki.minetest.net/Database_backends." << std::endl;
|
|
}
|
|
|
|
if (auth_backend_name == "files") {
|
|
warningstream << "/!\\ You are using old auth file backend. "
|
|
<< "This backend is deprecated and will be removed in a future release /!\\"
|
|
<< std::endl << "Switching to SQLite3 is advised, "
|
|
<< "please read http://wiki.minetest.net/Database_backends." << std::endl;
|
|
}
|
|
|
|
m_player_database = openPlayerDatabase(player_backend_name, path_world, conf);
|
|
m_auth_database = openAuthDatabase(auth_backend_name, path_world, conf);
|
|
}
|
|
|
|
ServerEnvironment::~ServerEnvironment()
|
|
{
|
|
// Clear active block list.
|
|
// This makes the next one delete all active objects.
|
|
m_active_blocks.clear();
|
|
|
|
// Convert all objects to static and delete the active objects
|
|
deactivateFarObjects(true);
|
|
|
|
// Drop/delete map
|
|
m_map->drop();
|
|
|
|
// Delete ActiveBlockModifiers
|
|
for (ABMWithState &m_abm : m_abms) {
|
|
delete m_abm.abm;
|
|
}
|
|
|
|
// Deallocate players
|
|
for (RemotePlayer *m_player : m_players) {
|
|
delete m_player;
|
|
}
|
|
|
|
delete m_player_database;
|
|
delete m_auth_database;
|
|
}
|
|
|
|
Map & ServerEnvironment::getMap()
|
|
{
|
|
return *m_map;
|
|
}
|
|
|
|
ServerMap & ServerEnvironment::getServerMap()
|
|
{
|
|
return *m_map;
|
|
}
|
|
|
|
RemotePlayer *ServerEnvironment::getPlayer(const session_t peer_id)
|
|
{
|
|
for (RemotePlayer *player : m_players) {
|
|
if (player->getPeerId() == peer_id)
|
|
return player;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
RemotePlayer *ServerEnvironment::getPlayer(const char* name)
|
|
{
|
|
for (RemotePlayer *player : m_players) {
|
|
if (strcmp(player->getName(), name) == 0)
|
|
return player;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void ServerEnvironment::addPlayer(RemotePlayer *player)
|
|
{
|
|
/*
|
|
Check that peer_ids are unique.
|
|
Also check that names are unique.
|
|
Exception: there can be multiple players with peer_id=0
|
|
*/
|
|
// If peer id is non-zero, it has to be unique.
|
|
if (player->getPeerId() != PEER_ID_INEXISTENT)
|
|
FATAL_ERROR_IF(getPlayer(player->getPeerId()) != NULL, "Peer id not unique");
|
|
// Name has to be unique.
|
|
FATAL_ERROR_IF(getPlayer(player->getName()) != NULL, "Player name not unique");
|
|
// Add.
|
|
m_players.push_back(player);
|
|
}
|
|
|
|
void ServerEnvironment::removePlayer(RemotePlayer *player)
|
|
{
|
|
for (std::vector<RemotePlayer *>::iterator it = m_players.begin();
|
|
it != m_players.end(); ++it) {
|
|
if ((*it) == player) {
|
|
delete *it;
|
|
m_players.erase(it);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool ServerEnvironment::removePlayerFromDatabase(const std::string &name)
|
|
{
|
|
return m_player_database->removePlayer(name);
|
|
}
|
|
|
|
void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
|
|
const std::string &str_reason, bool reconnect)
|
|
{
|
|
for (RemotePlayer *player : m_players) {
|
|
m_server->DenyAccessVerCompliant(player->getPeerId(),
|
|
player->protocol_version, reason, str_reason, reconnect);
|
|
}
|
|
}
|
|
|
|
void ServerEnvironment::saveLoadedPlayers(bool force)
|
|
{
|
|
for (RemotePlayer *player : m_players) {
|
|
if (force || player->checkModified() || (player->getPlayerSAO() &&
|
|
player->getPlayerSAO()->getMeta().isModified())) {
|
|
try {
|
|
m_player_database->savePlayer(player);
|
|
} catch (DatabaseException &e) {
|
|
errorstream << "Failed to save player " << player->getName() << " exception: "
|
|
<< e.what() << std::endl;
|
|
throw;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ServerEnvironment::savePlayer(RemotePlayer *player)
|
|
{
|
|
try {
|
|
m_player_database->savePlayer(player);
|
|
} catch (DatabaseException &e) {
|
|
errorstream << "Failed to save player " << player->getName() << " exception: "
|
|
<< e.what() << std::endl;
|
|
throw;
|
|
}
|
|
}
|
|
|
|
PlayerSAO *ServerEnvironment::loadPlayer(RemotePlayer *player, bool *new_player,
|
|
session_t peer_id, bool is_singleplayer)
|
|
{
|
|
PlayerSAO *playersao = new PlayerSAO(this, player, peer_id, is_singleplayer);
|
|
// Create player if it doesn't exist
|
|
if (!m_player_database->loadPlayer(player, playersao)) {
|
|
*new_player = true;
|
|
// Set player position
|
|
infostream << "Server: Finding spawn place for player \""
|
|
<< player->getName() << "\"" << std::endl;
|
|
playersao->setBasePosition(m_server->findSpawnPos());
|
|
|
|
// Make sure the player is saved
|
|
player->setModified(true);
|
|
} else {
|
|
// If the player exists, ensure that they respawn inside legal bounds
|
|
// This fixes an assert crash when the player can't be added
|
|
// to the environment
|
|
if (objectpos_over_limit(playersao->getBasePosition())) {
|
|
actionstream << "Respawn position for player \""
|
|
<< player->getName() << "\" outside limits, resetting" << std::endl;
|
|
playersao->setBasePosition(m_server->findSpawnPos());
|
|
}
|
|
}
|
|
|
|
// Add player to environment
|
|
addPlayer(player);
|
|
|
|
/* Clean up old HUD elements from previous sessions */
|
|
player->clearHud();
|
|
|
|
/* Add object to environment */
|
|
addActiveObject(playersao);
|
|
|
|
return playersao;
|
|
}
|
|
|
|
void ServerEnvironment::saveMeta()
|
|
{
|
|
std::string path = m_path_world + DIR_DELIM "env_meta.txt";
|
|
|
|
// Open file and serialize
|
|
std::ostringstream ss(std::ios_base::binary);
|
|
|
|
Settings args;
|
|
args.setU64("game_time", m_game_time);
|
|
args.setU64("time_of_day", getTimeOfDay());
|
|
args.setU64("last_clear_objects_time", m_last_clear_objects_time);
|
|
args.setU64("lbm_introduction_times_version", 1);
|
|
args.set("lbm_introduction_times",
|
|
m_lbm_mgr.createIntroductionTimesString());
|
|
args.setU64("day_count", m_day_count);
|
|
args.writeLines(ss);
|
|
ss<<"EnvArgsEnd\n";
|
|
|
|
if(!fs::safeWriteToFile(path, ss.str()))
|
|
{
|
|
infostream<<"ServerEnvironment::saveMeta(): Failed to write "
|
|
<<path<<std::endl;
|
|
throw SerializationError("Couldn't save env meta");
|
|
}
|
|
}
|
|
|
|
void ServerEnvironment::loadMeta()
|
|
{
|
|
// If file doesn't exist, load default environment metadata
|
|
if (!fs::PathExists(m_path_world + DIR_DELIM "env_meta.txt")) {
|
|
infostream << "ServerEnvironment: Loading default environment metadata"
|
|
<< std::endl;
|
|
loadDefaultMeta();
|
|
return;
|
|
}
|
|
|
|
infostream << "ServerEnvironment: Loading environment metadata" << std::endl;
|
|
|
|
std::string path = m_path_world + DIR_DELIM "env_meta.txt";
|
|
|
|
// Open file and deserialize
|
|
std::ifstream is(path.c_str(), std::ios_base::binary);
|
|
if (!is.good()) {
|
|
infostream << "ServerEnvironment::loadMeta(): Failed to open "
|
|
<< path << std::endl;
|
|
throw SerializationError("Couldn't load env meta");
|
|
}
|
|
|
|
Settings args;
|
|
|
|
if (!args.parseConfigLines(is, "EnvArgsEnd")) {
|
|
throw SerializationError("ServerEnvironment::loadMeta(): "
|
|
"EnvArgsEnd not found!");
|
|
}
|
|
|
|
try {
|
|
m_game_time = args.getU64("game_time");
|
|
} catch (SettingNotFoundException &e) {
|
|
// Getting this is crucial, otherwise timestamps are useless
|
|
throw SerializationError("Couldn't load env meta game_time");
|
|
}
|
|
|
|
setTimeOfDay(args.exists("time_of_day") ?
|
|
// set day to early morning by default
|
|
args.getU64("time_of_day") : 5250);
|
|
|
|
m_last_clear_objects_time = args.exists("last_clear_objects_time") ?
|
|
// If missing, do as if clearObjects was never called
|
|
args.getU64("last_clear_objects_time") : 0;
|
|
|
|
std::string lbm_introduction_times;
|
|
try {
|
|
u64 ver = args.getU64("lbm_introduction_times_version");
|
|
if (ver == 1) {
|
|
lbm_introduction_times = args.get("lbm_introduction_times");
|
|
} else {
|
|
infostream << "ServerEnvironment::loadMeta(): Non-supported"
|
|
<< " introduction time version " << ver << std::endl;
|
|
}
|
|
} catch (SettingNotFoundException &e) {
|
|
// No problem, this is expected. Just continue with an empty string
|
|
}
|
|
m_lbm_mgr.loadIntroductionTimes(lbm_introduction_times, m_server, m_game_time);
|
|
|
|
m_day_count = args.exists("day_count") ?
|
|
args.getU64("day_count") : 0;
|
|
}
|
|
|
|
/**
|
|
* called if env_meta.txt doesn't exist (e.g. new world)
|
|
*/
|
|
void ServerEnvironment::loadDefaultMeta()
|
|
{
|
|
m_lbm_mgr.loadIntroductionTimes("", m_server, m_game_time);
|
|
}
|
|
|
|
struct ActiveABM
|
|
{
|
|
ActiveBlockModifier *abm;
|
|
int chance;
|
|
std::vector<content_t> required_neighbors;
|
|
bool check_required_neighbors; // false if required_neighbors is known to be empty
|
|
};
|
|
|
|
class ABMHandler
|
|
{
|
|
private:
|
|
ServerEnvironment *m_env;
|
|
std::vector<std::vector<ActiveABM> *> m_aabms;
|
|
public:
|
|
ABMHandler(std::vector<ABMWithState> &abms,
|
|
float dtime_s, ServerEnvironment *env,
|
|
bool use_timers):
|
|
m_env(env)
|
|
{
|
|
if(dtime_s < 0.001)
|
|
return;
|
|
const NodeDefManager *ndef = env->getGameDef()->ndef();
|
|
for (ABMWithState &abmws : abms) {
|
|
ActiveBlockModifier *abm = abmws.abm;
|
|
float trigger_interval = abm->getTriggerInterval();
|
|
if(trigger_interval < 0.001)
|
|
trigger_interval = 0.001;
|
|
float actual_interval = dtime_s;
|
|
if(use_timers){
|
|
abmws.timer += dtime_s;
|
|
if(abmws.timer < trigger_interval)
|
|
continue;
|
|
abmws.timer -= trigger_interval;
|
|
actual_interval = trigger_interval;
|
|
}
|
|
float chance = abm->getTriggerChance();
|
|
if(chance == 0)
|
|
chance = 1;
|
|
ActiveABM aabm;
|
|
aabm.abm = abm;
|
|
if (abm->getSimpleCatchUp()) {
|
|
float intervals = actual_interval / trigger_interval;
|
|
if(intervals == 0)
|
|
continue;
|
|
aabm.chance = chance / intervals;
|
|
if(aabm.chance == 0)
|
|
aabm.chance = 1;
|
|
} else {
|
|
aabm.chance = chance;
|
|
}
|
|
|
|
// Trigger neighbors
|
|
const std::vector<std::string> &required_neighbors_s =
|
|
abm->getRequiredNeighbors();
|
|
for (const std::string &required_neighbor_s : required_neighbors_s) {
|
|
ndef->getIds(required_neighbor_s, aabm.required_neighbors);
|
|
}
|
|
aabm.check_required_neighbors = !required_neighbors_s.empty();
|
|
|
|
// Trigger contents
|
|
const std::vector<std::string> &contents_s = abm->getTriggerContents();
|
|
for (const std::string &content_s : contents_s) {
|
|
std::vector<content_t> ids;
|
|
ndef->getIds(content_s, ids);
|
|
for (content_t c : ids) {
|
|
if (c >= m_aabms.size())
|
|
m_aabms.resize(c + 256, NULL);
|
|
if (!m_aabms[c])
|
|
m_aabms[c] = new std::vector<ActiveABM>;
|
|
m_aabms[c]->push_back(aabm);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
~ABMHandler()
|
|
{
|
|
for (auto &aabms : m_aabms)
|
|
delete aabms;
|
|
}
|
|
|
|
// Find out how many objects the given block and its neighbours contain.
|
|
// Returns the number of objects in the block, and also in 'wider' the
|
|
// number of objects in the block and all its neighbours. The latter
|
|
// may an estimate if any neighbours are unloaded.
|
|
u32 countObjects(MapBlock *block, ServerMap * map, u32 &wider)
|
|
{
|
|
wider = 0;
|
|
u32 wider_unknown_count = 0;
|
|
for(s16 x=-1; x<=1; x++)
|
|
for(s16 y=-1; y<=1; y++)
|
|
for(s16 z=-1; z<=1; z++)
|
|
{
|
|
MapBlock *block2 = map->getBlockNoCreateNoEx(
|
|
block->getPos() + v3s16(x,y,z));
|
|
if(block2==NULL){
|
|
wider_unknown_count++;
|
|
continue;
|
|
}
|
|
wider += block2->m_static_objects.m_active.size()
|
|
+ block2->m_static_objects.m_stored.size();
|
|
}
|
|
// Extrapolate
|
|
u32 active_object_count = block->m_static_objects.m_active.size();
|
|
u32 wider_known_count = 3*3*3 - wider_unknown_count;
|
|
wider += wider_unknown_count * wider / wider_known_count;
|
|
return active_object_count;
|
|
|
|
}
|
|
void apply(MapBlock *block, int &blocks_scanned, int &abms_run, int &blocks_cached)
|
|
{
|
|
if(m_aabms.empty() || block->isDummy())
|
|
return;
|
|
|
|
// Check the content type cache first
|
|
// to see whether there are any ABMs
|
|
// to be run at all for this block.
|
|
if (block->contents_cached) {
|
|
blocks_cached++;
|
|
bool run_abms = false;
|
|
for (content_t c : block->contents) {
|
|
if (c < m_aabms.size() && m_aabms[c]) {
|
|
run_abms = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!run_abms)
|
|
return;
|
|
} else {
|
|
// Clear any caching
|
|
block->contents.clear();
|
|
}
|
|
blocks_scanned++;
|
|
|
|
ServerMap *map = &m_env->getServerMap();
|
|
|
|
u32 active_object_count_wider;
|
|
u32 active_object_count = this->countObjects(block, map, active_object_count_wider);
|
|
m_env->m_added_objects = 0;
|
|
|
|
v3s16 p0;
|
|
for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
|
|
for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
|
|
for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
|
|
{
|
|
const MapNode &n = block->getNodeUnsafe(p0);
|
|
content_t c = n.getContent();
|
|
// Cache content types as we go
|
|
if (!block->contents_cached && !block->do_not_cache_contents) {
|
|
block->contents.insert(c);
|
|
if (block->contents.size() > 64) {
|
|
// Too many different nodes... don't try to cache
|
|
block->do_not_cache_contents = true;
|
|
block->contents.clear();
|
|
}
|
|
}
|
|
|
|
if (c >= m_aabms.size() || !m_aabms[c])
|
|
continue;
|
|
|
|
v3s16 p = p0 + block->getPosRelative();
|
|
for (ActiveABM &aabm : *m_aabms[c]) {
|
|
if (myrand() % aabm.chance != 0)
|
|
continue;
|
|
|
|
// Check neighbors
|
|
if (aabm.check_required_neighbors) {
|
|
v3s16 p1;
|
|
for(p1.X = p0.X-1; p1.X <= p0.X+1; p1.X++)
|
|
for(p1.Y = p0.Y-1; p1.Y <= p0.Y+1; p1.Y++)
|
|
for(p1.Z = p0.Z-1; p1.Z <= p0.Z+1; p1.Z++)
|
|
{
|
|
if(p1 == p0)
|
|
continue;
|
|
content_t c;
|
|
if (block->isValidPosition(p1)) {
|
|
// if the neighbor is found on the same map block
|
|
// get it straight from there
|
|
const MapNode &n = block->getNodeUnsafe(p1);
|
|
c = n.getContent();
|
|
} else {
|
|
// otherwise consult the map
|
|
MapNode n = map->getNode(p1 + block->getPosRelative());
|
|
c = n.getContent();
|
|
}
|
|
if (CONTAINS(aabm.required_neighbors, c))
|
|
goto neighbor_found;
|
|
}
|
|
// No required neighbor found
|
|
continue;
|
|
}
|
|
neighbor_found:
|
|
|
|
abms_run++;
|
|
// Call all the trigger variations
|
|
aabm.abm->trigger(m_env, p, n);
|
|
aabm.abm->trigger(m_env, p, n,
|
|
active_object_count, active_object_count_wider);
|
|
|
|
// Count surrounding objects again if the abms added any
|
|
if(m_env->m_added_objects > 0) {
|
|
active_object_count = countObjects(block, map, active_object_count_wider);
|
|
m_env->m_added_objects = 0;
|
|
}
|
|
}
|
|
}
|
|
block->contents_cached = !block->do_not_cache_contents;
|
|
}
|
|
};
|
|
|
|
void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
|
|
{
|
|
// Reset usage timer immediately, otherwise a block that becomes active
|
|
// again at around the same time as it would normally be unloaded will
|
|
// get unloaded incorrectly. (I think this still leaves a small possibility
|
|
// of a race condition between this and server::AsyncRunStep, which only
|
|
// some kind of synchronisation will fix, but it at least reduces the window
|
|
// of opportunity for it to break from seconds to nanoseconds)
|
|
block->resetUsageTimer();
|
|
|
|
// Get time difference
|
|
u32 dtime_s = 0;
|
|
u32 stamp = block->getTimestamp();
|
|
if (m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED)
|
|
dtime_s = m_game_time - stamp;
|
|
dtime_s += additional_dtime;
|
|
|
|
/*infostream<<"ServerEnvironment::activateBlock(): block timestamp: "
|
|
<<stamp<<", game time: "<<m_game_time<<std::endl;*/
|
|
|
|
// Remove stored static objects if clearObjects was called since block's timestamp
|
|
if (stamp == BLOCK_TIMESTAMP_UNDEFINED || stamp < m_last_clear_objects_time) {
|
|
block->m_static_objects.m_stored.clear();
|
|
// do not set changed flag to avoid unnecessary mapblock writes
|
|
}
|
|
|
|
// Set current time as timestamp
|
|
block->setTimestampNoChangedFlag(m_game_time);
|
|
|
|
/*infostream<<"ServerEnvironment::activateBlock(): block is "
|
|
<<dtime_s<<" seconds old."<<std::endl;*/
|
|
|
|
// Activate stored objects
|
|
activateObjects(block, dtime_s);
|
|
|
|
/* Handle LoadingBlockModifiers */
|
|
m_lbm_mgr.applyLBMs(this, block, stamp);
|
|
|
|
// Run node timers
|
|
std::vector<NodeTimer> elapsed_timers =
|
|
block->m_node_timers.step((float)dtime_s);
|
|
if (!elapsed_timers.empty()) {
|
|
MapNode n;
|
|
for (const NodeTimer &elapsed_timer : elapsed_timers) {
|
|
n = block->getNodeNoEx(elapsed_timer.position);
|
|
v3s16 p = elapsed_timer.position + block->getPosRelative();
|
|
if (m_script->node_on_timer(p, n, elapsed_timer.elapsed))
|
|
block->setNodeTimer(NodeTimer(elapsed_timer.timeout, 0,
|
|
elapsed_timer.position));
|
|
}
|
|
}
|
|
}
|
|
|
|
void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm)
|
|
{
|
|
m_abms.emplace_back(abm);
|
|
}
|
|
|
|
void ServerEnvironment::addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm)
|
|
{
|
|
m_lbm_mgr.addLBMDef(lbm);
|
|
}
|
|
|
|
bool ServerEnvironment::setNode(v3s16 p, const MapNode &n)
|
|
{
|
|
const NodeDefManager *ndef = m_server->ndef();
|
|
MapNode n_old = m_map->getNode(p);
|
|
|
|
const ContentFeatures &cf_old = ndef->get(n_old);
|
|
|
|
// Call destructor
|
|
if (cf_old.has_on_destruct)
|
|
m_script->node_on_destruct(p, n_old);
|
|
|
|
// Replace node
|
|
if (!m_map->addNodeWithEvent(p, n))
|
|
return false;
|
|
|
|
// Update active VoxelManipulator if a mapgen thread
|
|
m_map->updateVManip(p);
|
|
|
|
// Call post-destructor
|
|
if (cf_old.has_after_destruct)
|
|
m_script->node_after_destruct(p, n_old);
|
|
|
|
// Retrieve node content features
|
|
// if new node is same as old, reuse old definition to prevent a lookup
|
|
const ContentFeatures &cf_new = n_old == n ? cf_old : ndef->get(n);
|
|
|
|
// Call constructor
|
|
if (cf_new.has_on_construct)
|
|
m_script->node_on_construct(p, n);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ServerEnvironment::removeNode(v3s16 p)
|
|
{
|
|
const NodeDefManager *ndef = m_server->ndef();
|
|
MapNode n_old = m_map->getNode(p);
|
|
|
|
// Call destructor
|
|
if (ndef->get(n_old).has_on_destruct)
|
|
m_script->node_on_destruct(p, n_old);
|
|
|
|
// Replace with air
|
|
// This is slightly optimized compared to addNodeWithEvent(air)
|
|
if (!m_map->removeNodeWithEvent(p))
|
|
return false;
|
|
|
|
// Update active VoxelManipulator if a mapgen thread
|
|
m_map->updateVManip(p);
|
|
|
|
// Call post-destructor
|
|
if (ndef->get(n_old).has_after_destruct)
|
|
m_script->node_after_destruct(p, n_old);
|
|
|
|
// Air doesn't require constructor
|
|
return true;
|
|
}
|
|
|
|
bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n)
|
|
{
|
|
if (!m_map->addNodeWithEvent(p, n, false))
|
|
return false;
|
|
|
|
// Update active VoxelManipulator if a mapgen thread
|
|
m_map->updateVManip(p);
|
|
|
|
return true;
|
|
}
|
|
|
|
void ServerEnvironment::clearObjects(ClearObjectsMode mode)
|
|
{
|
|
infostream << "ServerEnvironment::clearObjects(): "
|
|
<< "Removing all active objects" << std::endl;
|
|
auto cb_removal = [this] (ServerActiveObject *obj, u16 id) {
|
|
if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
|
|
return false;
|
|
|
|
// Delete static object if block is loaded
|
|
deleteStaticFromBlock(obj, id, MOD_REASON_CLEAR_ALL_OBJECTS, true);
|
|
|
|
// If known by some client, don't delete immediately
|
|
if (obj->m_known_by_count > 0) {
|
|
obj->m_pending_removal = true;
|
|
return false;
|
|
}
|
|
|
|
// Tell the object about removal
|
|
obj->removingFromEnvironment();
|
|
// Deregister in scripting api
|
|
m_script->removeObjectReference(obj);
|
|
|
|
// Delete active object
|
|
if (obj->environmentDeletes())
|
|
delete obj;
|
|
|
|
return true;
|
|
};
|
|
|
|
m_ao_manager.clear(cb_removal);
|
|
|
|
// Get list of loaded blocks
|
|
std::vector<v3s16> loaded_blocks;
|
|
infostream << "ServerEnvironment::clearObjects(): "
|
|
<< "Listing all loaded blocks" << std::endl;
|
|
m_map->listAllLoadedBlocks(loaded_blocks);
|
|
infostream << "ServerEnvironment::clearObjects(): "
|
|
<< "Done listing all loaded blocks: "
|
|
<< loaded_blocks.size()<<std::endl;
|
|
|
|
// Get list of loadable blocks
|
|
std::vector<v3s16> loadable_blocks;
|
|
if (mode == CLEAR_OBJECTS_MODE_FULL) {
|
|
infostream << "ServerEnvironment::clearObjects(): "
|
|
<< "Listing all loadable blocks" << std::endl;
|
|
m_map->listAllLoadableBlocks(loadable_blocks);
|
|
infostream << "ServerEnvironment::clearObjects(): "
|
|
<< "Done listing all loadable blocks: "
|
|
<< loadable_blocks.size() << std::endl;
|
|
} else {
|
|
loadable_blocks = loaded_blocks;
|
|
}
|
|
|
|
actionstream << "ServerEnvironment::clearObjects(): "
|
|
<< "Now clearing objects in " << loadable_blocks.size()
|
|
<< " blocks" << std::endl;
|
|
|
|
// Grab a reference on each loaded block to avoid unloading it
|
|
for (v3s16 p : loaded_blocks) {
|
|
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
|
|
assert(block != NULL);
|
|
block->refGrab();
|
|
}
|
|
|
|
// Remove objects in all loadable blocks
|
|
u32 unload_interval = U32_MAX;
|
|
if (mode == CLEAR_OBJECTS_MODE_FULL) {
|
|
unload_interval = g_settings->getS32("max_clearobjects_extra_loaded_blocks");
|
|
unload_interval = MYMAX(unload_interval, 1);
|
|
}
|
|
u32 report_interval = loadable_blocks.size() / 10;
|
|
u32 num_blocks_checked = 0;
|
|
u32 num_blocks_cleared = 0;
|
|
u32 num_objs_cleared = 0;
|
|
for (auto i = loadable_blocks.begin();
|
|
i != loadable_blocks.end(); ++i) {
|
|
v3s16 p = *i;
|
|
MapBlock *block = m_map->emergeBlock(p, false);
|
|
if (!block) {
|
|
errorstream << "ServerEnvironment::clearObjects(): "
|
|
<< "Failed to emerge block " << PP(p) << std::endl;
|
|
continue;
|
|
}
|
|
u32 num_stored = block->m_static_objects.m_stored.size();
|
|
u32 num_active = block->m_static_objects.m_active.size();
|
|
if (num_stored != 0 || num_active != 0) {
|
|
block->m_static_objects.m_stored.clear();
|
|
block->m_static_objects.m_active.clear();
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
|
MOD_REASON_CLEAR_ALL_OBJECTS);
|
|
num_objs_cleared += num_stored + num_active;
|
|
num_blocks_cleared++;
|
|
}
|
|
num_blocks_checked++;
|
|
|
|
if (report_interval != 0 &&
|
|
num_blocks_checked % report_interval == 0) {
|
|
float percent = 100.0 * (float)num_blocks_checked /
|
|
loadable_blocks.size();
|
|
actionstream << "ServerEnvironment::clearObjects(): "
|
|
<< "Cleared " << num_objs_cleared << " objects"
|
|
<< " in " << num_blocks_cleared << " blocks ("
|
|
<< percent << "%)" << std::endl;
|
|
}
|
|
if (num_blocks_checked % unload_interval == 0) {
|
|
m_map->unloadUnreferencedBlocks();
|
|
}
|
|
}
|
|
m_map->unloadUnreferencedBlocks();
|
|
|
|
// Drop references that were added above
|
|
for (v3s16 p : loaded_blocks) {
|
|
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
|
|
assert(block);
|
|
block->refDrop();
|
|
}
|
|
|
|
m_last_clear_objects_time = m_game_time;
|
|
|
|
actionstream << "ServerEnvironment::clearObjects(): "
|
|
<< "Finished: Cleared " << num_objs_cleared << " objects"
|
|
<< " in " << num_blocks_cleared << " blocks" << std::endl;
|
|
}
|
|
|
|
void ServerEnvironment::step(float dtime)
|
|
{
|
|
ScopeProfiler sp2(g_profiler, "ServerEnv::step()", SPT_AVG);
|
|
/* Step time of day */
|
|
stepTimeOfDay(dtime);
|
|
|
|
// Update this one
|
|
// NOTE: This is kind of funny on a singleplayer game, but doesn't
|
|
// really matter that much.
|
|
static thread_local const float server_step =
|
|
g_settings->getFloat("dedicated_server_step");
|
|
m_recommended_send_interval = server_step;
|
|
|
|
/*
|
|
Increment game time
|
|
*/
|
|
{
|
|
m_game_time_fraction_counter += dtime;
|
|
u32 inc_i = (u32)m_game_time_fraction_counter;
|
|
m_game_time += inc_i;
|
|
m_game_time_fraction_counter -= (float)inc_i;
|
|
}
|
|
|
|
/*
|
|
Handle players
|
|
*/
|
|
{
|
|
ScopeProfiler sp(g_profiler, "ServerEnv: move players", SPT_AVG);
|
|
for (RemotePlayer *player : m_players) {
|
|
// Ignore disconnected players
|
|
if (player->getPeerId() == PEER_ID_INEXISTENT)
|
|
continue;
|
|
|
|
// Move
|
|
player->move(dtime, this, 100 * BS);
|
|
}
|
|
}
|
|
|
|
if (m_database_check_interval.step(dtime, 10.0f)) {
|
|
m_auth_database->pingDatabase();
|
|
m_player_database->pingDatabase();
|
|
m_map->pingDatabase();
|
|
}
|
|
/*
|
|
Manage active block list
|
|
*/
|
|
if (m_active_blocks_management_interval.step(dtime, m_cache_active_block_mgmt_interval)) {
|
|
ScopeProfiler sp(g_profiler, "ServerEnv: update active blocks", SPT_AVG);
|
|
/*
|
|
Get player block positions
|
|
*/
|
|
std::vector<PlayerSAO*> players;
|
|
for (RemotePlayer *player: m_players) {
|
|
// Ignore disconnected players
|
|
if (player->getPeerId() == PEER_ID_INEXISTENT)
|
|
continue;
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
assert(playersao);
|
|
|
|
players.push_back(playersao);
|
|
}
|
|
|
|
/*
|
|
Update list of active blocks, collecting changes
|
|
*/
|
|
// use active_object_send_range_blocks since that is max distance
|
|
// for active objects sent the client anyway
|
|
static thread_local const s16 active_object_range =
|
|
g_settings->getS16("active_object_send_range_blocks");
|
|
static thread_local const s16 active_block_range =
|
|
g_settings->getS16("active_block_range");
|
|
std::set<v3s16> blocks_removed;
|
|
std::set<v3s16> blocks_added;
|
|
m_active_blocks.update(players, active_block_range, active_object_range,
|
|
blocks_removed, blocks_added);
|
|
|
|
/*
|
|
Handle removed blocks
|
|
*/
|
|
|
|
// Convert active objects that are no more in active blocks to static
|
|
deactivateFarObjects(false);
|
|
|
|
for (const v3s16 &p: blocks_removed) {
|
|
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
|
|
if (!block)
|
|
continue;
|
|
|
|
// Set current time as timestamp (and let it set ChangedFlag)
|
|
block->setTimestamp(m_game_time);
|
|
}
|
|
|
|
/*
|
|
Handle added blocks
|
|
*/
|
|
|
|
for (const v3s16 &p: blocks_added) {
|
|
MapBlock *block = m_map->getBlockOrEmerge(p);
|
|
if (!block) {
|
|
m_active_blocks.m_list.erase(p);
|
|
m_active_blocks.m_abm_list.erase(p);
|
|
continue;
|
|
}
|
|
|
|
activateBlock(block);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Mess around in active blocks
|
|
*/
|
|
if (m_active_blocks_nodemetadata_interval.step(dtime, m_cache_nodetimer_interval)) {
|
|
ScopeProfiler sp(g_profiler, "ServerEnv: Run node timers", SPT_AVG);
|
|
|
|
float dtime = m_cache_nodetimer_interval;
|
|
|
|
for (const v3s16 &p: m_active_blocks.m_list) {
|
|
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
|
|
if (!block)
|
|
continue;
|
|
|
|
// Reset block usage timer
|
|
block->resetUsageTimer();
|
|
|
|
// Set current time as timestamp
|
|
block->setTimestampNoChangedFlag(m_game_time);
|
|
// If time has changed much from the one on disk,
|
|
// set block to be saved when it is unloaded
|
|
if(block->getTimestamp() > block->getDiskTimestamp() + 60)
|
|
block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD,
|
|
MOD_REASON_BLOCK_EXPIRED);
|
|
|
|
// Run node timers
|
|
std::vector<NodeTimer> elapsed_timers = block->m_node_timers.step(dtime);
|
|
if (!elapsed_timers.empty()) {
|
|
MapNode n;
|
|
v3s16 p2;
|
|
for (const NodeTimer &elapsed_timer: elapsed_timers) {
|
|
n = block->getNodeNoEx(elapsed_timer.position);
|
|
p2 = elapsed_timer.position + block->getPosRelative();
|
|
if (m_script->node_on_timer(p2, n, elapsed_timer.elapsed)) {
|
|
block->setNodeTimer(NodeTimer(
|
|
elapsed_timer.timeout, 0, elapsed_timer.position));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_active_block_modifier_interval.step(dtime, m_cache_abm_interval)) {
|
|
ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg per interval", SPT_AVG);
|
|
TimeTaker timer("modify in active blocks per interval");
|
|
|
|
// Initialize handling of ActiveBlockModifiers
|
|
ABMHandler abmhandler(m_abms, m_cache_abm_interval, this, true);
|
|
|
|
int blocks_scanned = 0;
|
|
int abms_run = 0;
|
|
int blocks_cached = 0;
|
|
|
|
std::vector<v3s16> output(m_active_blocks.m_abm_list.size());
|
|
|
|
// Shuffle the active blocks so that each block gets an equal chance
|
|
// of having its ABMs run.
|
|
std::copy(m_active_blocks.m_abm_list.begin(), m_active_blocks.m_abm_list.end(), output.begin());
|
|
std::shuffle(output.begin(), output.end(), m_rgen);
|
|
|
|
int i = 0;
|
|
// The time budget for ABMs is 20%.
|
|
u32 max_time_ms = m_cache_abm_interval * 1000 / 5;
|
|
for (const v3s16 &p : output) {
|
|
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
|
|
if (!block)
|
|
continue;
|
|
|
|
i++;
|
|
|
|
// Set current time as timestamp
|
|
block->setTimestampNoChangedFlag(m_game_time);
|
|
|
|
/* Handle ActiveBlockModifiers */
|
|
abmhandler.apply(block, blocks_scanned, abms_run, blocks_cached);
|
|
|
|
u32 time_ms = timer.getTimerTime();
|
|
|
|
if (time_ms > max_time_ms) {
|
|
warningstream << "active block modifiers took "
|
|
<< time_ms << "ms (processed " << i << " of "
|
|
<< output.size() << " active blocks)" << std::endl;
|
|
break;
|
|
}
|
|
}
|
|
g_profiler->avg("ServerEnv: active blocks", m_active_blocks.m_abm_list.size());
|
|
g_profiler->avg("ServerEnv: active blocks cached", blocks_cached);
|
|
g_profiler->avg("ServerEnv: active blocks scanned for ABMs", blocks_scanned);
|
|
g_profiler->avg("ServerEnv: ABMs run", abms_run);
|
|
|
|
timer.stop(true);
|
|
}
|
|
|
|
/*
|
|
Step script environment (run global on_step())
|
|
*/
|
|
m_script->environment_Step(dtime);
|
|
|
|
/*
|
|
Step active objects
|
|
*/
|
|
{
|
|
ScopeProfiler sp(g_profiler, "ServerEnv: Run SAO::step()", SPT_AVG);
|
|
|
|
// This helps the objects to send data at the same time
|
|
bool send_recommended = false;
|
|
m_send_recommended_timer += dtime;
|
|
if (m_send_recommended_timer > getSendRecommendedInterval()) {
|
|
m_send_recommended_timer -= getSendRecommendedInterval();
|
|
send_recommended = true;
|
|
}
|
|
|
|
auto cb_state = [this, dtime, send_recommended] (ServerActiveObject *obj) {
|
|
if (obj->isGone())
|
|
return;
|
|
|
|
// Step object
|
|
obj->step(dtime, send_recommended);
|
|
// Read messages from object
|
|
obj->dumpAOMessagesToQueue(m_active_object_messages);
|
|
};
|
|
m_ao_manager.step(dtime, cb_state);
|
|
}
|
|
|
|
/*
|
|
Manage active objects
|
|
*/
|
|
if (m_object_management_interval.step(dtime, 0.5)) {
|
|
removeRemovedObjects();
|
|
}
|
|
|
|
/*
|
|
Manage particle spawner expiration
|
|
*/
|
|
if (m_particle_management_interval.step(dtime, 1.0)) {
|
|
for (std::unordered_map<u32, float>::iterator i = m_particle_spawners.begin();
|
|
i != m_particle_spawners.end(); ) {
|
|
//non expiring spawners
|
|
if (i->second == PARTICLE_SPAWNER_NO_EXPIRY) {
|
|
++i;
|
|
continue;
|
|
}
|
|
|
|
i->second -= 1.0f;
|
|
if (i->second <= 0.f)
|
|
m_particle_spawners.erase(i++);
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
// Send outdated player inventories
|
|
for (RemotePlayer *player : m_players) {
|
|
if (player->getPeerId() == PEER_ID_INEXISTENT)
|
|
continue;
|
|
|
|
PlayerSAO *sao = player->getPlayerSAO();
|
|
if (sao && player->inventory.checkModified())
|
|
m_server->SendInventory(sao, true);
|
|
}
|
|
|
|
// Send outdated detached inventories
|
|
m_server->sendDetachedInventories(PEER_ID_INEXISTENT, true);
|
|
}
|
|
|
|
u32 ServerEnvironment::addParticleSpawner(float exptime)
|
|
{
|
|
// Timers with lifetime 0 do not expire
|
|
float time = exptime > 0.f ? exptime : PARTICLE_SPAWNER_NO_EXPIRY;
|
|
|
|
u32 id = 0;
|
|
for (;;) { // look for unused particlespawner id
|
|
id++;
|
|
std::unordered_map<u32, float>::iterator f = m_particle_spawners.find(id);
|
|
if (f == m_particle_spawners.end()) {
|
|
m_particle_spawners[id] = time;
|
|
break;
|
|
}
|
|
}
|
|
return id;
|
|
}
|
|
|
|
u32 ServerEnvironment::addParticleSpawner(float exptime, u16 attached_id)
|
|
{
|
|
u32 id = addParticleSpawner(exptime);
|
|
m_particle_spawner_attachments[id] = attached_id;
|
|
if (ServerActiveObject *obj = getActiveObject(attached_id)) {
|
|
obj->attachParticleSpawner(id);
|
|
}
|
|
return id;
|
|
}
|
|
|
|
void ServerEnvironment::deleteParticleSpawner(u32 id, bool remove_from_object)
|
|
{
|
|
m_particle_spawners.erase(id);
|
|
const auto &it = m_particle_spawner_attachments.find(id);
|
|
if (it != m_particle_spawner_attachments.end()) {
|
|
u16 obj_id = it->second;
|
|
ServerActiveObject *sao = getActiveObject(obj_id);
|
|
if (sao != NULL && remove_from_object) {
|
|
sao->detachParticleSpawner(id);
|
|
}
|
|
m_particle_spawner_attachments.erase(id);
|
|
}
|
|
}
|
|
|
|
u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
|
|
{
|
|
assert(object); // Pre-condition
|
|
m_added_objects++;
|
|
u16 id = addActiveObjectRaw(object, true, 0);
|
|
return id;
|
|
}
|
|
|
|
/*
|
|
Finds out what new objects have been added to
|
|
inside a radius around a position
|
|
*/
|
|
void ServerEnvironment::getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
|
|
s16 player_radius,
|
|
std::set<u16> ¤t_objects,
|
|
std::queue<u16> &added_objects)
|
|
{
|
|
f32 radius_f = radius * BS;
|
|
f32 player_radius_f = player_radius * BS;
|
|
|
|
if (player_radius_f < 0.0f)
|
|
player_radius_f = 0.0f;
|
|
|
|
m_ao_manager.getAddedActiveObjectsAroundPos(playersao->getBasePosition(), radius_f,
|
|
player_radius_f, current_objects, added_objects);
|
|
}
|
|
|
|
/*
|
|
Finds out what objects have been removed from
|
|
inside a radius around a position
|
|
*/
|
|
void ServerEnvironment::getRemovedActiveObjects(PlayerSAO *playersao, s16 radius,
|
|
s16 player_radius,
|
|
std::set<u16> ¤t_objects,
|
|
std::queue<u16> &removed_objects)
|
|
{
|
|
f32 radius_f = radius * BS;
|
|
f32 player_radius_f = player_radius * BS;
|
|
|
|
if (player_radius_f < 0)
|
|
player_radius_f = 0;
|
|
/*
|
|
Go through current_objects; object is removed if:
|
|
- object is not found in m_active_objects (this is actually an
|
|
error condition; objects should be removed only after all clients
|
|
have been informed about removal), or
|
|
- object is to be removed or deactivated, or
|
|
- object is too far away
|
|
*/
|
|
for (u16 id : current_objects) {
|
|
ServerActiveObject *object = getActiveObject(id);
|
|
|
|
if (object == NULL) {
|
|
infostream << "ServerEnvironment::getRemovedActiveObjects():"
|
|
<< " object in current_objects is NULL" << std::endl;
|
|
removed_objects.push(id);
|
|
continue;
|
|
}
|
|
|
|
if (object->isGone()) {
|
|
removed_objects.push(id);
|
|
continue;
|
|
}
|
|
|
|
f32 distance_f = object->getBasePosition().getDistanceFrom(playersao->getBasePosition());
|
|
if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
|
|
if (distance_f <= player_radius_f || player_radius_f == 0)
|
|
continue;
|
|
} else if (distance_f <= radius_f)
|
|
continue;
|
|
|
|
// Object is no longer visible
|
|
removed_objects.push(id);
|
|
}
|
|
}
|
|
|
|
void ServerEnvironment::setStaticForActiveObjectsInBlock(
|
|
v3s16 blockpos, bool static_exists, v3s16 static_block)
|
|
{
|
|
MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
|
|
if (!block)
|
|
return;
|
|
|
|
for (auto &so_it : block->m_static_objects.m_active) {
|
|
// Get the ServerActiveObject counterpart to this StaticObject
|
|
ServerActiveObject *sao = m_ao_manager.getActiveObject(so_it.first);
|
|
if (!sao) {
|
|
// If this ever happens, there must be some kind of nasty bug.
|
|
errorstream << "ServerEnvironment::setStaticForObjectsInBlock(): "
|
|
"Object from MapBlock::m_static_objects::m_active not found "
|
|
"in m_active_objects";
|
|
continue;
|
|
}
|
|
|
|
sao->m_static_exists = static_exists;
|
|
sao->m_static_block = static_block;
|
|
}
|
|
}
|
|
|
|
ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
|
|
{
|
|
if(m_active_object_messages.empty())
|
|
return ActiveObjectMessage(0);
|
|
|
|
ActiveObjectMessage message = m_active_object_messages.front();
|
|
m_active_object_messages.pop();
|
|
return message;
|
|
}
|
|
|
|
void ServerEnvironment::getSelectedActiveObjects(
|
|
const core::line3d<f32> &shootline_on_map,
|
|
std::vector<PointedThing> &objects)
|
|
{
|
|
std::vector<ServerActiveObject *> objs;
|
|
getObjectsInsideRadius(objs, shootline_on_map.start,
|
|
shootline_on_map.getLength() + 10.0f, nullptr);
|
|
const v3f line_vector = shootline_on_map.getVector();
|
|
|
|
for (auto obj : objs) {
|
|
aabb3f selection_box;
|
|
if (!obj->getSelectionBox(&selection_box))
|
|
continue;
|
|
|
|
v3f pos = obj->getBasePosition();
|
|
|
|
aabb3f offsetted_box(selection_box.MinEdge + pos,
|
|
selection_box.MaxEdge + pos);
|
|
|
|
v3f current_intersection;
|
|
v3s16 current_normal;
|
|
if (boxLineCollision(offsetted_box, shootline_on_map.start, line_vector,
|
|
¤t_intersection, ¤t_normal)) {
|
|
objects.emplace_back(
|
|
(s16) obj->getId(), current_intersection, current_normal,
|
|
(current_intersection - shootline_on_map.start).getLengthSQ());
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
************ Private methods *************
|
|
*/
|
|
|
|
u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
|
|
bool set_changed, u32 dtime_s)
|
|
{
|
|
if (!m_ao_manager.registerObject(object)) {
|
|
return 0;
|
|
}
|
|
|
|
// Register reference in scripting api (must be done before post-init)
|
|
m_script->addObjectReference(object);
|
|
// Post-initialize object
|
|
object->addedToEnvironment(dtime_s);
|
|
|
|
// Add static data to block
|
|
if (object->isStaticAllowed()) {
|
|
// Add static object to active static list of the block
|
|
v3f objectpos = object->getBasePosition();
|
|
StaticObject s_obj(object, objectpos);
|
|
// Add to the block where the object is located in
|
|
v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
|
|
MapBlock *block = m_map->emergeBlock(blockpos);
|
|
if(block){
|
|
block->m_static_objects.m_active[object->getId()] = s_obj;
|
|
object->m_static_exists = true;
|
|
object->m_static_block = blockpos;
|
|
|
|
if(set_changed)
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
|
MOD_REASON_ADD_ACTIVE_OBJECT_RAW);
|
|
} else {
|
|
v3s16 p = floatToInt(objectpos, BS);
|
|
errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
|
|
<<"could not emerge block for storing id="<<object->getId()
|
|
<<" statically (pos="<<PP(p)<<")"<<std::endl;
|
|
}
|
|
}
|
|
|
|
return object->getId();
|
|
}
|
|
|
|
/*
|
|
Remove objects that satisfy (isGone() && m_known_by_count==0)
|
|
*/
|
|
void ServerEnvironment::removeRemovedObjects()
|
|
{
|
|
ScopeProfiler sp(g_profiler, "ServerEnvironment::removeRemovedObjects()", SPT_AVG);
|
|
|
|
auto clear_cb = [this] (ServerActiveObject *obj, u16 id) {
|
|
// This shouldn't happen but check it
|
|
if (!obj) {
|
|
errorstream << "ServerEnvironment::removeRemovedObjects(): "
|
|
<< "NULL object found. id=" << id << std::endl;
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
We will handle objects marked for removal or deactivation
|
|
*/
|
|
if (!obj->isGone())
|
|
return false;
|
|
|
|
/*
|
|
Delete static data from block if removed
|
|
*/
|
|
if (obj->m_pending_removal)
|
|
deleteStaticFromBlock(obj, id, MOD_REASON_REMOVE_OBJECTS_REMOVE, false);
|
|
|
|
// If still known by clients, don't actually remove. On some future
|
|
// invocation this will be 0, which is when removal will continue.
|
|
if(obj->m_known_by_count > 0)
|
|
return false;
|
|
|
|
/*
|
|
Move static data from active to stored if deactivated
|
|
*/
|
|
if (!obj->m_pending_removal && obj->m_static_exists) {
|
|
MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
|
|
if (block) {
|
|
const auto i = block->m_static_objects.m_active.find(id);
|
|
if (i != block->m_static_objects.m_active.end()) {
|
|
block->m_static_objects.m_stored.push_back(i->second);
|
|
block->m_static_objects.m_active.erase(id);
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
|
MOD_REASON_REMOVE_OBJECTS_DEACTIVATE);
|
|
} else {
|
|
warningstream << "ServerEnvironment::removeRemovedObjects(): "
|
|
<< "id=" << id << " m_static_exists=true but "
|
|
<< "static data doesn't actually exist in "
|
|
<< PP(obj->m_static_block) << std::endl;
|
|
}
|
|
} else {
|
|
infostream << "Failed to emerge block from which an object to "
|
|
<< "be deactivated was loaded from. id=" << id << std::endl;
|
|
}
|
|
}
|
|
|
|
// Tell the object about removal
|
|
obj->removingFromEnvironment();
|
|
// Deregister in scripting api
|
|
m_script->removeObjectReference(obj);
|
|
|
|
// Delete
|
|
if (obj->environmentDeletes())
|
|
delete obj;
|
|
|
|
return true;
|
|
};
|
|
|
|
m_ao_manager.clear(clear_cb);
|
|
}
|
|
|
|
static void print_hexdump(std::ostream &o, const std::string &data)
|
|
{
|
|
const int linelength = 16;
|
|
for(int l=0; ; l++){
|
|
int i0 = linelength * l;
|
|
bool at_end = false;
|
|
int thislinelength = linelength;
|
|
if(i0 + thislinelength > (int)data.size()){
|
|
thislinelength = data.size() - i0;
|
|
at_end = true;
|
|
}
|
|
for(int di=0; di<linelength; di++){
|
|
int i = i0 + di;
|
|
char buf[4];
|
|
if(di<thislinelength)
|
|
porting::mt_snprintf(buf, sizeof(buf), "%.2x ", data[i]);
|
|
else
|
|
porting::mt_snprintf(buf, sizeof(buf), " ");
|
|
o<<buf;
|
|
}
|
|
o<<" ";
|
|
for(int di=0; di<thislinelength; di++){
|
|
int i = i0 + di;
|
|
if(data[i] >= 32)
|
|
o<<data[i];
|
|
else
|
|
o<<".";
|
|
}
|
|
o<<std::endl;
|
|
if(at_end)
|
|
break;
|
|
}
|
|
}
|
|
|
|
ServerActiveObject* ServerEnvironment::createSAO(ActiveObjectType type, v3f pos,
|
|
const std::string &data)
|
|
{
|
|
switch (type) {
|
|
case ACTIVEOBJECT_TYPE_LUAENTITY:
|
|
return new LuaEntitySAO(this, pos, data);
|
|
default:
|
|
warningstream << "ServerActiveObject: No factory for type=" << type << std::endl;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
/*
|
|
Convert stored objects from blocks near the players to active.
|
|
*/
|
|
void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
|
|
{
|
|
if(block == NULL)
|
|
return;
|
|
|
|
// Ignore if no stored objects (to not set changed flag)
|
|
if(block->m_static_objects.m_stored.empty())
|
|
return;
|
|
|
|
verbosestream<<"ServerEnvironment::activateObjects(): "
|
|
<<"activating objects of block "<<PP(block->getPos())
|
|
<<" ("<<block->m_static_objects.m_stored.size()
|
|
<<" objects)"<<std::endl;
|
|
bool large_amount = (block->m_static_objects.m_stored.size() > g_settings->getU16("max_objects_per_block"));
|
|
if (large_amount) {
|
|
errorstream<<"suspiciously large amount of objects detected: "
|
|
<<block->m_static_objects.m_stored.size()<<" in "
|
|
<<PP(block->getPos())
|
|
<<"; removing all of them."<<std::endl;
|
|
// Clear stored list
|
|
block->m_static_objects.m_stored.clear();
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
|
MOD_REASON_TOO_MANY_OBJECTS);
|
|
return;
|
|
}
|
|
|
|
// Activate stored objects
|
|
std::vector<StaticObject> new_stored;
|
|
for (const StaticObject &s_obj : block->m_static_objects.m_stored) {
|
|
// Create an active object from the data
|
|
ServerActiveObject *obj = createSAO((ActiveObjectType) s_obj.type, s_obj.pos,
|
|
s_obj.data);
|
|
// If couldn't create object, store static data back.
|
|
if (!obj) {
|
|
errorstream<<"ServerEnvironment::activateObjects(): "
|
|
<<"failed to create active object from static object "
|
|
<<"in block "<<PP(s_obj.pos/BS)
|
|
<<" type="<<(int)s_obj.type<<" data:"<<std::endl;
|
|
print_hexdump(verbosestream, s_obj.data);
|
|
|
|
new_stored.push_back(s_obj);
|
|
continue;
|
|
}
|
|
verbosestream<<"ServerEnvironment::activateObjects(): "
|
|
<<"activated static object pos="<<PP(s_obj.pos/BS)
|
|
<<" type="<<(int)s_obj.type<<std::endl;
|
|
// This will also add the object to the active static list
|
|
addActiveObjectRaw(obj, false, dtime_s);
|
|
}
|
|
|
|
// Clear stored list
|
|
block->m_static_objects.m_stored.clear();
|
|
// Add leftover failed stuff to stored list
|
|
for (const StaticObject &s_obj : new_stored) {
|
|
block->m_static_objects.m_stored.push_back(s_obj);
|
|
}
|
|
|
|
/*
|
|
Note: Block hasn't really been modified here.
|
|
The objects have just been activated and moved from the stored
|
|
static list to the active static list.
|
|
As such, the block is essentially the same.
|
|
Thus, do not call block->raiseModified(MOD_STATE_WRITE_NEEDED).
|
|
Otherwise there would be a huge amount of unnecessary I/O.
|
|
*/
|
|
}
|
|
|
|
/*
|
|
Convert objects that are not standing inside active blocks to static.
|
|
|
|
If m_known_by_count != 0, active object is not deleted, but static
|
|
data is still updated.
|
|
|
|
If force_delete is set, active object is deleted nevertheless. It
|
|
shall only be set so in the destructor of the environment.
|
|
|
|
If block wasn't generated (not in memory or on disk),
|
|
*/
|
|
void ServerEnvironment::deactivateFarObjects(bool _force_delete)
|
|
{
|
|
auto cb_deactivate = [this, _force_delete] (ServerActiveObject *obj, u16 id) {
|
|
// force_delete might be overriden per object
|
|
bool force_delete = _force_delete;
|
|
|
|
// Do not deactivate if static data creation not allowed
|
|
if (!force_delete && !obj->isStaticAllowed())
|
|
return false;
|
|
|
|
// removeRemovedObjects() is responsible for these
|
|
if (!force_delete && obj->isGone())
|
|
return false;
|
|
|
|
const v3f &objectpos = obj->getBasePosition();
|
|
|
|
// The block in which the object resides in
|
|
v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
|
|
|
|
// If object's static data is stored in a deactivated block and object
|
|
// is actually located in an active block, re-save to the block in
|
|
// which the object is actually located in.
|
|
if (!force_delete && obj->m_static_exists &&
|
|
!m_active_blocks.contains(obj->m_static_block) &&
|
|
m_active_blocks.contains(blockpos_o)) {
|
|
// Delete from block where object was located
|
|
deleteStaticFromBlock(obj, id, MOD_REASON_STATIC_DATA_REMOVED, false);
|
|
|
|
StaticObject s_obj(obj, objectpos);
|
|
// Save to block where object is located
|
|
saveStaticToBlock(blockpos_o, id, obj, s_obj, MOD_REASON_STATIC_DATA_ADDED);
|
|
|
|
return false;
|
|
}
|
|
|
|
// If block is still active, don't remove
|
|
if (!force_delete && m_active_blocks.contains(blockpos_o))
|
|
return false;
|
|
|
|
verbosestream << "ServerEnvironment::deactivateFarObjects(): "
|
|
<< "deactivating object id=" << id << " on inactive block "
|
|
<< PP(blockpos_o) << std::endl;
|
|
|
|
// If known by some client, don't immediately delete.
|
|
bool pending_delete = (obj->m_known_by_count > 0 && !force_delete);
|
|
|
|
/*
|
|
Update the static data
|
|
*/
|
|
if (obj->isStaticAllowed()) {
|
|
// Create new static object
|
|
StaticObject s_obj(obj, objectpos);
|
|
|
|
bool stays_in_same_block = false;
|
|
bool data_changed = true;
|
|
|
|
// Check if static data has changed considerably
|
|
if (obj->m_static_exists) {
|
|
if (obj->m_static_block == blockpos_o)
|
|
stays_in_same_block = true;
|
|
|
|
MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
|
|
|
|
if (block) {
|
|
const auto n = block->m_static_objects.m_active.find(id);
|
|
if (n != block->m_static_objects.m_active.end()) {
|
|
StaticObject static_old = n->second;
|
|
|
|
float save_movem = obj->getMinimumSavedMovement();
|
|
|
|
if (static_old.data == s_obj.data &&
|
|
(static_old.pos - objectpos).getLength() < save_movem)
|
|
data_changed = false;
|
|
} else {
|
|
warningstream << "ServerEnvironment::deactivateFarObjects(): "
|
|
<< "id=" << id << " m_static_exists=true but "
|
|
<< "static data doesn't actually exist in "
|
|
<< PP(obj->m_static_block) << std::endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
While changes are always saved, blocks are only marked as modified
|
|
if the object has moved or different staticdata. (see above)
|
|
*/
|
|
bool shall_be_written = (!stays_in_same_block || data_changed);
|
|
u32 reason = shall_be_written ? MOD_REASON_STATIC_DATA_CHANGED : MOD_REASON_UNKNOWN;
|
|
|
|
// Delete old static object
|
|
deleteStaticFromBlock(obj, id, reason, false);
|
|
|
|
// Add to the block where the object is located in
|
|
v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
|
|
u16 store_id = pending_delete ? id : 0;
|
|
if (!saveStaticToBlock(blockpos, store_id, obj, s_obj, reason))
|
|
force_delete = true;
|
|
}
|
|
|
|
/*
|
|
If known by some client, set pending deactivation.
|
|
Otherwise delete it immediately.
|
|
*/
|
|
if (pending_delete && !force_delete) {
|
|
verbosestream << "ServerEnvironment::deactivateFarObjects(): "
|
|
<< "object id=" << id << " is known by clients"
|
|
<< "; not deleting yet" << std::endl;
|
|
|
|
obj->m_pending_deactivation = true;
|
|
return false;
|
|
}
|
|
|
|
verbosestream << "ServerEnvironment::deactivateFarObjects(): "
|
|
<< "object id=" << id << " is not known by clients"
|
|
<< "; deleting" << std::endl;
|
|
|
|
// Tell the object about removal
|
|
obj->removingFromEnvironment();
|
|
// Deregister in scripting api
|
|
m_script->removeObjectReference(obj);
|
|
|
|
// Delete active object
|
|
if (obj->environmentDeletes())
|
|
delete obj;
|
|
|
|
return true;
|
|
};
|
|
|
|
m_ao_manager.clear(cb_deactivate);
|
|
}
|
|
|
|
void ServerEnvironment::deleteStaticFromBlock(
|
|
ServerActiveObject *obj, u16 id, u32 mod_reason, bool no_emerge)
|
|
{
|
|
if (!obj->m_static_exists)
|
|
return;
|
|
|
|
MapBlock *block;
|
|
if (no_emerge)
|
|
block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
|
|
else
|
|
block = m_map->emergeBlock(obj->m_static_block, false);
|
|
if (!block) {
|
|
if (!no_emerge)
|
|
errorstream << "ServerEnv: Failed to emerge block " << PP(obj->m_static_block)
|
|
<< " when deleting static data of object from it. id=" << id << std::endl;
|
|
return;
|
|
}
|
|
|
|
block->m_static_objects.remove(id);
|
|
if (mod_reason != MOD_REASON_UNKNOWN) // Do not mark as modified if requested
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED, mod_reason);
|
|
|
|
obj->m_static_exists = false;
|
|
}
|
|
|
|
bool ServerEnvironment::saveStaticToBlock(
|
|
v3s16 blockpos, u16 store_id,
|
|
ServerActiveObject *obj, const StaticObject &s_obj,
|
|
u32 mod_reason)
|
|
{
|
|
MapBlock *block = nullptr;
|
|
try {
|
|
block = m_map->emergeBlock(blockpos);
|
|
} catch (InvalidPositionException &e) {
|
|
// Handled via NULL pointer
|
|
// NOTE: emergeBlock's failure is usually determined by it
|
|
// actually returning NULL
|
|
}
|
|
|
|
if (!block) {
|
|
errorstream << "ServerEnv: Failed to emerge block " << PP(obj->m_static_block)
|
|
<< " when saving static data of object to it. id=" << store_id << std::endl;
|
|
return false;
|
|
}
|
|
if (block->m_static_objects.m_stored.size() >= g_settings->getU16("max_objects_per_block")) {
|
|
warningstream << "ServerEnv: Trying to store id = " << store_id
|
|
<< " statically but block " << PP(blockpos)
|
|
<< " already contains "
|
|
<< block->m_static_objects.m_stored.size()
|
|
<< " objects." << std::endl;
|
|
return false;
|
|
}
|
|
|
|
block->m_static_objects.insert(store_id, s_obj);
|
|
if (mod_reason != MOD_REASON_UNKNOWN) // Do not mark as modified if requested
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED, mod_reason);
|
|
|
|
obj->m_static_exists = true;
|
|
obj->m_static_block = blockpos;
|
|
|
|
return true;
|
|
}
|
|
|
|
PlayerDatabase *ServerEnvironment::openPlayerDatabase(const std::string &name,
|
|
const std::string &savedir, const Settings &conf)
|
|
{
|
|
|
|
if (name == "sqlite3")
|
|
return new PlayerDatabaseSQLite3(savedir);
|
|
|
|
if (name == "dummy")
|
|
return new Database_Dummy();
|
|
#if USE_POSTGRESQL
|
|
if (name == "postgresql") {
|
|
std::string connect_string;
|
|
conf.getNoEx("pgsql_player_connection", connect_string);
|
|
return new PlayerDatabasePostgreSQL(connect_string);
|
|
}
|
|
#endif
|
|
if (name == "files")
|
|
return new PlayerDatabaseFiles(savedir + DIR_DELIM + "players");
|
|
|
|
throw BaseException(std::string("Database backend ") + name + " not supported.");
|
|
}
|
|
|
|
bool ServerEnvironment::migratePlayersDatabase(const GameParams &game_params,
|
|
const Settings &cmd_args)
|
|
{
|
|
std::string migrate_to = cmd_args.get("migrate-players");
|
|
Settings world_mt;
|
|
std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
|
|
if (!world_mt.readConfigFile(world_mt_path.c_str())) {
|
|
errorstream << "Cannot read world.mt!" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
if (!world_mt.exists("player_backend")) {
|
|
errorstream << "Please specify your current backend in world.mt:"
|
|
<< std::endl
|
|
<< " player_backend = {files|sqlite3|postgresql}"
|
|
<< std::endl;
|
|
return false;
|
|
}
|
|
|
|
std::string backend = world_mt.get("player_backend");
|
|
if (backend == migrate_to) {
|
|
errorstream << "Cannot migrate: new backend is same"
|
|
<< " as the old one" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
const std::string players_backup_path = game_params.world_path + DIR_DELIM
|
|
+ "players.bak";
|
|
|
|
if (backend == "files") {
|
|
// Create backup directory
|
|
fs::CreateDir(players_backup_path);
|
|
}
|
|
|
|
try {
|
|
PlayerDatabase *srcdb = ServerEnvironment::openPlayerDatabase(backend,
|
|
game_params.world_path, world_mt);
|
|
PlayerDatabase *dstdb = ServerEnvironment::openPlayerDatabase(migrate_to,
|
|
game_params.world_path, world_mt);
|
|
|
|
std::vector<std::string> player_list;
|
|
srcdb->listPlayers(player_list);
|
|
for (std::vector<std::string>::const_iterator it = player_list.begin();
|
|
it != player_list.end(); ++it) {
|
|
actionstream << "Migrating player " << it->c_str() << std::endl;
|
|
RemotePlayer player(it->c_str(), NULL);
|
|
PlayerSAO playerSAO(NULL, &player, 15000, false);
|
|
|
|
srcdb->loadPlayer(&player, &playerSAO);
|
|
|
|
playerSAO.finalize(&player, std::set<std::string>());
|
|
player.setPlayerSAO(&playerSAO);
|
|
|
|
dstdb->savePlayer(&player);
|
|
|
|
// For files source, move player files to backup dir
|
|
if (backend == "files") {
|
|
fs::Rename(
|
|
game_params.world_path + DIR_DELIM + "players" + DIR_DELIM + (*it),
|
|
players_backup_path + DIR_DELIM + (*it));
|
|
}
|
|
}
|
|
|
|
actionstream << "Successfully migrated " << player_list.size() << " players"
|
|
<< std::endl;
|
|
world_mt.set("player_backend", migrate_to);
|
|
if (!world_mt.updateConfigFile(world_mt_path.c_str()))
|
|
errorstream << "Failed to update world.mt!" << std::endl;
|
|
else
|
|
actionstream << "world.mt updated" << std::endl;
|
|
|
|
// When migration is finished from file backend, remove players directory if empty
|
|
if (backend == "files") {
|
|
fs::DeleteSingleFileOrEmptyDirectory(game_params.world_path + DIR_DELIM
|
|
+ "players");
|
|
}
|
|
|
|
delete srcdb;
|
|
delete dstdb;
|
|
|
|
} catch (BaseException &e) {
|
|
errorstream << "An error occurred during migration: " << e.what() << std::endl;
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
AuthDatabase *ServerEnvironment::openAuthDatabase(
|
|
const std::string &name, const std::string &savedir, const Settings &conf)
|
|
{
|
|
if (name == "sqlite3")
|
|
return new AuthDatabaseSQLite3(savedir);
|
|
|
|
if (name == "files")
|
|
return new AuthDatabaseFiles(savedir);
|
|
|
|
throw BaseException(std::string("Database backend ") + name + " not supported.");
|
|
}
|
|
|
|
bool ServerEnvironment::migrateAuthDatabase(
|
|
const GameParams &game_params, const Settings &cmd_args)
|
|
{
|
|
std::string migrate_to = cmd_args.get("migrate-auth");
|
|
Settings world_mt;
|
|
std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
|
|
if (!world_mt.readConfigFile(world_mt_path.c_str())) {
|
|
errorstream << "Cannot read world.mt!" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
std::string backend = "files";
|
|
if (world_mt.exists("auth_backend"))
|
|
backend = world_mt.get("auth_backend");
|
|
else
|
|
warningstream << "No auth_backend found in world.mt, "
|
|
"assuming \"files\"." << std::endl;
|
|
|
|
if (backend == migrate_to) {
|
|
errorstream << "Cannot migrate: new backend is same"
|
|
<< " as the old one" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
try {
|
|
const std::unique_ptr<AuthDatabase> srcdb(ServerEnvironment::openAuthDatabase(
|
|
backend, game_params.world_path, world_mt));
|
|
const std::unique_ptr<AuthDatabase> dstdb(ServerEnvironment::openAuthDatabase(
|
|
migrate_to, game_params.world_path, world_mt));
|
|
|
|
std::vector<std::string> names_list;
|
|
srcdb->listNames(names_list);
|
|
for (const std::string &name : names_list) {
|
|
actionstream << "Migrating auth entry for " << name << std::endl;
|
|
bool success;
|
|
AuthEntry authEntry;
|
|
success = srcdb->getAuth(name, authEntry);
|
|
success = success && dstdb->createAuth(authEntry);
|
|
if (!success)
|
|
errorstream << "Failed to migrate " << name << std::endl;
|
|
}
|
|
|
|
actionstream << "Successfully migrated " << names_list.size()
|
|
<< " auth entries" << std::endl;
|
|
world_mt.set("auth_backend", migrate_to);
|
|
if (!world_mt.updateConfigFile(world_mt_path.c_str()))
|
|
errorstream << "Failed to update world.mt!" << std::endl;
|
|
else
|
|
actionstream << "world.mt updated" << std::endl;
|
|
|
|
if (backend == "files") {
|
|
// special-case files migration:
|
|
// move auth.txt to auth.txt.bak if possible
|
|
std::string auth_txt_path =
|
|
game_params.world_path + DIR_DELIM + "auth.txt";
|
|
std::string auth_bak_path = auth_txt_path + ".bak";
|
|
if (!fs::PathExists(auth_bak_path))
|
|
if (fs::Rename(auth_txt_path, auth_bak_path))
|
|
actionstream << "Renamed auth.txt to auth.txt.bak"
|
|
<< std::endl;
|
|
else
|
|
errorstream << "Could not rename auth.txt to "
|
|
"auth.txt.bak" << std::endl;
|
|
else
|
|
warningstream << "auth.txt.bak already exists, auth.txt "
|
|
"not renamed" << std::endl;
|
|
}
|
|
|
|
} catch (BaseException &e) {
|
|
errorstream << "An error occurred during migration: " << e.what()
|
|
<< std::endl;
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|