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https://github.com/minetest/minetest.git
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4550 lines
106 KiB
C++
4550 lines
106 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "map.h"
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#include "mapsector.h"
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#include "mapblock.h"
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#include "main.h"
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#ifndef SERVER
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#include "client.h"
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#endif
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#include "filesys.h"
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#include "utility.h"
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#include "voxel.h"
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#include "porting.h"
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#include "mapgen.h"
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#include "nodemetadata.h"
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#ifndef SERVER
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#include <IMaterialRenderer.h>
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#endif
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#include "settings.h"
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#include "log.h"
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#include "profiler.h"
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#include "nodedef.h"
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#include "gamedef.h"
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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/*
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SQLite format specification:
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- Initially only replaces sectors/ and sectors2/
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If map.sqlite does not exist in the save dir
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or the block was not found in the database
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the map will try to load from sectors folder.
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In either case, map.sqlite will be created
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and all future saves will save there.
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Structure of map.sqlite:
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Tables:
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blocks
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(PK) INT pos
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BLOB data
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*/
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/*
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Map
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*/
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Map::Map(std::ostream &dout, IGameDef *gamedef):
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m_dout(dout),
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m_gamedef(gamedef),
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m_sector_cache(NULL)
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{
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/*m_sector_mutex.Init();
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assert(m_sector_mutex.IsInitialized());*/
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}
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Map::~Map()
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{
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/*
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Free all MapSectors
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*/
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core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
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for(; i.atEnd() == false; i++)
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{
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MapSector *sector = i.getNode()->getValue();
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delete sector;
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}
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}
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void Map::addEventReceiver(MapEventReceiver *event_receiver)
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{
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m_event_receivers.insert(event_receiver, false);
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}
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void Map::removeEventReceiver(MapEventReceiver *event_receiver)
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{
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if(m_event_receivers.find(event_receiver) == NULL)
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return;
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m_event_receivers.remove(event_receiver);
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}
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void Map::dispatchEvent(MapEditEvent *event)
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{
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for(core::map<MapEventReceiver*, bool>::Iterator
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i = m_event_receivers.getIterator();
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i.atEnd()==false; i++)
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{
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MapEventReceiver* event_receiver = i.getNode()->getKey();
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event_receiver->onMapEditEvent(event);
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}
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}
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MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
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{
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if(m_sector_cache != NULL && p == m_sector_cache_p){
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MapSector * sector = m_sector_cache;
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return sector;
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}
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core::map<v2s16, MapSector*>::Node *n = m_sectors.find(p);
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if(n == NULL)
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return NULL;
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MapSector *sector = n->getValue();
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// Cache the last result
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m_sector_cache_p = p;
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m_sector_cache = sector;
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return sector;
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}
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MapSector * Map::getSectorNoGenerateNoEx(v2s16 p)
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{
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return getSectorNoGenerateNoExNoLock(p);
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}
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MapSector * Map::getSectorNoGenerate(v2s16 p)
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{
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MapSector *sector = getSectorNoGenerateNoEx(p);
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if(sector == NULL)
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throw InvalidPositionException();
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return sector;
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}
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MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
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{
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v2s16 p2d(p3d.X, p3d.Z);
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MapSector * sector = getSectorNoGenerateNoEx(p2d);
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if(sector == NULL)
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return NULL;
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MapBlock *block = sector->getBlockNoCreateNoEx(p3d.Y);
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return block;
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}
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MapBlock * Map::getBlockNoCreate(v3s16 p3d)
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{
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MapBlock *block = getBlockNoCreateNoEx(p3d);
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if(block == NULL)
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throw InvalidPositionException();
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return block;
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}
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bool Map::isNodeUnderground(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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try{
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MapBlock * block = getBlockNoCreate(blockpos);
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return block->getIsUnderground();
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}
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catch(InvalidPositionException &e)
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{
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return false;
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}
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}
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bool Map::isValidPosition(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock *block = getBlockNoCreate(blockpos);
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return (block != NULL);
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}
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// Returns a CONTENT_IGNORE node if not found
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MapNode Map::getNodeNoEx(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock *block = getBlockNoCreateNoEx(blockpos);
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if(block == NULL)
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return MapNode(CONTENT_IGNORE);
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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return block->getNodeNoCheck(relpos);
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}
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// throws InvalidPositionException if not found
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MapNode Map::getNode(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock *block = getBlockNoCreateNoEx(blockpos);
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if(block == NULL)
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throw InvalidPositionException();
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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return block->getNodeNoCheck(relpos);
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}
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// throws InvalidPositionException if not found
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void Map::setNode(v3s16 p, MapNode & n)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock *block = getBlockNoCreate(blockpos);
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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// Never allow placing CONTENT_IGNORE, it fucks up stuff
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if(n.getContent() == CONTENT_IGNORE){
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errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE"
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<<" while trying to replace \""
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<<m_gamedef->ndef()->get(block->getNodeNoCheck(relpos)).name
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<<"\" at "<<PP(p)<<" (block "<<PP(blockpos)<<")"<<std::endl;
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debug_stacks_print_to(errorstream);
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return;
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}
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block->setNodeNoCheck(relpos, n);
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}
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/*
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Goes recursively through the neighbours of the node.
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Alters only transparent nodes.
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If the lighting of the neighbour is lower than the lighting of
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the node was (before changing it to 0 at the step before), the
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lighting of the neighbour is set to 0 and then the same stuff
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repeats for the neighbour.
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The ending nodes of the routine are stored in light_sources.
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This is useful when a light is removed. In such case, this
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routine can be called for the light node and then again for
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light_sources to re-light the area without the removed light.
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values of from_nodes are lighting values.
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*/
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void Map::unspreadLight(enum LightBank bank,
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core::map<v3s16, u8> & from_nodes,
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core::map<v3s16, bool> & light_sources,
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core::map<v3s16, MapBlock*> & modified_blocks)
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{
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INodeDefManager *nodemgr = m_gamedef->ndef();
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v3s16 dirs[6] = {
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v3s16(0,0,1), // back
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v3s16(0,1,0), // top
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v3s16(1,0,0), // right
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v3s16(0,0,-1), // front
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v3s16(0,-1,0), // bottom
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v3s16(-1,0,0), // left
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};
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if(from_nodes.size() == 0)
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return;
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u32 blockchangecount = 0;
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core::map<v3s16, u8> unlighted_nodes;
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core::map<v3s16, u8>::Iterator j;
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j = from_nodes.getIterator();
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/*
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Initialize block cache
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*/
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v3s16 blockpos_last;
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MapBlock *block = NULL;
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// Cache this a bit, too
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bool block_checked_in_modified = false;
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for(; j.atEnd() == false; j++)
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{
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v3s16 pos = j.getNode()->getKey();
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v3s16 blockpos = getNodeBlockPos(pos);
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// Only fetch a new block if the block position has changed
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try{
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if(block == NULL || blockpos != blockpos_last){
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block = getBlockNoCreate(blockpos);
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blockpos_last = blockpos;
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block_checked_in_modified = false;
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blockchangecount++;
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}
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}
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catch(InvalidPositionException &e)
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{
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continue;
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}
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if(block->isDummy())
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continue;
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// Calculate relative position in block
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v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
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// Get node straight from the block
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MapNode n = block->getNode(relpos);
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u8 oldlight = j.getNode()->getValue();
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// Loop through 6 neighbors
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for(u16 i=0; i<6; i++)
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{
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// Get the position of the neighbor node
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v3s16 n2pos = pos + dirs[i];
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// Get the block where the node is located
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v3s16 blockpos = getNodeBlockPos(n2pos);
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try
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{
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// Only fetch a new block if the block position has changed
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try{
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if(block == NULL || blockpos != blockpos_last){
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block = getBlockNoCreate(blockpos);
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blockpos_last = blockpos;
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block_checked_in_modified = false;
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blockchangecount++;
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}
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}
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catch(InvalidPositionException &e)
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{
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continue;
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}
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// Calculate relative position in block
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v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE;
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// Get node straight from the block
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MapNode n2 = block->getNode(relpos);
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bool changed = false;
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//TODO: Optimize output by optimizing light_sources?
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/*
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If the neighbor is dimmer than what was specified
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as oldlight (the light of the previous node)
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*/
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if(n2.getLight(bank, nodemgr) < oldlight)
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{
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/*
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And the neighbor is transparent and it has some light
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*/
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if(nodemgr->get(n2).light_propagates
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&& n2.getLight(bank, nodemgr) != 0)
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{
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/*
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Set light to 0 and add to queue
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*/
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u8 current_light = n2.getLight(bank, nodemgr);
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n2.setLight(bank, 0, nodemgr);
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block->setNode(relpos, n2);
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unlighted_nodes.insert(n2pos, current_light);
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changed = true;
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/*
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Remove from light_sources if it is there
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NOTE: This doesn't happen nearly at all
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*/
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/*if(light_sources.find(n2pos))
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{
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infostream<<"Removed from light_sources"<<std::endl;
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light_sources.remove(n2pos);
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}*/
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}
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/*// DEBUG
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if(light_sources.find(n2pos) != NULL)
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light_sources.remove(n2pos);*/
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}
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else{
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light_sources.insert(n2pos, true);
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}
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// Add to modified_blocks
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if(changed == true && block_checked_in_modified == false)
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{
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// If the block is not found in modified_blocks, add.
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if(modified_blocks.find(blockpos) == NULL)
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{
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modified_blocks.insert(blockpos, block);
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}
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block_checked_in_modified = true;
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}
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}
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catch(InvalidPositionException &e)
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{
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continue;
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}
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}
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}
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/*infostream<<"unspreadLight(): Changed block "
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<<blockchangecount<<" times"
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<<" for "<<from_nodes.size()<<" nodes"
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<<std::endl;*/
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if(unlighted_nodes.size() > 0)
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unspreadLight(bank, unlighted_nodes, light_sources, modified_blocks);
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}
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/*
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A single-node wrapper of the above
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*/
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void Map::unLightNeighbors(enum LightBank bank,
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v3s16 pos, u8 lightwas,
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core::map<v3s16, bool> & light_sources,
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core::map<v3s16, MapBlock*> & modified_blocks)
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{
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core::map<v3s16, u8> from_nodes;
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from_nodes.insert(pos, lightwas);
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unspreadLight(bank, from_nodes, light_sources, modified_blocks);
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}
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/*
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Lights neighbors of from_nodes, collects all them and then
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goes on recursively.
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*/
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void Map::spreadLight(enum LightBank bank,
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core::map<v3s16, bool> & from_nodes,
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core::map<v3s16, MapBlock*> & modified_blocks)
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{
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INodeDefManager *nodemgr = m_gamedef->ndef();
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const v3s16 dirs[6] = {
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v3s16(0,0,1), // back
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v3s16(0,1,0), // top
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v3s16(1,0,0), // right
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v3s16(0,0,-1), // front
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v3s16(0,-1,0), // bottom
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v3s16(-1,0,0), // left
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};
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if(from_nodes.size() == 0)
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return;
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u32 blockchangecount = 0;
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core::map<v3s16, bool> lighted_nodes;
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core::map<v3s16, bool>::Iterator j;
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j = from_nodes.getIterator();
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/*
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Initialize block cache
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*/
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v3s16 blockpos_last;
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MapBlock *block = NULL;
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// Cache this a bit, too
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bool block_checked_in_modified = false;
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for(; j.atEnd() == false; j++)
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//for(; j != from_nodes.end(); j++)
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{
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v3s16 pos = j.getNode()->getKey();
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//v3s16 pos = *j;
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//infostream<<"pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"<<std::endl;
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v3s16 blockpos = getNodeBlockPos(pos);
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// Only fetch a new block if the block position has changed
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try{
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if(block == NULL || blockpos != blockpos_last){
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block = getBlockNoCreate(blockpos);
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blockpos_last = blockpos;
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block_checked_in_modified = false;
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blockchangecount++;
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}
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}
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catch(InvalidPositionException &e)
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{
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continue;
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}
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if(block->isDummy())
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continue;
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// Calculate relative position in block
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v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
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// Get node straight from the block
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MapNode n = block->getNode(relpos);
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u8 oldlight = n.getLight(bank, nodemgr);
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u8 newlight = diminish_light(oldlight);
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// Loop through 6 neighbors
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for(u16 i=0; i<6; i++){
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// Get the position of the neighbor node
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v3s16 n2pos = pos + dirs[i];
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// Get the block where the node is located
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v3s16 blockpos = getNodeBlockPos(n2pos);
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try
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{
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// Only fetch a new block if the block position has changed
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try{
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if(block == NULL || blockpos != blockpos_last){
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block = getBlockNoCreate(blockpos);
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blockpos_last = blockpos;
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block_checked_in_modified = false;
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blockchangecount++;
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}
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}
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catch(InvalidPositionException &e)
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{
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continue;
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}
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// Calculate relative position in block
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v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE;
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// Get node straight from the block
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MapNode n2 = block->getNode(relpos);
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bool changed = false;
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/*
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If the neighbor is brighter than the current node,
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add to list (it will light up this node on its turn)
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*/
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if(n2.getLight(bank, nodemgr) > undiminish_light(oldlight))
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{
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lighted_nodes.insert(n2pos, true);
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//lighted_nodes.push_back(n2pos);
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changed = true;
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}
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/*
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If the neighbor is dimmer than how much light this node
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would spread on it, add to list
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*/
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if(n2.getLight(bank, nodemgr) < newlight)
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{
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if(nodemgr->get(n2).light_propagates)
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{
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n2.setLight(bank, newlight, nodemgr);
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block->setNode(relpos, n2);
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lighted_nodes.insert(n2pos, true);
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//lighted_nodes.push_back(n2pos);
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changed = true;
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}
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}
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|
|
// Add to modified_blocks
|
|
if(changed == true && block_checked_in_modified == false)
|
|
{
|
|
// If the block is not found in modified_blocks, add.
|
|
if(modified_blocks.find(blockpos) == NULL)
|
|
{
|
|
modified_blocks.insert(blockpos, block);
|
|
}
|
|
block_checked_in_modified = true;
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*infostream<<"spreadLight(): Changed block "
|
|
<<blockchangecount<<" times"
|
|
<<" for "<<from_nodes.size()<<" nodes"
|
|
<<std::endl;*/
|
|
|
|
if(lighted_nodes.size() > 0)
|
|
spreadLight(bank, lighted_nodes, modified_blocks);
|
|
}
|
|
|
|
/*
|
|
A single-node source variation of the above.
|
|
*/
|
|
void Map::lightNeighbors(enum LightBank bank,
|
|
v3s16 pos,
|
|
core::map<v3s16, MapBlock*> & modified_blocks)
|
|
{
|
|
core::map<v3s16, bool> from_nodes;
|
|
from_nodes.insert(pos, true);
|
|
spreadLight(bank, from_nodes, modified_blocks);
|
|
}
|
|
|
|
v3s16 Map::getBrightestNeighbour(enum LightBank bank, v3s16 p)
|
|
{
|
|
INodeDefManager *nodemgr = m_gamedef->ndef();
|
|
|
|
v3s16 dirs[6] = {
|
|
v3s16(0,0,1), // back
|
|
v3s16(0,1,0), // top
|
|
v3s16(1,0,0), // right
|
|
v3s16(0,0,-1), // front
|
|
v3s16(0,-1,0), // bottom
|
|
v3s16(-1,0,0), // left
|
|
};
|
|
|
|
u8 brightest_light = 0;
|
|
v3s16 brightest_pos(0,0,0);
|
|
bool found_something = false;
|
|
|
|
// Loop through 6 neighbors
|
|
for(u16 i=0; i<6; i++){
|
|
// Get the position of the neighbor node
|
|
v3s16 n2pos = p + dirs[i];
|
|
MapNode n2;
|
|
try{
|
|
n2 = getNode(n2pos);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
continue;
|
|
}
|
|
if(n2.getLight(bank, nodemgr) > brightest_light || found_something == false){
|
|
brightest_light = n2.getLight(bank, nodemgr);
|
|
brightest_pos = n2pos;
|
|
found_something = true;
|
|
}
|
|
}
|
|
|
|
if(found_something == false)
|
|
throw InvalidPositionException();
|
|
|
|
return brightest_pos;
|
|
}
|
|
|
|
/*
|
|
Propagates sunlight down from a node.
|
|
Starting point gets sunlight.
|
|
|
|
Returns the lowest y value of where the sunlight went.
|
|
|
|
Mud is turned into grass in where the sunlight stops.
|
|
*/
|
|
s16 Map::propagateSunlight(v3s16 start,
|
|
core::map<v3s16, MapBlock*> & modified_blocks)
|
|
{
|
|
INodeDefManager *nodemgr = m_gamedef->ndef();
|
|
|
|
s16 y = start.Y;
|
|
for(; ; y--)
|
|
{
|
|
v3s16 pos(start.X, y, start.Z);
|
|
|
|
v3s16 blockpos = getNodeBlockPos(pos);
|
|
MapBlock *block;
|
|
try{
|
|
block = getBlockNoCreate(blockpos);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
break;
|
|
}
|
|
|
|
v3s16 relpos = pos - blockpos*MAP_BLOCKSIZE;
|
|
MapNode n = block->getNode(relpos);
|
|
|
|
if(nodemgr->get(n).sunlight_propagates)
|
|
{
|
|
n.setLight(LIGHTBANK_DAY, LIGHT_SUN, nodemgr);
|
|
block->setNode(relpos, n);
|
|
|
|
modified_blocks.insert(blockpos, block);
|
|
}
|
|
else
|
|
{
|
|
// Sunlight goes no further
|
|
break;
|
|
}
|
|
}
|
|
return y + 1;
|
|
}
|
|
|
|
void Map::updateLighting(enum LightBank bank,
|
|
core::map<v3s16, MapBlock*> & a_blocks,
|
|
core::map<v3s16, MapBlock*> & modified_blocks)
|
|
{
|
|
INodeDefManager *nodemgr = m_gamedef->ndef();
|
|
|
|
/*m_dout<<DTIME<<"Map::updateLighting(): "
|
|
<<a_blocks.size()<<" blocks."<<std::endl;*/
|
|
|
|
//TimeTaker timer("updateLighting");
|
|
|
|
// For debugging
|
|
//bool debug=true;
|
|
//u32 count_was = modified_blocks.size();
|
|
|
|
core::map<v3s16, MapBlock*> blocks_to_update;
|
|
|
|
core::map<v3s16, bool> light_sources;
|
|
|
|
core::map<v3s16, u8> unlight_from;
|
|
|
|
core::map<v3s16, MapBlock*>::Iterator i;
|
|
i = a_blocks.getIterator();
|
|
for(; i.atEnd() == false; i++)
|
|
{
|
|
MapBlock *block = i.getNode()->getValue();
|
|
|
|
for(;;)
|
|
{
|
|
// Don't bother with dummy blocks.
|
|
if(block->isDummy())
|
|
break;
|
|
|
|
v3s16 pos = block->getPos();
|
|
modified_blocks.insert(pos, block);
|
|
|
|
blocks_to_update.insert(pos, block);
|
|
|
|
/*
|
|
Clear all light from block
|
|
*/
|
|
for(s16 z=0; z<MAP_BLOCKSIZE; z++)
|
|
for(s16 x=0; x<MAP_BLOCKSIZE; x++)
|
|
for(s16 y=0; y<MAP_BLOCKSIZE; y++)
|
|
{
|
|
|
|
try{
|
|
v3s16 p(x,y,z);
|
|
MapNode n = block->getNode(v3s16(x,y,z));
|
|
u8 oldlight = n.getLight(bank, nodemgr);
|
|
n.setLight(bank, 0, nodemgr);
|
|
block->setNode(v3s16(x,y,z), n);
|
|
|
|
// Collect borders for unlighting
|
|
if(x==0 || x == MAP_BLOCKSIZE-1
|
|
|| y==0 || y == MAP_BLOCKSIZE-1
|
|
|| z==0 || z == MAP_BLOCKSIZE-1)
|
|
{
|
|
v3s16 p_map = p + v3s16(
|
|
MAP_BLOCKSIZE*pos.X,
|
|
MAP_BLOCKSIZE*pos.Y,
|
|
MAP_BLOCKSIZE*pos.Z);
|
|
unlight_from.insert(p_map, oldlight);
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
/*
|
|
This would happen when dealing with a
|
|
dummy block.
|
|
*/
|
|
//assert(0);
|
|
infostream<<"updateLighting(): InvalidPositionException"
|
|
<<std::endl;
|
|
}
|
|
}
|
|
|
|
if(bank == LIGHTBANK_DAY)
|
|
{
|
|
bool bottom_valid = block->propagateSunlight(light_sources);
|
|
|
|
// If bottom is valid, we're done.
|
|
if(bottom_valid)
|
|
break;
|
|
}
|
|
else if(bank == LIGHTBANK_NIGHT)
|
|
{
|
|
// For night lighting, sunlight is not propagated
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// Invalid lighting bank
|
|
assert(0);
|
|
}
|
|
|
|
/*infostream<<"Bottom for sunlight-propagated block ("
|
|
<<pos.X<<","<<pos.Y<<","<<pos.Z<<") not valid"
|
|
<<std::endl;*/
|
|
|
|
// Bottom sunlight is not valid; get the block and loop to it
|
|
|
|
pos.Y--;
|
|
try{
|
|
block = getBlockNoCreate(pos);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
assert(0);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
/*
|
|
Enable this to disable proper lighting for speeding up map
|
|
generation for testing or whatever
|
|
*/
|
|
#if 0
|
|
//if(g_settings->get(""))
|
|
{
|
|
core::map<v3s16, MapBlock*>::Iterator i;
|
|
i = blocks_to_update.getIterator();
|
|
for(; i.atEnd() == false; i++)
|
|
{
|
|
MapBlock *block = i.getNode()->getValue();
|
|
v3s16 p = block->getPos();
|
|
block->setLightingExpired(false);
|
|
}
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
{
|
|
TimeTaker timer("unspreadLight");
|
|
unspreadLight(bank, unlight_from, light_sources, modified_blocks);
|
|
}
|
|
|
|
if(debug)
|
|
{
|
|
u32 diff = modified_blocks.size() - count_was;
|
|
count_was = modified_blocks.size();
|
|
infostream<<"unspreadLight modified "<<diff<<std::endl;
|
|
}
|
|
|
|
{
|
|
TimeTaker timer("spreadLight");
|
|
spreadLight(bank, light_sources, modified_blocks);
|
|
}
|
|
|
|
if(debug)
|
|
{
|
|
u32 diff = modified_blocks.size() - count_was;
|
|
count_was = modified_blocks.size();
|
|
infostream<<"spreadLight modified "<<diff<<std::endl;
|
|
}
|
|
#endif
|
|
|
|
{
|
|
//MapVoxelManipulator vmanip(this);
|
|
|
|
// Make a manual voxel manipulator and load all the blocks
|
|
// that touch the requested blocks
|
|
ManualMapVoxelManipulator vmanip(this);
|
|
core::map<v3s16, MapBlock*>::Iterator i;
|
|
i = blocks_to_update.getIterator();
|
|
for(; i.atEnd() == false; i++)
|
|
{
|
|
MapBlock *block = i.getNode()->getValue();
|
|
v3s16 p = block->getPos();
|
|
|
|
// Add all surrounding blocks
|
|
vmanip.initialEmerge(p - v3s16(1,1,1), p + v3s16(1,1,1));
|
|
|
|
/*
|
|
Add all surrounding blocks that have up-to-date lighting
|
|
NOTE: This doesn't quite do the job (not everything
|
|
appropriate is lighted)
|
|
*/
|
|
/*for(s16 z=-1; z<=1; z++)
|
|
for(s16 y=-1; y<=1; y++)
|
|
for(s16 x=-1; x<=1; x++)
|
|
{
|
|
v3s16 p2 = p + v3s16(x,y,z);
|
|
MapBlock *block = getBlockNoCreateNoEx(p2);
|
|
if(block == NULL)
|
|
continue;
|
|
if(block->isDummy())
|
|
continue;
|
|
if(block->getLightingExpired())
|
|
continue;
|
|
vmanip.initialEmerge(p2, p2);
|
|
}*/
|
|
|
|
// Lighting of block will be updated completely
|
|
block->setLightingExpired(false);
|
|
}
|
|
|
|
{
|
|
//TimeTaker timer("unSpreadLight");
|
|
vmanip.unspreadLight(bank, unlight_from, light_sources, nodemgr);
|
|
}
|
|
{
|
|
//TimeTaker timer("spreadLight");
|
|
vmanip.spreadLight(bank, light_sources, nodemgr);
|
|
}
|
|
{
|
|
//TimeTaker timer("blitBack");
|
|
vmanip.blitBack(modified_blocks);
|
|
}
|
|
/*infostream<<"emerge_time="<<emerge_time<<std::endl;
|
|
emerge_time = 0;*/
|
|
}
|
|
|
|
//m_dout<<"Done ("<<getTimestamp()<<")"<<std::endl;
|
|
}
|
|
|
|
void Map::updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
|
|
core::map<v3s16, MapBlock*> & modified_blocks)
|
|
{
|
|
updateLighting(LIGHTBANK_DAY, a_blocks, modified_blocks);
|
|
updateLighting(LIGHTBANK_NIGHT, a_blocks, modified_blocks);
|
|
|
|
/*
|
|
Update information about whether day and night light differ
|
|
*/
|
|
for(core::map<v3s16, MapBlock*>::Iterator
|
|
i = modified_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
MapBlock *block = i.getNode()->getValue();
|
|
block->updateDayNightDiff();
|
|
}
|
|
}
|
|
|
|
/*
|
|
*/
|
|
void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
|
core::map<v3s16, MapBlock*> &modified_blocks, std::string &player_name)
|
|
{
|
|
INodeDefManager *nodemgr = m_gamedef->ndef();
|
|
|
|
/*PrintInfo(m_dout);
|
|
m_dout<<DTIME<<"Map::addNodeAndUpdate(): p=("
|
|
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
|
|
|
/*
|
|
From this node to nodes underneath:
|
|
If lighting is sunlight (1.0), unlight neighbours and
|
|
set lighting to 0.
|
|
Else discontinue.
|
|
*/
|
|
|
|
v3s16 toppos = p + v3s16(0,1,0);
|
|
v3s16 bottompos = p + v3s16(0,-1,0);
|
|
|
|
bool node_under_sunlight = true;
|
|
core::map<v3s16, bool> light_sources;
|
|
|
|
/*
|
|
If there is a node at top and it doesn't have sunlight,
|
|
there has not been any sunlight going down.
|
|
|
|
Otherwise there probably is.
|
|
*/
|
|
try{
|
|
MapNode topnode = getNode(toppos);
|
|
|
|
if(topnode.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN)
|
|
node_under_sunlight = false;
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
|
|
/*
|
|
Remove all light that has come out of this node
|
|
*/
|
|
|
|
enum LightBank banks[] =
|
|
{
|
|
LIGHTBANK_DAY,
|
|
LIGHTBANK_NIGHT
|
|
};
|
|
for(s32 i=0; i<2; i++)
|
|
{
|
|
enum LightBank bank = banks[i];
|
|
|
|
u8 lightwas = getNode(p).getLight(bank, nodemgr);
|
|
|
|
// Add the block of the added node to modified_blocks
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
MapBlock * block = getBlockNoCreate(blockpos);
|
|
assert(block != NULL);
|
|
modified_blocks.insert(blockpos, block);
|
|
|
|
assert(isValidPosition(p));
|
|
|
|
// Unlight neighbours of node.
|
|
// This means setting light of all consequent dimmer nodes
|
|
// to 0.
|
|
// This also collects the nodes at the border which will spread
|
|
// light again into this.
|
|
unLightNeighbors(bank, p, lightwas, light_sources, modified_blocks);
|
|
|
|
n.setLight(bank, 0, nodemgr);
|
|
}
|
|
|
|
/*
|
|
If node lets sunlight through and is under sunlight, it has
|
|
sunlight too.
|
|
*/
|
|
if(node_under_sunlight && nodemgr->get(n).sunlight_propagates)
|
|
{
|
|
n.setLight(LIGHTBANK_DAY, LIGHT_SUN, nodemgr);
|
|
}
|
|
|
|
/*
|
|
Set the node on the map
|
|
*/
|
|
|
|
setNode(p, n);
|
|
|
|
/*
|
|
Add intial metadata
|
|
*/
|
|
|
|
std::string metadata_name = nodemgr->get(n).metadata_name;
|
|
if(metadata_name != ""){
|
|
NodeMetadata *meta = NodeMetadata::create(metadata_name, m_gamedef);
|
|
meta->setOwner(player_name);
|
|
setNodeMetadata(p, meta);
|
|
}
|
|
|
|
/*
|
|
If node is under sunlight and doesn't let sunlight through,
|
|
take all sunlighted nodes under it and clear light from them
|
|
and from where the light has been spread.
|
|
TODO: This could be optimized by mass-unlighting instead
|
|
of looping
|
|
*/
|
|
if(node_under_sunlight && !nodemgr->get(n).sunlight_propagates)
|
|
{
|
|
s16 y = p.Y - 1;
|
|
for(;; y--){
|
|
//m_dout<<DTIME<<"y="<<y<<std::endl;
|
|
v3s16 n2pos(p.X, y, p.Z);
|
|
|
|
MapNode n2;
|
|
try{
|
|
n2 = getNode(n2pos);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if(n2.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN)
|
|
{
|
|
unLightNeighbors(LIGHTBANK_DAY,
|
|
n2pos, n2.getLight(LIGHTBANK_DAY, nodemgr),
|
|
light_sources, modified_blocks);
|
|
n2.setLight(LIGHTBANK_DAY, 0, nodemgr);
|
|
setNode(n2pos, n2);
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
|
|
for(s32 i=0; i<2; i++)
|
|
{
|
|
enum LightBank bank = banks[i];
|
|
|
|
/*
|
|
Spread light from all nodes that might be capable of doing so
|
|
*/
|
|
spreadLight(bank, light_sources, modified_blocks);
|
|
}
|
|
|
|
/*
|
|
Update information about whether day and night light differ
|
|
*/
|
|
for(core::map<v3s16, MapBlock*>::Iterator
|
|
i = modified_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
MapBlock *block = i.getNode()->getValue();
|
|
block->updateDayNightDiff();
|
|
}
|
|
|
|
/*
|
|
Add neighboring liquid nodes and the node itself if it is
|
|
liquid (=water node was added) to transform queue.
|
|
*/
|
|
v3s16 dirs[7] = {
|
|
v3s16(0,0,0), // self
|
|
v3s16(0,0,1), // back
|
|
v3s16(0,1,0), // top
|
|
v3s16(1,0,0), // right
|
|
v3s16(0,0,-1), // front
|
|
v3s16(0,-1,0), // bottom
|
|
v3s16(-1,0,0), // left
|
|
};
|
|
for(u16 i=0; i<7; i++)
|
|
{
|
|
try
|
|
{
|
|
|
|
v3s16 p2 = p + dirs[i];
|
|
|
|
MapNode n2 = getNode(p2);
|
|
if(nodemgr->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
|
|
{
|
|
m_transforming_liquid.push_back(p2);
|
|
}
|
|
|
|
}catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
*/
|
|
void Map::removeNodeAndUpdate(v3s16 p,
|
|
core::map<v3s16, MapBlock*> &modified_blocks)
|
|
{
|
|
INodeDefManager *nodemgr = m_gamedef->ndef();
|
|
|
|
/*PrintInfo(m_dout);
|
|
m_dout<<DTIME<<"Map::removeNodeAndUpdate(): p=("
|
|
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
|
|
|
bool node_under_sunlight = true;
|
|
|
|
v3s16 toppos = p + v3s16(0,1,0);
|
|
|
|
// Node will be replaced with this
|
|
content_t replace_material = CONTENT_AIR;
|
|
|
|
/*
|
|
If there is a node at top and it doesn't have sunlight,
|
|
there will be no sunlight going down.
|
|
*/
|
|
try{
|
|
MapNode topnode = getNode(toppos);
|
|
|
|
if(topnode.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN)
|
|
node_under_sunlight = false;
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
|
|
core::map<v3s16, bool> light_sources;
|
|
|
|
enum LightBank banks[] =
|
|
{
|
|
LIGHTBANK_DAY,
|
|
LIGHTBANK_NIGHT
|
|
};
|
|
for(s32 i=0; i<2; i++)
|
|
{
|
|
enum LightBank bank = banks[i];
|
|
|
|
/*
|
|
Unlight neighbors (in case the node is a light source)
|
|
*/
|
|
unLightNeighbors(bank, p,
|
|
getNode(p).getLight(bank, nodemgr),
|
|
light_sources, modified_blocks);
|
|
}
|
|
|
|
/*
|
|
Remove node metadata
|
|
*/
|
|
|
|
removeNodeMetadata(p);
|
|
|
|
/*
|
|
Remove the node.
|
|
This also clears the lighting.
|
|
*/
|
|
|
|
MapNode n;
|
|
n.setContent(replace_material);
|
|
setNode(p, n);
|
|
|
|
for(s32 i=0; i<2; i++)
|
|
{
|
|
enum LightBank bank = banks[i];
|
|
|
|
/*
|
|
Recalculate lighting
|
|
*/
|
|
spreadLight(bank, light_sources, modified_blocks);
|
|
}
|
|
|
|
// Add the block of the removed node to modified_blocks
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
MapBlock * block = getBlockNoCreate(blockpos);
|
|
assert(block != NULL);
|
|
modified_blocks.insert(blockpos, block);
|
|
|
|
/*
|
|
If the removed node was under sunlight, propagate the
|
|
sunlight down from it and then light all neighbors
|
|
of the propagated blocks.
|
|
*/
|
|
if(node_under_sunlight)
|
|
{
|
|
s16 ybottom = propagateSunlight(p, modified_blocks);
|
|
/*m_dout<<DTIME<<"Node was under sunlight. "
|
|
"Propagating sunlight";
|
|
m_dout<<DTIME<<" -> ybottom="<<ybottom<<std::endl;*/
|
|
s16 y = p.Y;
|
|
for(; y >= ybottom; y--)
|
|
{
|
|
v3s16 p2(p.X, y, p.Z);
|
|
/*m_dout<<DTIME<<"lighting neighbors of node ("
|
|
<<p2.X<<","<<p2.Y<<","<<p2.Z<<")"
|
|
<<std::endl;*/
|
|
lightNeighbors(LIGHTBANK_DAY, p2, modified_blocks);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Set the lighting of this node to 0
|
|
// TODO: Is this needed? Lighting is cleared up there already.
|
|
try{
|
|
MapNode n = getNode(p);
|
|
n.setLight(LIGHTBANK_DAY, 0, nodemgr);
|
|
setNode(p, n);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
assert(0);
|
|
}
|
|
}
|
|
|
|
for(s32 i=0; i<2; i++)
|
|
{
|
|
enum LightBank bank = banks[i];
|
|
|
|
// Get the brightest neighbour node and propagate light from it
|
|
v3s16 n2p = getBrightestNeighbour(bank, p);
|
|
try{
|
|
MapNode n2 = getNode(n2p);
|
|
lightNeighbors(bank, n2p, modified_blocks);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
}
|
|
|
|
/*
|
|
Update information about whether day and night light differ
|
|
*/
|
|
for(core::map<v3s16, MapBlock*>::Iterator
|
|
i = modified_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
MapBlock *block = i.getNode()->getValue();
|
|
block->updateDayNightDiff();
|
|
}
|
|
|
|
/*
|
|
Add neighboring liquid nodes and this node to transform queue.
|
|
(it's vital for the node itself to get updated last.)
|
|
*/
|
|
v3s16 dirs[7] = {
|
|
v3s16(0,0,1), // back
|
|
v3s16(0,1,0), // top
|
|
v3s16(1,0,0), // right
|
|
v3s16(0,0,-1), // front
|
|
v3s16(0,-1,0), // bottom
|
|
v3s16(-1,0,0), // left
|
|
v3s16(0,0,0), // self
|
|
};
|
|
for(u16 i=0; i<7; i++)
|
|
{
|
|
try
|
|
{
|
|
|
|
v3s16 p2 = p + dirs[i];
|
|
|
|
MapNode n2 = getNode(p2);
|
|
if(nodemgr->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
|
|
{
|
|
m_transforming_liquid.push_back(p2);
|
|
}
|
|
|
|
}catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Map::addNodeWithEvent(v3s16 p, MapNode n)
|
|
{
|
|
MapEditEvent event;
|
|
event.type = MEET_ADDNODE;
|
|
event.p = p;
|
|
event.n = n;
|
|
|
|
bool succeeded = true;
|
|
try{
|
|
core::map<v3s16, MapBlock*> modified_blocks;
|
|
std::string st = std::string("");
|
|
addNodeAndUpdate(p, n, modified_blocks, st);
|
|
|
|
// Copy modified_blocks to event
|
|
for(core::map<v3s16, MapBlock*>::Iterator
|
|
i = modified_blocks.getIterator();
|
|
i.atEnd()==false; i++)
|
|
{
|
|
event.modified_blocks.insert(i.getNode()->getKey(), false);
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e){
|
|
succeeded = false;
|
|
}
|
|
|
|
dispatchEvent(&event);
|
|
|
|
return succeeded;
|
|
}
|
|
|
|
bool Map::removeNodeWithEvent(v3s16 p)
|
|
{
|
|
MapEditEvent event;
|
|
event.type = MEET_REMOVENODE;
|
|
event.p = p;
|
|
|
|
bool succeeded = true;
|
|
try{
|
|
core::map<v3s16, MapBlock*> modified_blocks;
|
|
removeNodeAndUpdate(p, modified_blocks);
|
|
|
|
// Copy modified_blocks to event
|
|
for(core::map<v3s16, MapBlock*>::Iterator
|
|
i = modified_blocks.getIterator();
|
|
i.atEnd()==false; i++)
|
|
{
|
|
event.modified_blocks.insert(i.getNode()->getKey(), false);
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e){
|
|
succeeded = false;
|
|
}
|
|
|
|
dispatchEvent(&event);
|
|
|
|
return succeeded;
|
|
}
|
|
|
|
bool Map::dayNightDiffed(v3s16 blockpos)
|
|
{
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->dayNightDiffed())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
// Leading edges
|
|
try{
|
|
v3s16 p = blockpos + v3s16(-1,0,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->dayNightDiffed())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,-1,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->dayNightDiffed())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,-1);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->dayNightDiffed())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
// Trailing edges
|
|
try{
|
|
v3s16 p = blockpos + v3s16(1,0,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->dayNightDiffed())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,1,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->dayNightDiffed())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,1);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->dayNightDiffed())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
Updates usage timers
|
|
*/
|
|
void Map::timerUpdate(float dtime, float unload_timeout,
|
|
core::list<v3s16> *unloaded_blocks)
|
|
{
|
|
bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
|
|
|
|
// Profile modified reasons
|
|
Profiler modprofiler;
|
|
|
|
core::list<v2s16> sector_deletion_queue;
|
|
u32 deleted_blocks_count = 0;
|
|
u32 saved_blocks_count = 0;
|
|
u32 block_count_all = 0;
|
|
|
|
core::map<v2s16, MapSector*>::Iterator si;
|
|
|
|
beginSave();
|
|
si = m_sectors.getIterator();
|
|
for(; si.atEnd() == false; si++)
|
|
{
|
|
MapSector *sector = si.getNode()->getValue();
|
|
|
|
bool all_blocks_deleted = true;
|
|
|
|
core::list<MapBlock*> blocks;
|
|
sector->getBlocks(blocks);
|
|
|
|
for(core::list<MapBlock*>::Iterator i = blocks.begin();
|
|
i != blocks.end(); i++)
|
|
{
|
|
MapBlock *block = (*i);
|
|
|
|
block->incrementUsageTimer(dtime);
|
|
|
|
if(block->getUsageTimer() > unload_timeout)
|
|
{
|
|
v3s16 p = block->getPos();
|
|
|
|
// Save if modified
|
|
if(block->getModified() != MOD_STATE_CLEAN
|
|
&& save_before_unloading)
|
|
{
|
|
modprofiler.add(block->getModifiedReason(), 1);
|
|
saveBlock(block);
|
|
saved_blocks_count++;
|
|
}
|
|
|
|
// Delete from memory
|
|
sector->deleteBlock(block);
|
|
|
|
if(unloaded_blocks)
|
|
unloaded_blocks->push_back(p);
|
|
|
|
deleted_blocks_count++;
|
|
}
|
|
else
|
|
{
|
|
all_blocks_deleted = false;
|
|
block_count_all++;
|
|
}
|
|
}
|
|
|
|
if(all_blocks_deleted)
|
|
{
|
|
sector_deletion_queue.push_back(si.getNode()->getKey());
|
|
}
|
|
}
|
|
endSave();
|
|
|
|
// Finally delete the empty sectors
|
|
deleteSectors(sector_deletion_queue);
|
|
|
|
if(deleted_blocks_count != 0)
|
|
{
|
|
PrintInfo(infostream); // ServerMap/ClientMap:
|
|
infostream<<"Unloaded "<<deleted_blocks_count
|
|
<<" blocks from memory";
|
|
if(save_before_unloading)
|
|
infostream<<", of which "<<saved_blocks_count<<" were written";
|
|
infostream<<", "<<block_count_all<<" blocks in memory";
|
|
infostream<<"."<<std::endl;
|
|
if(saved_blocks_count != 0){
|
|
PrintInfo(infostream); // ServerMap/ClientMap:
|
|
infostream<<"Blocks modified by: "<<std::endl;
|
|
modprofiler.print(infostream);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Map::deleteSectors(core::list<v2s16> &list)
|
|
{
|
|
core::list<v2s16>::Iterator j;
|
|
for(j=list.begin(); j!=list.end(); j++)
|
|
{
|
|
MapSector *sector = m_sectors[*j];
|
|
// If sector is in sector cache, remove it from there
|
|
if(m_sector_cache == sector)
|
|
m_sector_cache = NULL;
|
|
// Remove from map and delete
|
|
m_sectors.remove(*j);
|
|
delete sector;
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
void Map::unloadUnusedData(float timeout,
|
|
core::list<v3s16> *deleted_blocks)
|
|
{
|
|
core::list<v2s16> sector_deletion_queue;
|
|
u32 deleted_blocks_count = 0;
|
|
u32 saved_blocks_count = 0;
|
|
|
|
core::map<v2s16, MapSector*>::Iterator si = m_sectors.getIterator();
|
|
for(; si.atEnd() == false; si++)
|
|
{
|
|
MapSector *sector = si.getNode()->getValue();
|
|
|
|
bool all_blocks_deleted = true;
|
|
|
|
core::list<MapBlock*> blocks;
|
|
sector->getBlocks(blocks);
|
|
for(core::list<MapBlock*>::Iterator i = blocks.begin();
|
|
i != blocks.end(); i++)
|
|
{
|
|
MapBlock *block = (*i);
|
|
|
|
if(block->getUsageTimer() > timeout)
|
|
{
|
|
// Save if modified
|
|
if(block->getModified() != MOD_STATE_CLEAN)
|
|
{
|
|
saveBlock(block);
|
|
saved_blocks_count++;
|
|
}
|
|
// Delete from memory
|
|
sector->deleteBlock(block);
|
|
deleted_blocks_count++;
|
|
}
|
|
else
|
|
{
|
|
all_blocks_deleted = false;
|
|
}
|
|
}
|
|
|
|
if(all_blocks_deleted)
|
|
{
|
|
sector_deletion_queue.push_back(si.getNode()->getKey());
|
|
}
|
|
}
|
|
|
|
deleteSectors(sector_deletion_queue);
|
|
|
|
infostream<<"Map: Unloaded "<<deleted_blocks_count<<" blocks from memory"
|
|
<<", of which "<<saved_blocks_count<<" were wr."
|
|
<<std::endl;
|
|
|
|
//return sector_deletion_queue.getSize();
|
|
//return deleted_blocks_count;
|
|
}
|
|
#endif
|
|
|
|
void Map::PrintInfo(std::ostream &out)
|
|
{
|
|
out<<"Map: ";
|
|
}
|
|
|
|
#define WATER_DROP_BOOST 4
|
|
|
|
enum NeighborType {
|
|
NEIGHBOR_UPPER,
|
|
NEIGHBOR_SAME_LEVEL,
|
|
NEIGHBOR_LOWER
|
|
};
|
|
struct NodeNeighbor {
|
|
MapNode n;
|
|
NeighborType t;
|
|
v3s16 p;
|
|
};
|
|
|
|
void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
|
|
{
|
|
INodeDefManager *nodemgr = m_gamedef->ndef();
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
//TimeTaker timer("transformLiquids()");
|
|
|
|
u32 loopcount = 0;
|
|
u32 initial_size = m_transforming_liquid.size();
|
|
|
|
/*if(initial_size != 0)
|
|
infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
|
|
|
|
// list of nodes that due to viscosity have not reached their max level height
|
|
UniqueQueue<v3s16> must_reflow;
|
|
|
|
// List of MapBlocks that will require a lighting update (due to lava)
|
|
core::map<v3s16, MapBlock*> lighting_modified_blocks;
|
|
|
|
while(m_transforming_liquid.size() != 0)
|
|
{
|
|
// This should be done here so that it is done when continue is used
|
|
if(loopcount >= initial_size * 3)
|
|
break;
|
|
loopcount++;
|
|
|
|
/*
|
|
Get a queued transforming liquid node
|
|
*/
|
|
v3s16 p0 = m_transforming_liquid.pop_front();
|
|
|
|
MapNode n0 = getNodeNoEx(p0);
|
|
|
|
/*
|
|
Collect information about current node
|
|
*/
|
|
s8 liquid_level = -1;
|
|
u8 liquid_kind = CONTENT_IGNORE;
|
|
LiquidType liquid_type = nodemgr->get(n0).liquid_type;
|
|
switch (liquid_type) {
|
|
case LIQUID_SOURCE:
|
|
liquid_level = LIQUID_LEVEL_SOURCE;
|
|
liquid_kind = nodemgr->getId(nodemgr->get(n0).liquid_alternative_flowing);
|
|
break;
|
|
case LIQUID_FLOWING:
|
|
liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
|
|
liquid_kind = n0.getContent();
|
|
break;
|
|
case LIQUID_NONE:
|
|
// if this is an air node, it *could* be transformed into a liquid. otherwise,
|
|
// continue with the next node.
|
|
if (n0.getContent() != CONTENT_AIR)
|
|
continue;
|
|
liquid_kind = CONTENT_AIR;
|
|
break;
|
|
}
|
|
|
|
/*
|
|
Collect information about the environment
|
|
*/
|
|
const v3s16 *dirs = g_6dirs;
|
|
NodeNeighbor sources[6]; // surrounding sources
|
|
int num_sources = 0;
|
|
NodeNeighbor flows[6]; // surrounding flowing liquid nodes
|
|
int num_flows = 0;
|
|
NodeNeighbor airs[6]; // surrounding air
|
|
int num_airs = 0;
|
|
NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid
|
|
int num_neutrals = 0;
|
|
bool flowing_down = false;
|
|
for (u16 i = 0; i < 6; i++) {
|
|
NeighborType nt = NEIGHBOR_SAME_LEVEL;
|
|
switch (i) {
|
|
case 1:
|
|
nt = NEIGHBOR_UPPER;
|
|
break;
|
|
case 4:
|
|
nt = NEIGHBOR_LOWER;
|
|
break;
|
|
}
|
|
v3s16 npos = p0 + dirs[i];
|
|
NodeNeighbor nb = {getNodeNoEx(npos), nt, npos};
|
|
switch (nodemgr->get(nb.n.getContent()).liquid_type) {
|
|
case LIQUID_NONE:
|
|
if (nb.n.getContent() == CONTENT_AIR) {
|
|
airs[num_airs++] = nb;
|
|
// if the current node is a water source the neighbor
|
|
// should be enqueded for transformation regardless of whether the
|
|
// current node changes or not.
|
|
if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE)
|
|
m_transforming_liquid.push_back(npos);
|
|
// if the current node happens to be a flowing node, it will start to flow down here.
|
|
if (nb.t == NEIGHBOR_LOWER) {
|
|
flowing_down = true;
|
|
}
|
|
} else {
|
|
neutrals[num_neutrals++] = nb;
|
|
}
|
|
break;
|
|
case LIQUID_SOURCE:
|
|
// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
|
|
if (liquid_kind == CONTENT_AIR)
|
|
liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
|
|
if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
|
|
neutrals[num_neutrals++] = nb;
|
|
} else {
|
|
sources[num_sources++] = nb;
|
|
}
|
|
break;
|
|
case LIQUID_FLOWING:
|
|
// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
|
|
if (liquid_kind == CONTENT_AIR)
|
|
liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
|
|
if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
|
|
neutrals[num_neutrals++] = nb;
|
|
} else {
|
|
flows[num_flows++] = nb;
|
|
if (nb.t == NEIGHBOR_LOWER)
|
|
flowing_down = true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
decide on the type (and possibly level) of the current node
|
|
*/
|
|
content_t new_node_content;
|
|
s8 new_node_level = -1;
|
|
s8 max_node_level = -1;
|
|
if (num_sources >= 2 || liquid_type == LIQUID_SOURCE) {
|
|
// liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
|
|
// or the flowing alternative of the first of the surrounding sources (if it's air), so
|
|
// it's perfectly safe to use liquid_kind here to determine the new node content.
|
|
new_node_content = nodemgr->getId(nodemgr->get(liquid_kind).liquid_alternative_source);
|
|
} else if (num_sources == 1 && sources[0].t != NEIGHBOR_LOWER) {
|
|
// liquid_kind is set properly, see above
|
|
new_node_content = liquid_kind;
|
|
max_node_level = new_node_level = LIQUID_LEVEL_MAX;
|
|
} else {
|
|
// no surrounding sources, so get the maximum level that can flow into this node
|
|
for (u16 i = 0; i < num_flows; i++) {
|
|
u8 nb_liquid_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
|
|
switch (flows[i].t) {
|
|
case NEIGHBOR_UPPER:
|
|
if (nb_liquid_level + WATER_DROP_BOOST > max_node_level) {
|
|
max_node_level = LIQUID_LEVEL_MAX;
|
|
if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX)
|
|
max_node_level = nb_liquid_level + WATER_DROP_BOOST;
|
|
} else if (nb_liquid_level > max_node_level)
|
|
max_node_level = nb_liquid_level;
|
|
break;
|
|
case NEIGHBOR_LOWER:
|
|
break;
|
|
case NEIGHBOR_SAME_LEVEL:
|
|
if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK &&
|
|
nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level) {
|
|
max_node_level = nb_liquid_level - 1;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
u8 viscosity = nodemgr->get(liquid_kind).liquid_viscosity;
|
|
if (viscosity > 1 && max_node_level != liquid_level) {
|
|
// amount to gain, limited by viscosity
|
|
// must be at least 1 in absolute value
|
|
s8 level_inc = max_node_level - liquid_level;
|
|
if (level_inc < -viscosity || level_inc > viscosity)
|
|
new_node_level = liquid_level + level_inc/viscosity;
|
|
else if (level_inc < 0)
|
|
new_node_level = liquid_level - 1;
|
|
else if (level_inc > 0)
|
|
new_node_level = liquid_level + 1;
|
|
if (new_node_level != max_node_level)
|
|
must_reflow.push_back(p0);
|
|
} else
|
|
new_node_level = max_node_level;
|
|
|
|
if (new_node_level >= 0)
|
|
new_node_content = liquid_kind;
|
|
else
|
|
new_node_content = CONTENT_AIR;
|
|
|
|
}
|
|
|
|
/*
|
|
check if anything has changed. if not, just continue with the next node.
|
|
*/
|
|
if (new_node_content == n0.getContent() && (nodemgr->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
|
|
((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
|
|
((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
|
|
== flowing_down)))
|
|
continue;
|
|
|
|
|
|
/*
|
|
update the current node
|
|
*/
|
|
//bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
|
|
if (nodemgr->get(new_node_content).liquid_type == LIQUID_FLOWING) {
|
|
// set level to last 3 bits, flowing down bit to 4th bit
|
|
n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK);
|
|
} else {
|
|
// set the liquid level and flow bit to 0
|
|
n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
|
|
}
|
|
n0.setContent(new_node_content);
|
|
setNode(p0, n0);
|
|
v3s16 blockpos = getNodeBlockPos(p0);
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(block != NULL) {
|
|
modified_blocks.insert(blockpos, block);
|
|
// If node emits light, MapBlock requires lighting update
|
|
if(nodemgr->get(n0).light_source != 0)
|
|
lighting_modified_blocks[block->getPos()] = block;
|
|
}
|
|
|
|
/*
|
|
enqueue neighbors for update if neccessary
|
|
*/
|
|
switch (nodemgr->get(n0.getContent()).liquid_type) {
|
|
case LIQUID_SOURCE:
|
|
case LIQUID_FLOWING:
|
|
// make sure source flows into all neighboring nodes
|
|
for (u16 i = 0; i < num_flows; i++)
|
|
if (flows[i].t != NEIGHBOR_UPPER)
|
|
m_transforming_liquid.push_back(flows[i].p);
|
|
for (u16 i = 0; i < num_airs; i++)
|
|
if (airs[i].t != NEIGHBOR_UPPER)
|
|
m_transforming_liquid.push_back(airs[i].p);
|
|
break;
|
|
case LIQUID_NONE:
|
|
// this flow has turned to air; neighboring flows might need to do the same
|
|
for (u16 i = 0; i < num_flows; i++)
|
|
m_transforming_liquid.push_back(flows[i].p);
|
|
break;
|
|
}
|
|
}
|
|
//infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
|
|
while (must_reflow.size() > 0)
|
|
m_transforming_liquid.push_back(must_reflow.pop_front());
|
|
updateLighting(lighting_modified_blocks, modified_blocks);
|
|
}
|
|
|
|
NodeMetadata* Map::getNodeMetadata(v3s16 p)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(!block){
|
|
infostream<<"Map::getNodeMetadata(): Need to emerge "
|
|
<<PP(blockpos)<<std::endl;
|
|
block = emergeBlock(blockpos, false);
|
|
}
|
|
if(!block)
|
|
{
|
|
infostream<<"WARNING: Map::getNodeMetadata(): Block not found"
|
|
<<std::endl;
|
|
return NULL;
|
|
}
|
|
NodeMetadata *meta = block->m_node_metadata->get(p_rel);
|
|
return meta;
|
|
}
|
|
|
|
void Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(!block){
|
|
infostream<<"Map::setNodeMetadata(): Need to emerge "
|
|
<<PP(blockpos)<<std::endl;
|
|
block = emergeBlock(blockpos, false);
|
|
}
|
|
if(!block)
|
|
{
|
|
infostream<<"WARNING: Map::setNodeMetadata(): Block not found"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
block->m_node_metadata->set(p_rel, meta);
|
|
}
|
|
|
|
void Map::removeNodeMetadata(v3s16 p)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(block == NULL)
|
|
{
|
|
infostream<<"WARNING: Map::removeNodeMetadata(): Block not found"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
block->m_node_metadata->remove(p_rel);
|
|
}
|
|
|
|
void Map::nodeMetadataStep(float dtime,
|
|
core::map<v3s16, MapBlock*> &changed_blocks)
|
|
{
|
|
/*
|
|
NOTE:
|
|
Currently there is no way to ensure that all the necessary
|
|
blocks are loaded when this is run. (They might get unloaded)
|
|
NOTE: ^- Actually, that might not be so. In a quick test it
|
|
reloaded a block with a furnace when I walked back to it from
|
|
a distance.
|
|
*/
|
|
core::map<v2s16, MapSector*>::Iterator si;
|
|
si = m_sectors.getIterator();
|
|
for(; si.atEnd() == false; si++)
|
|
{
|
|
MapSector *sector = si.getNode()->getValue();
|
|
core::list< MapBlock * > sectorblocks;
|
|
sector->getBlocks(sectorblocks);
|
|
core::list< MapBlock * >::Iterator i;
|
|
for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
|
|
{
|
|
MapBlock *block = *i;
|
|
bool changed = block->m_node_metadata->step(dtime);
|
|
if(changed)
|
|
changed_blocks[block->getPos()] = block;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
ServerMap
|
|
*/
|
|
|
|
ServerMap::ServerMap(std::string savedir, IGameDef *gamedef):
|
|
Map(dout_server, gamedef),
|
|
m_seed(0),
|
|
m_map_metadata_changed(true),
|
|
m_database(NULL),
|
|
m_database_read(NULL),
|
|
m_database_write(NULL)
|
|
{
|
|
infostream<<__FUNCTION_NAME<<std::endl;
|
|
|
|
//m_chunksize = 8; // Takes a few seconds
|
|
|
|
if (g_settings->get("fixed_map_seed").empty())
|
|
{
|
|
m_seed = (((u64)(myrand()%0xffff)<<0)
|
|
+ ((u64)(myrand()%0xffff)<<16)
|
|
+ ((u64)(myrand()%0xffff)<<32)
|
|
+ ((u64)(myrand()%0xffff)<<48));
|
|
}
|
|
else
|
|
{
|
|
m_seed = g_settings->getU64("fixed_map_seed");
|
|
}
|
|
|
|
/*
|
|
Experimental and debug stuff
|
|
*/
|
|
|
|
{
|
|
}
|
|
|
|
/*
|
|
Try to load map; if not found, create a new one.
|
|
*/
|
|
|
|
m_savedir = savedir;
|
|
m_map_saving_enabled = false;
|
|
|
|
try
|
|
{
|
|
// If directory exists, check contents and load if possible
|
|
if(fs::PathExists(m_savedir))
|
|
{
|
|
// If directory is empty, it is safe to save into it.
|
|
if(fs::GetDirListing(m_savedir).size() == 0)
|
|
{
|
|
infostream<<"Server: Empty save directory is valid."
|
|
<<std::endl;
|
|
m_map_saving_enabled = true;
|
|
}
|
|
else
|
|
{
|
|
try{
|
|
// Load map metadata (seed, chunksize)
|
|
loadMapMeta();
|
|
}
|
|
catch(FileNotGoodException &e){
|
|
infostream<<"WARNING: Could not load map metadata"
|
|
//<<" Disabling chunk-based generator."
|
|
<<std::endl;
|
|
//m_chunksize = 0;
|
|
}
|
|
|
|
/*try{
|
|
// Load chunk metadata
|
|
loadChunkMeta();
|
|
}
|
|
catch(FileNotGoodException &e){
|
|
infostream<<"WARNING: Could not load chunk metadata."
|
|
<<" Disabling chunk-based generator."
|
|
<<std::endl;
|
|
m_chunksize = 0;
|
|
}*/
|
|
|
|
/*infostream<<"Server: Successfully loaded chunk "
|
|
"metadata and sector (0,0) from "<<savedir<<
|
|
", assuming valid save directory."
|
|
<<std::endl;*/
|
|
|
|
infostream<<"Server: Successfully loaded map "
|
|
<<"and chunk metadata from "<<savedir
|
|
<<", assuming valid save directory."
|
|
<<std::endl;
|
|
|
|
m_map_saving_enabled = true;
|
|
// Map loaded, not creating new one
|
|
return;
|
|
}
|
|
}
|
|
// If directory doesn't exist, it is safe to save to it
|
|
else{
|
|
m_map_saving_enabled = true;
|
|
}
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
infostream<<"WARNING: Server: Failed to load map from "<<savedir
|
|
<<", exception: "<<e.what()<<std::endl;
|
|
infostream<<"Please remove the map or fix it."<<std::endl;
|
|
infostream<<"WARNING: Map saving will be disabled."<<std::endl;
|
|
}
|
|
|
|
infostream<<"Initializing new map."<<std::endl;
|
|
|
|
// Create zero sector
|
|
emergeSector(v2s16(0,0));
|
|
|
|
// Initially write whole map
|
|
save(false);
|
|
}
|
|
|
|
ServerMap::~ServerMap()
|
|
{
|
|
infostream<<__FUNCTION_NAME<<std::endl;
|
|
|
|
try
|
|
{
|
|
if(m_map_saving_enabled)
|
|
{
|
|
// Save only changed parts
|
|
save(true);
|
|
infostream<<"Server: saved map to "<<m_savedir<<std::endl;
|
|
}
|
|
else
|
|
{
|
|
infostream<<"Server: map not saved"<<std::endl;
|
|
}
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
infostream<<"Server: Failed to save map to "<<m_savedir
|
|
<<", exception: "<<e.what()<<std::endl;
|
|
}
|
|
|
|
/*
|
|
Close database if it was opened
|
|
*/
|
|
if(m_database_read)
|
|
sqlite3_finalize(m_database_read);
|
|
if(m_database_write)
|
|
sqlite3_finalize(m_database_write);
|
|
if(m_database)
|
|
sqlite3_close(m_database);
|
|
|
|
#if 0
|
|
/*
|
|
Free all MapChunks
|
|
*/
|
|
core::map<v2s16, MapChunk*>::Iterator i = m_chunks.getIterator();
|
|
for(; i.atEnd() == false; i++)
|
|
{
|
|
MapChunk *chunk = i.getNode()->getValue();
|
|
delete chunk;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
|
|
{
|
|
bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
|
|
if(enable_mapgen_debug_info)
|
|
infostream<<"initBlockMake(): ("<<blockpos.X<<","<<blockpos.Y<<","
|
|
<<blockpos.Z<<")"<<std::endl;
|
|
|
|
// Do nothing if not inside limits (+-1 because of neighbors)
|
|
if(blockpos_over_limit(blockpos - v3s16(1,1,1)) ||
|
|
blockpos_over_limit(blockpos + v3s16(1,1,1)))
|
|
{
|
|
data->no_op = true;
|
|
return;
|
|
}
|
|
|
|
data->no_op = false;
|
|
data->seed = m_seed;
|
|
data->blockpos = blockpos;
|
|
data->nodedef = m_gamedef->ndef();
|
|
|
|
/*
|
|
Create the whole area of this and the neighboring blocks
|
|
*/
|
|
{
|
|
//TimeTaker timer("initBlockMake() create area");
|
|
|
|
for(s16 x=-1; x<=1; x++)
|
|
for(s16 z=-1; z<=1; z++)
|
|
{
|
|
v2s16 sectorpos(blockpos.X+x, blockpos.Z+z);
|
|
// Sector metadata is loaded from disk if not already loaded.
|
|
ServerMapSector *sector = createSector(sectorpos);
|
|
assert(sector);
|
|
|
|
for(s16 y=-1; y<=1; y++)
|
|
{
|
|
v3s16 p(blockpos.X+x, blockpos.Y+y, blockpos.Z+z);
|
|
//MapBlock *block = createBlock(p);
|
|
// 1) get from memory, 2) load from disk
|
|
MapBlock *block = emergeBlock(p, false);
|
|
// 3) create a blank one
|
|
if(block == NULL)
|
|
{
|
|
block = createBlock(p);
|
|
|
|
/*
|
|
Block gets sunlight if this is true.
|
|
|
|
Refer to the map generator heuristics.
|
|
*/
|
|
bool ug = mapgen::block_is_underground(data->seed, p);
|
|
block->setIsUnderground(ug);
|
|
}
|
|
|
|
// Lighting will not be valid after make_chunk is called
|
|
block->setLightingExpired(true);
|
|
// Lighting will be calculated
|
|
//block->setLightingExpired(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Now we have a big empty area.
|
|
|
|
Make a ManualMapVoxelManipulator that contains this and the
|
|
neighboring blocks
|
|
*/
|
|
|
|
// The area that contains this block and it's neighbors
|
|
v3s16 bigarea_blocks_min = blockpos - v3s16(1,1,1);
|
|
v3s16 bigarea_blocks_max = blockpos + v3s16(1,1,1);
|
|
|
|
data->vmanip = new ManualMapVoxelManipulator(this);
|
|
//data->vmanip->setMap(this);
|
|
|
|
// Add the area
|
|
{
|
|
//TimeTaker timer("initBlockMake() initialEmerge");
|
|
data->vmanip->initialEmerge(bigarea_blocks_min, bigarea_blocks_max);
|
|
}
|
|
|
|
// Data is ready now.
|
|
}
|
|
|
|
MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
|
|
core::map<v3s16, MapBlock*> &changed_blocks)
|
|
{
|
|
v3s16 blockpos = data->blockpos;
|
|
/*infostream<<"finishBlockMake(): ("<<blockpos.X<<","<<blockpos.Y<<","
|
|
<<blockpos.Z<<")"<<std::endl;*/
|
|
|
|
if(data->no_op)
|
|
{
|
|
//infostream<<"finishBlockMake(): no-op"<<std::endl;
|
|
return NULL;
|
|
}
|
|
|
|
bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
|
|
|
|
/*infostream<<"Resulting vmanip:"<<std::endl;
|
|
data->vmanip.print(infostream);*/
|
|
|
|
// Make sure affected blocks are loaded
|
|
for(s16 x=-1; x<=1; x++)
|
|
for(s16 z=-1; z<=1; z++)
|
|
for(s16 y=-1; y<=1; y++)
|
|
{
|
|
v3s16 p(blockpos.X+x, blockpos.Y+y, blockpos.Z+z);
|
|
// Load from disk if not already in memory
|
|
emergeBlock(p, false);
|
|
}
|
|
|
|
/*
|
|
Blit generated stuff to map
|
|
NOTE: blitBackAll adds nearly everything to changed_blocks
|
|
*/
|
|
{
|
|
// 70ms @cs=8
|
|
//TimeTaker timer("finishBlockMake() blitBackAll");
|
|
data->vmanip->blitBackAll(&changed_blocks);
|
|
}
|
|
|
|
if(enable_mapgen_debug_info)
|
|
infostream<<"finishBlockMake: changed_blocks.size()="
|
|
<<changed_blocks.size()<<std::endl;
|
|
|
|
/*
|
|
Copy transforming liquid information
|
|
*/
|
|
while(data->transforming_liquid.size() > 0)
|
|
{
|
|
v3s16 p = data->transforming_liquid.pop_front();
|
|
m_transforming_liquid.push_back(p);
|
|
}
|
|
|
|
/*
|
|
Get central block
|
|
*/
|
|
MapBlock *block = getBlockNoCreateNoEx(data->blockpos);
|
|
assert(block);
|
|
|
|
/*
|
|
Set is_underground flag for lighting with sunlight.
|
|
|
|
Refer to map generator heuristics.
|
|
|
|
NOTE: This is done in initChunkMake
|
|
*/
|
|
//block->setIsUnderground(mapgen::block_is_underground(data->seed, blockpos));
|
|
|
|
|
|
/*
|
|
Add sunlight to central block.
|
|
This makes in-dark-spawning monsters to not flood the whole thing.
|
|
Do not spread the light, though.
|
|
*/
|
|
/*core::map<v3s16, bool> light_sources;
|
|
bool black_air_left = false;
|
|
block->propagateSunlight(light_sources, true, &black_air_left);*/
|
|
|
|
/*
|
|
NOTE: Lighting and object adding shouldn't really be here, but
|
|
lighting is a bit tricky to move properly to makeBlock.
|
|
TODO: Do this the right way anyway, that is, move it to makeBlock.
|
|
- There needs to be some way for makeBlock to report back if
|
|
the lighting update is going further down because of the
|
|
new block blocking light
|
|
*/
|
|
|
|
/*
|
|
Update lighting
|
|
NOTE: This takes ~60ms, TODO: Investigate why
|
|
*/
|
|
{
|
|
TimeTaker t("finishBlockMake lighting update");
|
|
|
|
core::map<v3s16, MapBlock*> lighting_update_blocks;
|
|
#if 1
|
|
// Center block
|
|
lighting_update_blocks.insert(block->getPos(), block);
|
|
|
|
/*{
|
|
s16 x = 0;
|
|
s16 z = 0;
|
|
v3s16 p = block->getPos()+v3s16(x,1,z);
|
|
lighting_update_blocks[p] = getBlockNoCreateNoEx(p);
|
|
}*/
|
|
#endif
|
|
#if 0
|
|
// All modified blocks
|
|
// NOTE: Should this be done? If this is not done, then the lighting
|
|
// of the others will be updated in a different place, one by one, i
|
|
// think... or they might not? Well, at least they are left marked as
|
|
// "lighting expired"; it seems that is not handled at all anywhere,
|
|
// so enabling this will slow it down A LOT because otherwise it
|
|
// would not do this at all. This causes the black trees.
|
|
for(core::map<v3s16, MapBlock*>::Iterator
|
|
i = changed_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
lighting_update_blocks.insert(i.getNode()->getKey(),
|
|
i.getNode()->getValue());
|
|
}
|
|
/*// Also force-add all the upmost blocks for proper sunlight
|
|
for(s16 x=-1; x<=1; x++)
|
|
for(s16 z=-1; z<=1; z++)
|
|
{
|
|
v3s16 p = block->getPos()+v3s16(x,1,z);
|
|
lighting_update_blocks[p] = getBlockNoCreateNoEx(p);
|
|
}*/
|
|
#endif
|
|
updateLighting(lighting_update_blocks, changed_blocks);
|
|
|
|
/*
|
|
Set lighting to non-expired state in all of them.
|
|
This is cheating, but it is not fast enough if all of them
|
|
would actually be updated.
|
|
*/
|
|
for(s16 x=-1; x<=1; x++)
|
|
for(s16 y=-1; y<=1; y++)
|
|
for(s16 z=-1; z<=1; z++)
|
|
{
|
|
v3s16 p = block->getPos()+v3s16(x,y,z);
|
|
getBlockNoCreateNoEx(p)->setLightingExpired(false);
|
|
}
|
|
|
|
if(enable_mapgen_debug_info == false)
|
|
t.stop(true); // Hide output
|
|
}
|
|
|
|
/*
|
|
Add random objects to block
|
|
*/
|
|
mapgen::add_random_objects(block);
|
|
|
|
/*
|
|
Go through changed blocks
|
|
*/
|
|
for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
MapBlock *block = i.getNode()->getValue();
|
|
assert(block);
|
|
/*
|
|
Update day/night difference cache of the MapBlocks
|
|
*/
|
|
block->updateDayNightDiff();
|
|
/*
|
|
Set block as modified
|
|
*/
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
|
"finishBlockMake updateDayNightDiff");
|
|
}
|
|
|
|
/*
|
|
Set central block as generated
|
|
*/
|
|
block->setGenerated(true);
|
|
|
|
/*
|
|
Save changed parts of map
|
|
NOTE: Will be saved later.
|
|
*/
|
|
//save(true);
|
|
|
|
/*infostream<<"finishBlockMake() done for ("<<blockpos.X<<","<<blockpos.Y<<","
|
|
<<blockpos.Z<<")"<<std::endl;*/
|
|
#if 0
|
|
if(enable_mapgen_debug_info)
|
|
{
|
|
/*
|
|
Analyze resulting blocks
|
|
*/
|
|
for(s16 x=-1; x<=1; x++)
|
|
for(s16 y=-1; y<=1; y++)
|
|
for(s16 z=-1; z<=1; z++)
|
|
{
|
|
v3s16 p = block->getPos()+v3s16(x,y,z);
|
|
MapBlock *block = getBlockNoCreateNoEx(p);
|
|
char spos[20];
|
|
snprintf(spos, 20, "(%2d,%2d,%2d)", x, y, z);
|
|
infostream<<"Generated "<<spos<<": "
|
|
<<analyze_block(block)<<std::endl;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return block;
|
|
}
|
|
|
|
ServerMapSector * ServerMap::createSector(v2s16 p2d)
|
|
{
|
|
DSTACKF("%s: p2d=(%d,%d)",
|
|
__FUNCTION_NAME,
|
|
p2d.X, p2d.Y);
|
|
|
|
/*
|
|
Check if it exists already in memory
|
|
*/
|
|
ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
|
|
if(sector != NULL)
|
|
return sector;
|
|
|
|
/*
|
|
Try to load it from disk (with blocks)
|
|
*/
|
|
//if(loadSectorFull(p2d) == true)
|
|
|
|
/*
|
|
Try to load metadata from disk
|
|
*/
|
|
#if 0
|
|
if(loadSectorMeta(p2d) == true)
|
|
{
|
|
ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
|
|
if(sector == NULL)
|
|
{
|
|
infostream<<"ServerMap::createSector(): loadSectorFull didn't make a sector"<<std::endl;
|
|
throw InvalidPositionException("");
|
|
}
|
|
return sector;
|
|
}
|
|
#endif
|
|
/*
|
|
Do not create over-limit
|
|
*/
|
|
if(p2d.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
|
|| p2d.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
|
|| p2d.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
|
|| p2d.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
|
|
throw InvalidPositionException("createSector(): pos. over limit");
|
|
|
|
/*
|
|
Generate blank sector
|
|
*/
|
|
|
|
sector = new ServerMapSector(this, p2d, m_gamedef);
|
|
|
|
// Sector position on map in nodes
|
|
v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
|
|
|
|
/*
|
|
Insert to container
|
|
*/
|
|
m_sectors.insert(p2d, sector);
|
|
|
|
return sector;
|
|
}
|
|
|
|
/*
|
|
This is a quick-hand function for calling makeBlock().
|
|
*/
|
|
MapBlock * ServerMap::generateBlock(
|
|
v3s16 p,
|
|
core::map<v3s16, MapBlock*> &modified_blocks
|
|
)
|
|
{
|
|
DSTACKF("%s: p=(%d,%d,%d)", __FUNCTION_NAME, p.X, p.Y, p.Z);
|
|
|
|
/*infostream<<"generateBlock(): "
|
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<std::endl;*/
|
|
|
|
bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
|
|
|
|
TimeTaker timer("generateBlock");
|
|
|
|
//MapBlock *block = original_dummy;
|
|
|
|
v2s16 p2d(p.X, p.Z);
|
|
v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE;
|
|
|
|
/*
|
|
Do not generate over-limit
|
|
*/
|
|
if(blockpos_over_limit(p))
|
|
{
|
|
infostream<<__FUNCTION_NAME<<": Block position over limit"<<std::endl;
|
|
throw InvalidPositionException("generateBlock(): pos. over limit");
|
|
}
|
|
|
|
/*
|
|
Create block make data
|
|
*/
|
|
mapgen::BlockMakeData data;
|
|
initBlockMake(&data, p);
|
|
|
|
/*
|
|
Generate block
|
|
*/
|
|
{
|
|
TimeTaker t("mapgen::make_block()");
|
|
mapgen::make_block(&data);
|
|
|
|
if(enable_mapgen_debug_info == false)
|
|
t.stop(true); // Hide output
|
|
}
|
|
|
|
/*
|
|
Blit data back on map, update lighting, add mobs and whatever this does
|
|
*/
|
|
finishBlockMake(&data, modified_blocks);
|
|
|
|
/*
|
|
Get central block
|
|
*/
|
|
MapBlock *block = getBlockNoCreateNoEx(p);
|
|
|
|
#if 0
|
|
/*
|
|
Check result
|
|
*/
|
|
if(block)
|
|
{
|
|
bool erroneus_content = false;
|
|
for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
|
|
for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
|
|
for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
|
|
{
|
|
v3s16 p(x0,y0,z0);
|
|
MapNode n = block->getNode(p);
|
|
if(n.getContent() == CONTENT_IGNORE)
|
|
{
|
|
infostream<<"CONTENT_IGNORE at "
|
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<std::endl;
|
|
erroneus_content = true;
|
|
assert(0);
|
|
}
|
|
}
|
|
if(erroneus_content)
|
|
{
|
|
assert(0);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
/*
|
|
Generate a completely empty block
|
|
*/
|
|
if(block)
|
|
{
|
|
for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
|
|
for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
|
|
{
|
|
for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
|
|
{
|
|
MapNode n;
|
|
n.setContent(CONTENT_AIR);
|
|
block->setNode(v3s16(x0,y0,z0), n);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if(enable_mapgen_debug_info == false)
|
|
timer.stop(true); // Hide output
|
|
|
|
return block;
|
|
}
|
|
|
|
MapBlock * ServerMap::createBlock(v3s16 p)
|
|
{
|
|
DSTACKF("%s: p=(%d,%d,%d)",
|
|
__FUNCTION_NAME, p.X, p.Y, p.Z);
|
|
|
|
/*
|
|
Do not create over-limit
|
|
*/
|
|
if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
|
|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
|
|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
|
|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
|
|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
|
|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
|
|
throw InvalidPositionException("createBlock(): pos. over limit");
|
|
|
|
v2s16 p2d(p.X, p.Z);
|
|
s16 block_y = p.Y;
|
|
/*
|
|
This will create or load a sector if not found in memory.
|
|
If block exists on disk, it will be loaded.
|
|
|
|
NOTE: On old save formats, this will be slow, as it generates
|
|
lighting on blocks for them.
|
|
*/
|
|
ServerMapSector *sector;
|
|
try{
|
|
sector = (ServerMapSector*)createSector(p2d);
|
|
assert(sector->getId() == MAPSECTOR_SERVER);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
infostream<<"createBlock: createSector() failed"<<std::endl;
|
|
throw e;
|
|
}
|
|
/*
|
|
NOTE: This should not be done, or at least the exception
|
|
should not be passed on as std::exception, because it
|
|
won't be catched at all.
|
|
*/
|
|
/*catch(std::exception &e)
|
|
{
|
|
infostream<<"createBlock: createSector() failed: "
|
|
<<e.what()<<std::endl;
|
|
throw e;
|
|
}*/
|
|
|
|
/*
|
|
Try to get a block from the sector
|
|
*/
|
|
|
|
MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
|
|
if(block)
|
|
{
|
|
if(block->isDummy())
|
|
block->unDummify();
|
|
return block;
|
|
}
|
|
// Create blank
|
|
block = sector->createBlankBlock(block_y);
|
|
return block;
|
|
}
|
|
|
|
MapBlock * ServerMap::emergeBlock(v3s16 p, bool allow_generate)
|
|
{
|
|
DSTACKF("%s: p=(%d,%d,%d), allow_generate=%d",
|
|
__FUNCTION_NAME,
|
|
p.X, p.Y, p.Z, allow_generate);
|
|
|
|
{
|
|
MapBlock *block = getBlockNoCreateNoEx(p);
|
|
if(block && block->isDummy() == false)
|
|
return block;
|
|
}
|
|
|
|
{
|
|
MapBlock *block = loadBlock(p);
|
|
if(block)
|
|
return block;
|
|
}
|
|
|
|
if(allow_generate)
|
|
{
|
|
core::map<v3s16, MapBlock*> modified_blocks;
|
|
MapBlock *block = generateBlock(p, modified_blocks);
|
|
if(block)
|
|
{
|
|
MapEditEvent event;
|
|
event.type = MEET_OTHER;
|
|
event.p = p;
|
|
|
|
// Copy modified_blocks to event
|
|
for(core::map<v3s16, MapBlock*>::Iterator
|
|
i = modified_blocks.getIterator();
|
|
i.atEnd()==false; i++)
|
|
{
|
|
event.modified_blocks.insert(i.getNode()->getKey(), false);
|
|
}
|
|
|
|
// Queue event
|
|
dispatchEvent(&event);
|
|
|
|
return block;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
s16 ServerMap::findGroundLevel(v2s16 p2d)
|
|
{
|
|
#if 0
|
|
/*
|
|
Uh, just do something random...
|
|
*/
|
|
// Find existing map from top to down
|
|
s16 max=63;
|
|
s16 min=-64;
|
|
v3s16 p(p2d.X, max, p2d.Y);
|
|
for(; p.Y>min; p.Y--)
|
|
{
|
|
MapNode n = getNodeNoEx(p);
|
|
if(n.getContent() != CONTENT_IGNORE)
|
|
break;
|
|
}
|
|
if(p.Y == min)
|
|
goto plan_b;
|
|
// If this node is not air, go to plan b
|
|
if(getNodeNoEx(p).getContent() != CONTENT_AIR)
|
|
goto plan_b;
|
|
// Search existing walkable and return it
|
|
for(; p.Y>min; p.Y--)
|
|
{
|
|
MapNode n = getNodeNoEx(p);
|
|
if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE)
|
|
return p.Y;
|
|
}
|
|
|
|
// Move to plan b
|
|
plan_b:
|
|
#endif
|
|
|
|
/*
|
|
Determine from map generator noise functions
|
|
*/
|
|
|
|
s16 level = mapgen::find_ground_level_from_noise(m_seed, p2d, 1);
|
|
return level;
|
|
|
|
//double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT;
|
|
//return (s16)level;
|
|
}
|
|
|
|
void ServerMap::createDatabase() {
|
|
int e;
|
|
assert(m_database);
|
|
e = sqlite3_exec(m_database,
|
|
"CREATE TABLE IF NOT EXISTS `blocks` ("
|
|
"`pos` INT NOT NULL PRIMARY KEY,"
|
|
"`data` BLOB"
|
|
");"
|
|
, NULL, NULL, NULL);
|
|
if(e == SQLITE_ABORT)
|
|
throw FileNotGoodException("Could not create database structure");
|
|
else
|
|
infostream<<"Server: Database structure was created";
|
|
}
|
|
|
|
void ServerMap::verifyDatabase() {
|
|
if(m_database)
|
|
return;
|
|
|
|
{
|
|
std::string dbp = m_savedir + DIR_DELIM + "map.sqlite";
|
|
bool needs_create = false;
|
|
int d;
|
|
|
|
/*
|
|
Open the database connection
|
|
*/
|
|
|
|
createDirs(m_savedir);
|
|
|
|
if(!fs::PathExists(dbp))
|
|
needs_create = true;
|
|
|
|
d = sqlite3_open_v2(dbp.c_str(), &m_database, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL);
|
|
if(d != SQLITE_OK) {
|
|
infostream<<"WARNING: Database failed to open: "<<sqlite3_errmsg(m_database)<<std::endl;
|
|
throw FileNotGoodException("Cannot open database file");
|
|
}
|
|
|
|
if(needs_create)
|
|
createDatabase();
|
|
|
|
d = sqlite3_prepare(m_database, "SELECT `data` FROM `blocks` WHERE `pos`=? LIMIT 1", -1, &m_database_read, NULL);
|
|
if(d != SQLITE_OK) {
|
|
infostream<<"WARNING: Database read statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
|
|
throw FileNotGoodException("Cannot prepare read statement");
|
|
}
|
|
|
|
d = sqlite3_prepare(m_database, "REPLACE INTO `blocks` VALUES(?, ?)", -1, &m_database_write, NULL);
|
|
if(d != SQLITE_OK) {
|
|
infostream<<"WARNING: Database write statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
|
|
throw FileNotGoodException("Cannot prepare write statement");
|
|
}
|
|
|
|
d = sqlite3_prepare(m_database, "SELECT `pos` FROM `blocks`", -1, &m_database_list, NULL);
|
|
if(d != SQLITE_OK) {
|
|
infostream<<"WARNING: Database list statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
|
|
throw FileNotGoodException("Cannot prepare read statement");
|
|
}
|
|
|
|
infostream<<"Server: Database opened"<<std::endl;
|
|
}
|
|
}
|
|
|
|
bool ServerMap::loadFromFolders() {
|
|
if(!m_database && !fs::PathExists(m_savedir + DIR_DELIM + "map.sqlite"))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
sqlite3_int64 ServerMap::getBlockAsInteger(const v3s16 pos) {
|
|
return (sqlite3_int64)pos.Z*16777216 +
|
|
(sqlite3_int64)pos.Y*4096 + (sqlite3_int64)pos.X;
|
|
}
|
|
|
|
void ServerMap::createDirs(std::string path)
|
|
{
|
|
if(fs::CreateAllDirs(path) == false)
|
|
{
|
|
m_dout<<DTIME<<"ServerMap: Failed to create directory "
|
|
<<"\""<<path<<"\""<<std::endl;
|
|
throw BaseException("ServerMap failed to create directory");
|
|
}
|
|
}
|
|
|
|
std::string ServerMap::getSectorDir(v2s16 pos, int layout)
|
|
{
|
|
char cc[9];
|
|
switch(layout)
|
|
{
|
|
case 1:
|
|
snprintf(cc, 9, "%.4x%.4x",
|
|
(unsigned int)pos.X&0xffff,
|
|
(unsigned int)pos.Y&0xffff);
|
|
|
|
return m_savedir + DIR_DELIM + "sectors" + DIR_DELIM + cc;
|
|
case 2:
|
|
snprintf(cc, 9, "%.3x" DIR_DELIM "%.3x",
|
|
(unsigned int)pos.X&0xfff,
|
|
(unsigned int)pos.Y&0xfff);
|
|
|
|
return m_savedir + DIR_DELIM + "sectors2" + DIR_DELIM + cc;
|
|
default:
|
|
assert(false);
|
|
}
|
|
}
|
|
|
|
v2s16 ServerMap::getSectorPos(std::string dirname)
|
|
{
|
|
unsigned int x, y;
|
|
int r;
|
|
size_t spos = dirname.rfind(DIR_DELIM_C) + 1;
|
|
assert(spos != std::string::npos);
|
|
if(dirname.size() - spos == 8)
|
|
{
|
|
// Old layout
|
|
r = sscanf(dirname.substr(spos).c_str(), "%4x%4x", &x, &y);
|
|
}
|
|
else if(dirname.size() - spos == 3)
|
|
{
|
|
// New layout
|
|
r = sscanf(dirname.substr(spos-4).c_str(), "%3x" DIR_DELIM "%3x", &x, &y);
|
|
// Sign-extend the 12 bit values up to 16 bits...
|
|
if(x&0x800) x|=0xF000;
|
|
if(y&0x800) y|=0xF000;
|
|
}
|
|
else
|
|
{
|
|
assert(false);
|
|
}
|
|
assert(r == 2);
|
|
v2s16 pos((s16)x, (s16)y);
|
|
return pos;
|
|
}
|
|
|
|
v3s16 ServerMap::getBlockPos(std::string sectordir, std::string blockfile)
|
|
{
|
|
v2s16 p2d = getSectorPos(sectordir);
|
|
|
|
if(blockfile.size() != 4){
|
|
throw InvalidFilenameException("Invalid block filename");
|
|
}
|
|
unsigned int y;
|
|
int r = sscanf(blockfile.c_str(), "%4x", &y);
|
|
if(r != 1)
|
|
throw InvalidFilenameException("Invalid block filename");
|
|
return v3s16(p2d.X, y, p2d.Y);
|
|
}
|
|
|
|
std::string ServerMap::getBlockFilename(v3s16 p)
|
|
{
|
|
char cc[5];
|
|
snprintf(cc, 5, "%.4x", (unsigned int)p.Y&0xffff);
|
|
return cc;
|
|
}
|
|
|
|
void ServerMap::save(bool only_changed)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
if(m_map_saving_enabled == false)
|
|
{
|
|
infostream<<"WARNING: Not saving map, saving disabled."<<std::endl;
|
|
return;
|
|
}
|
|
|
|
if(only_changed == false)
|
|
infostream<<"ServerMap: Saving whole map, this can take time."
|
|
<<std::endl;
|
|
|
|
if(only_changed == false || m_map_metadata_changed)
|
|
{
|
|
saveMapMeta();
|
|
}
|
|
|
|
// Profile modified reasons
|
|
Profiler modprofiler;
|
|
|
|
u32 sector_meta_count = 0;
|
|
u32 block_count = 0;
|
|
u32 block_count_all = 0; // Number of blocks in memory
|
|
|
|
// Don't do anything with sqlite unless something is really saved
|
|
bool save_started = false;
|
|
|
|
core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
|
|
for(; i.atEnd() == false; i++)
|
|
{
|
|
ServerMapSector *sector = (ServerMapSector*)i.getNode()->getValue();
|
|
assert(sector->getId() == MAPSECTOR_SERVER);
|
|
|
|
if(sector->differs_from_disk || only_changed == false)
|
|
{
|
|
saveSectorMeta(sector);
|
|
sector_meta_count++;
|
|
}
|
|
core::list<MapBlock*> blocks;
|
|
sector->getBlocks(blocks);
|
|
core::list<MapBlock*>::Iterator j;
|
|
|
|
for(j=blocks.begin(); j!=blocks.end(); j++)
|
|
{
|
|
MapBlock *block = *j;
|
|
|
|
block_count_all++;
|
|
|
|
if(block->getModified() >= MOD_STATE_WRITE_NEEDED
|
|
|| only_changed == false)
|
|
{
|
|
// Lazy beginSave()
|
|
if(!save_started){
|
|
beginSave();
|
|
save_started = true;
|
|
}
|
|
|
|
modprofiler.add(block->getModifiedReason(), 1);
|
|
|
|
saveBlock(block);
|
|
block_count++;
|
|
|
|
/*infostream<<"ServerMap: Written block ("
|
|
<<block->getPos().X<<","
|
|
<<block->getPos().Y<<","
|
|
<<block->getPos().Z<<")"
|
|
<<std::endl;*/
|
|
}
|
|
}
|
|
}
|
|
if(save_started)
|
|
endSave();
|
|
|
|
/*
|
|
Only print if something happened or saved whole map
|
|
*/
|
|
if(only_changed == false || sector_meta_count != 0
|
|
|| block_count != 0)
|
|
{
|
|
infostream<<"ServerMap: Written: "
|
|
<<sector_meta_count<<" sector metadata files, "
|
|
<<block_count<<" block files"
|
|
<<", "<<block_count_all<<" blocks in memory."
|
|
<<std::endl;
|
|
PrintInfo(infostream); // ServerMap/ClientMap:
|
|
infostream<<"Blocks modified by: "<<std::endl;
|
|
modprofiler.print(infostream);
|
|
}
|
|
}
|
|
|
|
static s32 unsignedToSigned(s32 i, s32 max_positive)
|
|
{
|
|
if(i < max_positive)
|
|
return i;
|
|
else
|
|
return i - 2*max_positive;
|
|
}
|
|
|
|
// modulo of a negative number does not work consistently in C
|
|
static sqlite3_int64 pythonmodulo(sqlite3_int64 i, sqlite3_int64 mod)
|
|
{
|
|
if(i >= 0)
|
|
return i % mod;
|
|
return mod - ((-i) % mod);
|
|
}
|
|
|
|
v3s16 ServerMap::getIntegerAsBlock(sqlite3_int64 i)
|
|
{
|
|
s32 x = unsignedToSigned(pythonmodulo(i, 4096), 2048);
|
|
i = (i - x) / 4096;
|
|
s32 y = unsignedToSigned(pythonmodulo(i, 4096), 2048);
|
|
i = (i - y) / 4096;
|
|
s32 z = unsignedToSigned(pythonmodulo(i, 4096), 2048);
|
|
return v3s16(x,y,z);
|
|
}
|
|
|
|
void ServerMap::listAllLoadableBlocks(core::list<v3s16> &dst)
|
|
{
|
|
if(loadFromFolders()){
|
|
errorstream<<"Map::listAllLoadableBlocks(): Result will be missing "
|
|
<<"all blocks that are stored in flat files"<<std::endl;
|
|
}
|
|
|
|
{
|
|
verifyDatabase();
|
|
|
|
while(sqlite3_step(m_database_list) == SQLITE_ROW)
|
|
{
|
|
sqlite3_int64 block_i = sqlite3_column_int64(m_database_list, 0);
|
|
v3s16 p = getIntegerAsBlock(block_i);
|
|
//dstream<<"block_i="<<block_i<<" p="<<PP(p)<<std::endl;
|
|
dst.push_back(p);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ServerMap::saveMapMeta()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
infostream<<"ServerMap::saveMapMeta(): "
|
|
<<"seed="<<m_seed
|
|
<<std::endl;
|
|
|
|
createDirs(m_savedir);
|
|
|
|
std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt";
|
|
std::ofstream os(fullpath.c_str(), std::ios_base::binary);
|
|
if(os.good() == false)
|
|
{
|
|
infostream<<"ERROR: ServerMap::saveMapMeta(): "
|
|
<<"could not open"<<fullpath<<std::endl;
|
|
throw FileNotGoodException("Cannot open chunk metadata");
|
|
}
|
|
|
|
Settings params;
|
|
params.setU64("seed", m_seed);
|
|
|
|
params.writeLines(os);
|
|
|
|
os<<"[end_of_params]\n";
|
|
|
|
m_map_metadata_changed = false;
|
|
}
|
|
|
|
void ServerMap::loadMapMeta()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
infostream<<"ServerMap::loadMapMeta(): Loading map metadata"
|
|
<<std::endl;
|
|
|
|
std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt";
|
|
std::ifstream is(fullpath.c_str(), std::ios_base::binary);
|
|
if(is.good() == false)
|
|
{
|
|
infostream<<"ERROR: ServerMap::loadMapMeta(): "
|
|
<<"could not open"<<fullpath<<std::endl;
|
|
throw FileNotGoodException("Cannot open map metadata");
|
|
}
|
|
|
|
Settings params;
|
|
|
|
for(;;)
|
|
{
|
|
if(is.eof())
|
|
throw SerializationError
|
|
("ServerMap::loadMapMeta(): [end_of_params] not found");
|
|
std::string line;
|
|
std::getline(is, line);
|
|
std::string trimmedline = trim(line);
|
|
if(trimmedline == "[end_of_params]")
|
|
break;
|
|
params.parseConfigLine(line);
|
|
}
|
|
|
|
m_seed = params.getU64("seed");
|
|
|
|
infostream<<"ServerMap::loadMapMeta(): "<<"seed="<<m_seed<<std::endl;
|
|
}
|
|
|
|
void ServerMap::saveSectorMeta(ServerMapSector *sector)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
// Format used for writing
|
|
u8 version = SER_FMT_VER_HIGHEST;
|
|
// Get destination
|
|
v2s16 pos = sector->getPos();
|
|
std::string dir = getSectorDir(pos);
|
|
createDirs(dir);
|
|
|
|
std::string fullpath = dir + DIR_DELIM + "meta";
|
|
std::ofstream o(fullpath.c_str(), std::ios_base::binary);
|
|
if(o.good() == false)
|
|
throw FileNotGoodException("Cannot open sector metafile");
|
|
|
|
sector->serialize(o, version);
|
|
|
|
sector->differs_from_disk = false;
|
|
}
|
|
|
|
MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
// Get destination
|
|
v2s16 p2d = getSectorPos(sectordir);
|
|
|
|
ServerMapSector *sector = NULL;
|
|
|
|
std::string fullpath = sectordir + DIR_DELIM + "meta";
|
|
std::ifstream is(fullpath.c_str(), std::ios_base::binary);
|
|
if(is.good() == false)
|
|
{
|
|
// If the directory exists anyway, it probably is in some old
|
|
// format. Just go ahead and create the sector.
|
|
if(fs::PathExists(sectordir))
|
|
{
|
|
/*infostream<<"ServerMap::loadSectorMeta(): Sector metafile "
|
|
<<fullpath<<" doesn't exist but directory does."
|
|
<<" Continuing with a sector with no metadata."
|
|
<<std::endl;*/
|
|
sector = new ServerMapSector(this, p2d, m_gamedef);
|
|
m_sectors.insert(p2d, sector);
|
|
}
|
|
else
|
|
{
|
|
throw FileNotGoodException("Cannot open sector metafile");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sector = ServerMapSector::deSerialize
|
|
(is, this, p2d, m_sectors, m_gamedef);
|
|
if(save_after_load)
|
|
saveSectorMeta(sector);
|
|
}
|
|
|
|
sector->differs_from_disk = false;
|
|
|
|
return sector;
|
|
}
|
|
|
|
bool ServerMap::loadSectorMeta(v2s16 p2d)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
MapSector *sector = NULL;
|
|
|
|
// The directory layout we're going to load from.
|
|
// 1 - original sectors/xxxxzzzz/
|
|
// 2 - new sectors2/xxx/zzz/
|
|
// If we load from anything but the latest structure, we will
|
|
// immediately save to the new one, and remove the old.
|
|
int loadlayout = 1;
|
|
std::string sectordir1 = getSectorDir(p2d, 1);
|
|
std::string sectordir;
|
|
if(fs::PathExists(sectordir1))
|
|
{
|
|
sectordir = sectordir1;
|
|
}
|
|
else
|
|
{
|
|
loadlayout = 2;
|
|
sectordir = getSectorDir(p2d, 2);
|
|
}
|
|
|
|
try{
|
|
sector = loadSectorMeta(sectordir, loadlayout != 2);
|
|
}
|
|
catch(InvalidFilenameException &e)
|
|
{
|
|
return false;
|
|
}
|
|
catch(FileNotGoodException &e)
|
|
{
|
|
return false;
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#if 0
|
|
bool ServerMap::loadSectorFull(v2s16 p2d)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
MapSector *sector = NULL;
|
|
|
|
// The directory layout we're going to load from.
|
|
// 1 - original sectors/xxxxzzzz/
|
|
// 2 - new sectors2/xxx/zzz/
|
|
// If we load from anything but the latest structure, we will
|
|
// immediately save to the new one, and remove the old.
|
|
int loadlayout = 1;
|
|
std::string sectordir1 = getSectorDir(p2d, 1);
|
|
std::string sectordir;
|
|
if(fs::PathExists(sectordir1))
|
|
{
|
|
sectordir = sectordir1;
|
|
}
|
|
else
|
|
{
|
|
loadlayout = 2;
|
|
sectordir = getSectorDir(p2d, 2);
|
|
}
|
|
|
|
try{
|
|
sector = loadSectorMeta(sectordir, loadlayout != 2);
|
|
}
|
|
catch(InvalidFilenameException &e)
|
|
{
|
|
return false;
|
|
}
|
|
catch(FileNotGoodException &e)
|
|
{
|
|
return false;
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
Load blocks
|
|
*/
|
|
std::vector<fs::DirListNode> list2 = fs::GetDirListing
|
|
(sectordir);
|
|
std::vector<fs::DirListNode>::iterator i2;
|
|
for(i2=list2.begin(); i2!=list2.end(); i2++)
|
|
{
|
|
// We want files
|
|
if(i2->dir)
|
|
continue;
|
|
try{
|
|
loadBlock(sectordir, i2->name, sector, loadlayout != 2);
|
|
}
|
|
catch(InvalidFilenameException &e)
|
|
{
|
|
// This catches unknown crap in directory
|
|
}
|
|
}
|
|
|
|
if(loadlayout != 2)
|
|
{
|
|
infostream<<"Sector converted to new layout - deleting "<<
|
|
sectordir1<<std::endl;
|
|
fs::RecursiveDelete(sectordir1);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
void ServerMap::beginSave() {
|
|
verifyDatabase();
|
|
if(sqlite3_exec(m_database, "BEGIN;", NULL, NULL, NULL) != SQLITE_OK)
|
|
infostream<<"WARNING: beginSave() failed, saving might be slow.";
|
|
}
|
|
|
|
void ServerMap::endSave() {
|
|
verifyDatabase();
|
|
if(sqlite3_exec(m_database, "COMMIT;", NULL, NULL, NULL) != SQLITE_OK)
|
|
infostream<<"WARNING: endSave() failed, map might not have saved.";
|
|
}
|
|
|
|
void ServerMap::saveBlock(MapBlock *block)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
/*
|
|
Dummy blocks are not written
|
|
*/
|
|
if(block->isDummy())
|
|
{
|
|
/*v3s16 p = block->getPos();
|
|
infostream<<"ServerMap::saveBlock(): WARNING: Not writing dummy block "
|
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
|
return;
|
|
}
|
|
|
|
// Format used for writing
|
|
u8 version = SER_FMT_VER_HIGHEST;
|
|
// Get destination
|
|
v3s16 p3d = block->getPos();
|
|
|
|
|
|
#if 0
|
|
v2s16 p2d(p3d.X, p3d.Z);
|
|
std::string sectordir = getSectorDir(p2d);
|
|
|
|
createDirs(sectordir);
|
|
|
|
std::string fullpath = sectordir+DIR_DELIM+getBlockFilename(p3d);
|
|
std::ofstream o(fullpath.c_str(), std::ios_base::binary);
|
|
if(o.good() == false)
|
|
throw FileNotGoodException("Cannot open block data");
|
|
#endif
|
|
/*
|
|
[0] u8 serialization version
|
|
[1] data
|
|
*/
|
|
|
|
verifyDatabase();
|
|
|
|
std::ostringstream o(std::ios_base::binary);
|
|
|
|
o.write((char*)&version, 1);
|
|
|
|
// Write basic data
|
|
block->serialize(o, version);
|
|
|
|
// Write extra data stored on disk
|
|
block->serializeDiskExtra(o, version);
|
|
|
|
// Write block to database
|
|
|
|
std::string tmp = o.str();
|
|
const char *bytes = tmp.c_str();
|
|
|
|
if(sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(p3d)) != SQLITE_OK)
|
|
infostream<<"WARNING: Block position failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
|
|
if(sqlite3_bind_blob(m_database_write, 2, (void *)bytes, o.tellp(), NULL) != SQLITE_OK) // TODO this mught not be the right length
|
|
infostream<<"WARNING: Block data failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
|
|
int written = sqlite3_step(m_database_write);
|
|
if(written != SQLITE_DONE)
|
|
infostream<<"WARNING: Block failed to save ("<<p3d.X<<", "<<p3d.Y<<", "<<p3d.Z<<") "
|
|
<<sqlite3_errmsg(m_database)<<std::endl;
|
|
// Make ready for later reuse
|
|
sqlite3_reset(m_database_write);
|
|
|
|
// We just wrote it to the disk so clear modified flag
|
|
block->resetModified();
|
|
}
|
|
|
|
void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
std::string fullpath = sectordir+DIR_DELIM+blockfile;
|
|
try{
|
|
|
|
std::ifstream is(fullpath.c_str(), std::ios_base::binary);
|
|
if(is.good() == false)
|
|
throw FileNotGoodException("Cannot open block file");
|
|
|
|
v3s16 p3d = getBlockPos(sectordir, blockfile);
|
|
v2s16 p2d(p3d.X, p3d.Z);
|
|
|
|
assert(sector->getPos() == p2d);
|
|
|
|
u8 version = SER_FMT_VER_INVALID;
|
|
is.read((char*)&version, 1);
|
|
|
|
if(is.fail())
|
|
throw SerializationError("ServerMap::loadBlock(): Failed"
|
|
" to read MapBlock version");
|
|
|
|
/*u32 block_size = MapBlock::serializedLength(version);
|
|
SharedBuffer<u8> data(block_size);
|
|
is.read((char*)*data, block_size);*/
|
|
|
|
// This will always return a sector because we're the server
|
|
//MapSector *sector = emergeSector(p2d);
|
|
|
|
MapBlock *block = NULL;
|
|
bool created_new = false;
|
|
block = sector->getBlockNoCreateNoEx(p3d.Y);
|
|
if(block == NULL)
|
|
{
|
|
block = sector->createBlankBlockNoInsert(p3d.Y);
|
|
created_new = true;
|
|
}
|
|
|
|
// Read basic data
|
|
block->deSerialize(is, version);
|
|
|
|
// Read extra data stored on disk
|
|
block->deSerializeDiskExtra(is, version);
|
|
|
|
// If it's a new block, insert it to the map
|
|
if(created_new)
|
|
sector->insertBlock(block);
|
|
|
|
/*
|
|
Save blocks loaded in old format in new format
|
|
*/
|
|
|
|
if(version < SER_FMT_VER_HIGHEST || save_after_load)
|
|
{
|
|
saveBlock(block);
|
|
|
|
// Should be in database now, so delete the old file
|
|
fs::RecursiveDelete(fullpath);
|
|
}
|
|
|
|
// We just loaded it from the disk, so it's up-to-date.
|
|
block->resetModified();
|
|
|
|
}
|
|
catch(SerializationError &e)
|
|
{
|
|
infostream<<"WARNING: Invalid block data on disk "
|
|
<<"fullpath="<<fullpath
|
|
<<" (SerializationError). "
|
|
<<"what()="<<e.what()
|
|
<<std::endl;
|
|
//" Ignoring. A new one will be generated.
|
|
assert(0);
|
|
|
|
// TODO: Backup file; name is in fullpath.
|
|
}
|
|
}
|
|
|
|
void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
try {
|
|
std::istringstream is(*blob, std::ios_base::binary);
|
|
|
|
u8 version = SER_FMT_VER_INVALID;
|
|
is.read((char*)&version, 1);
|
|
|
|
if(is.fail())
|
|
throw SerializationError("ServerMap::loadBlock(): Failed"
|
|
" to read MapBlock version");
|
|
|
|
/*u32 block_size = MapBlock::serializedLength(version);
|
|
SharedBuffer<u8> data(block_size);
|
|
is.read((char*)*data, block_size);*/
|
|
|
|
// This will always return a sector because we're the server
|
|
//MapSector *sector = emergeSector(p2d);
|
|
|
|
MapBlock *block = NULL;
|
|
bool created_new = false;
|
|
block = sector->getBlockNoCreateNoEx(p3d.Y);
|
|
if(block == NULL)
|
|
{
|
|
block = sector->createBlankBlockNoInsert(p3d.Y);
|
|
created_new = true;
|
|
}
|
|
|
|
// Read basic data
|
|
block->deSerialize(is, version);
|
|
|
|
// Read extra data stored on disk
|
|
block->deSerializeDiskExtra(is, version);
|
|
|
|
// If it's a new block, insert it to the map
|
|
if(created_new)
|
|
sector->insertBlock(block);
|
|
|
|
/*
|
|
Save blocks loaded in old format in new format
|
|
*/
|
|
|
|
//if(version < SER_FMT_VER_HIGHEST || save_after_load)
|
|
// Only save if asked to; no need to update version
|
|
if(save_after_load)
|
|
saveBlock(block);
|
|
|
|
// We just loaded it from, so it's up-to-date.
|
|
block->resetModified();
|
|
|
|
}
|
|
catch(SerializationError &e)
|
|
{
|
|
infostream<<"WARNING: Invalid block data in database "
|
|
<<" (SerializationError). "
|
|
<<"what()="<<e.what()
|
|
<<std::endl;
|
|
//" Ignoring. A new one will be generated.
|
|
assert(0);
|
|
|
|
// TODO: Copy to a backup database.
|
|
}
|
|
}
|
|
|
|
MapBlock* ServerMap::loadBlock(v3s16 blockpos)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
v2s16 p2d(blockpos.X, blockpos.Z);
|
|
|
|
if(!loadFromFolders()) {
|
|
verifyDatabase();
|
|
|
|
if(sqlite3_bind_int64(m_database_read, 1, getBlockAsInteger(blockpos)) != SQLITE_OK)
|
|
infostream<<"WARNING: Could not bind block position for load: "
|
|
<<sqlite3_errmsg(m_database)<<std::endl;
|
|
if(sqlite3_step(m_database_read) == SQLITE_ROW) {
|
|
/*
|
|
Make sure sector is loaded
|
|
*/
|
|
MapSector *sector = createSector(p2d);
|
|
|
|
/*
|
|
Load block
|
|
*/
|
|
const char * data = (const char *)sqlite3_column_blob(m_database_read, 0);
|
|
size_t len = sqlite3_column_bytes(m_database_read, 0);
|
|
|
|
std::string datastr(data, len);
|
|
|
|
loadBlock(&datastr, blockpos, sector, false);
|
|
|
|
sqlite3_step(m_database_read);
|
|
// We should never get more than 1 row, so ok to reset
|
|
sqlite3_reset(m_database_read);
|
|
|
|
return getBlockNoCreateNoEx(blockpos);
|
|
}
|
|
sqlite3_reset(m_database_read);
|
|
|
|
// Not found in database, try the files
|
|
}
|
|
|
|
// The directory layout we're going to load from.
|
|
// 1 - original sectors/xxxxzzzz/
|
|
// 2 - new sectors2/xxx/zzz/
|
|
// If we load from anything but the latest structure, we will
|
|
// immediately save to the new one, and remove the old.
|
|
int loadlayout = 1;
|
|
std::string sectordir1 = getSectorDir(p2d, 1);
|
|
std::string sectordir;
|
|
if(fs::PathExists(sectordir1))
|
|
{
|
|
sectordir = sectordir1;
|
|
}
|
|
else
|
|
{
|
|
loadlayout = 2;
|
|
sectordir = getSectorDir(p2d, 2);
|
|
}
|
|
|
|
/*
|
|
Make sure sector is loaded
|
|
*/
|
|
MapSector *sector = getSectorNoGenerateNoEx(p2d);
|
|
if(sector == NULL)
|
|
{
|
|
try{
|
|
sector = loadSectorMeta(sectordir, loadlayout != 2);
|
|
}
|
|
catch(InvalidFilenameException &e)
|
|
{
|
|
return false;
|
|
}
|
|
catch(FileNotGoodException &e)
|
|
{
|
|
return false;
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Make sure file exists
|
|
*/
|
|
|
|
std::string blockfilename = getBlockFilename(blockpos);
|
|
if(fs::PathExists(sectordir+DIR_DELIM+blockfilename) == false)
|
|
return NULL;
|
|
|
|
/*
|
|
Load block and save it to the database
|
|
*/
|
|
loadBlock(sectordir, blockfilename, sector, true);
|
|
return getBlockNoCreateNoEx(blockpos);
|
|
}
|
|
|
|
void ServerMap::PrintInfo(std::ostream &out)
|
|
{
|
|
out<<"ServerMap: ";
|
|
}
|
|
|
|
#ifndef SERVER
|
|
|
|
/*
|
|
ClientMap
|
|
*/
|
|
|
|
ClientMap::ClientMap(
|
|
Client *client,
|
|
IGameDef *gamedef,
|
|
MapDrawControl &control,
|
|
scene::ISceneNode* parent,
|
|
scene::ISceneManager* mgr,
|
|
s32 id
|
|
):
|
|
Map(dout_client, gamedef),
|
|
scene::ISceneNode(parent, mgr, id),
|
|
m_client(client),
|
|
m_control(control),
|
|
m_camera_position(0,0,0),
|
|
m_camera_direction(0,0,1),
|
|
m_camera_fov(PI)
|
|
{
|
|
m_camera_mutex.Init();
|
|
assert(m_camera_mutex.IsInitialized());
|
|
|
|
m_box = core::aabbox3d<f32>(-BS*1000000,-BS*1000000,-BS*1000000,
|
|
BS*1000000,BS*1000000,BS*1000000);
|
|
}
|
|
|
|
ClientMap::~ClientMap()
|
|
{
|
|
/*JMutexAutoLock lock(mesh_mutex);
|
|
|
|
if(mesh != NULL)
|
|
{
|
|
mesh->drop();
|
|
mesh = NULL;
|
|
}*/
|
|
}
|
|
|
|
MapSector * ClientMap::emergeSector(v2s16 p2d)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
// Check that it doesn't exist already
|
|
try{
|
|
return getSectorNoGenerate(p2d);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
|
|
// Create a sector
|
|
ClientMapSector *sector = new ClientMapSector(this, p2d, m_gamedef);
|
|
|
|
{
|
|
//JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
|
|
m_sectors.insert(p2d, sector);
|
|
}
|
|
|
|
return sector;
|
|
}
|
|
|
|
#if 0
|
|
void ClientMap::deSerializeSector(v2s16 p2d, std::istream &is)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
ClientMapSector *sector = NULL;
|
|
|
|
//JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
|
|
|
|
core::map<v2s16, MapSector*>::Node *n = m_sectors.find(p2d);
|
|
|
|
if(n != NULL)
|
|
{
|
|
sector = (ClientMapSector*)n->getValue();
|
|
assert(sector->getId() == MAPSECTOR_CLIENT);
|
|
}
|
|
else
|
|
{
|
|
sector = new ClientMapSector(this, p2d);
|
|
{
|
|
//JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
|
|
m_sectors.insert(p2d, sector);
|
|
}
|
|
}
|
|
|
|
sector->deSerialize(is);
|
|
}
|
|
#endif
|
|
|
|
void ClientMap::OnRegisterSceneNode()
|
|
{
|
|
if(IsVisible)
|
|
{
|
|
SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
|
|
SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
|
|
}
|
|
|
|
ISceneNode::OnRegisterSceneNode();
|
|
}
|
|
|
|
static bool isOccluded(Map *map, v3s16 p0, v3s16 p1, float step, float stepfac,
|
|
float start_off, float end_off, u32 needed_count, INodeDefManager *nodemgr)
|
|
{
|
|
float d0 = (float)BS * p0.getDistanceFrom(p1);
|
|
v3s16 u0 = p1 - p0;
|
|
v3f uf = v3f(u0.X, u0.Y, u0.Z) * BS;
|
|
uf.normalize();
|
|
v3f p0f = v3f(p0.X, p0.Y, p0.Z) * BS;
|
|
u32 count = 0;
|
|
for(float s=start_off; s<d0+end_off; s+=step){
|
|
v3f pf = p0f + uf * s;
|
|
v3s16 p = floatToInt(pf, BS);
|
|
MapNode n = map->getNodeNoEx(p);
|
|
bool is_transparent = false;
|
|
const ContentFeatures &f = nodemgr->get(n);
|
|
if(f.solidness == 0)
|
|
is_transparent = (f.visual_solidness != 2);
|
|
else
|
|
is_transparent = (f.solidness != 2);
|
|
if(!is_transparent){
|
|
count++;
|
|
if(count >= needed_count)
|
|
return true;
|
|
}
|
|
step *= stepfac;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
|
{
|
|
INodeDefManager *nodemgr = m_gamedef->ndef();
|
|
|
|
//m_dout<<DTIME<<"Rendering map..."<<std::endl;
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
bool is_transparent_pass = pass == scene::ESNRP_TRANSPARENT;
|
|
|
|
std::string prefix;
|
|
if(pass == scene::ESNRP_SOLID)
|
|
prefix = "CM: solid: ";
|
|
else
|
|
prefix = "CM: transparent: ";
|
|
|
|
/*
|
|
This is called two times per frame, reset on the non-transparent one
|
|
*/
|
|
if(pass == scene::ESNRP_SOLID)
|
|
{
|
|
m_last_drawn_sectors.clear();
|
|
}
|
|
|
|
/*
|
|
Get time for measuring timeout.
|
|
|
|
Measuring time is very useful for long delays when the
|
|
machine is swapping a lot.
|
|
*/
|
|
int time1 = time(0);
|
|
|
|
//u32 daynight_ratio = m_client->getDayNightRatio();
|
|
|
|
m_camera_mutex.Lock();
|
|
v3f camera_position = m_camera_position;
|
|
v3f camera_direction = m_camera_direction;
|
|
f32 camera_fov = m_camera_fov;
|
|
m_camera_mutex.Unlock();
|
|
|
|
/*
|
|
Get all blocks and draw all visible ones
|
|
*/
|
|
|
|
v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
|
|
|
|
v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1);
|
|
|
|
v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
|
|
v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
|
|
|
|
// Take a fair amount as we will be dropping more out later
|
|
// Umm... these additions are a bit strange but they are needed.
|
|
v3s16 p_blocks_min(
|
|
p_nodes_min.X / MAP_BLOCKSIZE - 3,
|
|
p_nodes_min.Y / MAP_BLOCKSIZE - 3,
|
|
p_nodes_min.Z / MAP_BLOCKSIZE - 3);
|
|
v3s16 p_blocks_max(
|
|
p_nodes_max.X / MAP_BLOCKSIZE + 1,
|
|
p_nodes_max.Y / MAP_BLOCKSIZE + 1,
|
|
p_nodes_max.Z / MAP_BLOCKSIZE + 1);
|
|
|
|
u32 vertex_count = 0;
|
|
u32 meshbuffer_count = 0;
|
|
|
|
// For limiting number of mesh updates per frame
|
|
u32 mesh_update_count = 0;
|
|
|
|
// Number of blocks in rendering range
|
|
u32 blocks_in_range = 0;
|
|
// Number of blocks occlusion culled
|
|
u32 blocks_occlusion_culled = 0;
|
|
// Number of blocks in rendering range but don't have a mesh
|
|
u32 blocks_in_range_without_mesh = 0;
|
|
// Blocks that had mesh that would have been drawn according to
|
|
// rendering range (if max blocks limit didn't kick in)
|
|
u32 blocks_would_have_drawn = 0;
|
|
// Blocks that were drawn and had a mesh
|
|
u32 blocks_drawn = 0;
|
|
// Blocks which had a corresponding meshbuffer for this pass
|
|
u32 blocks_had_pass_meshbuf = 0;
|
|
// Blocks from which stuff was actually drawn
|
|
u32 blocks_without_stuff = 0;
|
|
|
|
/*
|
|
Collect a set of blocks for drawing
|
|
*/
|
|
|
|
core::map<v3s16, MapBlock*> drawset;
|
|
|
|
{
|
|
ScopeProfiler sp(g_profiler, prefix+"collecting blocks for drawing", SPT_AVG);
|
|
|
|
for(core::map<v2s16, MapSector*>::Iterator
|
|
si = m_sectors.getIterator();
|
|
si.atEnd() == false; si++)
|
|
{
|
|
MapSector *sector = si.getNode()->getValue();
|
|
v2s16 sp = sector->getPos();
|
|
|
|
if(m_control.range_all == false)
|
|
{
|
|
if(sp.X < p_blocks_min.X
|
|
|| sp.X > p_blocks_max.X
|
|
|| sp.Y < p_blocks_min.Z
|
|
|| sp.Y > p_blocks_max.Z)
|
|
continue;
|
|
}
|
|
|
|
core::list< MapBlock * > sectorblocks;
|
|
sector->getBlocks(sectorblocks);
|
|
|
|
/*
|
|
Loop through blocks in sector
|
|
*/
|
|
|
|
u32 sector_blocks_drawn = 0;
|
|
|
|
core::list< MapBlock * >::Iterator i;
|
|
for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
|
|
{
|
|
MapBlock *block = *i;
|
|
|
|
/*
|
|
Compare block position to camera position, skip
|
|
if not seen on display
|
|
*/
|
|
|
|
float range = 100000 * BS;
|
|
if(m_control.range_all == false)
|
|
range = m_control.wanted_range * BS;
|
|
|
|
float d = 0.0;
|
|
if(isBlockInSight(block->getPos(), camera_position,
|
|
camera_direction, camera_fov,
|
|
range, &d) == false)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// This is ugly (spherical distance limit?)
|
|
/*if(m_control.range_all == false &&
|
|
d - 0.5*BS*MAP_BLOCKSIZE > range)
|
|
continue;*/
|
|
|
|
blocks_in_range++;
|
|
|
|
#if 1
|
|
/*
|
|
Update expired mesh (used for day/night change)
|
|
|
|
It doesn't work exactly like it should now with the
|
|
tasked mesh update but whatever.
|
|
*/
|
|
|
|
bool mesh_expired = false;
|
|
|
|
{
|
|
JMutexAutoLock lock(block->mesh_mutex);
|
|
|
|
mesh_expired = block->getMeshExpired();
|
|
|
|
// Mesh has not been expired and there is no mesh:
|
|
// block has no content
|
|
if(block->mesh == NULL && mesh_expired == false){
|
|
blocks_in_range_without_mesh++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
f32 faraway = BS*50;
|
|
//f32 faraway = m_control.wanted_range * BS;
|
|
|
|
/*
|
|
This has to be done with the mesh_mutex unlocked
|
|
*/
|
|
// Pretty random but this should work somewhat nicely
|
|
if(mesh_expired && (
|
|
(mesh_update_count < 3
|
|
&& (d < faraway || mesh_update_count < 2)
|
|
)
|
|
||
|
|
(m_control.range_all && mesh_update_count < 20)
|
|
)
|
|
)
|
|
/*if(mesh_expired && mesh_update_count < 6
|
|
&& (d < faraway || mesh_update_count < 3))*/
|
|
{
|
|
mesh_update_count++;
|
|
|
|
// Mesh has been expired: generate new mesh
|
|
//block->updateMesh(daynight_ratio);
|
|
m_client->addUpdateMeshTask(block->getPos());
|
|
|
|
mesh_expired = false;
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
Occlusion culling
|
|
*/
|
|
|
|
v3s16 cpn = block->getPos() * MAP_BLOCKSIZE;
|
|
cpn += v3s16(MAP_BLOCKSIZE/2, MAP_BLOCKSIZE/2, MAP_BLOCKSIZE/2);
|
|
float step = BS*1;
|
|
float stepfac = 1.1;
|
|
float startoff = BS*1;
|
|
float endoff = -BS*MAP_BLOCKSIZE*1.42*1.42;
|
|
v3s16 spn = cam_pos_nodes + v3s16(0,0,0);
|
|
s16 bs2 = MAP_BLOCKSIZE/2 + 1;
|
|
u32 needed_count = 1;
|
|
if(
|
|
isOccluded(this, spn, cpn + v3s16(0,0,0),
|
|
step, stepfac, startoff, endoff, needed_count, nodemgr) &&
|
|
isOccluded(this, spn, cpn + v3s16(bs2,bs2,bs2),
|
|
step, stepfac, startoff, endoff, needed_count, nodemgr) &&
|
|
isOccluded(this, spn, cpn + v3s16(bs2,bs2,-bs2),
|
|
step, stepfac, startoff, endoff, needed_count, nodemgr) &&
|
|
isOccluded(this, spn, cpn + v3s16(bs2,-bs2,bs2),
|
|
step, stepfac, startoff, endoff, needed_count, nodemgr) &&
|
|
isOccluded(this, spn, cpn + v3s16(bs2,-bs2,-bs2),
|
|
step, stepfac, startoff, endoff, needed_count, nodemgr) &&
|
|
isOccluded(this, spn, cpn + v3s16(-bs2,bs2,bs2),
|
|
step, stepfac, startoff, endoff, needed_count, nodemgr) &&
|
|
isOccluded(this, spn, cpn + v3s16(-bs2,bs2,-bs2),
|
|
step, stepfac, startoff, endoff, needed_count, nodemgr) &&
|
|
isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,bs2),
|
|
step, stepfac, startoff, endoff, needed_count, nodemgr) &&
|
|
isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,-bs2),
|
|
step, stepfac, startoff, endoff, needed_count, nodemgr)
|
|
)
|
|
{
|
|
blocks_occlusion_culled++;
|
|
continue;
|
|
}
|
|
|
|
// This block is in range. Reset usage timer.
|
|
block->resetUsageTimer();
|
|
|
|
/*
|
|
Ignore if mesh doesn't exist
|
|
*/
|
|
{
|
|
JMutexAutoLock lock(block->mesh_mutex);
|
|
|
|
scene::SMesh *mesh = block->mesh;
|
|
|
|
if(mesh == NULL){
|
|
blocks_in_range_without_mesh++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Limit block count in case of a sudden increase
|
|
blocks_would_have_drawn++;
|
|
if(blocks_drawn >= m_control.wanted_max_blocks
|
|
&& m_control.range_all == false
|
|
&& d > m_control.wanted_min_range * BS)
|
|
continue;
|
|
|
|
// Add to set
|
|
drawset[block->getPos()] = block;
|
|
|
|
sector_blocks_drawn++;
|
|
blocks_drawn++;
|
|
|
|
} // foreach sectorblocks
|
|
|
|
if(sector_blocks_drawn != 0)
|
|
m_last_drawn_sectors[sp] = true;
|
|
}
|
|
} // ScopeProfiler
|
|
|
|
/*
|
|
Draw the selected MapBlocks
|
|
*/
|
|
|
|
{
|
|
ScopeProfiler sp(g_profiler, prefix+"drawing blocks", SPT_AVG);
|
|
|
|
int timecheck_counter = 0;
|
|
for(core::map<v3s16, MapBlock*>::Iterator
|
|
i = drawset.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
{
|
|
timecheck_counter++;
|
|
if(timecheck_counter > 50)
|
|
{
|
|
timecheck_counter = 0;
|
|
int time2 = time(0);
|
|
if(time2 > time1 + 4)
|
|
{
|
|
infostream<<"ClientMap::renderMap(): "
|
|
"Rendering takes ages, returning."
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
MapBlock *block = i.getNode()->getValue();
|
|
|
|
/*
|
|
Draw the faces of the block
|
|
*/
|
|
{
|
|
JMutexAutoLock lock(block->mesh_mutex);
|
|
|
|
scene::SMesh *mesh = block->mesh;
|
|
assert(mesh);
|
|
|
|
u32 c = mesh->getMeshBufferCount();
|
|
bool stuff_actually_drawn = false;
|
|
for(u32 i=0; i<c; i++)
|
|
{
|
|
scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
|
|
const video::SMaterial& material = buf->getMaterial();
|
|
video::IMaterialRenderer* rnd =
|
|
driver->getMaterialRenderer(material.MaterialType);
|
|
bool transparent = (rnd && rnd->isTransparent());
|
|
// Render transparent on transparent pass and likewise.
|
|
if(transparent == is_transparent_pass)
|
|
{
|
|
if(buf->getVertexCount() == 0)
|
|
errorstream<<"Block ["<<analyze_block(block)
|
|
<<"] contains an empty meshbuf"<<std::endl;
|
|
/*
|
|
This *shouldn't* hurt too much because Irrlicht
|
|
doesn't change opengl textures if the old
|
|
material has the same texture.
|
|
*/
|
|
driver->setMaterial(buf->getMaterial());
|
|
driver->drawMeshBuffer(buf);
|
|
vertex_count += buf->getVertexCount();
|
|
meshbuffer_count++;
|
|
stuff_actually_drawn = true;
|
|
}
|
|
}
|
|
if(stuff_actually_drawn)
|
|
blocks_had_pass_meshbuf++;
|
|
else
|
|
blocks_without_stuff++;
|
|
}
|
|
}
|
|
} // ScopeProfiler
|
|
|
|
// Log only on solid pass because values are the same
|
|
if(pass == scene::ESNRP_SOLID){
|
|
g_profiler->avg("CM: blocks in range", blocks_in_range);
|
|
g_profiler->avg("CM: blocks occlusion culled", blocks_occlusion_culled);
|
|
if(blocks_in_range != 0)
|
|
g_profiler->avg("CM: blocks in range without mesh (frac)",
|
|
(float)blocks_in_range_without_mesh/blocks_in_range);
|
|
g_profiler->avg("CM: blocks drawn", blocks_drawn);
|
|
}
|
|
|
|
g_profiler->avg(prefix+"vertices drawn", vertex_count);
|
|
if(blocks_had_pass_meshbuf != 0)
|
|
g_profiler->avg(prefix+"meshbuffers per block",
|
|
(float)meshbuffer_count / (float)blocks_had_pass_meshbuf);
|
|
if(blocks_drawn != 0)
|
|
g_profiler->avg(prefix+"empty blocks (frac)",
|
|
(float)blocks_without_stuff / blocks_drawn);
|
|
|
|
m_control.blocks_drawn = blocks_drawn;
|
|
m_control.blocks_would_have_drawn = blocks_would_have_drawn;
|
|
|
|
/*infostream<<"renderMap(): is_transparent_pass="<<is_transparent_pass
|
|
<<", rendered "<<vertex_count<<" vertices."<<std::endl;*/
|
|
}
|
|
|
|
void ClientMap::renderPostFx()
|
|
{
|
|
INodeDefManager *nodemgr = m_gamedef->ndef();
|
|
|
|
// Sadly ISceneManager has no "post effects" render pass, in that case we
|
|
// could just register for that and handle it in renderMap().
|
|
|
|
m_camera_mutex.Lock();
|
|
v3f camera_position = m_camera_position;
|
|
m_camera_mutex.Unlock();
|
|
|
|
MapNode n = getNodeNoEx(floatToInt(camera_position, BS));
|
|
|
|
// - If the player is in a solid node, make everything black.
|
|
// - If the player is in liquid, draw a semi-transparent overlay.
|
|
const ContentFeatures& features = nodemgr->get(n);
|
|
video::SColor post_effect_color = features.post_effect_color;
|
|
if(features.solidness == 2 && g_settings->getBool("free_move") == false)
|
|
{
|
|
post_effect_color = video::SColor(255, 0, 0, 0);
|
|
}
|
|
if (post_effect_color.getAlpha() != 0)
|
|
{
|
|
// Draw a full-screen rectangle
|
|
video::IVideoDriver* driver = SceneManager->getVideoDriver();
|
|
v2u32 ss = driver->getScreenSize();
|
|
core::rect<s32> rect(0,0, ss.X, ss.Y);
|
|
driver->draw2DRectangle(post_effect_color, rect);
|
|
}
|
|
}
|
|
|
|
bool ClientMap::setTempMod(v3s16 p, NodeMod mod,
|
|
core::map<v3s16, MapBlock*> *affected_blocks)
|
|
{
|
|
bool changed = false;
|
|
/*
|
|
Add it to all blocks touching it
|
|
*/
|
|
v3s16 dirs[7] = {
|
|
v3s16(0,0,0), // this
|
|
v3s16(0,0,1), // back
|
|
v3s16(0,1,0), // top
|
|
v3s16(1,0,0), // right
|
|
v3s16(0,0,-1), // front
|
|
v3s16(0,-1,0), // bottom
|
|
v3s16(-1,0,0), // left
|
|
};
|
|
for(u16 i=0; i<7; i++)
|
|
{
|
|
v3s16 p2 = p + dirs[i];
|
|
// Block position of neighbor (or requested) node
|
|
v3s16 blockpos = getNodeBlockPos(p2);
|
|
MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
|
|
if(blockref == NULL)
|
|
continue;
|
|
// Relative position of requested node
|
|
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
|
|
if(blockref->setTempMod(relpos, mod))
|
|
{
|
|
changed = true;
|
|
}
|
|
}
|
|
if(changed && affected_blocks!=NULL)
|
|
{
|
|
for(u16 i=0; i<7; i++)
|
|
{
|
|
v3s16 p2 = p + dirs[i];
|
|
// Block position of neighbor (or requested) node
|
|
v3s16 blockpos = getNodeBlockPos(p2);
|
|
MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
|
|
if(blockref == NULL)
|
|
continue;
|
|
affected_blocks->insert(blockpos, blockref);
|
|
}
|
|
}
|
|
return changed;
|
|
}
|
|
|
|
bool ClientMap::clearTempMod(v3s16 p,
|
|
core::map<v3s16, MapBlock*> *affected_blocks)
|
|
{
|
|
bool changed = false;
|
|
v3s16 dirs[7] = {
|
|
v3s16(0,0,0), // this
|
|
v3s16(0,0,1), // back
|
|
v3s16(0,1,0), // top
|
|
v3s16(1,0,0), // right
|
|
v3s16(0,0,-1), // front
|
|
v3s16(0,-1,0), // bottom
|
|
v3s16(-1,0,0), // left
|
|
};
|
|
for(u16 i=0; i<7; i++)
|
|
{
|
|
v3s16 p2 = p + dirs[i];
|
|
// Block position of neighbor (or requested) node
|
|
v3s16 blockpos = getNodeBlockPos(p2);
|
|
MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
|
|
if(blockref == NULL)
|
|
continue;
|
|
// Relative position of requested node
|
|
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
|
|
if(blockref->clearTempMod(relpos))
|
|
{
|
|
changed = true;
|
|
}
|
|
}
|
|
if(changed && affected_blocks!=NULL)
|
|
{
|
|
for(u16 i=0; i<7; i++)
|
|
{
|
|
v3s16 p2 = p + dirs[i];
|
|
// Block position of neighbor (or requested) node
|
|
v3s16 blockpos = getNodeBlockPos(p2);
|
|
MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
|
|
if(blockref == NULL)
|
|
continue;
|
|
affected_blocks->insert(blockpos, blockref);
|
|
}
|
|
}
|
|
return changed;
|
|
}
|
|
|
|
void ClientMap::expireMeshes(bool only_daynight_diffed)
|
|
{
|
|
TimeTaker timer("expireMeshes()");
|
|
|
|
core::map<v2s16, MapSector*>::Iterator si;
|
|
si = m_sectors.getIterator();
|
|
for(; si.atEnd() == false; si++)
|
|
{
|
|
MapSector *sector = si.getNode()->getValue();
|
|
|
|
core::list< MapBlock * > sectorblocks;
|
|
sector->getBlocks(sectorblocks);
|
|
|
|
core::list< MapBlock * >::Iterator i;
|
|
for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
|
|
{
|
|
MapBlock *block = *i;
|
|
|
|
if(only_daynight_diffed && dayNightDiffed(block->getPos()) == false)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
{
|
|
JMutexAutoLock lock(block->mesh_mutex);
|
|
if(block->mesh != NULL)
|
|
{
|
|
/*block->mesh->drop();
|
|
block->mesh = NULL;*/
|
|
block->setMeshExpired(true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ClientMap::updateMeshes(v3s16 blockpos, u32 daynight_ratio)
|
|
{
|
|
assert(mapType() == MAPTYPE_CLIENT);
|
|
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
b->updateMesh(daynight_ratio);
|
|
//b->setMeshExpired(true);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
// Leading edge
|
|
try{
|
|
v3s16 p = blockpos + v3s16(-1,0,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
b->updateMesh(daynight_ratio);
|
|
//b->setMeshExpired(true);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,-1,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
b->updateMesh(daynight_ratio);
|
|
//b->setMeshExpired(true);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,-1);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
b->updateMesh(daynight_ratio);
|
|
//b->setMeshExpired(true);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
}
|
|
|
|
#if 0
|
|
/*
|
|
Update mesh of block in which the node is, and if the node is at the
|
|
leading edge, update the appropriate leading blocks too.
|
|
*/
|
|
void ClientMap::updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio)
|
|
{
|
|
v3s16 dirs[4] = {
|
|
v3s16(0,0,0),
|
|
v3s16(-1,0,0),
|
|
v3s16(0,-1,0),
|
|
v3s16(0,0,-1),
|
|
};
|
|
v3s16 blockposes[4];
|
|
for(u32 i=0; i<4; i++)
|
|
{
|
|
v3s16 np = nodepos + dirs[i];
|
|
blockposes[i] = getNodeBlockPos(np);
|
|
// Don't update mesh of block if it has been done already
|
|
bool already_updated = false;
|
|
for(u32 j=0; j<i; j++)
|
|
{
|
|
if(blockposes[j] == blockposes[i])
|
|
{
|
|
already_updated = true;
|
|
break;
|
|
}
|
|
}
|
|
if(already_updated)
|
|
continue;
|
|
// Update mesh
|
|
MapBlock *b = getBlockNoCreate(blockposes[i]);
|
|
b->updateMesh(daynight_ratio);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void ClientMap::PrintInfo(std::ostream &out)
|
|
{
|
|
out<<"ClientMap: ";
|
|
}
|
|
|
|
#endif // !SERVER
|
|
|
|
/*
|
|
MapVoxelManipulator
|
|
*/
|
|
|
|
MapVoxelManipulator::MapVoxelManipulator(Map *map)
|
|
{
|
|
m_map = map;
|
|
}
|
|
|
|
MapVoxelManipulator::~MapVoxelManipulator()
|
|
{
|
|
/*infostream<<"MapVoxelManipulator: blocks: "<<m_loaded_blocks.size()
|
|
<<std::endl;*/
|
|
}
|
|
|
|
void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
|
|
{
|
|
TimeTaker timer1("emerge", &emerge_time);
|
|
|
|
// Units of these are MapBlocks
|
|
v3s16 p_min = getNodeBlockPos(a.MinEdge);
|
|
v3s16 p_max = getNodeBlockPos(a.MaxEdge);
|
|
|
|
VoxelArea block_area_nodes
|
|
(p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
|
|
|
|
addArea(block_area_nodes);
|
|
|
|
for(s32 z=p_min.Z; z<=p_max.Z; z++)
|
|
for(s32 y=p_min.Y; y<=p_max.Y; y++)
|
|
for(s32 x=p_min.X; x<=p_max.X; x++)
|
|
{
|
|
v3s16 p(x,y,z);
|
|
core::map<v3s16, bool>::Node *n;
|
|
n = m_loaded_blocks.find(p);
|
|
if(n != NULL)
|
|
continue;
|
|
|
|
bool block_data_inexistent = false;
|
|
try
|
|
{
|
|
TimeTaker timer1("emerge load", &emerge_load_time);
|
|
|
|
/*infostream<<"Loading block (caller_id="<<caller_id<<")"
|
|
<<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<" wanted area: ";
|
|
a.print(infostream);
|
|
infostream<<std::endl;*/
|
|
|
|
MapBlock *block = m_map->getBlockNoCreate(p);
|
|
if(block->isDummy())
|
|
block_data_inexistent = true;
|
|
else
|
|
block->copyTo(*this);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
block_data_inexistent = true;
|
|
}
|
|
|
|
if(block_data_inexistent)
|
|
{
|
|
VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
|
|
// Fill with VOXELFLAG_INEXISTENT
|
|
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
|
|
for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
|
|
{
|
|
s32 i = m_area.index(a.MinEdge.X,y,z);
|
|
memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
|
|
}
|
|
}
|
|
|
|
m_loaded_blocks.insert(p, !block_data_inexistent);
|
|
}
|
|
|
|
//infostream<<"emerge done"<<std::endl;
|
|
}
|
|
|
|
/*
|
|
SUGG: Add an option to only update eg. water and air nodes.
|
|
This will make it interfere less with important stuff if
|
|
run on background.
|
|
*/
|
|
void MapVoxelManipulator::blitBack
|
|
(core::map<v3s16, MapBlock*> & modified_blocks)
|
|
{
|
|
if(m_area.getExtent() == v3s16(0,0,0))
|
|
return;
|
|
|
|
//TimeTaker timer1("blitBack");
|
|
|
|
/*infostream<<"blitBack(): m_loaded_blocks.size()="
|
|
<<m_loaded_blocks.size()<<std::endl;*/
|
|
|
|
/*
|
|
Initialize block cache
|
|
*/
|
|
v3s16 blockpos_last;
|
|
MapBlock *block = NULL;
|
|
bool block_checked_in_modified = false;
|
|
|
|
for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
|
|
for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
|
|
for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
|
|
{
|
|
v3s16 p(x,y,z);
|
|
|
|
u8 f = m_flags[m_area.index(p)];
|
|
if(f & (VOXELFLAG_NOT_LOADED|VOXELFLAG_INEXISTENT))
|
|
continue;
|
|
|
|
MapNode &n = m_data[m_area.index(p)];
|
|
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
|
|
try
|
|
{
|
|
// Get block
|
|
if(block == NULL || blockpos != blockpos_last){
|
|
block = m_map->getBlockNoCreate(blockpos);
|
|
blockpos_last = blockpos;
|
|
block_checked_in_modified = false;
|
|
}
|
|
|
|
// Calculate relative position in block
|
|
v3s16 relpos = p - blockpos * MAP_BLOCKSIZE;
|
|
|
|
// Don't continue if nothing has changed here
|
|
if(block->getNode(relpos) == n)
|
|
continue;
|
|
|
|
//m_map->setNode(m_area.MinEdge + p, n);
|
|
block->setNode(relpos, n);
|
|
|
|
/*
|
|
Make sure block is in modified_blocks
|
|
*/
|
|
if(block_checked_in_modified == false)
|
|
{
|
|
modified_blocks[blockpos] = block;
|
|
block_checked_in_modified = true;
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
|
|
ManualMapVoxelManipulator::ManualMapVoxelManipulator(Map *map):
|
|
MapVoxelManipulator(map),
|
|
m_create_area(false)
|
|
{
|
|
}
|
|
|
|
ManualMapVoxelManipulator::~ManualMapVoxelManipulator()
|
|
{
|
|
}
|
|
|
|
void ManualMapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
|
|
{
|
|
// Just create the area so that it can be pointed to
|
|
VoxelManipulator::emerge(a, caller_id);
|
|
}
|
|
|
|
void ManualMapVoxelManipulator::initialEmerge(
|
|
v3s16 blockpos_min, v3s16 blockpos_max)
|
|
{
|
|
TimeTaker timer1("initialEmerge", &emerge_time);
|
|
|
|
// Units of these are MapBlocks
|
|
v3s16 p_min = blockpos_min;
|
|
v3s16 p_max = blockpos_max;
|
|
|
|
VoxelArea block_area_nodes
|
|
(p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
|
|
|
|
u32 size_MB = block_area_nodes.getVolume()*4/1000000;
|
|
if(size_MB >= 1)
|
|
{
|
|
infostream<<"initialEmerge: area: ";
|
|
block_area_nodes.print(infostream);
|
|
infostream<<" ("<<size_MB<<"MB)";
|
|
infostream<<std::endl;
|
|
}
|
|
|
|
addArea(block_area_nodes);
|
|
|
|
for(s32 z=p_min.Z; z<=p_max.Z; z++)
|
|
for(s32 y=p_min.Y; y<=p_max.Y; y++)
|
|
for(s32 x=p_min.X; x<=p_max.X; x++)
|
|
{
|
|
v3s16 p(x,y,z);
|
|
core::map<v3s16, bool>::Node *n;
|
|
n = m_loaded_blocks.find(p);
|
|
if(n != NULL)
|
|
continue;
|
|
|
|
bool block_data_inexistent = false;
|
|
try
|
|
{
|
|
TimeTaker timer1("emerge load", &emerge_load_time);
|
|
|
|
MapBlock *block = m_map->getBlockNoCreate(p);
|
|
if(block->isDummy())
|
|
block_data_inexistent = true;
|
|
else
|
|
block->copyTo(*this);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
block_data_inexistent = true;
|
|
}
|
|
|
|
if(block_data_inexistent)
|
|
{
|
|
/*
|
|
Mark area inexistent
|
|
*/
|
|
VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
|
|
// Fill with VOXELFLAG_INEXISTENT
|
|
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
|
|
for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
|
|
{
|
|
s32 i = m_area.index(a.MinEdge.X,y,z);
|
|
memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
|
|
}
|
|
}
|
|
|
|
m_loaded_blocks.insert(p, !block_data_inexistent);
|
|
}
|
|
}
|
|
|
|
void ManualMapVoxelManipulator::blitBackAll(
|
|
core::map<v3s16, MapBlock*> * modified_blocks)
|
|
{
|
|
if(m_area.getExtent() == v3s16(0,0,0))
|
|
return;
|
|
|
|
/*
|
|
Copy data of all blocks
|
|
*/
|
|
for(core::map<v3s16, bool>::Iterator
|
|
i = m_loaded_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
v3s16 p = i.getNode()->getKey();
|
|
bool existed = i.getNode()->getValue();
|
|
if(existed == false)
|
|
{
|
|
// The Great Bug was found using this
|
|
/*infostream<<"ManualMapVoxelManipulator::blitBackAll: "
|
|
<<"Inexistent ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<std::endl;*/
|
|
continue;
|
|
}
|
|
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
|
|
if(block == NULL)
|
|
{
|
|
infostream<<"WARNING: "<<__FUNCTION_NAME
|
|
<<": got NULL block "
|
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<std::endl;
|
|
continue;
|
|
}
|
|
|
|
block->copyFrom(*this);
|
|
|
|
if(modified_blocks)
|
|
modified_blocks->insert(p, block);
|
|
}
|
|
}
|
|
|
|
//END
|