minetest/games/devtest/mods/testnodes
2023-12-27 11:56:48 +01:00
..
models Add performance test nodes, using complex meshes. (#13161) 2023-07-30 14:53:08 +01:00
textures Optimize PNG files (#13509) 2023-10-09 17:13:44 +02:00
commands.lua DevTest: /test_place_node skips dummy/cb nodes 2022-10-23 21:58:56 +02:00
drawtypes.lua DevTest: More node textures to tell them apart 2022-10-23 21:58:56 +02:00
init.lua Add performance test nodes, using complex meshes. (#13161) 2023-07-30 14:53:08 +01:00
light.lua DevTest: Explain purpose of most items in tooltips (#12833) 2022-10-09 08:05:22 -04:00
liquids.lua DevTest: Explain purpose of most items in tooltips (#12833) 2022-10-09 08:05:22 -04:00
meshes.lua DevTest: More node textures to tell them apart 2022-10-23 21:58:56 +02:00
mod.conf Add bumpmapping and parallax occlusion testing nodes to devtest (#9242) 2020-10-09 19:13:42 +01:00
nodeboxes.lua Devtest: Add more connected nodebox test nodes 2023-10-30 21:23:47 +01:00
overlays.lua DevTest: Add nodes and items for testing overlays (#12304) 2022-05-27 21:39:36 +02:00
param2.lua DevTest: More node textures to tell them apart 2022-10-23 21:58:56 +02:00
performance_test_nodes.lua Add performance test nodes, using complex meshes. (#13161) 2023-07-30 14:53:08 +01:00
properties.lua Devtest: Fix testnodes bouncy color calculation 2023-11-19 20:45:18 +01:00
README.md Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
textures.lua Optimize and improve built-in PNG writer (#14020) 2023-12-27 11:56:48 +01:00

Test Nodes

This mod contains a bunch of basic nodes to test development stuff. Most nodes are kept as minimal as possible in order to show off one particular feature of the engine, to make testing stuff easier.

This mod includes tests for:

  • drawtypes
  • paramtype2's
  • node properties such as damage, drowning, falling, etc.
  • other random stuff