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- Make volumetric light effect strength server controllable - Separate volumetric and bloom shader pipeline - Require bloom to be enable, scale godrays with bloom
13 lines
184 B
GLSL
13 lines
184 B
GLSL
#ifdef GL_ES
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varying mediump vec2 varTexCoord;
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#else
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centroid varying vec2 varTexCoord;
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#endif
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void main(void)
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{
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varTexCoord.st = inTexCoord0.st;
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gl_Position = inVertexPosition;
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}
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