minetest/games/devtest/mods/unittests/raycast.lua

82 lines
2.6 KiB
Lua

local function raycast_with_pointabilities(start_pos, end_pos, pointabilities)
local ray = core.raycast(start_pos, end_pos, nil, nil, pointabilities)
for hit in ray do
if hit.type == "node" then
return hit.under
end
end
return nil
end
local function test_raycast_pointabilities(player, pos1)
local pos2 = pos1:offset(0, 0, 1)
local pos3 = pos1:offset(0, 0, 2)
local oldnode1 = core.get_node(pos1)
local oldnode2 = core.get_node(pos2)
local oldnode3 = core.get_node(pos3)
core.swap_node(pos1, {name = "air"})
core.swap_node(pos2, {name = "testnodes:not_pointable"})
core.swap_node(pos3, {name = "testnodes:pointable"})
local p = nil
assert(raycast_with_pointabilities(pos1, pos3, p) == pos3)
p = core.registered_items["testtools:blocked_pointing_staff"].pointabilities
assert(raycast_with_pointabilities(pos1, pos3, p) == nil)
p = core.registered_items["testtools:ultimate_pointing_staff"].pointabilities
assert(raycast_with_pointabilities(pos1, pos3, p) == pos2)
core.swap_node(pos1, oldnode1)
core.swap_node(pos2, oldnode2)
core.swap_node(pos3, oldnode3)
end
unittests.register("test_raycast_pointabilities", test_raycast_pointabilities, {map=true})
local function test_raycast_noskip(_, pos)
local function cuboid_minmax(extent)
return pos:offset(-extent, -extent, -extent),
pos:offset(extent, extent, extent)
end
-- Carve out a 3x3x3 dirt cuboid in a larger air cuboid
local r = 8
local min, max = cuboid_minmax(r + 1)
local vm = core.get_voxel_manip(min, max)
local old_data = vm:get_data()
local data = vm:get_data()
local emin, emax = vm:get_emerged_area()
local va = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
for index in va:iterp(min, max) do
data[index] = core.CONTENT_AIR
end
for index in va:iterp(cuboid_minmax(1)) do
data[index] = core.get_content_id("basenodes:dirt")
end
vm:set_data(data)
vm:write_to_map()
-- Raycast many times from outside the cuboid
for _ = 1, 100 do
local ray_start
repeat
ray_start = vector.random_in_area(cuboid_minmax(r))
until not ray_start:in_area(cuboid_minmax(1.501))
-- Pick a random position inside the dirt
local ray_end = vector.random_in_area(cuboid_minmax(1.499))
-- The first pointed thing should have only air "in front" of it,
-- or a dirt node got falsely skipped.
local pt = core.raycast(ray_start, ray_end, false, false):next()
if pt then
assert(core.get_node(pt.above).name == "air")
end
end
vm:set_data(old_data)
vm:write_to_map()
end
unittests.register("test_raycast_noskip", test_raycast_noskip, {map = true})