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105 lines
3.6 KiB
Lua
105 lines
3.6 KiB
Lua
--
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-- Aliases for map generator outputs
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--
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-- ESSENTIAL node aliases
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-- Basic nodes
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core.register_alias("mapgen_stone", "basenodes:stone")
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core.register_alias("mapgen_water_source", "basenodes:water_source")
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core.register_alias("mapgen_river_water_source", "basenodes:river_water_source")
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-- Additional essential aliases for v6
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core.register_alias("mapgen_lava_source", "basenodes:lava_source")
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core.register_alias("mapgen_dirt", "basenodes:dirt")
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core.register_alias("mapgen_dirt_with_grass", "basenodes:dirt_with_grass")
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core.register_alias("mapgen_sand", "basenodes:sand")
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core.register_alias("mapgen_tree", "basenodes:tree")
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core.register_alias("mapgen_leaves", "basenodes:leaves")
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core.register_alias("mapgen_apple", "basenodes:apple")
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-- Essential alias for dungeons
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core.register_alias("mapgen_cobble", "basenodes:cobble")
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-- Optional aliases for v6 (they all have fallback values in the engine)
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if core.settings:get_bool("devtest_v6_mapgen_aliases", false) then
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core.register_alias("mapgen_gravel", "basenodes:gravel")
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core.register_alias("mapgen_desert_stone", "basenodes:desert_stone")
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core.register_alias("mapgen_desert_sand", "basenodes:desert_sand")
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core.register_alias("mapgen_dirt_with_snow", "basenodes:dirt_with_snow")
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core.register_alias("mapgen_snowblock", "basenodes:snowblock")
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core.register_alias("mapgen_snow", "basenodes:snow")
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core.register_alias("mapgen_ice", "basenodes:ice")
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core.register_alias("mapgen_junglegrass", "basenodes:junglegrass")
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core.register_alias("mapgen_jungletree", "basenodes:jungletree")
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core.register_alias("mapgen_jungleleaves", "basenodes:jungleleaves")
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core.register_alias("mapgen_pine_tree", "basenodes:pine_tree")
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core.register_alias("mapgen_pine_needles", "basenodes:pine_needles")
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end
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-- Optional alias for mossycobble (should fall back to cobble)
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if core.settings:get_bool("devtest_dungeon_mossycobble", false) then
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core.register_alias("mapgen_mossycobble", "basenodes:mossycobble")
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end
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-- Optional aliases for dungeon stairs (should fall back to full nodes)
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if core.settings:get_bool("devtest_dungeon_stairs", false) then
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core.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
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if core.settings:get_bool("devtest_v6_mapgen_aliases", false) then
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core.register_alias("mapgen_stair_desert_stone", "stairs:stair_desert_stone")
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end
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end
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--
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-- Register biomes for biome API
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--
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core.clear_registered_biomes()
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core.clear_registered_decorations()
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if core.settings:get_bool("devtest_register_biomes", true) then
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core.register_biome({
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name = "mapgen:grassland",
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node_top = "basenodes:dirt_with_grass",
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depth_top = 1,
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node_filler = "basenodes:dirt",
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depth_filler = 1,
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node_riverbed = "basenodes:sand",
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depth_riverbed = 2,
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node_dungeon = "basenodes:cobble",
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node_dungeon_alt = "basenodes:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = 31000,
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y_min = 4,
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heat_point = 50,
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humidity_point = 50,
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})
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core.register_biome({
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name = "mapgen:grassland_ocean",
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node_top = "basenodes:sand",
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depth_top = 1,
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node_filler = "basenodes:sand",
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depth_filler = 3,
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node_riverbed = "basenodes:sand",
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depth_riverbed = 2,
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node_cave_liquid = "basenodes:water_source",
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node_dungeon = "basenodes:cobble",
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node_dungeon_alt = "basenodes:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = 3,
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y_min = -255,
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heat_point = 50,
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humidity_point = 50,
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})
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core.register_biome({
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name = "mapgen:grassland_under",
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node_cave_liquid = {"basenodes:water_source", "basenodes:lava_source"},
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node_dungeon = "basenodes:cobble",
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node_dungeon_alt = "basenodes:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = -256,
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y_min = -31000,
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heat_point = 50,
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humidity_point = 50,
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})
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end
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