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'player.png' and 'player_back.png' are hardcoded into the engine as the default appearence of the player object, so the textures should be present in the engine. This results in a functional fallback sprite player for when a game has no player appearence related code.
142 B
16x32px
142 B
16x32px
![](/Mirrorlandia_minetest/minetest/raw/commit/ec5950033f9648f4b003f9bb2dd0c3aae47d9075/textures/base/pack/player.png)