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59 lines
2.1 KiB
C++
59 lines
2.1 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <map>
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#include <string>
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#include "database.h"
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#include "irrlichttypes.h"
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class Database_Dummy : public MapDatabase, public PlayerDatabase, public ModStorageDatabase
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{
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public:
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bool saveBlock(const v3s16 &pos, const std::string &data);
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void loadBlock(const v3s16 &pos, std::string *block);
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bool deleteBlock(const v3s16 &pos);
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void listAllLoadableBlocks(std::vector<v3s16> &dst);
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void savePlayer(RemotePlayer *player);
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bool loadPlayer(RemotePlayer *player, PlayerSAO *sao);
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bool removePlayer(const std::string &name);
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void listPlayers(std::vector<std::string> &res);
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void getModEntries(const std::string &modname, StringMap *storage);
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void getModKeys(const std::string &modname, std::vector<std::string> *storage);
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bool getModEntry(const std::string &modname,
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const std::string &key, std::string *value);
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bool hasModEntry(const std::string &modname, const std::string &key);
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bool setModEntry(const std::string &modname,
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const std::string &key, const std::string &value);
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bool removeModEntry(const std::string &modname, const std::string &key);
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bool removeModEntries(const std::string &modname);
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void listMods(std::vector<std::string> *res);
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void beginSave() {}
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void endSave() {}
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private:
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std::map<s64, std::string> m_database;
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std::set<std::string> m_player_database;
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std::unordered_map<std::string, StringMap> m_mod_storage_database;
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};
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