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91 lines
2.6 KiB
C++
91 lines
2.6 KiB
C++
#include "materials.h"
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#define MATERIAL_PROPERTIES_COUNT 256
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// These correspond to the CONTENT_* constants
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MaterialProperties g_material_properties[MATERIAL_PROPERTIES_COUNT];
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bool g_material_properties_initialized = false;
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void setStoneLikeDiggingProperties(u8 material, float toughness)
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{
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g_material_properties[material].setDiggingProperties("",
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DiggingProperties(true, 15.0*toughness, 0));
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g_material_properties[material].setDiggingProperties("WPick",
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DiggingProperties(true, 1.3*toughness, 65535./30.*toughness));
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g_material_properties[material].setDiggingProperties("STPick",
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DiggingProperties(true, 0.65*toughness, 65535./100.*toughness));
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/*g_material_properties[material].setDiggingProperties("MesePick",
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DiggingProperties(true, 0.0*toughness, 65535./20.*toughness));*/
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}
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void initializeMaterialProperties()
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{
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/*
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Now, the g_material_properties array is already initialized
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by the constructors to such that no digging is possible.
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Add some digging properties to them.
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*/
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setStoneLikeDiggingProperties(CONTENT_STONE, 1.0);
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g_material_properties[CONTENT_GRASS].setDiggingProperties("",
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DiggingProperties(true, 0.4, 0));
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g_material_properties[CONTENT_TORCH].setDiggingProperties("",
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DiggingProperties(true, 0.0, 0));
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g_material_properties[CONTENT_TREE].setDiggingProperties("",
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DiggingProperties(true, 1.5, 0));
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g_material_properties[CONTENT_LEAVES].setDiggingProperties("",
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DiggingProperties(true, 0.35, 0));
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g_material_properties[CONTENT_GRASS_FOOTSTEPS].setDiggingProperties("",
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DiggingProperties(true, 0.5, 0));
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setStoneLikeDiggingProperties(CONTENT_MESE, 0.5);
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g_material_properties[CONTENT_MUD].setDiggingProperties("",
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DiggingProperties(true, 0.4, 0));
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setStoneLikeDiggingProperties(CONTENT_COALSTONE, 1.5);
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g_material_properties[CONTENT_WOOD].setDiggingProperties("",
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DiggingProperties(true, 1.0, 0));
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g_material_properties[CONTENT_SAND].setDiggingProperties("",
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DiggingProperties(true, 0.4, 0));
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/*
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Add MesePick to everything
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*/
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for(u16 i=0; i<MATERIAL_PROPERTIES_COUNT; i++)
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{
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g_material_properties[i].setDiggingProperties("MesePick",
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DiggingProperties(true, 0.0, 65535./1337));
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}
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g_material_properties_initialized = true;
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}
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MaterialProperties * getMaterialProperties(u8 material)
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{
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assert(g_material_properties_initialized);
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return &g_material_properties[material];
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}
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DiggingProperties getDiggingProperties(u8 material, const std::string &tool)
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{
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MaterialProperties *mprop = getMaterialProperties(material);
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if(mprop == NULL)
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// Not diggable
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return DiggingProperties();
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return mprop->getDiggingProperties(tool);
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}
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