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8bba9cde5c
--HG-- extra : rebase_source : a35aa0d978990c28fa4fc158ce47d1f4aa967c04
63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef SERVERCOMMAND_HEADER
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#define SERVERCOMMAND_HEADER
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#include <vector>
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#include <sstream>
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#include "common_irrlicht.h"
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#include "player.h"
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#include "server.h"
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struct ServerCommandContext
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{
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std::vector<std::wstring> parms;
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Server* server;
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ServerEnvironment *env;
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Player* player;
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// Effective privs for the player, which may be different to their
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// stored ones - e.g. if they are named in the config as an admin.
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u64 privs;
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u32 flags;
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ServerCommandContext(
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std::vector<std::wstring> parms,
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Server* server,
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ServerEnvironment *env,
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Player* player,
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u64 privs)
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: parms(parms), server(server), env(env), player(player), privs(privs)
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{
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}
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};
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// Process a command sent from a client. The environment and connection
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// should be locked when this is called.
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// Returns a response message, to be dealt with according to the flags set
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// in the context.
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std::wstring processServerCommand(ServerCommandContext *ctx);
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#endif
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