mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 08:03:45 +01:00
415 lines
18 KiB
C++
415 lines
18 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#pragma once
|
|
|
|
#include "IReferenceCounted.h"
|
|
#include "IGUISkin.h"
|
|
#include "rect.h"
|
|
#include "EFocusFlags.h"
|
|
#include "IEventReceiver.h"
|
|
#include "path.h"
|
|
|
|
namespace irr
|
|
{
|
|
class IOSOperator;
|
|
class IEventReceiver;
|
|
|
|
namespace io
|
|
{
|
|
class IReadFile;
|
|
class IWriteFile;
|
|
class IFileSystem;
|
|
} // end namespace io
|
|
namespace video
|
|
{
|
|
class IVideoDriver;
|
|
class ITexture;
|
|
} // end namespace video
|
|
|
|
namespace gui
|
|
{
|
|
|
|
class IGUIElement;
|
|
class IGUIFont;
|
|
class IGUISpriteBank;
|
|
class IGUIScrollBar;
|
|
class IGUIImage;
|
|
class IGUICheckBox;
|
|
class IGUIListBox;
|
|
class IGUIImageList;
|
|
class IGUIFileOpenDialog;
|
|
class IGUIStaticText;
|
|
class IGUIEditBox;
|
|
class IGUITabControl;
|
|
class IGUITab;
|
|
class IGUIComboBox;
|
|
class IGUIButton;
|
|
class IGUIWindow;
|
|
|
|
//! GUI Environment. Used as factory and manager of all other GUI elements.
|
|
/** \par This element can create the following events of type EGUI_EVENT_TYPE (which are passed on to focused sub-elements):
|
|
\li EGET_ELEMENT_FOCUS_LOST
|
|
\li EGET_ELEMENT_FOCUSED
|
|
\li EGET_ELEMENT_LEFT
|
|
\li EGET_ELEMENT_HOVERED
|
|
*/
|
|
class IGUIEnvironment : public virtual IReferenceCounted
|
|
{
|
|
public:
|
|
//! Draws all gui elements by traversing the GUI environment starting at the root node.
|
|
/** \param When true ensure the GuiEnvironment (aka the RootGUIElement) has the same size as the current driver screensize.
|
|
Can be set to false to control that size yourself, p.E when not the full size should be used for UI. */
|
|
virtual void drawAll(bool useScreenSize = true) = 0;
|
|
|
|
//! Sets the focus to an element.
|
|
/** Causes a EGET_ELEMENT_FOCUS_LOST event followed by a
|
|
EGET_ELEMENT_FOCUSED event. If someone absorbed either of the events,
|
|
then the focus will not be changed.
|
|
\param element Pointer to the element which shall get the focus.
|
|
\return True on success, false on failure */
|
|
virtual bool setFocus(IGUIElement *element) = 0;
|
|
|
|
//! Returns the element which holds the focus.
|
|
/** \return Pointer to the element with focus. */
|
|
virtual IGUIElement *getFocus() const = 0;
|
|
|
|
//! Returns the element which was last under the mouse cursor
|
|
/** NOTE: This information is updated _after_ the user-eventreceiver
|
|
received it's mouse-events. To find the hovered element while catching
|
|
mouse events you have to use instead:
|
|
IGUIEnvironment::getRootGUIElement()->getElementFromPoint(mousePos);
|
|
\return Pointer to the element under the mouse. */
|
|
virtual IGUIElement *getHovered() const = 0;
|
|
|
|
//! Removes the focus from an element.
|
|
/** Causes a EGET_ELEMENT_FOCUS_LOST event. If the event is absorbed
|
|
then the focus will not be changed.
|
|
\param element Pointer to the element which shall lose the focus.
|
|
\return True on success, false on failure */
|
|
virtual bool removeFocus(IGUIElement *element) = 0;
|
|
|
|
//! Returns whether the element has focus
|
|
/** \param element Pointer to the element which is tested.
|
|
\param checkSubElements When true and focus is on a sub-element of element then it will still count as focused and return true
|
|
\return True if the element has focus, else false. */
|
|
virtual bool hasFocus(const IGUIElement *element, bool checkSubElements = false) const = 0;
|
|
|
|
//! Returns the current video driver.
|
|
/** \return Pointer to the video driver. */
|
|
virtual video::IVideoDriver *getVideoDriver() const = 0;
|
|
|
|
//! Returns the file system.
|
|
/** \return Pointer to the file system. */
|
|
virtual io::IFileSystem *getFileSystem() const = 0;
|
|
|
|
//! returns a pointer to the OS operator
|
|
/** \return Pointer to the OS operator. */
|
|
virtual IOSOperator *getOSOperator() const = 0;
|
|
|
|
//! Removes all elements from the environment.
|
|
virtual void clear() = 0;
|
|
|
|
//! Posts an input event to the environment.
|
|
/** Usually you do not have to
|
|
use this method, it is used by the engine internally.
|
|
\param event The event to post.
|
|
\return True if succeeded, else false. */
|
|
virtual bool postEventFromUser(const SEvent &event) = 0;
|
|
|
|
//! This sets a new event receiver for gui events.
|
|
/** Usually you do not have to
|
|
use this method, it is used by the engine internally.
|
|
\param evr Pointer to the new receiver. */
|
|
virtual void setUserEventReceiver(IEventReceiver *evr) = 0;
|
|
|
|
//! Returns pointer to the current gui skin.
|
|
/** \return Pointer to the GUI skin. */
|
|
virtual IGUISkin *getSkin() const = 0;
|
|
|
|
//! Sets a new GUI Skin
|
|
/** You can use this to change the appearance of the whole GUI
|
|
Environment. You can set one of the built-in skins or implement your
|
|
own class derived from IGUISkin and enable it using this method.
|
|
To set for example the built-in Windows classic skin, use the following
|
|
code:
|
|
\code
|
|
gui::IGUISkin* newskin = environment->createSkin(gui::EGST_WINDOWS_CLASSIC);
|
|
environment->setSkin(newskin);
|
|
newskin->drop();
|
|
\endcode
|
|
\param skin New skin to use.
|
|
*/
|
|
virtual void setSkin(IGUISkin *skin) = 0;
|
|
|
|
//! Creates a new GUI Skin based on a template.
|
|
/** Use setSkin() to set the created skin.
|
|
\param type The type of the new skin.
|
|
\return Pointer to the created skin.
|
|
If you no longer need it, you should call IGUISkin::drop().
|
|
See IReferenceCounted::drop() for more information. */
|
|
virtual IGUISkin *createSkin(EGUI_SKIN_TYPE type) = 0;
|
|
|
|
//! Creates the image list from the given texture.
|
|
/** \param texture Texture to split into images
|
|
\param imageSize Dimension of each image
|
|
\param useAlphaChannel Flag whether alpha channel of the texture should be honored.
|
|
\return Pointer to the font. Returns 0 if the font could not be loaded.
|
|
This pointer should not be dropped. See IReferenceCounted::drop() for
|
|
more information. */
|
|
virtual IGUIImageList *createImageList(video::ITexture *texture,
|
|
core::dimension2d<s32> imageSize,
|
|
bool useAlphaChannel) = 0;
|
|
|
|
//! Returns pointer to the font with the specified filename.
|
|
/** Loads the font if it was not loaded before.
|
|
\param filename Filename of the Font.
|
|
\return Pointer to the font. Returns 0 if the font could not be loaded.
|
|
This pointer should not be dropped. See IReferenceCounted::drop() for
|
|
more information. */
|
|
virtual IGUIFont *getFont(const io::path &filename) = 0;
|
|
|
|
//! Adds an externally loaded font to the font list.
|
|
/** This method allows to attach an already loaded font to the list of
|
|
existing fonts. The font is grabbed if non-null and adding was successful.
|
|
\param name Name the font should be stored as.
|
|
\param font Pointer to font to add.
|
|
\return Pointer to the font stored. This can differ from given parameter if the name previously existed. */
|
|
virtual IGUIFont *addFont(const io::path &name, IGUIFont *font) = 0;
|
|
|
|
//! remove loaded font
|
|
virtual void removeFont(IGUIFont *font) = 0;
|
|
|
|
//! Returns the default built-in font.
|
|
/** \return Pointer to the default built-in font.
|
|
This pointer should not be dropped. See IReferenceCounted::drop() for
|
|
more information. */
|
|
virtual IGUIFont *getBuiltInFont() const = 0;
|
|
|
|
//! Returns pointer to the sprite bank which was added with addEmptySpriteBank
|
|
/** TODO: This should load files in the future, but not implemented so far.
|
|
\param filename Name of a spritebank added with addEmptySpriteBank
|
|
\return Pointer to the sprite bank. Returns 0 if it could not be loaded.
|
|
This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
|
|
virtual IGUISpriteBank *getSpriteBank(const io::path &filename) = 0;
|
|
|
|
//! Adds an empty sprite bank to the manager
|
|
/** \param name Name of the new sprite bank.
|
|
\return Pointer to the sprite bank.
|
|
This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
|
|
virtual IGUISpriteBank *addEmptySpriteBank(const io::path &name) = 0;
|
|
|
|
//! Returns the root gui element.
|
|
/** This is the first gui element, the (direct or indirect) parent of all
|
|
other gui elements. It is a valid IGUIElement, with dimensions the same
|
|
size as the screen.
|
|
\return Pointer to the root element of the GUI. The returned pointer
|
|
should not be dropped. See IReferenceCounted::drop() for more
|
|
information. */
|
|
virtual IGUIElement *getRootGUIElement() = 0;
|
|
|
|
//! Adds a button element.
|
|
/** \param rectangle Rectangle specifying the borders of the button.
|
|
\param parent Parent gui element of the button.
|
|
\param id Id with which the gui element can be identified.
|
|
\param text Text displayed on the button.
|
|
\param tooltiptext Text displayed in the tooltip.
|
|
\return Pointer to the created button. Returns 0 if an error occurred.
|
|
This pointer should not be dropped. See IReferenceCounted::drop() for
|
|
more information. */
|
|
virtual IGUIButton *addButton(const core::rect<s32> &rectangle,
|
|
IGUIElement *parent = 0, s32 id = -1, const wchar_t *text = 0, const wchar_t *tooltiptext = 0) = 0;
|
|
|
|
//! Adds a scrollbar.
|
|
/** \param horizontal Specifies if the scroll bar is drawn horizontal
|
|
or vertical.
|
|
\param rectangle Rectangle specifying the borders of the scrollbar.
|
|
\param parent Parent gui element of the scroll bar.
|
|
\param id Id to identify the gui element.
|
|
\return Pointer to the created scrollbar. Returns 0 if an error
|
|
occurred. This pointer should not be dropped. See
|
|
IReferenceCounted::drop() for more information. */
|
|
virtual IGUIScrollBar *addScrollBar(bool horizontal, const core::rect<s32> &rectangle,
|
|
IGUIElement *parent = 0, s32 id = -1) = 0;
|
|
|
|
//! Adds an image element.
|
|
/** \param image Image to be displayed.
|
|
\param pos Position of the image. The width and height of the image is
|
|
taken from the image.
|
|
\param useAlphaChannel Sets if the image should use the alpha channel
|
|
of the texture to draw itself.
|
|
\param parent Parent gui element of the image.
|
|
\param id Id to identify the gui element.
|
|
\param text Title text of the image (not displayed).
|
|
\return Pointer to the created image element. Returns 0 if an error
|
|
occurred. This pointer should not be dropped. See
|
|
IReferenceCounted::drop() for more information. */
|
|
virtual IGUIImage *addImage(video::ITexture *image, core::position2d<s32> pos,
|
|
bool useAlphaChannel = true, IGUIElement *parent = 0, s32 id = -1, const wchar_t *text = 0) = 0;
|
|
|
|
//! Adds an image element.
|
|
/** Use IGUIImage::setImage later to set the image to be displayed.
|
|
\param rectangle Rectangle specifying the borders of the image.
|
|
\param parent Parent gui element of the image.
|
|
\param id Id to identify the gui element.
|
|
\param text Title text of the image (not displayed).
|
|
\param useAlphaChannel Sets if the image should use the alpha channel
|
|
of the texture to draw itself.
|
|
\return Pointer to the created image element. Returns 0 if an error
|
|
occurred. This pointer should not be dropped. See
|
|
IReferenceCounted::drop() for more information. */
|
|
virtual IGUIImage *addImage(const core::rect<s32> &rectangle,
|
|
IGUIElement *parent = 0, s32 id = -1, const wchar_t *text = 0, bool useAlphaChannel = true) = 0;
|
|
|
|
//! Adds a checkbox element.
|
|
/** \param checked Define the initial state of the check box.
|
|
\param rectangle Rectangle specifying the borders of the check box.
|
|
\param parent Parent gui element of the check box.
|
|
\param id Id to identify the gui element.
|
|
\param text Title text of the check box.
|
|
\return Pointer to the created check box. Returns 0 if an error
|
|
occurred. This pointer should not be dropped. See
|
|
IReferenceCounted::drop() for more information. */
|
|
virtual IGUICheckBox *addCheckBox(bool checked, const core::rect<s32> &rectangle,
|
|
IGUIElement *parent = 0, s32 id = -1, const wchar_t *text = 0) = 0;
|
|
|
|
//! Adds a list box element.
|
|
/** \param rectangle Rectangle specifying the borders of the list box.
|
|
\param parent Parent gui element of the list box.
|
|
\param id Id to identify the gui element.
|
|
\param drawBackground Flag whether the background should be drawn.
|
|
\return Pointer to the created list box. Returns 0 if an error occurred.
|
|
This pointer should not be dropped. See IReferenceCounted::drop() for
|
|
more information. */
|
|
virtual IGUIListBox *addListBox(const core::rect<s32> &rectangle,
|
|
IGUIElement *parent = 0, s32 id = -1, bool drawBackground = false) = 0;
|
|
|
|
//! Adds a file open dialog.
|
|
/** \param title Text to be displayed as the title of the dialog.
|
|
\param modal Defines if the dialog is modal. This means, that all other
|
|
gui elements which were created before the message box cannot be used
|
|
until this messagebox is removed.
|
|
\param parent Parent gui element of the dialog.
|
|
\param id Id to identify the gui element.
|
|
\param restoreCWD If set to true, the current working directory will be
|
|
restored after the dialog is closed in some way. Otherwise the working
|
|
directory will be the one that the file dialog was last showing.
|
|
\param startDir Optional path for which the file dialog will be opened.
|
|
\return Pointer to the created file open dialog. Returns 0 if an error
|
|
occurred. This pointer should not be dropped. See
|
|
IReferenceCounted::drop() for more information. */
|
|
virtual IGUIFileOpenDialog *addFileOpenDialog(const wchar_t *title = 0,
|
|
bool modal = true, IGUIElement *parent = 0, s32 id = -1,
|
|
bool restoreCWD = false, io::path::char_type *startDir = 0) = 0;
|
|
|
|
//! Adds a static text.
|
|
/** \param text Text to be displayed. Can be altered after creation by SetText().
|
|
\param rectangle Rectangle specifying the borders of the static text
|
|
\param border Set to true if the static text should have a 3d border.
|
|
\param wordWrap Enable if the text should wrap into multiple lines.
|
|
\param parent Parent item of the element, e.g. a window.
|
|
\param id The ID of the element.
|
|
\param fillBackground Enable if the background shall be filled.
|
|
Defaults to false.
|
|
\return Pointer to the created static text. Returns 0 if an error
|
|
occurred. This pointer should not be dropped. See
|
|
IReferenceCounted::drop() for more information. */
|
|
virtual IGUIStaticText *addStaticText(const wchar_t *text, const core::rect<s32> &rectangle,
|
|
bool border = false, bool wordWrap = true, IGUIElement *parent = 0, s32 id = -1,
|
|
bool fillBackground = false) = 0;
|
|
|
|
//! Adds an edit box.
|
|
/** Supports Unicode input from every keyboard around the world,
|
|
scrolling, copying and pasting (exchanging data with the clipboard
|
|
directly), maximum character amount, marking, and all shortcuts like
|
|
ctrl+X, ctrl+V, ctrl+C, shift+Left, shift+Right, Home, End, and so on.
|
|
\param text Text to be displayed. Can be altered after creation
|
|
by setText().
|
|
\param rectangle Rectangle specifying the borders of the edit box.
|
|
\param border Set to true if the edit box should have a 3d border.
|
|
\param parent Parent item of the element, e.g. a window.
|
|
Set it to 0 to place the edit box directly in the environment.
|
|
\param id The ID of the element.
|
|
\return Pointer to the created edit box. Returns 0 if an error occurred.
|
|
This pointer should not be dropped. See IReferenceCounted::drop() for
|
|
more information. */
|
|
virtual IGUIEditBox *addEditBox(const wchar_t *text, const core::rect<s32> &rectangle,
|
|
bool border = true, IGUIElement *parent = 0, s32 id = -1) = 0;
|
|
|
|
//! Adds a tab control to the environment.
|
|
/** \param rectangle Rectangle specifying the borders of the tab control.
|
|
\param parent Parent item of the element, e.g. a window.
|
|
Set it to 0 to place the tab control directly in the environment.
|
|
\param fillbackground Specifies if the background of the tab control
|
|
should be drawn.
|
|
\param border Specifies if a flat 3d border should be drawn. This is
|
|
usually not necessary unless you place the control directly into
|
|
the environment without a window as parent.
|
|
\param id An identifier for the tab control.
|
|
\return Pointer to the created tab control element. Returns 0 if an
|
|
error occurred. This pointer should not be dropped. See
|
|
IReferenceCounted::drop() for more information. */
|
|
virtual IGUITabControl *addTabControl(const core::rect<s32> &rectangle,
|
|
IGUIElement *parent = 0, bool fillbackground = false,
|
|
bool border = true, s32 id = -1) = 0;
|
|
|
|
//! Adds tab to the environment.
|
|
/** You can use this element to group other elements. This is not used
|
|
for creating tabs on tab controls, please use IGUITabControl::addTab()
|
|
for this instead.
|
|
\param rectangle Rectangle specifying the borders of the tab.
|
|
\param parent Parent item of the element, e.g. a window.
|
|
Set it to 0 to place the tab directly in the environment.
|
|
\param id An identifier for the tab.
|
|
\return Pointer to the created tab. Returns 0 if an
|
|
error occurred. This pointer should not be dropped. See
|
|
IReferenceCounted::drop() for more information. */
|
|
virtual IGUITab *addTab(const core::rect<s32> &rectangle,
|
|
IGUIElement *parent = 0, s32 id = -1) = 0;
|
|
|
|
//! Adds a combo box to the environment.
|
|
/** \param rectangle Rectangle specifying the borders of the combo box.
|
|
\param parent Parent item of the element, e.g. a window.
|
|
Set it to 0 to place the combo box directly in the environment.
|
|
\param id An identifier for the combo box.
|
|
\return Pointer to the created combo box. Returns 0 if an
|
|
error occurred. This pointer should not be dropped. See
|
|
IReferenceCounted::drop() for more information. */
|
|
virtual IGUIComboBox *addComboBox(const core::rect<s32> &rectangle,
|
|
IGUIElement *parent = 0, s32 id = -1) = 0;
|
|
|
|
//! Find the next element which would be selected when pressing the tab-key
|
|
/** If you set the focus for the result you can manually force focus-changes like they
|
|
would happen otherwise by the tab-keys.
|
|
\param reverse When true it will search backward (toward lower TabOrder numbers, like shift+tab)
|
|
\param group When true it will search for the next tab-group (like ctrl+tab)
|
|
*/
|
|
virtual IGUIElement *getNextElement(bool reverse = false, bool group = false) = 0;
|
|
|
|
//! Set the way the gui will handle automatic focus changes
|
|
/** The default is (EFF_SET_ON_LMOUSE_DOWN | EFF_SET_ON_TAB).
|
|
with the left mouse button.
|
|
This does not affect the setFocus function itself - users can still call that whenever they want on any element.
|
|
\param flags A bitmask which is a combination of ::EFOCUS_FLAG flags.*/
|
|
virtual void setFocusBehavior(u32 flags) = 0;
|
|
|
|
//! Get the way the gui does handle focus changes
|
|
/** \returns A bitmask which is a combination of ::EFOCUS_FLAG flags.*/
|
|
virtual u32 getFocusBehavior() const = 0;
|
|
|
|
//! Adds a IGUIElement to deletion queue.
|
|
/** Queued elements will be removed at the end of each drawAll call.
|
|
Or latest in the destructor of the GUIEnvironment.
|
|
This can be used to allow an element removing itself safely in a function
|
|
iterating over gui elements, like an overloaded IGUIElement::draw or
|
|
IGUIElement::OnPostRender function.
|
|
Note that in general just calling IGUIElement::remove() is enough.
|
|
Unless you create your own GUI elements removing themselves you won't need it.
|
|
\param element: Element to remove */
|
|
virtual void addToDeletionQueue(IGUIElement *element) = 0;
|
|
};
|
|
|
|
} // end namespace gui
|
|
} // end namespace irr
|