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583 lines
15 KiB
Lua
583 lines
15 KiB
Lua
--
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-- Tool definitions
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--
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--[[ TOOLS SUMMARY:
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Tool types:
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* Hand: basic tool/weapon (special capabilities in creative mode)
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* Pickaxe: dig cracky
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* Axe: dig choppy
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* Shovel: dig crumbly
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* Shears: dig snappy
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* Sword: deal damage
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* Dagger: deal damage, but faster
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Tool materials:
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* Wood: dig nodes of rating 3
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* Stone: dig nodes of rating 3 or 2
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* Steel: dig nodes of rating 3, 2 or 1
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* Mese: dig "everything" instantly
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* n-Uses: can be used n times before breaking
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]]
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-- The hand
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if core.settings:get_bool("creative_mode") then
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local digtime = 42
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local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
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core.register_item(":", {
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type = "none",
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wield_image = "wieldhand.png",
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wield_scale = {x = 1, y = 1, z = 2.5},
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range = 10,
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tool_capabilities = {
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full_punch_interval = 0.5,
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max_drop_level = 3,
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groupcaps = {
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crumbly = caps,
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cracky = caps,
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snappy = caps,
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choppy = caps,
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oddly_breakable_by_hand = caps,
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-- dig_immediate group doesn't use value 1. Value 3 is instant dig
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dig_immediate =
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{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
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},
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damage_groups = {fleshy = 10},
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}
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})
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else
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core.register_item(":", {
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type = "none",
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wield_image = "wieldhand.png",
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wield_scale = {x = 1, y = 1, z = 2.5},
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level = 0,
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groupcaps = {
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crumbly = {times = {[2] = 3.00, [3] = 0.70}, uses = 0, maxlevel = 1},
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snappy = {times = {[3] = 0.40}, uses = 0, maxlevel = 1},
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oddly_breakable_by_hand =
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{times = {[1] = 3.50, [2] = 2.00, [3] = 0.70}, uses = 0}
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},
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damage_groups = {fleshy = 1},
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}
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})
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end
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-- Mese Pickaxe: special tool that digs "everything" instantly
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core.register_tool("basetools:pick_mese", {
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description = "Mese Pickaxe".."\n"..
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"Digs diggable nodes instantly.",
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inventory_image = "basetools_mesepick.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=3,
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groupcaps={
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cracky={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
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crumbly={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
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snappy={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
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choppy={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
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dig_immediate={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
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},
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damage_groups = {fleshy=100},
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},
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})
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-- A variant of the mese pickaxe that is not affected by the 0.15s digging delay
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core.register_tool("basetools:pick_mese_no_delay", {
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description = "Mese Pickaxe (no delay)".."\n"..
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"Digs diggable nodes instantly.".."\n"..
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"There is no delay between digging each node,\n"..
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'but the "repeat_dig_time" setting is still respected.',
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inventory_image = "basetools_mesepick_no_delay.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=3,
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groupcaps={
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cracky={times={[1]=0.001, [2]=0.001, [3]=0.001}, maxlevel=255},
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crumbly={times={[1]=0.001, [2]=0.001, [3]=0.001}, maxlevel=255},
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snappy={times={[1]=0.001, [2]=0.001, [3]=0.001}, maxlevel=255},
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choppy={times={[1]=0.001, [2]=0.001, [3]=0.001}, maxlevel=255},
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dig_immediate={times={[1]=0.001, [2]=0.001, [3]=0.001}, maxlevel=255},
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},
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damage_groups = {fleshy=100},
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},
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})
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--
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-- Pickaxes: Dig cracky
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--
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core.register_tool("basetools:pick_wood", {
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description = "Wooden Pickaxe".."\n"..
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"Digs cracky=3",
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inventory_image = "basetools_woodpick.png",
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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cracky={times={[3]=2.00}, uses=30, maxlevel=0}
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},
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},
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})
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core.register_tool("basetools:pick_stone", {
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description = "Stone Pickaxe".."\n"..
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"Digs cracky=2..3",
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inventory_image = "basetools_stonepick.png",
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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cracky={times={[2]=1.20, [3]=0.80}, uses=60, maxlevel=0}
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},
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},
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})
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core.register_tool("basetools:pick_steel", {
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description = "Steel Pickaxe".."\n"..
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"Digs cracky=1..3",
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inventory_image = "basetools_steelpick.png",
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tool_capabilities = {
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max_drop_level=1,
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groupcaps={
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cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=0}
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},
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},
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})
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core.register_tool("basetools:pick_steel_l1", {
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description = "Steel Pickaxe Level 1".."\n"..
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"Digs cracky=1..3".."\n"..
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"maxlevel=1",
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inventory_image = "basetools_steelpick_l1.png",
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tool_capabilities = {
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max_drop_level=1,
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groupcaps={
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cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=1}
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},
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},
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})
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core.register_tool("basetools:pick_steel_l2", {
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description = "Steel Pickaxe Level 2".."\n"..
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"Digs cracky=1..3".."\n"..
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"maxlevel=2",
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inventory_image = "basetools_steelpick_l2.png",
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tool_capabilities = {
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max_drop_level=1,
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groupcaps={
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cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=2}
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},
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},
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})
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--
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-- Shovels (dig crumbly)
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--
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core.register_tool("basetools:shovel_wood", {
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description = "Wooden Shovel".."\n"..
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"Digs crumbly=3",
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inventory_image = "basetools_woodshovel.png",
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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crumbly={times={[3]=0.50}, uses=30, maxlevel=0}
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},
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},
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})
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core.register_tool("basetools:shovel_stone", {
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description = "Stone Shovel".."\n"..
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"Digs crumbly=2..3",
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inventory_image = "basetools_stoneshovel.png",
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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crumbly={times={[2]=0.50, [3]=0.30}, uses=60, maxlevel=0}
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},
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},
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})
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core.register_tool("basetools:shovel_steel", {
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description = "Steel Shovel".."\n"..
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"Digs crumbly=1..3",
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inventory_image = "basetools_steelshovel.png",
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tool_capabilities = {
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max_drop_level=1,
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groupcaps={
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crumbly={times={[1]=1.00, [2]=0.70, [3]=0.60}, uses=90, maxlevel=0}
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},
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},
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})
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--
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-- Axes (dig choppy)
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--
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core.register_tool("basetools:axe_wood", {
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description = "Wooden Axe".."\n"..
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"Digs choppy=3",
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inventory_image = "basetools_woodaxe.png",
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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choppy={times={[3]=0.80}, uses=30, maxlevel=0},
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},
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},
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})
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core.register_tool("basetools:axe_stone", {
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description = "Stone Axe".."\n"..
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"Digs choppy=2..3",
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inventory_image = "basetools_stoneaxe.png",
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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choppy={times={[2]=1.00, [3]=0.60}, uses=60, maxlevel=0},
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},
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},
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})
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core.register_tool("basetools:axe_steel", {
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description = "Steel Axe".."\n"..
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"Digs choppy=1..3",
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inventory_image = "basetools_steelaxe.png",
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tool_capabilities = {
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max_drop_level=1,
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groupcaps={
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choppy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=90, maxlevel=0},
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},
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},
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})
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--
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-- Shears (dig snappy)
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--
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core.register_tool("basetools:shears_wood", {
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description = "Wooden Shears".."\n"..
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"Digs snappy=3",
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inventory_image = "basetools_woodshears.png",
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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snappy={times={[3]=1.00}, uses=30, maxlevel=0},
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},
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},
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})
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core.register_tool("basetools:shears_stone", {
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description = "Stone Shears".."\n"..
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"Digs snappy=2..3",
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inventory_image = "basetools_stoneshears.png",
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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snappy={times={[2]=1.00, [3]=0.50}, uses=60, maxlevel=0},
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},
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},
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})
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core.register_tool("basetools:shears_steel", {
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description = "Steel Shears".."\n"..
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"Digs snappy=1..3",
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inventory_image = "basetools_steelshears.png",
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tool_capabilities = {
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max_drop_level=1,
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groupcaps={
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snappy={times={[1]=1.00, [2]=0.50, [3]=0.25}, uses=90, maxlevel=0},
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},
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},
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})
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--
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-- Swords (deal damage)
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--
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core.register_tool("basetools:sword_wood", {
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description = "Wooden Sword".."\n"..
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"Damage: fleshy=2",
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inventory_image = "basetools_woodsword.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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damage_groups = {fleshy=2},
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}
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})
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core.register_tool("basetools:sword_stone", {
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description = "Stone Sword".."\n"..
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"Damage: fleshy=5",
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inventory_image = "basetools_stonesword.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=0,
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damage_groups = {fleshy=5},
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}
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})
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core.register_tool("basetools:sword_steel", {
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description = "Steel Sword".."\n"..
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"Damage: fleshy=10",
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inventory_image = "basetools_steelsword.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=1,
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damage_groups = {fleshy=10},
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}
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})
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core.register_tool("basetools:sword_titanium", {
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description = "Titanium Sword".."\n"..
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"Damage: fleshy=100",
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inventory_image = "basetools_titaniumsword.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=1,
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damage_groups = {fleshy=100},
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}
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})
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core.register_tool("basetools:sword_blood", {
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description = "Blood Sword".."\n"..
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"Damage: fleshy=1000",
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inventory_image = "basetools_bloodsword.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=1,
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damage_groups = {fleshy=1000},
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}
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})
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-- Max. damage sword
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core.register_tool("basetools:sword_mese", {
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description = "Mese Sword".."\n"..
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"Damage: fleshy=32767, fiery=32767, icy=32767".."\n"..
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"Full Punch Interval: 0.0s",
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inventory_image = "basetools_mesesword.png",
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tool_capabilities = {
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full_punch_interval = 0.0,
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max_drop_level=1,
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damage_groups = {fleshy=32767, fiery=32767, icy=32767},
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}
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})
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-- Fire/Ice sword: Deal damage to non-fleshy damage groups
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core.register_tool("basetools:sword_fire", {
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description = "Fire Sword".."\n"..
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"Damage: icy=10",
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inventory_image = "basetools_firesword.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=0,
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damage_groups = {icy=10},
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}
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})
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core.register_tool("basetools:sword_ice", {
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description = "Ice Sword".."\n"..
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"Damage: fiery=10",
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inventory_image = "basetools_icesword.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=0,
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damage_groups = {fiery=10},
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}
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})
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core.register_tool("basetools:sword_elemental", {
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description = "Elemental Sword".."\n"..
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"Damage: fiery=10, icy=10",
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inventory_image = "basetools_elementalsword.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=0,
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damage_groups = {fiery=10, icy=10},
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}
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})
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-- Healing weapons: heal HP
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core.register_tool("basetools:dagger_heal", {
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description = "Healing Dagger".."\n"..
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"Heal: fleshy=1".."\n"..
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"Full Punch Interval: 0.5s",
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inventory_image = "basetools_healdagger.png",
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tool_capabilities = {
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full_punch_interval = 0.5,
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damage_groups = {fleshy=-1},
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}
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})
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core.register_tool("basetools:sword_heal", {
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description = "Healing Sword".."\n"..
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"Heal: fleshy=10",
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inventory_image = "basetools_healsword.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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damage_groups = {fleshy=-10},
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}
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})
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core.register_tool("basetools:sword_heal_super", {
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description = "Super Healing Sword".."\n"..
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"Heal: fleshy=32768, fiery=32768, icy=32768",
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inventory_image = "basetools_superhealsword.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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damage_groups = {fleshy=-32768, fiery=-32768, icy=-32768},
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}
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})
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--
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-- Dagger: Low damage, fast punch interval
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--
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core.register_tool("basetools:dagger_wood", {
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description = "Wooden Dagger".."\n"..
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"Damage: fleshy=1".."\n"..
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"Full Punch Interval: 0.5s",
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inventory_image = "basetools_wooddagger.png",
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tool_capabilities = {
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full_punch_interval = 0.5,
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max_drop_level=0,
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damage_groups = {fleshy=1},
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}
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})
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core.register_tool("basetools:dagger_steel", {
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description = "Steel Dagger".."\n"..
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"Damage: fleshy=2".."\n"..
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"Full Punch Interval: 0.5s",
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inventory_image = "basetools_steeldagger.png",
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tool_capabilities = {
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full_punch_interval = 0.5,
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max_drop_level=0,
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damage_groups = {fleshy=2},
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}
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})
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-- Test tool uses, punch_attack_uses, and wear bar coloring
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local tool_params = {
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{uses = 1},
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{uses = 2},
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{uses = 3},
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{
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uses = 5,
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wear_color = "#5865f2",
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wear_description = "Solid color: #5865f2",
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},
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{
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uses = 10,
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wear_color = "slateblue",
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wear_description = "Solid color: slateblue",
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},
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{
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uses = 50,
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wear_color = {
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color_stops = {
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[0] = "red",
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[0.5] = "yellow",
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[1.0] = "blue"
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},
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blend = "linear"
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},
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wear_description = "Ranges from blue to yellow to red",
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},
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{
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uses = 100,
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wear_color = {
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color_stops = {
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[0] = "#ffff00",
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[0.2] = "#ff00ff",
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[0.3] = "#ffff00",
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[0.45] = "#c0ffee",
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[0.6] = {r=255, g=255, b=0, a=100}, -- continues until the end
|
|
},
|
|
blend = "constant"
|
|
},
|
|
wear_description = "Misc. colors, constant interpolation",
|
|
},
|
|
{uses = 1e3},
|
|
{uses = 1e4},
|
|
{uses = 65535},
|
|
}
|
|
|
|
for i, params in ipairs(tool_params) do
|
|
local uses = params.uses
|
|
local ustring = uses.."-Use"..(uses == 1 and "" or "s")
|
|
local color = string.format("#FF00%02X", math.floor(((i-1)/#tool_params) * 255))
|
|
core.register_tool("basetools:pick_uses_"..string.format("%05d", uses), {
|
|
description = ustring.." Pickaxe".."\n"..
|
|
"Digs cracky=3"..
|
|
(params.wear_description and "\n".."Wear bar: " .. params.wear_description or ""),
|
|
inventory_image = "basetools_usespick.png^[colorize:"..color..":127",
|
|
tool_capabilities = {
|
|
max_drop_level=0,
|
|
groupcaps={
|
|
cracky={times={[3]=0.1, [2]=0.2, [1]=0.3}, uses=uses, maxlevel=0}
|
|
},
|
|
},
|
|
wear_color = params.wear_color
|
|
})
|
|
|
|
core.register_tool("basetools:sword_uses_"..string.format("%05d", uses), {
|
|
description = ustring.." Sword".."\n"..
|
|
"Damage: fleshy=1",
|
|
inventory_image = "basetools_usessword.png^[colorize:"..color..":127",
|
|
tool_capabilities = {
|
|
damage_groups = {fleshy=1},
|
|
punch_attack_uses = uses,
|
|
},
|
|
})
|
|
end
|
|
|
|
core.register_chatcommand("wear_color", {
|
|
params = "[idx]",
|
|
description = "Set wear bar color override",
|
|
func = function(player_name, param)
|
|
local player = core.get_player_by_name(player_name)
|
|
if not player then return end
|
|
|
|
local wear_color = nil
|
|
local wear_desc = "Reset override"
|
|
|
|
if param ~= "" then
|
|
local params = tool_params[tonumber(param)]
|
|
if not params then
|
|
return false, "idx out of bounds"
|
|
end
|
|
wear_color = params.wear_color
|
|
wear_desc = "Set override: "..(params.wear_description or "Default behavior")
|
|
end
|
|
local tool = player:get_wielded_item()
|
|
if tool:get_count() == 0 then
|
|
return false, "Tool not found"
|
|
end
|
|
tool:get_meta():set_wear_bar_params(wear_color)
|
|
player:set_wielded_item(tool)
|
|
return true, wear_desc
|
|
end
|
|
})
|
|
|
|
-- Punch handler to set random color & wear
|
|
local wear_on_use = function(itemstack, user, pointed_thing)
|
|
local meta = itemstack:get_meta()
|
|
local color = math.random(0, 0xFFFFFF)
|
|
local colorstr = string.format("#%06x", color)
|
|
meta:set_wear_bar_params(colorstr)
|
|
core.log("action", "[basetool] Wear bar color of "..itemstack:get_name().." changed to "..colorstr)
|
|
itemstack:set_wear(math.random(0, 65535))
|
|
return itemstack
|
|
end
|
|
|
|
-- Place handler to clear item metadata color
|
|
local wear_on_place = function(itemstack, user, pointed_thing)
|
|
local meta = itemstack:get_meta()
|
|
meta:set_wear_bar_params(nil)
|
|
return itemstack
|
|
end
|
|
|
|
core.register_tool("basetools:random_wear_bar", {
|
|
description = "Wear Bar Color Test\n" ..
|
|
"Punch: Set random color & wear\n" ..
|
|
"Place: Clear color",
|
|
-- Base texture: A grayscale square (can be colorized)
|
|
inventory_image = "basetools_usespick.png^[colorize:#FFFFFF:127",
|
|
tool_capabilities = {
|
|
max_drop_level=0,
|
|
groupcaps={
|
|
cracky={times={[3]=0.1, [2]=0.2, [1]=0.3}, uses=1000, maxlevel=0}
|
|
},
|
|
},
|
|
|
|
on_use = wear_on_use,
|
|
on_place = wear_on_place,
|
|
on_secondary_use = wear_on_place,
|
|
})
|