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6d5103900f
In particular this validates the edges of VoxelArea and fixes all the nonsense tests uncovered by it.
363 lines
10 KiB
C++
363 lines
10 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <iostream>
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#include <set>
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#include <map>
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#include "irrlichttypes_bloated.h"
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#include "mapblock.h"
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#include "mapnode.h"
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#include "constants.h"
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#include "voxel.h"
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#include "modifiedstate.h"
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#include "util/numeric.h"
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#include "nodetimer.h"
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#include "debug.h"
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class MapSector;
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class NodeMetadata;
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class IGameDef;
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class IRollbackManager;
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/*
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MapEditEvent
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*/
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enum MapEditEventType {
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// Node added (changed from air or something else to something)
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MEET_ADDNODE,
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// Node removed (changed to air)
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MEET_REMOVENODE,
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// Node swapped (changed without metadata change)
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MEET_SWAPNODE,
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// Node metadata changed
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MEET_BLOCK_NODE_METADATA_CHANGED,
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// Anything else (modified_blocks are set unsent)
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MEET_OTHER
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};
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struct MapEditEvent
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{
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MapEditEventType type = MEET_OTHER;
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v3s16 p;
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MapNode n = CONTENT_AIR;
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std::vector<v3s16> modified_blocks; // Represents a set
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bool is_private_change = false;
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MapEditEvent() = default;
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// Sets the event's position and marks the block as modified.
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void setPositionModified(v3s16 pos)
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{
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assert(modified_blocks.empty()); // only meant for initialization (once)
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p = pos;
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modified_blocks.push_back(getNodeBlockPos(pos));
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}
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void setModifiedBlocks(const std::map<v3s16, MapBlock *>& blocks)
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{
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assert(modified_blocks.empty()); // only meant for initialization (once)
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modified_blocks.reserve(blocks.size());
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for (const auto &block : blocks)
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modified_blocks.push_back(block.first);
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}
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VoxelArea getArea() const
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{
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switch(type){
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case MEET_ADDNODE:
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case MEET_REMOVENODE:
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case MEET_SWAPNODE:
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case MEET_BLOCK_NODE_METADATA_CHANGED:
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return VoxelArea(p);
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case MEET_OTHER:
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{
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VoxelArea a;
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for (v3s16 p : modified_blocks) {
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v3s16 np1 = p*MAP_BLOCKSIZE;
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v3s16 np2 = np1 + v3s16(1,1,1)*MAP_BLOCKSIZE - v3s16(1,1,1);
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a.addPoint(np1);
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a.addPoint(np2);
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}
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return a;
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}
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}
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return VoxelArea();
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}
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};
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class MapEventReceiver
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{
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public:
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// event shall be deleted by caller after the call.
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virtual void onMapEditEvent(const MapEditEvent &event) = 0;
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};
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class Map /*: public NodeContainer*/
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{
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public:
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Map(IGameDef *gamedef);
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virtual ~Map();
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DISABLE_CLASS_COPY(Map);
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void addEventReceiver(MapEventReceiver *event_receiver);
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void removeEventReceiver(MapEventReceiver *event_receiver);
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// event shall be deleted by caller after the call.
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void dispatchEvent(const MapEditEvent &event);
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// On failure returns NULL
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MapSector * getSectorNoGenerateNoLock(v2s16 p2d);
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// Same as the above (there exists no lock anymore)
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MapSector * getSectorNoGenerate(v2s16 p2d);
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/*
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This is overloaded by ClientMap and ServerMap to allow
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their differing fetch methods.
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*/
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virtual MapSector * emergeSector(v2s16 p){ return NULL; }
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// Returns InvalidPositionException if not found
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MapBlock * getBlockNoCreate(v3s16 p);
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// Returns NULL if not found
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MapBlock * getBlockNoCreateNoEx(v3s16 p);
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/* Server overrides */
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virtual MapBlock * emergeBlock(v3s16 p, bool create_blank=true)
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{ return getBlockNoCreateNoEx(p); }
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inline const NodeDefManager * getNodeDefManager() { return m_nodedef; }
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bool isValidPosition(v3s16 p);
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// throws InvalidPositionException if not found
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void setNode(v3s16 p, MapNode n);
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// Returns a CONTENT_IGNORE node if not found
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// If is_valid_position is not NULL then this will be set to true if the
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// position is valid, otherwise false
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MapNode getNode(v3s16 p, bool *is_valid_position = NULL);
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/*
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These handle lighting but not faces.
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*/
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virtual void addNodeAndUpdate(v3s16 p, MapNode n,
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std::map<v3s16, MapBlock*> &modified_blocks,
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bool remove_metadata = true);
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void removeNodeAndUpdate(v3s16 p,
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std::map<v3s16, MapBlock*> &modified_blocks);
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/*
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Wrappers for the latter ones.
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These emit events.
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Return true if succeeded, false if not.
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*/
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bool addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata = true);
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bool removeNodeWithEvent(v3s16 p);
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// Call these before and after saving of many blocks
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virtual void beginSave() {}
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virtual void endSave() {}
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virtual void save(ModifiedState save_level) { FATAL_ERROR("FIXME"); }
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/*
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Return true unless the map definitely cannot save blocks.
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*/
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virtual bool maySaveBlocks() { return true; }
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// Server implements these.
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// Client leaves them as no-op.
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virtual bool saveBlock(MapBlock *block) { return false; }
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virtual bool deleteBlock(v3s16 blockpos) { return false; }
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/*
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Updates usage timers and unloads unused blocks and sectors.
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Saves modified blocks before unloading if possible.
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*/
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void timerUpdate(float dtime, float unload_timeout, s32 max_loaded_blocks,
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std::vector<v3s16> *unloaded_blocks=NULL);
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/*
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Unloads all blocks with a zero refCount().
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Saves modified blocks before unloading if possible.
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*/
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void unloadUnreferencedBlocks(std::vector<v3s16> *unloaded_blocks=NULL);
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// Deletes sectors and their blocks from memory
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// Takes cache into account
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// If deleted sector is in sector cache, clears cache
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void deleteSectors(std::vector<v2s16> &list);
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// For debug printing. Prints "Map: ", "ServerMap: " or "ClientMap: "
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virtual void PrintInfo(std::ostream &out);
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/*
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Node metadata
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These are basically coordinate wrappers to MapBlock
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*/
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std::vector<v3s16> findNodesWithMetadata(v3s16 p1, v3s16 p2);
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NodeMetadata *getNodeMetadata(v3s16 p);
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/**
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* Sets metadata for a node.
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* This method sets the metadata for a given node.
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* On success, it returns @c true and the object pointed to
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* by @p meta is then managed by the system and should
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* not be deleted by the caller.
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*
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* In case of failure, the method returns @c false and the
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* caller is still responsible for deleting the object!
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*
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* @param p node coordinates
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* @param meta pointer to @c NodeMetadata object
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* @return @c true on success, false on failure
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*/
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bool setNodeMetadata(v3s16 p, NodeMetadata *meta);
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void removeNodeMetadata(v3s16 p);
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/*
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Node Timers
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These are basically coordinate wrappers to MapBlock
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*/
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NodeTimer getNodeTimer(v3s16 p);
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void setNodeTimer(const NodeTimer &t);
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void removeNodeTimer(v3s16 p);
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/*
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Utilities
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*/
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// Iterates through all nodes in the area in an unspecified order.
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// The given callback takes the position as its first argument and the node
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// as its second. If it returns false, forEachNodeInArea returns early.
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template<typename F>
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void forEachNodeInArea(v3s16 minp, v3s16 maxp, F func)
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{
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v3s16 bpmin = getNodeBlockPos(minp);
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v3s16 bpmax = getNodeBlockPos(maxp);
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for (s16 bz = bpmin.Z; bz <= bpmax.Z; bz++)
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for (s16 bx = bpmin.X; bx <= bpmax.X; bx++)
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for (s16 by = bpmin.Y; by <= bpmax.Y; by++) {
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// y is iterated innermost to make use of the sector cache.
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v3s16 bp(bx, by, bz);
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MapBlock *block = getBlockNoCreateNoEx(bp);
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v3s16 basep = bp * MAP_BLOCKSIZE;
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s16 minx_block = rangelim(minp.X - basep.X, 0, MAP_BLOCKSIZE - 1);
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s16 miny_block = rangelim(minp.Y - basep.Y, 0, MAP_BLOCKSIZE - 1);
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s16 minz_block = rangelim(minp.Z - basep.Z, 0, MAP_BLOCKSIZE - 1);
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s16 maxx_block = rangelim(maxp.X - basep.X, 0, MAP_BLOCKSIZE - 1);
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s16 maxy_block = rangelim(maxp.Y - basep.Y, 0, MAP_BLOCKSIZE - 1);
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s16 maxz_block = rangelim(maxp.Z - basep.Z, 0, MAP_BLOCKSIZE - 1);
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for (s16 z_block = minz_block; z_block <= maxz_block; z_block++)
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for (s16 y_block = miny_block; y_block <= maxy_block; y_block++)
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for (s16 x_block = minx_block; x_block <= maxx_block; x_block++) {
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v3s16 p = basep + v3s16(x_block, y_block, z_block);
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MapNode n = block ?
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block->getNodeNoCheck(x_block, y_block, z_block) :
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MapNode(CONTENT_IGNORE);
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if (!func(p, n))
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return;
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}
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}
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}
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bool isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes)
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{
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return isBlockOccluded(block->getPosRelative(), cam_pos_nodes, false);
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}
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bool isBlockOccluded(v3s16 pos_relative, v3s16 cam_pos_nodes, bool simple_check = false);
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protected:
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IGameDef *m_gamedef;
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std::set<MapEventReceiver*> m_event_receivers;
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std::unordered_map<v2s16, MapSector*> m_sectors;
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// Be sure to set this to NULL when the cached sector is deleted
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MapSector *m_sector_cache = nullptr;
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v2s16 m_sector_cache_p;
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// This stores the properties of the nodes on the map.
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const NodeDefManager *m_nodedef;
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// Can be implemented by child class
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virtual void reportMetrics(u64 save_time_us, u32 saved_blocks, u32 all_blocks) {}
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bool determineAdditionalOcclusionCheck(v3s16 pos_camera,
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const core::aabbox3d<s16> &block_bounds, v3s16 &to_check);
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bool isOccluded(v3s16 pos_camera, v3s16 pos_target,
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float step, float stepfac, float start_offset, float end_offset,
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u32 needed_count);
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};
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#define VMANIP_BLOCK_DATA_INEXIST 1
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#define VMANIP_BLOCK_CONTAINS_CIGNORE 2
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class MMVManip : public VoxelManipulator
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{
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public:
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MMVManip(Map *map);
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virtual ~MMVManip() = default;
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virtual void clear()
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{
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VoxelManipulator::clear();
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m_loaded_blocks.clear();
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}
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void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
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bool load_if_inexistent = true);
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// This is much faster with big chunks of generated data
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void blitBackAll(std::map<v3s16, MapBlock*> * modified_blocks,
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bool overwrite_generated = true) const;
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/*
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Creates a copy of this VManip including contents, the copy will not be
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associated with a Map.
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*/
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MMVManip *clone() const;
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// Reassociates a copied VManip to a map
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void reparent(Map *map);
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// Is it impossible to call initialEmerge / blitBackAll?
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inline bool isOrphan() const { return !m_map; }
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bool m_is_dirty = false;
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protected:
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MMVManip() {};
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// may be null
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Map *m_map = nullptr;
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/*
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key = blockpos
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value = flags describing the block
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*/
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std::map<v3s16, u8> m_loaded_blocks;
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};
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