mirror of
https://github.com/minetest/minetest.git
synced 2024-11-09 17:23:45 +01:00
75fb3e4730
Using the `dtime` value entirely, this will stop the clock if the game is paused in singleplayer. Since most of the clocks were fixed a long time ago, this should again be safe to use.
34 lines
727 B
Lua
34 lines
727 B
Lua
local jobs = {}
|
|
local time = 0.0
|
|
|
|
core.register_globalstep(function(dtime)
|
|
time = time + dtime
|
|
|
|
if #jobs < 1 then
|
|
return
|
|
end
|
|
|
|
-- Iterate backwards so that we miss any new timers added by
|
|
-- a timer callback, and so that we don't skip the next timer
|
|
-- in the list if we remove one.
|
|
for i = #jobs, 1, -1 do
|
|
local job = jobs[i]
|
|
if time >= job.expire then
|
|
core.set_last_run_mod(job.mod_origin)
|
|
job.func(unpack(job.arg))
|
|
table.remove(jobs, i)
|
|
end
|
|
end
|
|
end)
|
|
|
|
function core.after(after, func, ...)
|
|
assert(tonumber(after) and type(func) == "function",
|
|
"Invalid core.after invocation")
|
|
jobs[#jobs + 1] = {
|
|
func = func,
|
|
expire = time + after,
|
|
arg = {...},
|
|
mod_origin = core.get_last_run_mod()
|
|
}
|
|
end
|