mirror of
https://github.com/minetest/minetest.git
synced 2024-11-05 07:13:46 +01:00
49 lines
1.1 KiB
GLSL
49 lines
1.1 KiB
GLSL
uniform mat4 mWorldViewProj;
|
|
uniform mat4 mWorld;
|
|
|
|
uniform vec3 eyePosition;
|
|
uniform float animationTimer;
|
|
|
|
varying vec3 vNormal;
|
|
varying vec3 vPosition;
|
|
varying vec3 worldPosition;
|
|
|
|
varying vec3 eyeVec;
|
|
varying float vIDiff;
|
|
|
|
const float e = 2.718281828459;
|
|
const float BS = 10.0;
|
|
|
|
float directional_ambient(vec3 normal)
|
|
{
|
|
vec3 v = normal * normal;
|
|
|
|
if (normal.y < 0)
|
|
return dot(v, vec3(0.670820f, 0.447213f, 0.836660f));
|
|
|
|
return dot(v, vec3(0.670820f, 1.000000f, 0.836660f));
|
|
}
|
|
|
|
void main(void)
|
|
{
|
|
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
|
|
gl_Position = mWorldViewProj * gl_Vertex;
|
|
|
|
vPosition = gl_Position.xyz;
|
|
vNormal = gl_Normal;
|
|
worldPosition = (mWorld * gl_Vertex).xyz;
|
|
eyeVec = -(gl_ModelViewMatrix * gl_Vertex).xyz;
|
|
|
|
#if (MATERIAL_TYPE == TILE_MATERIAL_PLAIN) || (MATERIAL_TYPE == TILE_MATERIAL_PLAIN_ALPHA)
|
|
vIDiff = 1.0;
|
|
#else
|
|
// This is intentional comparison with zero without any margin.
|
|
// If normal is not equal to zero exactly, then we assume it's a valid, just not normalized vector
|
|
vIDiff = length(gl_Normal) == 0.0
|
|
? 1.0
|
|
: directional_ambient(normalize(gl_Normal));
|
|
#endif
|
|
|
|
gl_FrontColor = gl_BackColor = gl_Color;
|
|
}
|