mirror of
https://github.com/minetest/minetest.git
synced 2024-11-30 11:33:44 +01:00
afc48c802a
Fixes #4778 which was about the error: ServerError: Lua: Runtime error from mod '' in callback item_OnPlace(): /usr/local/share/minetest/builtin/game/item.lua:278: attempt to call global 'check_attached_node' (a nil value) The issue was a regression of commit 649448a2a91fbf3e944b2f2e739f4e2292af1df0 "Rename nodeupdate and nodeupdate_single and make them part of the official API"
35 lines
1016 B
Lua
35 lines
1016 B
Lua
|
|
local scriptpath = core.get_builtin_path()..DIR_DELIM
|
|
local commonpath = scriptpath.."common"..DIR_DELIM
|
|
local gamepath = scriptpath.."game"..DIR_DELIM
|
|
|
|
-- Shared between builtin files, but
|
|
-- not exposed to outer context
|
|
local builtin_shared = {}
|
|
|
|
dofile(commonpath.."vector.lua")
|
|
|
|
dofile(gamepath.."constants.lua")
|
|
assert(loadfile(gamepath.."item.lua"))(builtin_shared)
|
|
dofile(gamepath.."register.lua")
|
|
|
|
if core.setting_getbool("profiler.load") then
|
|
profiler = dofile(scriptpath.."profiler"..DIR_DELIM.."init.lua")
|
|
end
|
|
|
|
dofile(gamepath.."item_entity.lua")
|
|
dofile(gamepath.."deprecated.lua")
|
|
dofile(gamepath.."misc.lua")
|
|
dofile(gamepath.."privileges.lua")
|
|
dofile(gamepath.."auth.lua")
|
|
dofile(gamepath.."chatcommands.lua")
|
|
dofile(gamepath.."static_spawn.lua")
|
|
dofile(gamepath.."detached_inventory.lua")
|
|
assert(loadfile(gamepath.."falling.lua"))(builtin_shared)
|
|
dofile(gamepath.."features.lua")
|
|
dofile(gamepath.."voxelarea.lua")
|
|
dofile(gamepath.."forceloading.lua")
|
|
dofile(gamepath.."statbars.lua")
|
|
|
|
profiler = nil
|