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5b9c8dfbd2
Change the name for texture pack description files from "info.txt" to "description.txt" in order to keep the naming consistent between description files for both mods and texture packs. Also add backwards compatibility for texture packs that use "info.txt", and note in the log that "info.txt" is depreciated.
127 lines
4.1 KiB
Lua
127 lines
4.1 KiB
Lua
--Minetest
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--------------------------------------------------------------------------------
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local function filter_texture_pack_list(list)
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local retval = {"None"}
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for _, item in ipairs(list) do
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if item ~= "base" then
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table.insert(retval, item)
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end
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end
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return retval
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end
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--------------------------------------------------------------------------------
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local function render_texture_pack_list(list)
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local retval = ""
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for i, v in ipairs(list) do
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if v:sub(1,1) ~= "." then
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if retval ~= "" then
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retval = retval ..","
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end
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retval = retval .. core.formspec_escape(v)
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end
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end
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return retval
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end
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--------------------------------------------------------------------------------
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local function get_formspec(tabview, name, tabdata)
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local retval = "label[4,-0.25;".. fgettext("Select texture pack:") .. "]"..
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"textlist[4,0.25;7.5,5.0;TPs;"
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local current_texture_path = core.setting_get("texture_path")
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local list = filter_texture_pack_list(core.get_dir_list(core.get_texturepath(), true))
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local index = tonumber(core.setting_get("mainmenu_last_selected_TP"))
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if index == nil then index = 1 end
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if current_texture_path == "" then
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retval = retval ..
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render_texture_pack_list(list) ..
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";" .. index .. "]"
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return retval
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end
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local infofile = current_texture_path ..DIR_DELIM.."description.txt"
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-- This adds backwards compatibility for old texture pack description files named
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-- "info.txt", and should be removed once all such texture packs have been updated
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if not file_exists(infofile) then
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infofile = current_texture_path ..DIR_DELIM.."info.txt"
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if file_exists(infofile) then
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minetest.log("info.txt is depreciated. description.txt should be used instead.");
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end
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end
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local infotext = ""
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local f = io.open(infofile, "r")
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if not f then
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infotext = fgettext("No information available")
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else
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infotext = f:read("*all")
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f:close()
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end
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local screenfile = current_texture_path..DIR_DELIM.."screenshot.png"
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local no_screenshot = nil
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if not file_exists(screenfile) then
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screenfile = nil
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no_screenshot = defaulttexturedir .. "no_screenshot.png"
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end
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return retval ..
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render_texture_pack_list(list) ..
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";" .. index .. "]" ..
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"image[0.25,0.25;4.0,3.7;"..core.formspec_escape(screenfile or no_screenshot).."]"..
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"textarea[0.6,3.25;3.7,1.5;;"..core.formspec_escape(infotext or "")..";]"
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end
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--------------------------------------------------------------------------------
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local function main_button_handler(tabview, fields, name, tabdata)
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if fields["TPs"] ~= nil then
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local event = core.explode_textlist_event(fields["TPs"])
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if event.type == "CHG" or event.type == "DCL" then
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local index = core.get_textlist_index("TPs")
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core.setting_set("mainmenu_last_selected_TP",
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index)
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local list = filter_texture_pack_list(core.get_dir_list(core.get_texturepath(), true))
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local current_index = core.get_textlist_index("TPs")
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if current_index ~= nil and #list >= current_index then
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local new_path = core.get_texturepath()..DIR_DELIM..list[current_index]
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if list[current_index] == "None" then new_path = "" end
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core.setting_set("texture_path", new_path)
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end
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end
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return true
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end
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return false
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end
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--------------------------------------------------------------------------------
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tab_texturepacks = {
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name = "texturepacks",
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caption = fgettext("Texturepacks"),
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cbf_formspec = get_formspec,
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cbf_button_handler = main_button_handler,
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on_change = nil
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}
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